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Mods & Hacks Anonymous 01/14/2022 (Fri) 14:03:13 No.1745
What are anons favorite mods or game hacks? Any mods you consider essential for a certain game? Have you made any yourself?
Personally I'm not really into mods/hacks. I understand that it can be fun to fuck about, but to me the original creator's intent and artistry behind the game is kinda the important part.
>>1746 That makes sense, first playthroughs should be vanilla for sure. What do you think about total conversions (for example Ashes 2063, Enderal, The Dark Mod and so on)?
>>1747 Not familiar with those, what do they do?
Blitzkrieg Mod with the D-Day June 1944 historical add-on for Company of Heroes. C&C: ShockWave for Command & Conquer: Generals. I have some Kohan mod installed that adds extra heroes to skirmish that I really like. I think the new heroes were actually taken from the campaign, so it feels pretty seamless. Conversely, a lot of mods out there feel pretty amateurish. I've never been a Total Annihilation fan, but there used to be a mod with a Cold War setting called World Domination that I used to enjoy.
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>>1748 A total conversion is a mod that replace most if not all content from the base game, before quality game engines were more readily available rookie game devs often got their start by overhauling their favorite titles. Some classic examples include Counter-Strike (Half-Life), Team Fortress (Quake) and Aliens TC (Doom). Some conversions later became stand-alone games in their own right.
>>1750 Isn't that not so much a mod but a standalone game build on the same engine at that point?
>>1751 It depends, if you require the original game to play then it's still technically a mod, often times there's still some residual elements from the original game (especially if the engine is less flexible, Enderal is quite obviously built on Skyrim for instance).
I made a popular mod for a strategy game. It's considered underrated because i never shilled it anywhere but people seem to like it. I'm never gonna update it again tho because modding is god fucking awful, I hated doing it but I kept going cause I loved seeing how it all looked and worked. I discovered some cool stuff no one else were able to do, I had something big planned but it's never gonna happen now. Maybe I will write it down and explain how to do it, but tbh I loved ignoring other discord/redditor modders when they were desperately trying to find out how i changed something they thought was not possible.
>>1753 which game?
Is fixing a game considered a mod?
>>1755 It is unlike what Bethesda and many STALKER fans say
>>1756 They're not in charge.
>>1755 Those are usually called unofficial patches but yes.
Is modding scene dead?
>>1805 What makes you say that? Many game communities are seeing a lot of renewed interest (Doom for instance).
>>1811 Felt like it was dead. What prompted the renewed interest?
>>1812 Probably the Zoomer Doom games coming out and attracting a new audience for the classic games.
>>1813 Probably that and the metric fuck ton of retro style shooters.
>>1813 So the renewed interest is for the NuDoom or real Doom?
>>1816 NuDoom has no mods, only SnapMap.
>>1819 oof
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>GTA united looks like fun https://www.yewtu.be/watch?v=Up5J9IWuZ7I
>>2080 That would be killer in multiplayer, nice.
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>all Jurassic Park Evolution 2 mods are adding in feathecuckoldry...
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>>1745 I made this fanpatch for C&C Zero Hour Shockwave mod https://www.nexusmods.com/cncgenerals/mods/1094?tab=files
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>>3429 >Command and Conquer ShockWave EX (Formerly SchlongWave)
>>3430 Forgot to mention that it looks like a good mod. The standard ShockWave mod is great to begin with. I'll have to give a try sometime.
I just came across this bizarre OpenRA mod that seeks to mash 100+ different factions together into a single game: https://www.youtube.com/watch?v=Q9836nlWouE I don't think I'd actually like to play it, but I can't help but love the shitposty nature of the premise. There's even a SimCity faction, for crying out loud!
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>>3461 Looks wild, reminds me of ZDoom Wars.
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>>3462 It's probably been around ten years since I last played ZDoom Wars. I remember it being really fun.
>>3463 10 years sounds about right, it was popular back in the Skulltag (RIP) days IIRC. Wouldn't be surprised if it was still around in some form on Zandronum.
>>3465 Yeah, it was definitely around the time Skulltag was popular. Hopefully it's still going. It would be sad if nobody was still playing it.

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