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Emulation Thread Anonymous 10/10/2021 (Sun) 15:32:49 No.601
[8VG05 ~ 06/17/18] http://emulation.gametechwiki.com/ So what are ya >PLAYING >EMULATING >WHAT CONTROLLERS DO YOU USE >ORIGINAL HARDWARE OR EMULATION? Also I suppose console modification can come too if they don't want to make their own thread.
>>601 How good is PSX emulation? How about PS2? Both intended to run on Linux. Assume that I'm lazy. I want to play Bounty Hunter again ideally.
>>602 PS2 has some compatibility issues still and need configuring but runs a lot of games well. Playstation one is no issues though.
>EMULATING Final Fantasy I. The Dawn of Souls version. >CONTROLLER Hori's mini PS4 gamepad >ORIGINAL HARDWARE OR EMULATION? Anything from the fifth gen or before I emulate for portability's sake. After that I always prefer real hardware. It's more affordable and the emulators aren't quite up to snuff. >>602 PSX in flawless in Mednafen, along with all the other systems it runs in my experience. There's not much in the way of graphical enhancements, though. PS2 is fine if you have the right hardware. I know some FX processors struggle while others work great. If whatever PS2 game you're looking at has a GameCube version then I'd use Dolphin instead.
Increased internal rendering resolution + bilinear filtering is the only acceptable filtering. >>604 >PSX in flawless in Mednafen It actually has some minor issues with CDDA audio, but so does the other PSX emulators.
>>601 >PLAYING Trying some games on Citra, but I have several problems to get used to game controls in few of these. >EMULATING Sony and Nintendo consoles. Mainly 3DS right now. >WHAT CONTROLLERS DO YOU USE None. >ORIGINAL HARDWARE OR EMULATION? Emulation only. Original hardware either costs too much or is complete pain to get in my country.
>>603 >>604 Thanks, I'm basically hearing PSX will just wurk but PS2 is more variable.
>>601 >that anti-scanlines propaganda Enjoy your games looking incorrect faggots.
>>609 >didn't post all the screenshots Okay.
>>605 >bilinear filtering is the only acceptable filtering some light CRT memelines look better and not as blurry
>>611 >blurry That's why you increase the internal rendering resolution. Not all emulators support that though.
>>612 >That's why you increase the internal rendering resolution Increase the internal resolution on 2D sprite based game?
>>613 Simple2x/4x, doubleraw/quadraw and similar, increases the internal resolution and scales the sprites to fit the increased size. This results in less blurryness for higher resolutions. The bilinear filtering is then used to fix up the pixel aspect ratio since retro consoles are usually not proper 4:3.
>>614 >the internal resolution and scales the sprites to fit the increased size Thats not what raising the internal resolution means you dumb fuck.
>>615 What's the proper term then? It raises the resolution of the emulated system instead of just stretching the native resolution, which just results in a blurry mess.
>>612 Or just leave it alone. PS1 games look fine as they are.
>>616 Its just stretching
>>603 >Playstation one is no issues though Yeah well good luck running Xenogears without character sprites fucking up all the time.
>>620 Stop using epsxe and other trash emulators
>>621 What would anon recommend as an emulator?
>>622 retroarch/mednafen
I got a few games for my psp emulator. That digimon one, monster hunter portable 3rd, tactics ogre. Any other recommendations?
>>624 I can recommend you some of my favorites: >Daxter >Little Big Planet (PSP version) >Toy Story 3 >GTA VCS / GTA LCS That's about it I guess, most of the games I played on PSP were emulated so…
>>624 Metal Slug XX, Me and My Katamari, Patapon 1,2 and 3, Knights in Nightmare, GTA Chinatown Wars, Dissidia 012
why are post 4th gen games hard to emulate?
good emulators on android?
>install RetroArch through flatpak >gets my refresh rate wrong Guess I'll try installing it through xbps and see if it works properly this way.
>>629 >install RetroArch through xbps >all icons appear as black boxes >still detects my 144Hz monitor as 60Hz So much for running 60fps vidya with black flame insertion.
>>630 Set it up properly.
>>631 I'll try
>>628 Drastic for DS Retroarch for everything else if you can stomach it
Is there any way to stabilize FPS of android ePSXe? It's set to 60, but it keeps fluctuating from 58 to 61. I normally wouldn't care, but the FPS is tied to the game's speed, and I don't want it to constantly be speeding up and slowing down.
>>634 >but it keeps fluctuating from 58 to 61 Thats expected behavior for android emulators. The best you can do is enable frameskipping.
Any idea how to properly run Switch games on Yuzu and Ryujinx? I have been trying with xci files and hactool, but so far I can't managed to get anything running. And I probably am missing some files that emulation kikes want you to extract form your own Switch. I mostly want it to test how visual novels are running. I don't care about any actual game so far as most wouldn't run anyway, but it seems like VNs might already be able to run.
>>636 Okay I was able to run Odyssey in Ryujinx, but the VN crashes. And I don't seem to be able to run Yuzu because I am missing the prod.keys file and no one is giving it, because "piracy".
>>626 >Metal Slug XX 7 is better, they changed some of the items in XX that messed up the level design.
Is n64 emulation doomed to an eternity of plugin hell? The fact that there have been barely any real advancements in that field since Pj64 1.6 is quite concerning.
>>609 >>610 >those scanlines screenshots What a fucking idiot
>>639 >The fact that there have been barely any real advancements in that field since Pj64 1.6 is quite concerning. get with the times gramps You can run Indiana Jones and Star war in HLE now.
>Citra now allows you to install patches and DLC, some of them need to be redumped because old method was bad >Switch emulators are shaping up surprisingly well with Odyssey going in game with a lot of glitches >RPCS3 implemented async shader compilation >Xbox emulation hasn't seen anything notable but is improving generally in all respects with stuff like JSRF being playable >All N64 titles now work in HLE with the most recent Indiana Jones and Infernal Machine being decoded >Reicast's libretro core has seen massive improvements making it actually usable >libretro also got runahead feature which reduces input lag to less than original hardware Not really anything notable but this is a neat thing http://prilik.com/blog/wideNES
>>642 >Switch emulators are shaping up surprisingly well with Odyssey going in game with a lot of glitches Isn't the Switch just reusing old hardware anyway? Seems like that'd make emulation a lot easier.
>>643 >Isn't the Switch just reusing old hardware anyway If by old hardware you mean an underclocked Tegra X1 then yeah. Even if the hardware is well documented you still need people who are willing to put the work in. This isn't something like GBC or NES with no OS. The Tegra X1 ran android which is very different from whatever Switch is running.
I attempted to run cdi's from CoolRom with Demul but for some reason they show up as music cd's. Is it worth running fastboot and make them selfboot, or they're already broken? The ones that were on emuparadise ran inmediately on nullDC rip emuparadise
>>601 There needs to be more pics that show emulation vs what it is suppose to look like. A lot of games look way uglier because there they're being emulated or upscaled to look like shit and people actually believe this is how it's suppose to fucking look. Or you get dipshits slapping exaggerated scanline filters on their emulator, thinking that will make it look better. I bet half the people working on emulators right now didn't even grow up with a CTR.
>>642 >HLE First time hearing of that one, google only gives me results for "high level emulation". Care to provide a link?
>>646 I've always wondered why they didn't simply focus on just making the game werk?
>>648 Reverse engineering hardware is hard. Adding a filter is easy.
>>645 The ones on coolroms are bad dumps and since Demul enforces the MAME standard of ROMS you want to use TOSEC dumps for dreamcast. >>647 HLE means they can run using your GPU for emulation. If you use the latest release of GlideN64 you can run them at playable speed on most hardware whereas before they were just limited to CPU only emulation struggling to get full framerate on an overclocked 7700k.
>>650 >HLE means they can run using your GPU for emulation. No you brainlet, it means they use shortcuts based on expected behaviours of the hardware to increase performance rather than autistically emulating every nook and cranny regardless of efficiency and performance a la Higan. This werks in cases where the software adheres to official documentation/guidelines but causes issues with obscure, undocumented edge cases/"features" some developer discovered one day and decided to implement into his game for maximum keks.
>>651 I don't care about autistically typing meaningless details at people when the message can be conveyed in practical terms In case of N64 we are talking about HLE and LLE graphics the main difference is hardware acceleration.
>>641 Was the recurrent data corruption on Animal Forest fixed? I've managed to bypass it for now by using save state, deleting ANIMAL FOREST.fla along with ANIMAL FOREST_Cont_1.mpk and then load state
>>653 Are you using a translation patch? The only thing I can find about data corruption on animal forest is on an everdrive Doesn't seem to be tested all that much on emulators.
>>654 Yeah, i am using a partially translated ROM Basically when i try to load my character's data, the game will freeze, if i try to load state with the corrupt data, the game will freeze as well and the only thing shown will be a black screen
>>653 Why would you play the N64 version instead of the GC version?
>>655 That could be an issue with the translation patch. Does it happen even in the untouched ROM?
>>656 I use a potato which at best runs Gameboy Advance, Nintendo 64 and PSX emulators at a decent speed, my GC doesn't have a controller since… i forgot how many years it has been. >>657 I play with the partially translated because i can't read moonrunes, i might search for an unmodified ROM but i give no guarantee It'll take some days anyway since it doesn't seems related to how often i save but rather how many days i've been playing.
>>658 Buying a new controller sounds like a better option than trying to get a partially translated beta version of the game working.
>>658 Post your specs
>>659 I'm stuck in a third world country, the money goes right into taxes, food and internet, both the computer and the internet are sold by the governemnt and both are shit, the computer is designed to trick lesser minds into buying a new one if any piece that composes it dies, rest (consoles and whatnot) cost a lot and the prices will go higher every next day… infinitely >>660 Pentium dual core, 2,60GHz; 2gb of RAM; the graphics card is dead and i need to keep it in a cold place or it'll overheat due constant blackouts that last less than a minute, i also have an obsolete notebook that is worse that this desktop and i must keep permanently charging because the battery is dead
>>661 >the graphics card is dead rip
>>661 >the gpu is dead >I need to keep it in a cool place Sounds like a dusty heatsink and/or bad thermal paste.
>>616 >It raises the resolution of the emulated system instead of just stretching But it simple2x/4x/etc, literally are just stretching the image, then applying a filter over it. That's not what raising the internal resolution means, which can only really be done in 3D games.
By the way, i found that i could change the outcome of what the villagers give if i just load before completing a request >>663 The fan kind of died first.. then the rest followed along.
>>665 Well shit, can you at least clean the sink+replace the paste and undervolt+underclock the chip so it doesn't go too fast?
Emuparadise dead what now? any alternatives?
>>667 Torrents
>>666 I don't understand much or more like petty much anything related to hardware and software jargon of the technical terms, but when the graphics card died, i spent a whole day cleaning with a brush and a vacuum cleaner the CPU
>>669 >brush >vacuum cleaner I'm amazed your PC is still alive after that, anything but compressed air is a death sentence waiting to happen when cleaning your system due to static electricity buildup which is bad. As for underclocking >reduces chip clock rate, makes it run slower >generating less heat in the process and undervolting >reduces peak chip voltage >reduces heat at the risk of system instability CPU clock&voltage can be changed in BIOS while GPUs usually have some gay driver configuration utility for that. polite sage for off topic
>>655 I've yet to play on an untranslated ROM but i've noticed that the game acts wonky when the emulator is stopped then resumed after a while (from some minutes to several hours) irl have elapsed, probably that affects badly the ig save since if i recall correctly, the ig clock was originally related to something similar to a clock in the cartridge but the emulator synchronizes the ig clock with the computer clock It doesn't help that i found out how to make the game run faster >>670 I have an uncle who is an "expert" on computer maintenance, he was the one who told me to use vacuum cleaners to blow all the dust from the power source or whatever is the metalic box with a fan that feeds electricity to the cpu called, that killed the fan of the power source due dust acumulating inside it, making it unable to spin, that happened a long time ago, now i just use the vacuum cleaner to suck dust from the CPU and moth corpses from a moth raid not long ago, those corpses seems to turn into something similar to fabric
>>671 >now i just use the vacuum cleaner to suck dust from the CPU w-what.
>>671 >Moth raid inside computer Please tell me it occurred while you were playing EDF4.1? It would be so fitting.
>>672 There are some areas i hardly reach while cleaning normally, so they end up gathering more dust that the rest, i need the vacuum cleaner so the dust doesn't land in other places The other things i have for cleaning are brooms, metalic sponges and a sledge hammer >>673 Sadly no, moths come to play when the rainy season is ending, a bag of seeds wasn't stored and it was next to paper, from there the situation went down, like throwing a brick downwards from a cliff
>>674 Vacuums will destroy your computer.
>>675 Unless you've got a really long hose attachment for it so that the motor is nowhere near the computer, I think.
>>671 >power supply fan dead >using a vacuum cleaner to suck dust from the CPU How in the fuck is your system still running? It could blow up at any minute. Seriously just get a cheap bicycle pump or some shit and blow the fuck out of everything, it helps.
>>671 >>674 I keep trying to make sense of the situation that is happening with your computer anon and with each thought I only raise even more questions.
>>675 works on my machine
>>676 Yeah, i'm using one of those old ones with a plastic hose. >>677 The current one is the third computer i techincally own basically my older brothers sometimes get so busy that when they realize they have a desktop, i've already been using it for several years, so they give up and get an updated model but that ain't happening anymore since they moved out far away, like a country or two away the power supply fan was from one of those old ones, i only fully realized it was dead when the power supply started to produce smoke that was similar if not the same as burning rubber, the current power supply just leaves the computer to shut down if it's too hot or at ambient temperature but the CPU usage is on the roof for a long time… now that i think about it, it is quite similar to the issue the notebook has, dead battery aside. >>678 The conversation was initially about an issue with Animal Forest having a save issue, then after talking about my specs it went full off topic
>PCSX2 stopped acknowledging my controller >check the config >it wiped the controls welp
>>680 <the power supply started to produce smoke that was similar if not the same as burning rubber >the CPU usage is on the roof for a long time… Install gentoo or some other less memey flavor of GNU/Linux preferably one with a DE that isn't GNOME 3 , those don't have svchost/MS Telemetry service botnet shit trashing your HDD for no good reason. As for the temperature issues, do you have any additional fans mounted somewhere? Having one at the front pulling in air and another at the back pushing it out can help a bunch.
>>682 Yeah, i found an extra one and added it recently, everything should be fine even if it gets midly warm the previous computer i had went from having just the power supply dying to most likely being completely dead due a heatwave to the point that when booting, it only shows a white "_" blinking and it pisses me off that windows picks signals from every router in the near vecinity and turns them into a process even though i haven't connected to any of them and even if they get down or replaced, the old ones still remain as active process for some unholy reason
>>681 Did you update anything on your computer lately?
>>682 >GNU/Linux It's not GNU/Linux unless it uses the GNU sources. Don't call all Linux GNU/Linux. >install gentoo lolno fuck gentoo
where is the thread about that desperation building an archive because of CIA niggers? where can we get our ROMs from now on? and on that topic, I never had any PS to play with, went from n64 to PC and never had another console again, what do you I absolutely need to try out? already have a few on my backlog though
>>687 >where can we get our ROMs from now on? Not from anywhere Mr. FBI.
>>686 GNU is the name of an operating system. You don't call Windows "NT Kernel".
>>688 seriously though, where has that thread about anon running a effort for archiving everything, went? >Mr. FBI. as if anyone of them cared about pirating 30 yo consolo vidya, its only Nintendo that goes through this retarded lengths to angry traditional costumers
>>690 Furries have been spreading sources on Twitter each time they've been posted, and the Share Threads have had to encrypt links to prevent normies from sharing them on facebook again. Nobody wants to put in the effort to be subtle just for it to be spread across the internet like a giant bullseye.
>>601 I fucking hate that upscaled pc look
>>690 >tfw psx flashback console made today You don't know kikes nor capitalism apparently. Not him btw.
This may be a retarded question, but I've been trying to play Monster Hunter on the PPSSPP since my toaster of a laptop cant even dream of running MH World, Freedom Unite runs fine at 30 FPS and only dips down 2 or 3 frames when the heavy raining effects at Jungle Night starts I tried out Monster Hunter 3rd Portable, but the game doesnt go over 25 FPS, is there any way to get this game running better?I'm trying on a Intel I3, with 4GB of RAM and Intel HD 3000
>>694 yeah get a better system or just set the rendering resolution to native
do you guys know how in a way how to compress these dang large image files? in a format that can be played directly by the emulator of course, I've heard of a psx2pbp tool, but of dubious sources I couldn't find anything related for linux
>>696 depends on the emulator but I think most emulators support CHDs
So is ePSXe still """the king""" of ps1 emulation or is there an alternative that's not shit? Don't say retroarch, almost anything that is emulated in retroarch runs slower than individual emus, including the ps1
>>698 I haven't emulated PS1 in a long time, I just play everything on my PS2 (and that gives me the advantage of being able to play on my decently big Panasonic CRT TV with component, and a really good screen, instead of a smaller computer monitor), but maybe you could try Mednafen/Mednaffe. I heard it's even good for Saturn, so maybe it's good for PS1 as well.
>>698 >So is ePSXe still """the king""" of ps1 emulation It never has been the king of anything
>>699 Nevermind, I managed to fix the problem. I escalated the text in wangblows and apparently doing so didn't allow options to appear. Fixed that and finally got everything to run dandy on yarrgh bigbox, and it works dandy with steam link. Bootyful >>700 Its the most known PS1 emulator, and one of the most known emulators along with Project64 and PCSX2 for a reason.
>>701 >Its the most known PS1 emulator Because the guy who made it shills it everywhere because he gets money off of every playstore download >one of the most known emulators along with Project64 and PCSX2 for a reason. Might as well use ZSNES then you tard.
>>698 >>702 I've been using mednafen too, its the best for both snes and psx and not only its been well, I think its the only one that actually plays issue free, against the previously mentioned epsxe and zsnes I'll post some webm later
>>703 >its the best for both snes and psx The mednafen SNES core is based on bsnes IIRC Its good but not the best. For PSX its pretty much the best though no raising rendering resolution or PGXP.
Ok here is my webm, post to mixtape because apparently scanlines fuck up with vp9's compression https://my.mixtape.moe/sfdklt.webm feels to me like its playing perfectly, kind of a surprise tho, because I remember playing FF7 back in the early 2000s in a toaster, and didn't think that those glitch as fuck animations weren't supposed to be like that for settings I'm just using nn4x and scaling 4x while keeping it fixed at fullscreen, which might be sort of redundant if you think about it the scanlines effect is that last one, also feels rather nice on the eye, any suggestions? >>704 >Its good but not the best. well, its miles ahead since zsnes was straight not working
Reicast in Retroarch now supports multiplayer so you can play shit like Phantasy Star Online with other people. Haven't tried it myself but there are a few videos of it online.
What's the best PSX emulator right now? No mednafen/retroarch because I've used it before and the only difference I noticed from epsxe is that it's an annoying pain in the ass to set up when I used it. I wanna try something other than epsxe because it has no volume slider and I'm tired of having to use the fucking OS sound mixer.
>>707 nvm I read the thread.
What game are you emulating right now?
>>709 R4 The lack of arcade vs. AI gameplay severely limits the fun. Also the "320 cars" thing is bullshit. It's just about two dozen cars with a billion different colors each, which are all useless because everyone wants the Bisonte and nothing else anyway.
>>711 You're not using PGXP?
>>712 No, I like the shitty integer rendering wobbliness of the PSX.
Also R4 has a fucking Chaparral 2J what the hell
>>712 That second half would be good if it wasn't for the hard aliasing.
>>649 >>648 It's because they didn't get the original games ebfore they went gold. Konami destroyed them somehow so the developers of the HD collection had to work from an older development build that had differetn glitches and some different assets. They had to fix all those and get it to the original release's standard and also make sure it ran well all the while within the same budget as your typical low budget HD release, aka practically nothing because Konami are jews.
>>715 Eh the wobblyness gets headache inducing in motion.
>>714 R4 has a lot of goofy cars. Wait till you unlock the Three wheeler Angelus
>>710 >>711 >>714 I have never played this game but now I want to try it. What is it even about apart from racing?
>>719 >what is this racing game about Mystery of the ages anon
>>719 Ask Joel.
Looks like goodoldgames got a retro section up they were working on. The selections and layout leaves something to be desired but at least fags who wanted to fins shit before it gets nuked again can do it.
>>723 Well I am thinking about getting a fresh harddrive. Any requests that fags want me to hunt for in particular if I want to save anything meantime?
>>724 I dunno, I was trying to snag up the good ps1 games. I got a bunch, the ps2 ones are kinda hard because of their size.
Why haven't you played God Hand?
To my lost brother: https://www.reddit.com/r/MAMEHub/comments/9f3shn/mamehub_is_coming_back/ MAMEHub finally getting updated.
>>726 Cause there are better games out there to spank girls
So is PCSX2 the only way to go still with PS2 emulation?
>>729 yeah
>>726 Player character is too slow and runs like he's got a stick up his ass.
>>731 have you tried not being a shitter?
>>732 Quit crying just because someone else shat on your favorite game, fag.
>>733 You should quit crying when someone calls you out on being a huge shitter
I finally have a fucking reason to post ITT. Recently started using pcsx2 to finally sit down and play metal gear solid 3 subsistence. It's my first time with pcsx2, does anyone have any settings recommendations, both in general and for mgs3? I followed some instructions that were posted around and it's working semi-decently, I experience some slow down during cutscenes. I tried looking around the emulator wiki and pcsx2 wiki but I all the information and settings seems like it's all subjective, it all depends on what the person has. There's a bunch of settings in the emulator I don't know what to touch for fear of ruining the decent settings I set
>>730 Been toying around with it. Ace Combat 4 has texture issues and problems with hud but 5 works fine so far. >>735 Well under GS unticked the box Disable Framelimiting. As my Ace Combat 4 game was running at over 9000 fps.
>>736 I think I did that already, I also set the internal resolution at 1024x768. I heard about a 60fps patch for mgs3, not sure if It's vital for making it work better or if it's just for preference. I don't really care about aiming for maximum graphics and framerate, I just want the game to run decently smooth and at the same time not look like a ps1 game. The only problem I'm getting is the cutscenes and certain gameplay moments slow down alot and is in "slow motion mode". I'm still in the beginning, haven't advanced much because I'm still tweaking stuff.
>>735 MGS3 is pretty system intensive. You want to use the OpenGL plugin as a lot of effects broken/missing in the DirectX ones. >>737 Don't set internal resolution to custom values. Set it to multiple of native. The 60FPS patch is only going to make the game require stronger hardware as its going to double the amount of frames being rendered. As for slow motion, you should disable any speed hacks except MTVU. If you can't run the game at full speed with just that then set EE cyclerate to -1 or -2. Don't touch VU cycle stealing, its basically PCSX2's equivalent of frameskip except instead of skipping frames it reduces down a game's internal FPS making it run in slow motion.
>>738 >>739 Appreciate the tips. I'll try them out them out next time I play. Any tips with controllers? My analog was acting funky and I had issues with sneaking, snake would just go full speed and never walk to be stealthy. I tried adjusting the dead zone but that didn't help much. Furthermore is there a way to improve pressure sensitive buttons? My controller doesn't have that and lowering the button's sensitivity prevented me from being able to grab and stab dudes. apologize for asking questions that could be easily Googled but I'd rather get information from experienced anons instead of having to go through garbage sites like reddit.
>>740 >Furthermore is there a way to improve pressure sensitive buttons You could map new inputs with sensitivity set down to 20% but unless your controller has absurd amount of buttons you won't be able to do that for every one.
I'm pretty retarded when it comes to PSX emulation but I've got Medlaunch/Mednefen working. Is there any way to increase the resolution of the game? all I can find is options to stretch the window. All I found when trying to look up the issue was some faggot saying that "playing old games at higher res is DUMB NOSTALGIA and my version of nostalgia is better". I'm playing vagrant story and it looks fucking nice, but I can only imagine what it'd look like without so many jagged edges.
>>742 Mednafen is a software only PS1 emulator, you cannot raise the internal resolution in it. You'll want to use a different emulator to raise that. I recommend either PCSXR-PGXP or beetle-psx through retroarch. PCSXR is pretty simple if you're familiar with epsxe but beetle-psx has more features with stuff like dithering, widescreen hacks, shaders and overclocking that doesn't just speed the game up. Both of them have PGXP which can remove the PS1 texture/polygon warping. see >>712
>>743 >Mednafen is a software only PS1 emulator, you cannot raise the internal resolution in it. nigga wut? >>742 though I can see what you mean, increasing the resolution doesn't necessarily remove the edges still depends on the polygon count and whatever resolution images were in originally then is up your flavor of filtering,
>>744 Thats just scaling the image you nonce
>>740 What kind of controller are you using?
>>736 Are you using the right bios for Ace Combat 4?
>>744 >>745 I switched to retroarch and with some confangling I got it running at 8X. Though now there's this weird graphical glitch in some cutscenes (last image) It looks nice, not as good as I'd hoped though. The character models are fantastic and fucking gorgeous but some of the environments don't blend in very well. Surprisingly though the 2D assets don't look bad at all. Even when playing this on the PS1 it looked fucking gorgeous though, like a comic book, so it definitely doesn't look bad running at native or stretched out, but it could use some touching up in some areas, graphics wise. I've never been able to beat it but it's easily one of my favorite games on the PS1.
Anyone know how to fix this? Trying to set up retroarch for more emulation but for some reason this happens in Pandora's Tower, I also can't launch a majority of my Wii games.
>>751 Wii emulation is not supported in its Dolphin core Use standalone
>>752 Oh well. I had dolphin all set up and tidy anyway. Still really happy with how it looks on GC and PS1 at least. I'm gonna play the shit out of it this week.
It's a sobering experience to mount an ISO downloaded from the internet and snoop through its files to see when they were made >Last modified: Wednesday, December 8th, 1999, 23:01
I suppose I better ask for some spoonfeeding in this thread but is there any replacement for emuparadise?
>>756 Archive.org
>>756 Private trackers, or do what I do and buy and rip your own games.
>>719 >Other than racing A lightnovel where you choices are decided by the position you finish in each race.
>>759 AAAAAAAAH, How do I fix this?
>>748 >The character models are fantastic and fucking gorgeous but some of the environments don't blend in very well This is what happens when you play any retro 3d game at 4x the resolution it was intended on an LCD screen.
>>761 Nah, some games just flat out don't look that great even then. Spyro for example, while does generally look good, when you examine any one detail it just doesn't look that great. Then there's vagrant story which is swimming with details in the environment like they took genuine effort to make every room look as beautiful as they could. They pretty much had to since the first person mode pretty much lets you look at anything up close, they even modeled the roof of every room and cave whereas most games would just stick a flat texture or a lazy skybox and you can go the entire game without seeing a single one of them outside of maybe a cutscene. Another example is FF12 which looks fantastic on PS2 hardware and also running on emulators. I'm playing FE Path of Radiance right now and the textures all look muddy and mismatched with lots of them being flat out reused and the character models don't look good in the least or Baiten Kaitos where all the character models look like dolls, and not in the good way, and since the environments are pre rendered it doesn't look as nice when uprendered as 3D objects stand out way too much. And those are GC games. On the PS1 as well was FF7 which looks like fucking trash. Filter those pre rendered set pieces all you want, they still look fucking ugly, and the character models look worse than Mario 64's models, and mario 64's character models were basic as fuck with some characters being literal 2D textures with 3D feet and hands. I'm trying to say Vagrant Story is just a beautiful game. It's got a great art style and I wish Square Enix didn't fuck all the developers of the Ivalice games to work on their shitty MMOs and mobile games. It's almost as sad as what happened to some of the people at Team Silent.
>>762 >On the PS1 as well was FF7 which looks like fucking trash. Confirmed for having never played on a PVM. Like just play the game at it's original resolution on a SD set nigger, stop trying to reinvent the wheel. You do realize that the picture in OP is making fun of you right? You're /v/.
>>762 Honestly dude those screenshots look like shit to me. It's not the art style or level of detail. It's what you mentioned earlier. It's because the models don't set into the background. Maybe it's not as noticeable in that game, but I still see it. The level geometry has lower res textures than the models sitting on top of it. So the models jut out in an uncanny fashion. It's especially bad for the character models. The crux of the issue is you have sharp polygon corners ontop of blocky textures. That stuff is not noticeable at all on a CRT because of a combination between shape of pixel and resolution.
>>763 Nah, It looked like shit even when I played it on PS1. Xenogears and FFT were far prettier games. Cloud's clothes are literally just a bunch of single colored polygons. His face is the only thing I can remember having a complex texture to it. His field model looks like it was ripped out of a dark and edgy version of Mario 64, and the battle model and the more complex cutscene model. There's a ton of effort put into the battle backgrounds there, but then again, you'll see those repeatedly across the entire game, where as Vagrant Story has countless unique rooms to explore with different themes and effort put into differentiating them. The field is literally just pre rendered art pieces except for the overworld which again, doesn't look as good as other games. >>764 I did mention that earlier. The game has a mild pop in problems. The real issue is that the character models have tons of details on them because they're used a lot in the cutscenes while the environments are always the background. On the second one there's a mural on the wall that's partially swapped between it's low-res and higher-res versions due to how Ashley is angled. On the fourth one all those columns are copy pasted, and I think that's not even max detail (which you can only get in first person mode). It's not even that bad of a problem in actual gameplay when you're actually zoomed out to a normal level. I also mentioned how the game looks great on PS1 hardware and off.
>>766 You can't tell me FFVII looks like shit on a PS1 and an original CRT because I've been playing it on one lately and it looks great. All your complaints sound like newfag bullshit from someone who never played it on a CRT.
>>767 >You can't tell me FFVII looks like shit on a PS1 and an original CRT because I've been playing it on one lately and it looks great. All your complaints sound like newfag bullshit from someone who never played it on a CRT. No, I played it on one, probably about 2001 when I initially rented it. The game looks shit even in your screenshot. It's not a pretty game. All your solutions to my complaints sounds like a nostalgia driven drone who defends ugly ass art style and low effort model/texture work by blurring it up with low quality TVs and dumb, inconvenient limitations. You sound like a hipster who thinks lack of aliasing is an artistic choice.
>>768 Lol nigger did you just say that my Sony PVM blurs the image. You have no idea what the fuck you're talking about. You're a supreme faggot if you think telling you the simple concept of playing the game on the display it was designed on makes me a hipster. People like you are why every treats emulationfags like niggers.
>>769 >Lol nigger did you just say that my Sony PVM blurs the image. No I'm saying displaying it on a CRT does. >You're a supreme faggot if you think telling you the simple concept of playing the game on the display it was designed on makes me a hipster. Yeah, that sounds pretty hipsterish. We should totally stick with outdated technology purely for nostalgic feelings or so we can bitch about people on the internet. >People like you are why every treats emulationfags like niggers. No that'd be intolerable hipsters like you. Funny how I never mentioned any of this in my criticism and mostly stuck to talking about levels of detail regarding model and texture quality. How do I know you're just not a buttmad FF7 fanboy who doesn't like people criticizing your over hyped trash game? It wasn't even the best PS1 FF game. Get over it.
>>770 >No I'm saying displaying it on a CRT does. Well you're wrong faggot. I tell you what give this a try: Take any image, and scale it up by about five or six times it's natural size. Doesn't look very good does it? Now return it to it's natural size: Notice how it's sharp and clear. Displaying images at their natural resolution is just what you're supposed to do you retarded faggot. Upscaling of any kind will introduce artifacts, and this is true of any medium not least of all games. >purely for nostalgic feelings Who the fuck said anything about nostalgic feelings moron? It's the best way to display the image, period. I've been a poor emufag like you, and I've tried every measure of upscaling, nothing looks as sharp and clean as a standard def Sony Trinitron (which they also made consumer sets of by the way). No nostalgia, it just looks better and sharper and cleaner than trying to blow it up on an HD set. By the way, enjoy your display lag (better adjust those strategies) and lack of lightgun games. >Funny how I never mentioned any of this in my criticism and mostly stuck to talking about levels of detail regarding model and texture quality. Yeah but your views on the model and texture quality are shit because you have only seen them on a HD set being blown up to some ungodly size from their original intended 240p. You have no idea what the models or backgrounds even look like. More importantly you have no context for how good they looked for the time, or why they looked the way they look . You bring up Vagrant Story like it came out at the same time as Final Fantasy VII when it was released in 2000 a full 3 years later. Final Fantasy VII was pretty for it's time and got a lot of people's attention, and frankly it still looks damn good on my PVM at it's original intended resolution. And Final Fantasy VII isn't even my favorite Final Fantasy, it's VI, so don't act like I'm some fanboy, You're the one who brought it up and I've been playing it again lately so I know you're full of shit about how it looks on a CRT (by the way, just in case you're retarded PVMs are CRTs).
Recommend me a non-shit N64 emulator. I already tried: >Project 64 Crashes randomly for no reason, and custom hotkeys don't work. >Mupen64++ Displays multiple texture glitches, couldn't sit down and play anything on it because of how godawful it looked.
>>771 >Well you're wrong faggot. I tell you what give this a try: Take any image, and scale it up by about five or six times it's natural size. Doesn't look very good does it? Now return it to it's natural size: Notice how it's sharp and clear. Displaying images at their natural resolution is just what you're supposed to do you retarded faggot. Upscaling of any kind will introduce artifacts, and this is true of any medium not least of all games. Good thing I'm not upscaling then. Christ, you're retarded. >It's the best way to display the image, period. On a shitty old fashioned TV where you can't make out any of the details? You're just one step away from the dumbasses that use CRT filters on their games. >Yeah but your views on the model and texture quality are shit because you have only seen them on a HD set being blown up to some ungodly size from their original intended 240p. Nothing is being blown up. The textures are displayed in whatever level of detail the developer gave them. You're not taking an image and stretching it. You're taking a 3D model and rendering it in a higher resolution. It's like looking at things through a microscope. IF you think Microscopes are satanic because you see things in ways god never intended us to, that's like, your retarded opinion. You sound like a fucking obnoxious purist. >More importantly you have no context for how good they looked for the time Oh no, I have it. I'm just saying it's retarded. It was back then and it is now, probably even more so. These days it's all dick rubbing about how their hallways simulators look realistic and how they can make 5 square feet of room have realistic dust physics, and back then it was how many pre rendered CG cutscenes they could shove down our throat and how many flashy action scenes they could throw at us. When a game is clearly chasing after graphical trends at the time, like FF7 was, then it's not going to look very good 5 years down the line when literally every technique you used has been improved upon or made outdated by better methods. Focusing on making a game look beautiful is better than wowing people with graphical prowess. FF7 is the Bioshock Infinite of its time. > You bring up Vagrant Story like it came out at the same time as Final Fantasy VII when it was released in 2000 a full 3 years later. There's this thing called futureproofing, a lot of games do it these days. Also 3 years wasn't that long of a time. I ALSO compared it to Baten Kaitos and Fire Emblem Path of Radiance, two GC games that came out 3 and 5 years later respectively. Baten Kaitos makes a LOT of the same pitfalls FF7 did like mixing pre rendered set pieces with 3D elements, low effort character models and textures made specifically because they'd know CRTs would hide the lack of detail, while looking infinitely better while doing it while PoR just wasn't that good looking of a game, though not bad to look at in any respect, a lot of the assets looked more slapped together. >Final Fantasy VII isn't even my favorite Final Fantasy, it's VI, I don't believe you. >so don't act like I'm some fanboy, You're the one who brought it up and I've been playing it again lately so I know you're full of shit about how it looks on a CRT (by the way, just in case you're retarded PVMs are CRTs). I brought it up because it's a shitty looking game that looks even worse when running at higher resolutions, unlike Vagrant Story which art style still holds up to a respectable degree since there's a lot of detail the developers put into it that you literally cannot see or is incredibly hard to see on PS1 hardware on a CRT. >>772 You're not going to like my answer. Make your own. I've heard good things about emulating them on the Wii, in which case you just emulate the N64 through Wii emulation Dolphin. I haven't tried it though.
>>774 >I've heard good things about emulating them on the Wii, in which case you just emulate the N64 through Wii emulation Dolphin Yeah nah thats worse than both PJ64 or m64p
>>774 >Good thing I'm not upscaling then. <Displays the game at 1080p <I'm not upscaling derp dee durr Stopped reading here, You're retarded and a disgrace to emulation. One day you'll realize.
>>776 ><Displays the game at 1080p Its not upscaling if the rendering resolution is increased you dumb fuck >You're retarded and a disgrace to emulation Back at you mongoloid
>>776 >>777 Gentlemen, only one disgrace to emulation at a time, please.
>>777 >Its not upscaling if the rendering resolution is increased you dumb fuck Just so you know I'd be laughing in your face right now. You're upscaling the assets you retard. What do you think "increasing the rendering resolution" does? Congrats, you are the dumb /v/ emu nigger OP was mocking in his first image.
>>777 Also >Back at you mongoloid I don't emulate so that's a pretty funny attempt at a "no u".
>>779 >>You're upscaling the assets you retard Go look up what scaling is before trying to make a fool out of yourself. >>780 >I don't emulate You don't need to state that, your stupidity does it for you. No wonder scalpers target your gullible asses.
>>781 <playing the game at 1080p without everything looking tiny is wizardry not upscaling! Damn dude you are so low IQ. Do you seriously think that nothing is getting rescaled so you can play the game in 1080p? Again, laughing in your face so hard right now. >No wonder scalpers target your gullible asses. Nigger, I pirate all my games. Have you ever heard of flash carts? ODEs? Probably not because you're a poor dumb emunigger, but yeah I don't pay scalpers shit. Every system I owned is hacked to play whatever rom/iso I want to run.
>>781 How do you know people want to scalp anon's smooth little ass?
>>782 ><playing the game at 1080p without everything looking tiny is wizardry not upscaling! As I said, you didn't need to tell us that you don't emulate, your stupidity speaks for itself.
>>784 By all means then, educate me: How exactly does increasing the internal resolution change the small original resources that isn't upscaling to make them display in 1080p? When you take a game with a static background (like PSX Resident Evil or Final Fantasy) and force that image to display at 1080p, what are you doing to it and how exactly is it not upscaling? Take your time, I'll wait.
>>785 >When you take a game with a static background I wasn't aware that every PS1 game had static backgrounds with literally no 3D assets. I must've missed all the screenshots of games with static backgrounds posted in this thread and this totally isn't a failed attempt by you to move the goalposts after making a fool out of yourself. I guess you must be too high IQ for me and this is just some 4D chess move that cannot be comprehended by simpletons like me. Like how FF7 is only made to be displayed at 240p despite literally getting a port on PCs a year later.
>>785 Do you not understand how displays work? Textures aren't pixels, They aren't adding more polygons, they're not adding anything more complex to the game, they're just presenting a clearer image and smoothing out the edges of the polygonal mess. There's no stretching involved, they're just applying them to a game the way they're intended to be.
>>786 >B-but not every PS1 game has static backgrounds No but they all have lowpoly models with low resolution textures. Those are getting upscaled when you play in 1080p you retarded fuck. And I love how you have no response to what happens to games with solid backgrounds images, I guess fuck those games right? No big loss. Just like Lightgun games and no display lag right? >ports always have the original intent of the developers in mind Again, laughing in your face. >>787 >There's no stretching involved What about the textures on the polygons that are being resized? Again what about my example with 240p images being CLEARLY upscaled to 1080p by the resizing? >>97746 But increasing the internal resolution still requires the resizing of assets because they are being displayed bigger than they are, correct?
>>787 >Do you not understand how displays work You are talking to a luddite who doesn't know what emulation and doesn't even know what scaling is. >>789 >Those are getting upscaled when you play in 1080p you retarded fuck You keep using that word but all it does is further cement your tech illiteracy >And I love how you have no response to what happens to games with solid backgrounds images <why didn't you take my goalpost moving Nigger you don't even know how emulators work. Explaining things to you would be like trying to explain calculus to a downie.
>>790 >You are talking to a luddite who doesn't know what emulation and doesn't even know what scaling is. Pretty funny how you ignore my earlier comment where I said I've done plenty of emulating. I have a modern PC and I've emulated to hell and back. That's why I can confidently say that nothing looks as good as displaying the game on a PVM at it's original resolution. I've been there and done that and attempting to call me a luddite just makes your case look even worse. >I-I d-don't have to e-explain i-it because you're d-dumb More like you don't know because you're too retarded to realize that you can't take items that displayed at 240p and make them display in 1080p without something being scaled or everything looking tiny/fucked up with repeating textures.
>>790 Also: <There is no upscaling >Explain this upscaled image <y-you're moving g-goal posts
>>791 >and I've emulated to hell and back I totally believe you tech illiterate mongoloid who can't even get basic terminologies right >Pretty funny how you ignore my earlier comment where I said I've done plenty of emulating <I contradict myself every other post and heres why this is a good thing >>792 <pls change the topic from my complete tech illiteracy
>>793 >I've done plenty of emulating >I don't emulate (anymore <this is for the slow people) <these somehow contradict <brings up that there is no scaling and that I don't know what I'm talking about >here's a scaled image <LOL THAT'S NOT SCALED YOU ILLITERATE THAT'S SOMETHING I'M NOT EXPLAINING TO YOU BECAUSE IT'S SUPER SECRET BUT YOU'RE DUMB AND TRYING TO CHANGE THE TOPIC AND PROBABLY A LEFTY
>>794 <my statements make sense if you add nonexistent context and words to them I guess I am too low IQ for not completing your sentences for you. ><brings up that there is no scaling and that I don't know what I'm talking about >heres a completely different game with completely different graphical features than the one I am talking about >pls change the subject to this one so I don't look completely retarded so this is the power of a high IQ
>>789 >What about the textures on the polygons that are being resized? Nothing is being resized.
>>795 <nonexistent context >Don't >Current tense, implying a current lack of doing something >I've >Shortened I have >Have >past tense, implying that it has been done at one point in the past >nonexistent context Are you actually autistic? >Here's a game on the same system using the same emulation which clearly illustrates the point (a point which is further made with all the textures on every object…) <DURR GOALPOST MOVING GOALPOST MOVING Okay, so you are autistic, good to know.
>>796 Okay, so AGAIN AGAIN, what about static background games like Resident Evil or Final Fantasy? What's happening to those images to have them resized? Magic pixie dust? Also what about all the textures? How are those being displayed larger than their original intended size? Lot of logical gaps here.
>>795 >>796 Also are you samefagging? LOL
>>797 >Are you actually autistic? I guess I must be for not making shit up to save your face >>798 Since you seem so hell bent on making a fool out of yourself even further >What's happening to those images to have them resized The same thing that happens when they are rendered on a TV. They are scaled to fit the output resolution regardless of their resolution or size. >How are those being displayed larger than their original intended size What's the intended size? Both RE1 and FF7 had PC ports released less than a year later which could run at 640x480 resolution. Even among different CRT models, the 240p resolution is stretched, squashed and otherwise cut off depending on the dimensions and specs of the model.
>>798 >What's happening to those images to have them resized? Pre rendered graphics I already talked about. I already touched upon that multiple times beforehand. So is this your argument for only ever using CRTs on old games? Because a few shitty ass games like FF7 use pre rendered assets that make them look ass blown up (And a lot of them look like ass anyway) so you have to use it on every game ever? This is so far off my original point. some dumbfuck stated "All games with 3D look good when rendered on an LCD Screen and at 1080P" and I clarified the art style of Vagrant Story makes it a much better game to look at on an LCD screen at 1080P rather than a game like FF7 which is a fucking ugly game in general, only gets worse because they used a lot of dumb trickery and GRAPHIX!!! instead of relying on a good art style like Vagrant Story does. I would buy the shit out of Vagrant Story if it was released today as is. It's a fucking beautiful game.
>>801 > few shitty ass games like FF7 >game like FF7 which is a fucking ugly game in general filtered reddit
>>800 >English comprehension is now making shit up to save face HAHAHAHA >They are scaled THANK YOU. That's what I've been saying: they are rescaled. Rescaling isn't some specific technology, it's a term common to image manipulation. You admitted they're scaled. That's great. >What's the intended size The size they were developed at so likely 240p. PC ports when done well are great and can offer a better version of the game, but they seldom respect the original vision doubly so back in the 90's. I've never seen issues with 240p on CRTs but yeah random shitty sets gonna look weird just like random shitty HDTVs look weird. >>801 >So is this your argument for only ever using CRTs on old games? Again, as I said if you would learn to read: textures are static images that would also have to be rescaled and look like shit in higher definition. This is why you think FFVII looks bad and why I and other people don't. And I don't use my PVM on every game ever, just the 240p and 480i games for systems where CRTs were the primary considered display source by the developer (and anything that changes resolution because fuck that). I play modern games on a 4k. All I'm saying is developers had the display in mind and were designing for it when they made the games, using modern displays with none of the features or quirks makes the game look like shit. If you like games looking like shit have fun I guess. You can't blame the developers for making the game to the specifications of what people were playing it on.
>>803 >THANK YOU. That's what I've been saying: they are rescaled No you weren't you dumb fuck. You were talking about 3D games, when you raise the internal resolution the 2D elements don't magically become worse. >The size they were developed at so likely 240p Developers didn't make games on CRT TVs, they made them on workstation PCs. All the assets were created that way. This led to circles becoming ovals and squares becoming rectangles in games like Super Metroid.
>>803 >This is why you think FFVII looks bad No, I think FF7 looks bad because it's an ugly looking game. I think FF7 looks WORSE on modern displays because the developers were chasing graphical trends instead of focusing on making the game look pretty. I compared it to Bioshock Infinite and I'd also compare it to Skyrim, Fallout 4, and Mass Effect 3 or Andromeda.
>>805 >Comparing FF7 to western trash Back to cuckchan.
>>804 >This led to circles becoming ovals and squares becoming rectangles in games like Super Metroid "The SNES has an internal resolution of 256×224, which is an 8:7 ratio for square pixels. When the games are displayed, this is stretched to 4:3, so the pixels aren’t square and have a pixel aspect of 7:6."
>>646 to be fair the best thing emulator writers can do is make it accurate, as in write the correct values to the video memory. They can't make a modern monitor into a CRT, but if they make the emulator accurate you can still build a system with a CRT to play those games. >I bet half the people working on emulators right now didn't even grow up with a CTR. People writing emulators for old systems probably grew up with a CRT. As for new systems, who cares, they weren't developed for CRT's anyways. >>649 dumbass post, CRT hardware is well understood, making a modern monitor behave like a CRT is a fools errand.
>>686 You can't build the kernel without GNU tools and that's where the code in the binary ultimately comes from so looks like every kernel is GNU / Linux
Why haven't you dive kicked an alien robot yet?
>Decide to give retroarch a second chance >Download portable version >Get all the bios needed >Download PSX Beetle HW >Pick Vulkan video driver >Find game .cue that I've played for months on ePSXe without a problem >Failed to load >Rename bios files with lowercase letters >Failed to load >Scan game directory and launch it from the UI shortcut the emulator made for it >Failed to load >Check the fucking folders twice to make sure everything's in the right place >Failed to load >Make a new .cue for the game (which already has the same name as the .bin) >Failed to load >Change video driver back to GL >Black screen, fucking crashes What a fucking little princess. Into the fucking trash.
>>811 >Find game .cue that I've played for months on ePSXe without a problem Your shitty dumps aren't going to work everywhere
>>812 It worked on PCXR too, faggot.
>>813 Guess what emulator Epsxe steals code from you mongoloid
>>814 At least both of them fucking work, unlike shitroarch.
>>815 Then keep wallowing in your ZSNES tier emulation with your shitty dumps and don't whine when you can't rub more than two brain cells together to crawl out of your hole.
>>816 I'd rather use something that works than being a pretentious soyboy fellating fairy powder sprinkled cocks with shit like "muh accuracy" for an "argument" like you are, pretending emulators will ever substitute for the actual console. Get fucked and die.
>>817 >I'd rather use something that works Then why are you still using your dysfunctional brain? >pretending emulators will ever substitute for the actual console. Get fucked and die. Talk about sour grapes
>>808 I didn't say the filters worked. I meant you can easily hack together a filter and no one who hasn't used a CRT in the last 10 years would know.
HOW THE FUCK DO I GET PGXP TO WORK? I got PCSX-R PGXP with the Pete OpenGL2 Tweak plugin and everything set up. Games boot up fine but they're still wobbly. This is fucking bullshit.
>>820 enable PGXP
>>821 worked thx
>>811 >Beetle PSX HW Well there's your problem.
>>812 When a shitty plugin-based emulator is more compatible than the supposedly superior and more accurate option, then the latter owes some answers.
>>824 just because your shitty plugin based emulator can run dumps that won't even run on a real PS1 doesn't mean its more compatible. Its the opposite.
>>825 No,. A game dump that runs on anything but one emulator speaks volumes of the emulator itself. Don't be an idiot.
>>826 Go play your ZSNES hacks that don't work on real hardware and let the people who care about accuracy and dumping games properly in piece.
>>827 You do know Retroarch IS actually less compatible than dedicated emulators for each console it can run, right?
>>827 Butthurt as hell eh.
>>828 We are talking about the PS1 core of retroarch which uses medanfen as base which in turn uses redump as the dump standard instead of the shitty emuparadise dumps. >>829 >u mad pathetic
>>830 You were a google search away from this. https://www.ngemu.com/threads/pcsx-reloaded-us-ntsc-compatibility-list.159996/ https://docs.google.com/spreadsheets/d/1KDOo9FncjtlMbd24HJmLPEfJBVr0xjkUJYZ_cDTGvaA/edit#gid=0 And if you haven't heard of it yet, if you want to preach so much about accuracy, nothing replaces the OG console.
>>830 Well, when you're being this mad over emulators, you'd bound to be called out as such. You sound like you have clinical records of autism.
>>831 >You were a google search away from this. ReArmed is an ARM only emulator.Even in retroarch you aren't going to use it on a x86 machine. You should've googled some more instead of making a fool out of yourself. >>832 No amount of pathetic behavior is going to make your plugin based hacked up mess of an emulator any better. Nobody is going to take your hissy fit as a tech illiterate nincompoop seriously.
>>833 >hissy fit You're projecting too hard. I use both plugin ones and core based. Just telling you that Mednafen's PSX core is less compatible than plugin-based emus, which is fact. Either you're delusional or you're a dev who can't take criticism like you take dicks for breakfast. Drop your tism.
stretched to wide screen is the only way to play. it makes all the girls extra thicc.
>>834 Don't bother, I know his sort. Numskulls like that don't listen.
>>834 >Just telling you that Mednafen's PSX core is less compatible than plugin-based emus, which is fact Fact you pulled out of your ass You don't even know the difference between a good or bad dump. Dumb fucks like you are the ones who propagate shitty hack filled emulators and whine whenever an accurate one cannot run your incomplete dumps or half baked rom hacks. >>836 Good thing nobody listens to you faggots so you can wallow in your stupidity.
>>837 >seething kek
>>609 pssssh nothin personnel kid
Recent PCSX2 builds from the recommended repo for my distro dieded and I don't know why, the GS plugin just closes itself when trying to boot an ISO. t. opensuse Tumbleweed
>>840 Can you not get them from the PCSX2's site itself?
>>841 >PPA builds >on an rpm-based distro The PCSX2 wiki points to a Tumbleweed repo containing devbuilds which are updated daily, breddy much the only way to use PCSX2 on Suse since cross-compiling doesn't werk. When trying to boot an ISO it dies with (p) GS plugin failed to open!(thread:MTGS)(thread:EE Core) then complains about shitty drivers before throwing me back to the Plugin selection window. Tried all the plugins in both hard and software modes and it's the same shit everytime, what do? t. open source AMD drivers on a Sea Islands card
>>842 I am really not familiar with any distros, let alone esoteric ones. You could ask around their forums or their discord.
Has anyboody here tried emulating Policenauts for Sega Saturn on Mednafen? The readme for the English translation says that the game only works from start to finish on SSF, but I don't want to install some adware-riddled virtual drive mounting program just to play the game. uoYabause is out of the question since there's a game-breaking issue with it.
I recently romhacked Fire Emblem 8. First time doing anything like that, but I'm pretty happy with the results. Not a big enough change to warrant posting elsewhere, but I think it inspired me to try more romhacking. I usually play on Visual Boy Advance, but since I'm gonna be away from my home PC for a while, I injected it into my 3ds as well.
>>844 I don't think mednafen saturn existed when that translation was finished so it should work in it.
>>844 Saturn emulation is a thing is what I find more surprising. Care to go into a bit more detail about that one anon?
>>847 What do you mean? Saturn emulation has been a thing for almost a decade now.
emulation thread, and no one is talking about FPGA chips? (field programmable gate array)
>>849 Our techpriests are on holiday.
>>849 FPGAs are a meme
>>853 How?
>>854 They are basically single console emulators which need cartridges or flashcarts to play games. Lets take Analogue's Super Nt as an example. To play SNES games on it you need cartridges. If you need to play backups on it you need to jailbreak the firmware to run them on SD cards but this leaves out games with special chips. You'll need a flashcart for that. So lets say you want to run that Star Fox 2 ROM that came with SNES classic on your FPGA machine, you would need to shell out 190$ for the machine itself and then you would need to shell out 100$+ for a flash cart. For that much you could buy one of those AMD's budget CPUs and emulate 95% of the SNES library on a PC and not be limited to just SNES games.
Can someone pass me a configured version of EPSXE or pcsxr? I've been dying to play Ape Escape and Mega Man Legends 2 but Xebra doesn't detect my Xbox One controller properly no matter what I do. What I mean by this is that while it does detect my controller, it doesn't detect horizontal movements for the right analog stick.I've tried to dl epsxe and pcsxr by myself but I just can't find the proper plugins necessary, or I'm too much of a brainlet to actually configure it properly.
>>856 use mednafen with a gui program
>>857 I figured it out, fuck is configuring this shit a headache. But I couldn't get my actual CDroms to work… I had to burn them into cue and a bin. I'll try out mednafen with and without a gui.
>>858 Keep your CD dumps in a bin/cue format as it preserves the audio tracks in them.
>>859 Huh, I'll make sure to never consider isos ever again
>>860 Isos are still useful for DVD dumps
>>859 Do ISOs not do this too?
>>862 Not for redbook audio CDs.
>>844 >some adware-riddled virtual drive mounting program Just download the portable version of ImgDrive. It installs its driver automatically when you run it, and before you close it you have to option to uninstall the driver, and it cleans up after itself completely. I've used it for almost a year now with SSF and it never gave me problems. http://yubsoft.com/imgdrive/
>>811 >PSX Beetle HW Why not mednafen?
>>855 Hybrid FPGA+ARM or RISC-V boards with one PCIE slot for cartridge expansion autism+a few USB and SD card slots for regular users running Retroarch with VHDL cores when? All the current vidya hardware emulator implementations are walled garden botnet.
So Skate 3 recently got updated to Playable in RPCS3.
>>865 Not the same anon but Mednafen is fucking garbage. It's completely unusable on its own (no GUI), and with a GUI it's so convoluted that even the most basic emulation settings become a pain in the ass to change. I've only heard praise for its PSX and Saturn cores but thankfully there are better emulators for both of these systems.
>>868 >It's completely unusable on its own how can you function with sub 30 IQ?
>>867 Playable just means you can get to the end of the game. I have no doubt its still unstable, with lots of crashing and graphical glitches. It'll also probably be a while before a decently priced pc will be able to play it smoothly if ps2 emulation is anything to go by. Even the video they have to show it off has some audio and frame stuttering.
>>870 >I have no doubt its still unstable, with lots of crashing and graphical glitches That means its not playable RPCS3 doesn't use the retarded method of compatibility classification. >It'll also probably be a while before a decently priced pc will be able to play it smoothly if ps2 emulation is anything to go by You can run it on a ryzen 1700
>>871 I could've sworn the last time I looked at their site that being able to finish the game was considered playable. Why did the NOGAEMSstation get a good emulator while the ps2 required over a decade for useable one?
>>872 >Why did the NOGAEMSstation get a good emulator while the ps2 required over a decade for useable one PCSX2 started with the wrong idea and nobody has bothered to fix it. RPCS3 has been building up the base for years now instead of resorting to quick game specific hacks to pump the compatibility numbers.
>>873 too bad it will never be able to run MGS4 Edit: Removed name and trip. Don't do it again. Post last edited at 01/11/19 (Fri) 14:17:01
>>869 >dae emulate through the command line in the most ass backwards way possible? im so smart xd
>>876 >can't use command line >can't drag and drop >can't even use GUIs No amount of sage is going to fix your subhuman IQ
>>869 >>878 >somebody criticized a software he has nothing to do with >REEEEE My emulator is better than yours! Emulator wars! based retard
>>874 They would to have to emulate the PS3's PS1 emulator to make it fully playable
>>880 nah That part runs just fine right now. There are some obscure PS3 functions which only MGS4 uses which prevents the game from booting properly.
>>881 >That part runs just fine right now Really? That's pretty neat, does it emulate POPs or something else? Also what other functions does it use?
>>882 >does it emulate POPs or something else The game doesn't really use PS3's PS1 emulator.
>>869 >"hurr why don't you willingly make your entertainment more of a chore? >Being this much of a fucking hipster tryhard over videogames Technology advances to make life easier. Do you also think the earth is flat and eat with your hands because silverware is too easy, you fucking animal?
>>885 >>"hurr why don't you willingly make your entertainment more of a chore? Its only a chore if you're functionally retarded
>>886 You're right, none of us can be as cool as you. Who needs a GUI or even a mouse when you can type away on a terminal like a hackerman, right? Stay in >>>/tech/ next time faggot.
>>887 >none of us can be as cool as you You can't even use a GUI you subhuman niglet
>>887 What a niggerlicious post, dubsman.
>>888 >>889 >seething samefag kek
>>886 Nah, it's a chore if you're not autistic. Mapping controls for anything more than a 6 button controller is an absolute nightmare in mednafen, you need a GUI just to make that more manageable, otherwise you accidentally assign one button you have to start the WHOLE thing over again. Not to mention there's no option for graphics enhancements.
What is going on here?
>>891 >it's a chore if you're not autistic I guess you're not autistic then but you're still retarded. >Mapping controls for anything more than a 6 button controller is an absolute nightmare in mednafen Breathing and talking must be a nightmare for you too.
>>893 >Breathing and talking must be a nightmare for you too. Not really. Breathing and talking are programmed into my brain to be natural. You know what isn't? Literally having to remap the ENTIRE controller when you just want to change one button. Oh, not only the ENTIRE controller, you also have to assign buttons and inputs you'll literally never use in certain games. It's needlessly time consuming and the only way you can defend it is if you're legitimately autistic as fuck as to where you genuinely enjoy doing monotonous, setup processes.
>>892 rabid mednafen shill vs a lazy fag
I'm using mednafen now and it works pretty well, then again I haven't used a lot. What do other fags use then?
>>896 Mednafen is pretty good if you don't want to do anything fancy. If you want to use PGXP use beetle psx through retroarch. >>894 >Breathing and talking are programmed into my brain to be natural I guess they don't call you retards trainable for nothing.
>>897 >beetle psx so snag retroarch and play it through that? Does it have a stand alone? Not that it matters, I just want to be sure.
>>896 mednafen generally works but isn't the best if you need to fine tune a game. In fact it makes editing anything a right royal pain in the ass if I am honest.
>>899 >but isn't the best if you need to fine tune a game There is no such thing as "fine tuning" a game in mednafen. You boot and play
>>900 That's the point anon. You can't really fix shit.
>>901 >You can't really fix shit There is nothing to fix you dumbass
Xenia has been making some strides in emulation due to its DX12 branch though it'll take a very long time for any of these improvements to be ported back to mainline or for the emulator to run on linux or Windows 7.
>>902 Look, you really need to kill yourself.
>>624 Metal Gear Solid Portable Ops w/60 fps hack
>>905 Is that worth playing? I never bothered because it's not cannon and peace walker exists
>>906 piss walker is equally non-canon
>>906 If you're a fan yes it features David Hayter really good music and a few really good scenes
https://www.youtube.com/watch?v=tqNTY1awV5M 360 emulation coming along nicely
>>909 Why not embed?
Cemu's latest version makes Tropical Dong run at 60FPS for me It used to drop to 30 after I got Diddy because the game needed High GPU cache accuracy but the recent version had some optimizations related to it so it runs at 60 so far.
Has anyone managed to run Initial D or Wangan Midnight games on Teknoparrot? Is there any guide on running them? The wiki doesn't seem to have any guide in setting up the software. >>909 >>911 Great news.
>>896 >What do other fags use then? XEBRA mainly; accurate, portable, non-plugin-based, and you can save game-specific controls with ease. It doesn't need a BIOS or a video plugin, but you can use them if you like. No screenshot tool though Toaster users may want to look into pSX (psxfin). It's not the most accurate but it does the job and will play pretty much anything you throw at it. Ignore autists and emulator puritans, try everything and stick with what is most comfortable to you.
>>913 >XEBRA Is there a way to upscale the internal resolution on that emulator? >Toaster users may want to look into pSX (psxfin). It's not the most accurate but it does the job and will play pretty much anything you throw at it. Dino Crisis doesn't even boot on it last time I tried it. Damn shame.
>>914 If you want to raise the internal resolution you'll want to use beetle-psx through retroarch. Great audio sync and the ability to use PGXP
>>914 >Is there a way to upscale the internal resolution on that emulator? You need a video plugin for that; download any one you like and name it "video.dll", put it in the xebra folder, open xebra and activate the plugin, then restart the emulator before you begin using the plugin.
>>915 >>916 Thanks anons!
Any emu-related shit actually worth buying on google play store? Gonna delete muh google account but still got $5. Currently eyeing epsxe, how is it? Also, dualshock4 works natively thru OTG aye (muh android is lineage based) ?
>>918 >buying emulators
>>918 The only good paid emulator is Drastic and even then its easily pirateable and might even go freeware in the future.
>>919 >>920 thank you both would you happen to know how bad is retroarch on android btw?
>>921 Its a mess but its usable Don't expect too much
Apparently Citra can install encrypted games now.
Anyone know where I can find the japanese version for project zero on WiiU? I searched everywhere and the only place I found was with an unavailable link
>>924 look for a title key downloader or a NUS manager online.
>>924 also you want to search for the japanese title with moonrunes instead of the english one.
>>926 I am going to try this gain, and yeah this too >>925 Thanks
are mobile emulators any good? or should one stick to pc only ones
>>928 What exactly do you mean by mobile emulators?
>decide to finally play ocarina of time because of all the hype >worst controls i've ever seen in a videogame >camera is super mario 64 levels of garbage Is ocarina of time just a giant meme and i fell for it?
>>930 Just how underage are you?
Looks like there is a Breakfast emulator coming to Switch http://archive.fo/HlQnJ
>widescreen hacks for SNES games are a thing >after decades of claims that it was impossible Imagine widescreen hacks for GBA/DS games
>>933 >needing widescreen see >>931
So RPCS3 got some recent performance improvments with the Mega SPU cache size
>>935 >17fps Does it turn into a slideshow?
>>936 Its a 30FPS game in the first place that maintains gamespeed at 24FPS as it drops on a real PS3 too. The streets are also one of the most intensive areas in the game, the other being schools.
With the advent of high resolution rendering of Mode7 games in higan, mgba also gets a high resolution option for certain games. Also works for 2D games like Sonic Adventure and cleans up any artifacts : https://imgsli.com/MzcxNA
>>943 Do you think we will be free of the tyranny of HD remasters and play games naturally in glorious 16:12 resolution?
>>944 No company is going to put in the effort for an HD remaster of GBA games.
>>943 Holy penis sucking nigger faggot! I just shot cum into my own mouth!
>>946 So just you being a fag as usual?
Any good guides to set up RPCS3? Anyone got the website to get the games from?
>>948 nopaystation and downloadps3games It should be pretty simple to set up. You can follow their quickstart guide as you don't even need to dump anything from your console.
>>949 Thanks mate
>>943 Why are emulators priding themselves on autism accuracy suddenly doing things that aren't 100% identical to how it ran on the original hardware?
>>952 Why shouldn't they?
>>953 are you retarded?
I never owned a GBA so I never knew how those games looked but after discovering this GBA shader, most of the games don't look like garish Reshade trash anymore.
I was playing monsta hunta recently on ppsspp or whatever its called. I liked 3U a bit better because it had brighter colours but its still good ol monster grinding
anyone here know a good balance of settings for a ps2 emulator? i dont know which of these things should take priority over others. and am not sure what is unnecessary. i've been playing around with settings and really havnt found a good balance for best looking vs performance. any advice? should i try using a different rederer besides ogl hardware? should i be using a different graphics plugin altogether? should i be using a different emulator? pictures related.
>>957 Whats the game
>>958 I've been using katamari damacy as a test, but have a pretty wide collection of ps2 games. i just cant find a nice balance between looking good and performance and arent sure what settings i should prioritize over others when adjusting.
>>959 Katamari Damacy is a relatively lightweight PS2 game. You don't really need to configure much beyond just setting the native resolution and fiddling with hacks and blending to remove any issues. PCSX2 is a piece of shit emulator so you'll need game specific settings. The main bottleneck you're gonna get is with your CPU. Could also be that the 8x Native resolution is overkill for you but thats unlikely.
>>960 > lightweight in most levels, this is true, but the simple shapes combined with the sheer quantity that can be on the screen at the same time make it very easy to grind to a halt at higher settings.what do you mean by fiddling with the hacks? crc hack level? is there a better emulator? this is the only one ive been able to get running.
>>961 >but the simple shapes combined with the sheer quantity that can be on the screen at the same time make it very easy to grind to a halt at higher settings Whats your CPU? >is there a better emulator No
>>962 i7 3770
>>959 In speedhacks enable MTVU. That should give you some more FPS.
>>964 >MTVU. That should give you some more FPS. thanks for the advice. i turned it on. i updated to a recent build of 1.5.0 and am using opengl as my renderer. i keep it at 6x resolution for my 1920x1200 monitor. i have AF at 16x, texture filtering on display is off, FXAA is enabled, and everything else is automatic/default/recommended "accurate blending" is set to basic. with this set up im getting a consistent 60fps. my only concern is that the emulator defaults to GSdx32-AVX2 but im using GSdx32-SSE4 because AVX2 is apparently incompatible with my vidya drivers. my only 2 options were either SSE4 or SSE2 and i chose chose SSE4 at random because i couldnt tell the difference. any advice here?
>>965 AVX2 is related to your CPU, not to your video drivers though from what I can see 3770 does not support AVX2. SSE4 is better than SSE2 as its the more advanced instruction set.
>>966 so i made the right choice in picking sse4 over 2? awesome. what youre saying makes sense, i assumed when the error message said "hardware/software divers" i assumed it meant the video card. is avx2 better than sse4? do these differences really matter? also, do you know what intel gen had avx2 introduced?
>>967 axv2 was around before sse4 was a thing, it should be on your chip.
>>968 3770 doesn't have AVX2, only AVX >axv2 was around before sse4 was a thing Thats not true either.
>>967 >>968 >>969 I did some digging and found an answer to my question; thought i'd share. some people on the pcsx2 forum did some benchmarks comparing the different instruction sets. https://forums.pcsx2.net/Thread-Comparing-GSdx-SSE2-SSSE3-SSE4-1-AVX-AVX2 They basically found that if youre running HW mode and not software mode, SSE4 is the best with AVX2 marginally behind. if youre running SW mode, AVX2 is better. the differences between all of these are pretty minimal. between SSE2, 3, 4 and AVX/AVX2 the biggest difference in performance on the same system was a 5FPS difference.
The downsampling option in Beetle PSX is really fucking good
>>955 which shader is that? I assume you're talking about the first image
>>973 its the gba color shader that comes with mgba
>>974 Cool, thanks. Guess I'll finally replay Golden sun
What are some good Wii games that you don't need the Wii mote for? I had one for years but I can't remember what I played other than game cube games and brawl.
>>976 You can map Wii mote controls to your controller now. Its not like the Wii mote had many buttons to begin with and mapping motion controls to buttons makes them bearable.
Why aren't you emulating GB games with color AND SGB borders? http://www.vgmuseum.com/features/sgb/
>>978 Because I have taste?
Anyone knows a way to dump textures/sprites from PS3 games? I'd like to rip the car's texture and many of the decals like on pic related, but I can't find an easy way to do it on RPCS3, unlike on PPSSPP which has that sort of feature which just werks.

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