>>771
>Well you're wrong faggot. I tell you what give this a try: Take any image, and scale it up by about five or six times it's natural size. Doesn't look very good does it? Now return it to it's natural size: Notice how it's sharp and clear. Displaying images at their natural resolution is just what you're supposed to do you retarded faggot. Upscaling of any kind will introduce artifacts, and this is true of any medium not least of all games.
Good thing I'm not upscaling then.
Christ, you're retarded.
>It's the best way to display the image, period.
On a shitty old fashioned TV where you can't make out any of the details? You're just one step away from the dumbasses that use CRT filters on their games.
>Yeah but your views on the model and texture quality are shit because you have only seen them on a HD set being blown up to some ungodly size from their original intended 240p.
Nothing is being blown up. The textures are displayed in whatever level of detail the developer gave them. You're not taking an image and stretching it. You're taking a 3D model and rendering it in a higher resolution. It's like looking at things through a microscope. IF you think Microscopes are satanic because you see things in ways god never intended us to, that's like, your retarded opinion. You sound like a fucking obnoxious purist.
>More importantly you have no context for how good they looked for the time
Oh no, I have it. I'm just saying it's retarded. It was back then and it is now, probably even more so. These days it's all dick rubbing about how their hallways simulators look realistic and how they can make 5 square feet of room have realistic dust physics, and back then it was how many pre rendered CG cutscenes they could shove down our throat and how many flashy action scenes they could throw at us. When a game is clearly chasing after graphical trends at the time, like FF7 was, then it's not going to look very good 5 years down the line when literally every technique you used has been improved upon or made outdated by better methods. Focusing on making a game look beautiful is better than wowing people with graphical prowess.
FF7 is the Bioshock Infinite of its time.
> You bring up Vagrant Story like it came out at the same time as Final Fantasy VII when it was released in 2000 a full 3 years later.
There's this thing called futureproofing, a lot of games do it these days.
Also 3 years wasn't that long of a time. I ALSO compared it to Baten Kaitos and Fire Emblem Path of Radiance, two GC games that came out 3 and 5 years later respectively. Baten Kaitos makes a LOT of the same pitfalls FF7 did like mixing pre rendered set pieces with 3D elements, low effort character models and textures made specifically because they'd know CRTs would hide the lack of detail, while looking infinitely better while doing it while PoR just wasn't that good looking of a game, though not bad to look at in any respect, a lot of the assets looked more slapped together.
>Final Fantasy VII isn't even my favorite Final Fantasy, it's VI,
I don't believe you.
>so don't act like I'm some fanboy, You're the one who brought it up and I've been playing it again lately so I know you're full of shit about how it looks on a CRT (by the way, just in case you're retarded PVMs are CRTs).
I brought it up because it's a shitty looking game that looks even worse when running at higher resolutions, unlike Vagrant Story which art style still holds up to a respectable degree since there's a lot of detail the developers put into it that you literally cannot see or is incredibly hard to see on PS1 hardware on a CRT.
>>772
You're not going to like my answer.
Make your own. I've heard good things about emulating them on the Wii, in which case you just emulate the N64 through Wii emulation Dolphin. I haven't tried it though.