>>2984
>reduce the likelihood of people actually reading it
I mean, in theory, it should be smaller than that one aside from maybe an extra text space on top regarding a potential explanation.
>not a personal review of every game
lol i would like it but that wasn't the intention, just a line explaining what a certain game is. I will try to make one as an example:
Hitman Contracts
Crime, Urban
[
3* ~ Essential] [
Social-Puzzle]
PC/XBX/PS2
A memory regression from a gravely convalescent Agent 47 serves as the premise for a semi-remake of the first game of the series but with more polished, if a bit streamlined, gameplay familiar to the previous game which in turns gives more fluidity to the levels, the lack of some weapon setups is balanced by great gunplay lifted partially from
Freedom Fighters if one would choose a violent option.
Art direction was also remade to fit a much grim atmosphere which seems hit or miss depending on the level but gives a fresh of new air due to the graphic overhaul along with maintaining the first game unique. Gameplay-wise probably the most balanced version of the series in its original non-softbooted timeline.
>similarly complicate the reading
Agreed although in my mind i was thinking of just 5 symbols or 7 at the very max.
On top of my mind is the 1/2/3 stars, the small icon which will represent one of the 3 types of stealth subsets and maybe another spare symbol for something we might be forgetting at the moment. That's 6 symbols, 3 of them are basically one but in increments so in practice just 4.
>imitate that chart to a T
>then maybe add changes and modifications as seen fit
Yes, i agree that's the best way to approach it. Now we need consensus on the art direction part of the chart, i might do try something but i am still unsure, at least we got the cover arts already nailed.
The only significant part we need to do is discuss some games to reach consensus, or basically talk about shit we haven't played lol, never played Rogue Ops and i still haven't found it but many forum posts keep mention it as a strong proponent, same with the Headhunter games which i also haven't found. I can watch gameplay videos and reviews but that's kinda cheap, i mean i can but it would be only my opinion and a far away one which doesn't take into consideration the input/output
feel which is crucial sometimes as it separates the fluid enjoyable experiences from the janky rough stuff.