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Unusual eerie “games” Anonymous 07/09/2023 (Sun) 23:23:27 No.3481
Does anyone here know any creepy obscure esoteric “games” that continue to evoke fear when playing them as an adult? Preferably not low-effort, better if the game engine being used was written from scratch, even better if the creator(s) of that game remain unknown. Shareware games in the 90s had a particular aura to them. Polybius (remake) gave me a certain feeling when I was younger but it's not scary, some GMod maps as well, although, I'd like to hear about ones that aren't/weren't widely discussed in mainstream media. Many contemporary horror games have become predictable and lack originality, there should be some hidden gems that can bring back that dreadful feeling of when creepypastas first emerged instead of cheap jumpscares with silly characters which become marketed for kids. I just want to feel something again since I've become desensitized to horror games as a whole, I'm also putting double quotes on the word game since they can be non-games without a particular goal.
That's a tough one for me. It's kind of hard to freak me out nowadays. I don't think I know of anything obscure, but that LSD game for PlayStation makes me uneasy. I used to play this one on an ancient TV in my grandparents' basement, and I still find it kind of eerie: https://www.youtube.com/watch?v=kl8LI_fSnLU One small but interesting feature is that it can have different weather effects when you start up a game. A Looney Tunes platformer doesn't seem to be what you're after though.
>>3482 Maybe games that were made prior to the increased connectivity from the Internet often possessed certain characteristics that contribute to their eerie nature?
SIGGRAPH(?) had some interesting but old interactive media I remember but don't feel like digging into myself… there was one of them named like XZYWFBH or some gibberish exhibited in a museum that I found on YT but couldn't find it anymore apart from a game with abstract paintings about nuclear bombing instead. It was strange…
Have you tried exploring dead/dying online virtual spaces like worlds.com or VRML?
>>3483 I absolutely agree with that. Older games weren't as well documented, and on top of that required more imagination than later games did due to their presentation. As a kid, a lot of games almost felt like they popped into existence fully formed without any human input. They'd have names and everything listed in the credits and everything, but they felt mysterious to me nonetheless. Even the Internet back then wouldn't have necessarily had much information on them.
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Not to samefag or derail the thread too much, but I've been looking into the background of Porky PIg's Haunted Holiday since I posted about it. It turns out that two developers worked on the game at different stages. It seems neither of them apparently had much prior experience in the way of game development: https://www.mobygames.com/company/6743/dark-technologies/ https://www.mobygames.com/company/3104/phoenix-interactive-entertainment/ Dark Technologies worked on the prerelease version, while Phoenix Interactive Entertainment was given credit for the final version. On top of that, Acclaim and Sunsoft were both involved in publishing and distribution. I knew that there were also two different soundtracks made. I knew that before but assumed that it was a matter of regional variation between releases. As it turns out, the prerelease version had different music that was cut for the iteration of the game that actually got released. What’s bizarre is that while the final version featured some better instrument choices (although still shrill; making more use of those SNES reverb capabilities probably could have helped things), the compositions were cruder and more repetitive compared to what existed beforehand. Take the Wild West level as an example. Here’s what the ended up in the game: https://www.youtube.com/watch?v=kswNx4quRyE It sounds like something made by someone who doesn’t really know what they’re doing and doesn’t even particularly evoke a Western setting to me. Now here’s what was in the beta version: https://www.youtube.com/watch?v=ErNyVq0bDS4 It’s clearly no masterpiece, but the galloping rhythm and unbutchered ostinato line at least tell you it’s supposed to have an Old West feeling. I don’t know why the second composer made the changes he did. Even so, there’s something I find unnerving about the music in both versions of the game. I imagine part of it was intentional, but usually “spooky” media targeted at kids tends to be watered down significantly. I wasn’t really one of those kids who would get traumatized over seeing a dark but kid-friendly movie or anything, but the game always felt a bit freaky to me. Despite all its shortcomings, I think the music works well at creating an eerie atmosphere. It makes the Atlantis level feel especially lonely and haunting to me. The game feels like it was hastily thrown together. Porky Pig’s animation is pretty fluid and there are some nice pseudo-3D effects, but the enemies and bosses seem sloppy. I find that the slapdash nature of the finished product makes it feel more uncanny. It’s a pretty run-of-the-mill 16-bit platformer overall, but I’m fond of it due to its unsettling parts and weird little touches. Combined with a pretty hefty dose of nostalgia, of course. Sorry for sperging out.
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Anons, what are you doing, come to /kong/ - https://alogs.space/kong/catalog.html We need to get everyone back into one place instead of people occasionally posting on 20 dead splinter boards. It's our last shot at an alt vidya board here, every person counts. It's been so many years after the downfall but the souls is still burning, we can still do this.
>>3487 That's very interesting anon, thanks for sharing. >I don’t know why the second composer made the changes he did. Perhaps they couldn't legally use the old soundtrack?
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>>3488 I'll have to check it out again, but why go there instead of any other game board? What’s special about it? >>3489 >That's very interesting anon, thanks for sharing. No problem. I'd gotten curious about the game and figured someone else might find this stuff interesting. >Perhaps they couldn't legally use the old soundtrack? I definitely don't think that's it because the soundtrack that wound up in the game is largely made up of simplified versions of the original music tracks and uses the same instrument samples too (at least most of the time). There are also tracks that retained the same arrangements into the release version. Some more miscellaneous tidbits regarding the game: >Hudson Soft originally had the rights to publish the game from Warner Bros. but sold the rights to Acclaim >Sunsoft and Acclaim each distributed the game in different regions >it looks like there was intended to be a feudal Japan level that never got made >the game a decent amount of inspiration from actual Warner Bros. cartoons, including The Wearing of the Grin and Claws for Alarm I knew about Porky in Wackyland being the basis for the Salvador Dali-like section of the Alps level and inspiring another enemy or two, but I was under the impression that it was much more loose than that. I guess that explains why you’re fighting leprechauns and pairs of walking green shoes in the forest level. They were shoehorned in the game. You’d think they would have used all the cartoons available to brainstorm better boss character ideas than Spooky Sid or the shark though. Sad! I guess I never really thought about there being actual “spooky” Porky Pig cartoons either. It could have been a Fester’s Quest situation for all I knew. >the sad music that plays at the beginning of the Dry Gulch level seems to have actually been meant to play after Yosemite Sam was defeated originally, and the original intro music started appropriately with a pastiche of the beginning of the theme from “The Good, The Bad, and The Ugly” >from trying the beta version, Porky made noise more often and had more voice sound effects than in the final release And here’s a scan from some Spanish-language magazine of some prerelease screenshots with cruder graphics and a section on the left that never made it into the game. Hopefully all this hasn’t detracted from OP's thread.
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>>3490 >but why go there instead of any other game board? What’s special about it? It's actually active. We worked really hard to get at least some friction going on and have daily postings again whereas other boards get 1 post a week now. But there are still people checking these boards, ready to engage in conversations, as attested by this thread. But instead of 2 people talking to each other once a week if only we could get them all back in one place again, we would have a decent something - 2 people there, 2 here, every man counts like I mentioned. /kong/ is the former julay/v/ if you're unaware, there were still quite a few old anons hanging about so getting some friction was possible, we started with 0 posts this February and now we're already on our way to 5k. I'm the anon who tried to get /valis/ off the ground initially but unfortunately it became clear that in these conditions it's not happening, we need to grab onto the best possibility and it's /kong/. I was actually thinking on sending a similar invitation to geimu and vg, we just need to get people into one place again, nothing else matters.
>>3491 Thanks for the explanation. I wasn't aware of the background of the board or what the intent was. >I'm the anon who tried to get /valis/ off the ground initially but unfortunately it became clear that in these conditions it's not happening, we need to grab onto the best possibility and it's /kong/. As in the BO or what?
>>3488 >>3491 No thanks. The entire place reeks of cuckchan, absolutely terrible quality of posts and it feels nothing like julay/v/.
>>3492 >As in the BO or what? No, he's a good anon who brainstormed with me and another anon in TVch IIRC about opening a new place to gather some people, back then i think only Zzz/v/ moved along as the other places had massive amounts of drama or downright dead/non-existent yet. When we requested the admins this board he helped with manually restoring a number of threads too. >>3488 >>3491 A strange thread and moment to mention this situation, i don't think most anons would mind uniting but this came as surprise due to /kong/ being dusted for a time, i for one like the new efforts and sad that the CSS drama faggotry here was stronger than wanting to post about games, phoneposters are a mistake. Anyways i will post there just to toy around and see what happens but will still entertain the idea of this board, i do think the best thing is having everyone in the same place and would commend that happening no matter the site well maybe with a couple of exceptions to the point of wearing someone's else badge but some backup places are still needed to avoid something hitting us again without having a place to fall into. >I was actually thinking on sending a similar invitation to geimu and vg Zzz/v/ too as farfetched and silly as it sounds so there's no misunderstanding among the smaller boards regarding advertising in small ponds but not in bigger places due to seeing them as fags or competition, those moves might seem aggressive but i know Zzz are part of the ones who shat on Julay/v/ in the first place in that dumb Cakejew crusade yet they are still part of the webring, it's free to post and see what their ideas are anyways, i don't think many will be swayed and if anything they will claim we should go there due to quantity but trying is part of the fun. With /kong/ now moving significantly, and practically being the technical successor of the old Julay/v/ i have no problem going there but i am still skeptical of their admins, this site's head honchos have never been controversial in that aspect and in terms of the BO shenanigans i think our CSS is fine :^) but seriously the old J/v/'s BO was pretty swell but ultimately coned into not moderating and passing the role to a tengufag who then posted CP and nuked the board himself amidst the cakejew invasion, you might remember a week before no one suspected that so personally i would like to know more about that bureaucratic aspect of the board not because of ego and wanting a role or anything but because i don't want anything go to hell again before committing any acts like making this place an unlisted bunker-only board and going to /kong/ to post fulltime again.
>>3481 Due to playing it for a good chunk of my infancy both for "work" and for curiosity when a bit older i always thought Mickey's Ultimate Challenge was eerie, not scary but like being stuck in limbo which is something Mickey was into despite me not knowing due to language barrier when 3 or 4 years old. The music is what stuck to me most as i still remember it when something similar sounds like it but visually it also still evokes an uncomfortable feeling in me, mostly because i had to play them as part of a quick edutainment phase from my parents but i didn't mind that much because i could use the SNES. Particularly speaking the Wizard Donald Duck and end level of the sky, the game itself is a Mickey retelling of the Jack and the Beanstalk tale aka that one with the Giant and the Magic Beans, so the game's scenarios are kinda canon to that story and kinda not but still, webms related to both. In the wizard's case now that i am older and more paranoid i can see the clear parallels to the usual esoteric tell tales but this is result of the obvious setting, a wizard being a wizard but if we want to play a complete loonie noticing things that aren't there we can mention there's the checkered tiles in the chess board (duality of nature, order and chaos, mason's fact check etc etc) with mirror polishing for extra western esotery, the as-above-so-below analogy and God's vantage point (imitation game and a bit of satanism) and there's also the alchemy and transfiguration of matter with the still-bizarre form in which mini Mickey transforms the shrunk magic potions into the mirror/pond/thing for Donald as a ritual passage as the Disney mouse can merely go outside the cave to fulfill his mission (Hermes alchemy, another mason fact check) and so on, but again the context makes it obvious that there's no hidden meaning, just a bunch of long-time depictions everyone knows in the mainstream media OR IS IT? Sky level is a much more innocent and wholesome depiction of the original published stories of the teen british kid Jack who, out of his anglo bloodlust, steals gold from the Giant, lures his wife away and then kills him for no seeming reason before subsequent writers had to retcon the story (and backstory) to add a moral, humane facet to justify the madness. Speaking of the game Mickey falls asleep while reading said tale and dreams of a british city state with its land and castle suffering from constant earthquakes and noises, Mickey does what he seems to know and tries to help the denizens and find in his earnest effort what is going on WWI steamboat and WWII propagandizing aside but ultimately fails to know what's the deal, in his last ditch he throws into a well the bounty of his journey, a bunch of shiny beans, and he gets the answer of his question. While up there in the skies he finds a Giant sleeping and snoring very hard and instead of doing the eternal thing he decides to wake the big guy up to stop the commotion. With Mickey succeeding he then wakes up himself and finds that everything was a dream... yet glimpses of the dream world persist in his reality, he also ended the Giant's own world and the world in his dreams, a constant looping of mirrors with the same creature in different forms... or simply the mouse just woke up. Just having fun looking too much into a game that could be completed in 30 minutes but a nice little game anyways despite feeling "empty", bit boring for even a big kid but endearing for a toddler, perhaps a bit too outlandish too, i can later comment on the music and its later successful creators too, that's a thing i wanted to post since a long time now.
>>3493 Come and be the change you want to see or stay on a dead board. Your choice. More people = better posts. >>3494 >Anyways i will post there just to toy around and see what happens but will still entertain the idea of this board Obviously neither of these boards should be deleted or anything. All of them can act as bunkers because due to the nature of the modern internet anything can and will be taken down eventually. Kinda the pint of the webring too. But the idea of getting people in one place is the most important thing. >Zzz/v/ too No anon, zzz/v/ is just /v/ without Mark, we're literally trying to be the alternative to that shithole and their gaymergate generals all the way since the 8ch days, same way animu is trying to be the alternative to /a/. >but i am still skeptical of their admins Eh, everything is dead on the webring anyway, there's no drama left, no admins left, no anything, just a bunch of dead boards with a few anons still clinging to the memory of the past and the fact there's nowhere else to go. Might as well get these anons in one place instead of them posting once a month on a bunch of dead splinter boards like I mentioned. /kong/ BO is a literal nobody anon with no ties to anybody which is a big plus. The old jula/v/ drama is as distant as any 8chan drama at this point.
>>3497 >/kong/ BO is a literal nobody anon with no ties to anybody which is a big plus >there's no drama left, no admins left, no anything Very well that sounds good to me, i will believe you Feels bad to say it but i somewhat outgrew games anyways due to work, perhaps small but very action packed games are my future aka arcade stuff, feel like i cannot binge stuff like i used to due to always feeling like i need to do something. Guess that posting twice as much now is not half as bad for my anxiety.
>>3494 >TVch Oh that explains why. >>3497 I would rather stay on a dead board than deal wilth low effort, one word reply, wojak and pepe posting faggots, thank you very much.
>>3494 >No, he's a good anon who brainstormed with me and another anon in TVch IIRC about opening a new place to gather some people, back then i think only Zzz/v/ moved along as the other places had massive amounts of drama or downright dead/non-existent yet. When we requested the admins this board he helped with manually restoring a number of threads too. Oh, okay. >>3498 >Feels bad to say it but i somewhat outgrew games anyways due to work, perhaps small but very action packed games are my future aka arcade stuff, feel like i cannot binge stuff like i used to due to always feeling like i need to do something. I feel that way too, but I still go through phases getting into certain games. I just don't discover games that interest me at the same rate I used to. I'm also almost exclusively into older games. I still like discussing the ones that do interest me to an extent. I wouldn't be here otherwise. >>3500 tvchandups btfo

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