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Stealth Games Anonymous 06/07/2022 (Tue) 17:07:34 No.2903
So anons what are your thoughts on stealth games? I finally sat down and played Thief 1 and 2 with the recommended patches and they were both great, that old sound tech is mind-blowing. Here's the links to the fanpatches by the way https://archive.ph/o/238P9/https://pcgamingwiki.com/wiki/Thief:_The_Dark_Project%23TFix and https://archive.ph/o/238P9/https://pcgamingwiki.com/wiki/Thief_II:_The_Metal_Age also somebody told me to try out Deadly Shadows and use https://archive.ph/o/238P9/https://pcgamingwiki.com/wiki/Thief:_Deadly_Shadows%23Sneaky_Upgrade but I haven't tried it yet was that good advice?
fug is stealth another dead genre? i haven't seen anything stealth related in years, shitty pseudo-stealth sections in modern walking simulator don't count. i wonder if they're rebooting splinter cell, syphon filter etc.
>>2903 That fan patch looks fine but if you haven't played it before you might want to disable the mods (except maybe Thief 3 Gold). Deadly Shadows isn't as good as the Dark Engine games but it's still worth playing as a conclusion to Garret's story. After that you should definitely check out The Dark Mod to see what a more faithful modern Thief experience looks like (whatever you do don't play Thief 2014).
>>2906 >whatever you do don't play Thief 2014 What's wrong with it?
>>2907 Hyper streamlined to try and appeal to a mainstream audience, basically everything that can go wrong with a reboot.
>>2910 Like clockwork. Stealth is probably the hardest genre to adapt for normalfags because it by default requires patience and if you remove that aspect you don't even have stealth anymore so everything falls apart.
>>2911 "Requires patience" is the defining feature of what normalfags consider gameplay
>>2913 Normalfags have zero patience and want everything promptly delivered to them in the best possible way as soon as possible, otherwise they don't feel the rush of satisfaction. Do not confuse walking simulators with something that exercises "patience", there's nothing patient about it, they are basically a pre-recorded theme park rides. Every second of walking there's some stimuli to keep their attention, from annoying dialog that never shuts the fuck up, hence the term walking-talking, to constant prompts helping them to crawl and jump over, to pretty Ultra HD Widescreen 4k™ vistas justifying the purchase of a new console.
>>2905 What was the latest stealth vidya?
>>2915 I guess MGS5
>>2915 All indieshit. If you look at the "stealth games to play in 2022" or whatever, it's indieshit and old games from like a decade ago. The absolute state.
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Fuck it, might as well restart the chart i and some other anons attempted back in Julay or even 8ch i don't recall well. I was thinking of making two and separating between eras, not because of retro or classic things but because i personally haven't played anything regarding the genre past 2012-2013 and cannot say although i will try at some point (Thief Simulator) Also i don't quite know how will i classify them, i was thinking a rating based on how essential it might be (3*-Obligatory, 2*-Solid, 1*-For fans of the series/genre only) and also the type of stealth (Tactical-Evasion / Predatory-Elimination / Social-Puzzle) but i don't know what else other than a small section of candidates about games that can be completed in optional stealth runs but only if it can be done integrally.
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>>2944 I don't think there are enough stealth games to start segregating them into narrow categories, you'll end up with too few games per category or indeed just a couple of broader categories making the separation seem pointless. Instead it would probably be a better idea to just list all the notable stealth games adding a short description under each, and maybe some introductory text to the genre as a whole. Similar to pic related.
What do you think the fourth MGS game would have been if Cuckjewma hadn't killed Fukishima and hogged the reigns of the entire production by himself?
>>2945 >start segregating them into narrow categories Might've explained it wrong or not at all, i meant more like specifying inside the description, in fact that chart you posted is one of the few that i still check from time to time as i like it very much in terms of format. I would personally prefer an extensive chart as in filled to the brim with info rather than be vague, but said categories and "badges" would make lots of info implicit with just a symbol as their meaning would be explained early in the header like that image does with the space for "Addendum" or "New to Anime?"; this would make the descriptions much shorter in order to specify what the game is kinda about, what it introduces to the series/genre and an extra note about something very specific and probably into the technical realm (game-crashing bug, "only game to use "x" thing", etc). >the notable stealth games That's the thing like you mentioned: There's few, might as well put the ones we know for sure are good or might be considered worthwhile for someone who liked the series (but just sometimes, like Splinter Cell Double Agent for Gen 6). For example that chart has 63+3 covers, the list of every decent stealth game prior to Gen 8 is probably less than 50 so in theory it can be pulled out. Obviously this needs consensus but i was already thinking of said "badges" or "description and/or its symbols". >Rating based on how essential (similar to the chart's Core Viewing Star which would be equivalent to our 3 stars, 1 star is the aforementioned "For Fans of Series Only" but still under the impression it is good enough and not shovelware-tier) >Type of Stealth (similar to the chart's genre description under the cover art, another descriptor can be used to further specify the atmosphere of the game like Sci-Fi, Fantasy, Military or Urban). It might also replace the "Worthwhile Manga" space if we go by a set of symbols only. >Platforms (in substitution to the chart's media presentation of either 12 episodes/1 movie/2 OVA/etc; Bold would specify the best platform to play it aside PC of course, for example XBX/PS2/GCN/PC) >Description (self-explanatory) The header part would be the main stew, that's the flavor of this meal, there we would describe the genre, a quick description of sub-sets in terms of type/style, general terminology making it even more quick and specifying the symbols and... i think that's it but i feel i am missing something. Really that's why that chart sticks with me, it is very compelling and in-form despite being so general about its content. I can make a bunch of them but i honestly don't recall some games that much as i played them 15+ years ago and some others i haven't even checked but know many swear by them (Sly, Prisoner of War). Making a chart or sub-set about optional stealth runs in otherwise action games is the tough part for me, i don't recall many but i've also heard about it (Deus Ex, Alpha Protocol, Dark Messiah)
>>2980 >I would personally prefer an extensive chart as in filled to the brim with info rather than be vague I don't think that's a good idea. For one thing it would spoil things that way but also it would reduce the likelihood of people actually reading it when it's this tl;dr novel. After all the point of a chart is to give a quick rundown, not a personal review of every game. >Obviously this needs consensus but i was already thinking of said "badges" or "description and/or its symbols". I think too many symbols and footnotes would similarly complicate the reading. In fact, I think the best course of action would be to imitate that chart to a T now that we agree that it's pretty swell, and then maybe add changes and modifications as seen fit. That way the best layout for the subject will make itself apparent.
>>2984 >reduce the likelihood of people actually reading it I mean, in theory, it should be smaller than that one aside from maybe an extra text space on top regarding a potential explanation. >not a personal review of every game lol i would like it but that wasn't the intention, just a line explaining what a certain game is. I will try to make one as an example: Hitman Contracts Crime, Urban [3* ~ Essential] [Social-Puzzle] PC/XBX/PS2 A memory regression from a gravely convalescent Agent 47 serves as the premise for a semi-remake of the first game of the series but with more polished, if a bit streamlined, gameplay familiar to the previous game which in turns gives more fluidity to the levels, the lack of some weapon setups is balanced by great gunplay lifted partially from Freedom Fighters if one would choose a violent option. Art direction was also remade to fit a much grim atmosphere which seems hit or miss depending on the level but gives a fresh of new air due to the graphic overhaul along with maintaining the first game unique. Gameplay-wise probably the most balanced version of the series in its original non-softbooted timeline. >similarly complicate the reading Agreed although in my mind i was thinking of just 5 symbols or 7 at the very max. On top of my mind is the 1/2/3 stars, the small icon which will represent one of the 3 types of stealth subsets and maybe another spare symbol for something we might be forgetting at the moment. That's 6 symbols, 3 of them are basically one but in increments so in practice just 4. >imitate that chart to a T >then maybe add changes and modifications as seen fit Yes, i agree that's the best way to approach it. Now we need consensus on the art direction part of the chart, i might do try something but i am still unsure, at least we got the cover arts already nailed. The only significant part we need to do is discuss some games to reach consensus, or basically talk about shit we haven't played lol, never played Rogue Ops and i still haven't found it but many forum posts keep mention it as a strong proponent, same with the Headhunter games which i also haven't found. I can watch gameplay videos and reviews but that's kinda cheap, i mean i can but it would be only my opinion and a far away one which doesn't take into consideration the input/output feel which is crucial sometimes as it separates the fluid enjoyable experiences from the janky rough stuff.
>>2985 >I will try to make one as an example: Yeah that's good. >Agreed although in my mind i was thinking of just 5 symbols or 7 at the very max. On top of my mind is the 1/2/3 stars, the small icon which will represent one of the 3 types of stealth subsets and maybe another spare symbol for something we might be forgetting at the moment. That's 6 symbols, 3 of them are basically one but in increments so in practice just 4. That's way too complicated I think. A star or whatever (maybe like an MGS exclamation sign) for essential seems the only really necessary demarcation in my opinion. >Now we need consensus on the art direction part of the chart I've seen many charts and I still come back to the aforementioned one as the best looking out there. There perhaps is no better formatting. >at least we got the cover arts already nailed. Well, actually there's a bit of an issue because gaming covers come in different aspect ratios depending on the console, putting them as it would annihilate that beautiful aesthetic of the chart. Perhaps it is better to find unified covers/posters. >The only significant part we need to do is discuss some games to reach consensus, or basically talk about shit we haven't played Well the first order of things is to do games that we're familiar with and then fill in the gaps - maybe more anons will get involved.
>>2969 I always thought that MGS4 as a "conclusion" to the franchise was absolute unwarranted. There were still so many things to do with the series, MGS2 expanded the lore and opened up so many possibilities but then the next direct sequel, 4, didn't really do anything with that and tried to awkwardly wrap things up - the produce of Kojima's bad writing. The original concept for Revengence was Raiden (and assumingly Snake) trying to save Olga's child from the Patriots, which is what MGS2's ending was explicitly about. So I think that potential alternative "MGS4" would have been about that.
>>3248 mgs 4 was a mistake
>>2985 >>2989 Any progress on this?
>>3301 >>3347 Guess i'll make some text for a couple games to keep things moving. Already did Hitman 3 so i guess i'll do CN47, 2 and 4 Blood Money. Assassin's Creed 1, Sneak King and both Riddick games, probably Spy vs. Spy which i found not long ago for the Xbawks. May also try a hand at the intro and details of the genre, don't know about the visuals of the chart because that should be a common consensus i suppose.
Finally got around playing thief. Got annoyed after those zombies appeared in the second mission. Convince me to continue playan
>>3390 The game does get sidetracked by a fair amount of tomb raiding unfortunately, but it's worth continuing for some good horror moments and so you're caught up for Thief 2 (which is definitely worth playing).
>>3391 I will overcome the burden sooner or later and play the first part through, especially since I bought it on steam. If I do happen to get some enjoyment out of it, I will look into thief 2, of which I have also heard that it has improved on some parts of the first game.
14/88 put niggers back in chains and send them to africa on leaky boats
>>3393 Based, but how is that a stealth game? Unless you play as a nigger escaping the plantation from your jew overlords then it would be killer!

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