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SAVE THIS FILE: Anon.cafe Fallback File v1.1 (updated 2021-12-13)

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Cum Dignitate Otium et Ludus


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Anonymous 05/13/2022 (Fri) 12:33:40 No.2517
Photorealism ruined games. Now everything is this horrible uncanny valley nightmare. Everything must be ugly now.
What I like about pre-7th gen era is that before photo-realism was possible, developers didn't even try at it and instead created their own unique styles and looks. Out of this necessity the best days of gaming were forged.
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I wish realism niggers would actually try to make games look like reality instead of gay hollywood movies with bad CG.
>>2523 Man, Crysis (2007) still looks appealing, the realistic palette has a lot to do with that. The industry shift from 'everything is brown' to 'everything is oversaturated' was an over correction I think, realistic color tones have their place.
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>>2523 Trying to make games look and feel like film is one of gaming's greatest follies. Though it's interesting as an experiment in some niche form, I certainly wouldn't want games to look like reality.
>>2524 early attempts at realism hold up much better for some reason
Normalfags need everything realistic for it to be considered serious and justify them liking it. Cartoons = for kids. Live action remake of a cartoon = serious and smrt.
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6th gen attempts at photorealism were interesting. Have they tried it earlier than that?
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>>2591 Def. Gran Turismo and some other racing games. GT3 came out in 2001 and was considered the epitome of photo-realism. Hell, even PS1 Gran Turismo games were trying for photo-realism as much as that was possible back then.
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>>2592 The Driver series also tried.

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