>What is anon's favorite controller?
Modern one maybe the Xbox One controller although i still dislike its D-Pad, i've heard the second Pimped Up version fixed some of its d-pad problems along with other ones that the first version introduced.
Traditional (non-dual stick) one i would say either the second Sega Saturn pad or the Mad Catz SFIV pad for Xbox 360
>Mad Catz
It's very comfortable, i don't know if good but every button is snappy (maybe the shoulders not so much but they work) and the D-Pad moves as fluid if a bit more soft than the Saturn's.
>how do you store your controllers?
Bend the cable way above the union with the controller's spine and then wrap them in chinese spiral, inside a dry wood cabinet i had for clothes. If i use it too much i just put them above the console who goes inside another cabinet i had for underwear and assorted things.
>What do you think about pressure sensitive buttons and vibration?
Pressure buttons are welcome but some only worked partially, not well employed and/or busted after a time. While i highly enjoy pressure triggers like the Xbox One ones (no spring so it doesn't screech after heavy use like the 360's or fuck the motherboard up like the PS4 one) i have to say i didn't like the PS2 button version of it, i think it was O? MGS3 used it but it was trashy because you needed a good pad, if you had one used a bit too much you would cut the throat of people rather than interrogate them.
Some games like GTA San Andreas and Gran Turismos also used it for throttle and you usually went from 0 to full on if the button felt like it. In this regard the Xbox controller, any of them, was superior in the long run.
Vibration in my opinion is almost a most, feedback from it is very comfortable and something i miss dearly when playing PC but some games support it even if used as a pad as the control uses its own battery to rumble the handles. Some games, usually sports ones, use vibration often as target feedbacks, for example in split screen rather than showing the crosshairs or pointer your controller would softly rattle to confirm a zero/center so as to make your opponent next to you not see where you are pointing although sometimes you could hear it.
List goes on but sadly many games have used the visual interface as to confirm something, infamously GTA V and some shooter games put visual interferences as feedback (briefly defocus, shake it and/or puts a black and white filter) for having killed or blowed up something rather than a soft rattle, makes the entire visual experiences more jumbled than it needs to be, also pretty tiring after a while but some people love it.
I know it's a tired commentary but i fucking hate how controllers are collectables too, damn Hori controllers are getting pricey and very few have made new ones, 3D printing supposedly would alleviate this but it hasn't. I want my Hori 64 mini pad and not pay car engine parts money for it.