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Cum Dignitate Otium et Ludus

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Cum Dignitate Otium et Ludus


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Anonymous 11/24/2021 (Wed) 21:45:27 No.1544
Man, when did this shift from Nintendo to Soytendo happened? Nintendo used to make powerhouse hardware and tried to dominate the industry like a Chad.
Did this really warrant a thread for you, mister? >when did this shift happened? Nintendo scalper victims, who were always there, got old and with them their common denominator sensibilities which included these contemporary american "health" trends and fashion. I would say around, 2013-14? the Wii U days cemented the new status with the whole defending inferior hardware thing, most of the exemplary people being made fun of all grew up in the Wii days, even the older ones, so the whole wagglan and compensating lacking hardware and software with (weak & vague) philosophical ramblings is harcoded into them.
>>1545 >Did this really warrant a thread for you, mister? Yes. >Nintendo scalper victims That's from the nugaymer perspective. I'm more interested from the Nintendo perspective itself, why the degraded so and continue to propagate this approach.
>>1546 >I'm more interested from the Nintendo perspective itself It's the same thing but with some of those elements becoming executives and social workers in the company rather than part of the commercial focus group, between them you have the product makers (Treehouse) and the policy makers (Nintendo of America) which might or might not be another class of individual, probably progressive tech industry vets from the mid-00's/Internet 2.0 era. Do not forget Nintendo's headquarters are very close to Seattle after all, Redmond is less than a half an hour away and forms part of the Soypolis Trinity along with San Fagcisco and some arguably say Austin.
>>1547 Isn't Nintendo still primarily a jap company, unlike Soyny, and NOA is just a localizator
The success of the Wii reinforced the idea for Nintendo that you don't need to have the best hardware to make lots of money. The problem is that they ignored the impact this had on the quality of 3rd party multiplats, only a couple of years into the generation we were seeing 'Wii versions' of games that were built on older tech and played very differently from the intended AAA experience. The Wii U closed the gap for another 2 years but it wasn't even as powerful as the 360 or PS3 so ports were usually worse and companies gave up on releasing their big hits on the platform. We're seeing this again on Switch with seriously compromised ports and even fucking streaming only games. If this was Sony or Microsoft then their gaming divisions might be cut back or even closed. Nintendo however has managed to cultivate a Disney-like following for their brand and franchises. Let's not forget that they sold mini emulator boxes that play a limited selection of games from only 1 system (officially anyway) and ran out of stock almost immediately. As long as Nintendo has Mario, Zelda, Metroid and so on they are basically invulnerable, even if their hardware offerings are way behind the competition. That's my interpretation anyway.
>>1549 >Nintendo however has managed to cultivate a Disney-like following for their brand and franchises. Sounds about right. Nintendo has always relied more on 1st party games, and so had them exclusively on every console they released for 20 years, unlike let's say Sony who lost and gained franchises depending on the devs' deposition. So by the time modernity rolled in and clapping for things people 'membered and recognized became the new industry norm, Nintendo became the biggest memberberry bandwagon for soy normalfags who recognized all those casual franchises they can be instantly good at.
why was wii even popular? because of the motion controls? i wasn't interested even back then
>>1551 The pick up and play aspect of motion controls allowed Nintendo to tap into the early casual games market (which the DS had also done to some extent). Most Wii systems were exclusively used to play Wii Sports (and maybe Mario Kart Wii or Just Dance). Before mobile gaming exploded Nintendo had managed to engage that same audience of non gamers.
>>1552 >The pick up and play aspect of motion controls How is it any different from pick up and play aspect of regular controls tho?
>>1553 Button count and requirement to operate directional inputs and understand how that translates to the virtual world. Wii Sports for instance requires you to use at most 2 buttons (which are right at your fingertips in vertical orientation). Consider how much difficulty some people have operating a computer mouse, using the D-Pad or analog stick in a time sensitive situation is even harder for them. The translation between swinging a Wiimote and hitting a tennis ball is much more immediate and intuitive for a non gamer/tech person than pressing A to do the same. The Wii was very popular amongst the elderly and I think this effort to make the real world action mostly mirror the virtual was a big part of this. Mobile games work in the same way, instead of moving a cursor to click on a button now you just press it like you would a real button.
>>1554 This is some high tier geriatrics issues. Can't imagine them buying so many wiis to make it a success. I doubt the average casual normalfag Joe would lose his mind over the concept of a d-pad and would need a wii thing to comprehend vido games.
>>1555 The Wii was popular across the board (with maybe the exception of core gamers who were more likely to buy 360 or PS3). It sold 100+ million units and in the early days there wasn't enough stock to meet the demand. The very low barrier to entry meant that anyone could understand how to play casual Wii games in a sentence or 2. What seems simple and obvious to us with years and decades of time investment in games isn't to people who didn't grow up with that level of exposure. I've done enough tech support to see how difficult non tech people of any age find anything more complex than the buttons on their microwave or coffee machine (which they probably had difficulty with too initially). The novelty factor can't be underestimated of course, even though now motion controls are often seen as gimmicky that wasn't so much the case in 2006. This was even before the iPhone so in many ways the simplistic capabilities of the pre-Motion Plus Wiimote seemed very futuristic to your average person. Speaking of the iPhone, consider how smartphones enabled normal people to join the internet in droves, by designing for the least able user they made it possible for anyone to go online without having to understand really much of anything beyond tapping and typing (much to the detriment of the internet of course).
>>1555 Not that other anon, but it's not that the elderly were frantically buying up Wiis; rather it's that families -- who otherwise would've had no interest in ever playing games consoles -- were buying Wiis for the sheer novelty of being able to play motion-controlled bowling and tennis on their TV at home. One of the biggest appeals was that everyone in the family (including grandma) could join in the fun by picking up a stick and swinging it around in a similar fashion to how you would the real-life versions of the virtual activities; it's something that all demographics can understand and participate in. Compare that to sitting down with a traditional gamepad and trying to figure out how rocking a pair of miniature joysticks back and forth is supposed to relate to a character's movements on-screen or control an invisible floating camera, getting your head around what functions a set of abstract buttons are supposed to perform (often having to use other buttons as modifiers, adding an extra layer of abstraction), and then pressing them all in the right orders at the right times in an ambidextrous fashion; you'll see it's not so intuitive. It's easy for anyone here of course (at least eventually; even I remember struggling to adapt to dual analog stick controls when they first came out), but many non-gamers and gamers of earlier generations can't get the hang of it, and have no interest in taking the time to learn it. I've seen this first hand with my dad who was once the local badass at Galaxian and other arcade games of that era in his youth, was playing computer games on a daily basis during the late 80s and 90s (mainly platformers, adventure games, racing games, etc.), and yet he can't play any games that use WASD + mouse or Playstation/Xbox-style controllers to save his life. Not to mention that most games of the past 20 years give him motion sickness anyway. Ultimately, if the Wii didn't have its motion controls gimmick or sell itself as a "fun for all the family" machine, it probably would have sat somewhere between the GameCube and Wii U in terms of sales (the sales for Wii games bundled with the hardware versus regular Wii games that had to be bought from a store indicate as much).
>>1556 >>1557 I dunno, I had my grandma play Mortal Kombat 3 with me on my Genesis because I didn't have any friends :'^( and she was doing just fine.
>>1556 >It sold 100+ million units and in the early days there wasn't enough stock to meet the demand. Still couldn't outsell PS2.
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>>1557 Well put anon. >>1558 That's nice anon, my mom likes old adventure games. The social aspect is an important part of drawing in casual audiences. There's also the difference between joining in with someone else versus buying a console for yourself + immediate family and friends like people did with the Wii. >>1559 Indeed, the PS2 had a killer feature that the Wii left on the cutting room floor, picrel.
>>1560 You could play gamecube games on earlier revisions
>>1561 Look to the left of the Wii disc. In fact every revision of the Wii (including Wii U) has native Gamecube support. On models that can't load from disc, the homebrew app Nintendont allows loading from SD and USB.
>>1562 Nobody cared about dvds by the wii time. Nobody cared about dvds by most of PS2 time even. dvds were only relevant during the first year of PS2.
>>1563 I'm not sure that's true, PS2 was able to undercut other DVD players at the time while also being able to play all the hot new games. Bluray didn't kill off DVD in the same way that DVD killed VHS after all.
>>1564 DVD players became affordable really fast. By 2004 nobody was even mentioning PS2's DVD player. It's really only those first 2 years where it was playing into the sales, but assblasted competition was coping that "it's all dem DVDs!" I honestly doubt the DVD thing accounts for even 1 million out of 155 million sold. Despite what people want you to believe DVDs didn't kill VHS that fast, I had a PS2 and was still using VHS up until I got my PC in 2005 because I already had all those films on tape and rebuying them on DVDs seemed like a waste of resources. After all, what people actually didn't have were HD tvs, so the difference between a good quality VHS and a DVD was dubious. No doubt some people were buying PS2s as cheap DVD players, but to an extent of dozens and dozens of millions? Nah. Especially when you look and see that PS2 had some of the most legendary games on the market within 1 year of its existence and was cheap and reliable, following the runaway success of PS1, it all becomes clear. But yeah, maybe Dreamcast and Gamecube suffered to some extent for not using DVDs but certainly nobody cared about that by the time Wii came out.
>>1565 DVD definitely wasn't the only aspect driving sales that's true, the PS2 has a great library. >It's really only those first 2 years where it was playing into the sales Interestingly according to https://en.wikipedia.org/wiki/PlayStation_2_sales that extra 50 or so million sales (compared to Wii) was made in just over 2 years after the US and EU release, 55 seems to have been reached a few months later. >I honestly doubt the DVD thing accounts for even 1 million out of 155 million sold If I were to guess it was maybe like a Venn diagram in those early years. Where you had people who wanted DVD (and might play the occasional game or have kids) and people who were mostly interested in the games (but also watched movies). >DVDs didn't kill VHS that fast, I had a PS2 and was still using VHS up until I got my PC in 2005 I still have some old tapes actually, lol. I didn't mean to imply it was an immediate shift, more that DVD was very popular in a way that the next physical format Bluray didn't achieve as successfully. >the difference between a good quality VHS and a DVD was dubious DVD was also sold on longevity (lol) and compactness, but visual quality is often a hard sell for sure.
>>1565 You are obliviously passing that in third world countries a PS2 was still cheaper than a fancy DVD player until the same years you mention, around 2004. >It's really only those first 2 years PS2 was launched in 2000. >I had a PS2 and was still using VHS In those said third world countries (as in non-aligned aka non-compliant to commercial laws) DVD was very quick to gain ground due to ease of piracy, sure Blockbuster still got its VHS rents and sales in the mid-00's but the rest of the world was in the disc bonanza pirating anything and ditching tapes faster than the legal countries who sought after pirates way harder than Hong Kong, Eastern Europe or Latin America. Still your point about the Wii years having DVD as a non-factor is true, by 2006-07 people bought slim PS2s, OG Xbox or supermarket DVDs that had tons of shitty speakers hardplugged into the drive. >>1557 Well said, many forget Wii was a massive hit with the elderly, especially in old folk's houses where they could do basic exercise while playing Wii bowling or Sin & Punishment: Star Successor.
>>1567 >You are obliviously passing that in third world countries a PS2 was still cheaper than a fancy DVD player In third world countries PS2 was an elitist toy when it launched that only a small percent of the population could afford. To what extent those contributed to the first year sales? Not much. >PS2 was launched in 2000. I know when it was launched, I was there. >but the rest of the world was in the disc bonanza pirating anything and ditching tapes faster than the legal countries I just explained how that wasn't actually the case at all. That's the image you see in magazines where all attention was shifted to DVDs. In reality most families used VHS far into the 00s. The "super based pirating pirates" was the niche for relatively tech savvy people. >In those said third world countries DVD was very quick to gain ground due to ease of piracy By quickly you mean years behind the west.
Why is this obvious cuckchan bait thread still up?
>>1570 Because it's proof that no matter how much of a faggot OP is, if the users are good quality, good discussion will come out of it. And it did to be fair.
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>>1567 >>1568 In an attempt to gauge the popularity of DVD on PS2 I looked into the DVD remote accessory but couldn't find any sales figures unfortunately. I should clarify that I don't think that DVD would have had a big impact on Wii sales, rather that the PS2 had the right value added feature at the right time to have some benefit in sales. The Wii didn't really have an equivalent until the Youtube Channel in 2012 (although the Internet Channel could be used before then of course) and the Netflix Channel in 2010 (fun fact: the PS2 got Netflix in Brazil).

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