>>312
funny I was just playing a session of 0ad after a long ass while
was kinda lost and got my ass handed to me by the AI in a 4 empire match
it its pretty fun indeed, though I think may have some missing features when compared to AoE
>>313
> CargoDest
not that I'm used to modding in this type of game, but it doesn't nearly the same in concept and a bit convoluted
still there are quite a few differences which I consider have more depth
> superior interface
bullshit, subjective at best to what the user is more used to, in either case they are just as bad as anything from that era
> far superior networked
how so? I wouldn't be able to tell because I never played mp, but would seem pretty similar
> graphics
not to be nitpicking here, but simutrans has 128 paks, and even bigger, which adds a lot graphical detail and pleasant textures
> depth
simutrans has lot more depth to the simulation, like different track types, more importance to engine power and proper track layering, interchangeable cargo types, requirements for industry to work, waiting cargo in station
like I've said, it lacks some gamey but fun features, like maintenance, accidents, wining town favor