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Cum Dignitate Otium et Ludus

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Cum Dignitate Otium et Ludus


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6th Gen Thread Anonymous 11/15/2021 (Mon) 11:22:57 No.1423
Happy 20th birthday Xbox edition What are you playing, anon?
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>6th gen was 20 years ago Fuck I'm old. I still remember everything about PS2 when it was just coming out like it was yesterday, reading all the magazines, playing demos on those demo stands. The air of excitement about the new gen was immense, everything about gaming was great up until then and now an entire new paradigm shift was coming. Gaming has a bright future, how could it ever in a million years go wrong, right? I do feel sorry for the kids of today who have to grow up in the most unhype era of vidya, when even zoomers are turning to older games because contemporary shit is repulsive. Though I myself is fine since I experienced all the best years in gayming and my backlog is thick and wide, but still the thought that an entire generation will grow up without ever experience that giddy excitement about the future of the medium is kinda depressing.
I wanted to get into Forza Motorsport 1 again for nostalgia relax reasons and to finally train myself well in shift changes, have all the gear but just need that mental sweet spot where i know i will have 2 or 3 days without any worries. Prices for the DC and GC are rotten since this whole jewjab thing happened too, i need to ramp up my PS2/Xbox collection or they will get caught too, at least Xbox modding is going up so some prices are going down lol. >>1424 I vividly remember the demos for Xbox and Gamecube at K-Mart and going to the PS2 boots at a big fancy mall, it was Y2K galore and Sony threw tons of money at it, game stores were dressed in chrome and blue lights, it was an event and like you said a paradigm shift, from 2D to actually decent looking 3D in what was 4 years for many, finally Arcade-tier graphics in your own room. I also find sad many will not know that era's feelings, not so much of wondering what would the future would be (many of us thought it would be the same quality but in more quantity, "San Andreas but bigger") but more to the amount of stuff coming in often. Back then you could expect at the very, very least one good game a month, multiplayer-centric games were not that common sadly but it did help make things more simple instead of having to shuffle between 5 or 6 games to get into touch with all your friends. Nowadays one has to wonder if there's going to be one good game a year and everything has multiplayer hamfisted or build just for it, which in theory is cool but there's too many options which makes people either stick with the most popular (not the better option sometimes) or divide themselves a lot, and the offline single-player experience is practically dead outside of small efforts with lack of polish or lack of feeling like a propagandizing piece due to the polarizing atmosphere in society. And some webms just don't want to load, let's try again Goddamn, third time's the deadman, i swear if it doesn't get it up despite encoding it at vanilla...
>>1435 >since this whole jewjab thing happened too The what?
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>>1437 COVID-19 and its subsequent laws regarding public health/mobility. >>1439 You can still nail 50 games in Gen 7, Gen 8 is a hard fall from the stairs in terms of quantity, often quality and definitely age, in 15 years very few games will be able to be played from that era due to their online service mechanism.
A question for the nostalgics. Is it possible that Unity and other pre-made engines have flattened a bit the originality of games? I don't mean technically, but in terms of an easier access to development.
>>1442 It's a case where that saying is once again correct, great tools make lazy craftsmen. While it is true some engines are widely used which somewhat also make many games feel the same, the thing is the devs don't really squeeze those tools out of their full potential, and one of the biggest advantages of a game being exclusive to a certain console is the small and unified set of optimization rulings that made disciplined devs pull out very well performing software rather than dumbing down something to make it run in another platform too. You combine both the devs using a quirky/company engine which in turn made them more adept to it and a solid set of perfectly known technical limitations and you end up with either original or at least technically great software. >I don't mean technically, but easier access to development. I don't know, right now the access to development tools and finding some basic documentation for them is easier than ever, even licensing issues seem trivial when Unreal just wants a flat cut of the percentage of your winnings without strange rulings. But ironically the will to finish projects is probably at an all-time low.
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>>1440 There are definitely a few good and notable games from the 7th gen, however all of them without exception - especially if they are sequels - were a disappointment and/or a step down from the 6th gen in one way or another. So perhaps pic related is a more accurate symbolic representation. I don't know any games from the 8th gen worth playing... Bloodborne? And 9th gen, you can just add a flat desert to that pic to represent it. I mean it's barely a new 'gen' if at all. >>1442 Hmm, I don't think so. There were pre-made engines before that and easier ways to develop games, hence why so many AA games and games made by like 4 people in their kitchen. The stock 'Unity look' is more of a symptom than a cause. It's really the photorealism that killed originality, once it became the status quo of how a "good video game should look".
>>1444 >however all of them without exception - especially if they are sequels - were a disappointment and/or a step down from the 6th gen in one way or another This is probably true, i am trying to think about one that wasn't and the only thing i recall ATM is Hitman Blood Money, it could be played in PS2 but it seemed way too clunky compared to the X360, the PC version had the unfortunate decision to leave console controls in it so it might've been inferior in that regard but the gameplay evolution was significant if perhaps made the game much easier at times. Midnight Club L.A. was superior in terms of overall gameplay but lacked the musical numbers, customization in many cars and had downright less cars than Midnight Club 3. It was a compromise but the gameplay was worth it, wouldn't count it as an evolution. Same can apply to GTA IV, it was great but a drastic change of direction compared to San Andreas and more akin to a direct sequel of III. Mortal Kombat 9 was quite better than Armageddon in terms of gameplay although not that much in terms of content. Brothers in Arms Hell's Highway was somewhat obscure but did perform as good as the previous ones, ended the series well enough and slipped many strong narratives that predictably were ignored by the media (executing underage german soldiers). Driver San Francisco was a drastic change of direction too but quite refreshing. Forza Motorsport games had 3 and 4 in Gen 7 and honestly those seem to be the peak of the series akin how Gran Turismo 4 was its peak in the PS2 days. Rayman Origins... come on now that was good. Quite some games but still a minority in that sea of underperforming sequels, so i can concede that point in practical everyday terms. >games from the 8th gen worth playing... Bloodborne? It's not so much that the PS4 is a Bloodborne machine, Gen 8 is probably the Bloodborne generation. Some Yakuza games seem good and despite all the memes about them being in PC i can bet good money one will have to do some flips in the future to make them run like we are doing now with some pre-2012 games, so might as well consider them for the console panorama too. Haven't played them so can't say about them being worthwhile, Alien: Isolation, Lego City Undercover and some of the Wii U games seem decent enough if we count them in the same level as past gens' AA and not AAA. >And 9th gen, you can just add a flat desert to that pic to represent it I haven't checked or heard anything lately but that probably means it really is a desert, the crash is here but creatively, not economically. Only remasters and remakes, almost nobody in the industry can create something from zero and those who can don't want their creation getting pimped or want too much money for it.
>>1446 There's also the Last Guardian for the 8th gen. Though it's undeniably a PS3 game running on PS4 so you hardly get the justification of buying an entire new console for it. >Alien: Isolation Kind of a shitty walking simulator, very emblematic of the nuera. >the crash is here but creatively, not economically Worse than that, now the least creative games in history make the most money in history. It's all in reverse, it really is a clown world.
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>>1448 >Kind of a shitty walking simulator I thought it really got that vibe of being pursued by some kind of hard as hell to beat shit down to the t, kinda like getting chased by the devil when you ran upstairs at night when we were kids. It is trivialized later with the resources given to the player but the walking simulator while being chased does seem good to me, but i can imagine it overstayed its welcome after a couple of hours. >Last Guardian Right, yeah that practically is a Gen 7 game. >the least creative games in history make the most money in history And to add insult to injury they downright have patches to fuck with the player actively and force p2w antics, like GTA V or your brand of sports game, Fortnite not so much but the meta was so heavily abused by day one i cannot say it's even a game played like it originally should've been, which is making temporal forts rather than the spontaneous tower build mayhem while shooting frantically and let's not even mention the cosmetic game, it's hilarious how mangled it is in terms of aesthetics. A far cry from those Gen 6 days, perhaps the last ones where obscure stuff was completely playable like reviewanon showed, original and big/seriously-made enough to not be like those small digital only games thrown in the side hubs of console marketplaces. But the prices on some of them, goddamn the scalpers.
>>1449 >I thought it really got that vibe of being pursued by some kind of hard as hell to beat Maybe if that was the entire and actual game, like Clock Tower or Haunting Ground, but there's so much walking-talking immersive™ experience® shit spliced in to delude the gameplay that it starts to remind a NuBethesda game. And like you said it's trivialized very fast. So what little decent gameplay there is has to be sucked out like a marrow from a bone, which describes all of modern gaming really - you have to actively search for good parts yourself because they're not gonna come to you. >goddamn the scalpers Yeah even 7th gen games are starting to get pushed as "valuable retro" already. And with this whole grading cancer scam (good video on the subject - https://yewtu.be/watch?v=rvLFEh7V18A ) it becomes harder and harder to get the physical copies while emulation is far from even decent.
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Holy hell, I just saw the GTA "remasters". Truly some eldritch horror there. The art design and style of the originals have been completely annihilated, the games look like some mobile crap now, or fan made Unity garbage. This is what normalcattle deserves I guess.
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>>1453 >they pulled it down off steam kek
>>1456 Floating point drift?
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>>1453 >>1456 Rockstar has been on a steady decline since RDR2 in 2009 and on a downfall since V's development around 2012. RDR3 was technically very good but the story and intrusiveness in the gameplay nullified most of its fun at times. These "remasters" were just cricket fan ports into Unreal rather than real refining of the old games. There's been several compilations of bugs and not a month has underwent, there's even a one hour video about them.
>>1490 Yeah that's the new trend to outsource these "remasters" to third world poojeet shitholes. Same thing happened with Prince of Persia. I guess the funniest thing is that there are normalfags who defend this shit.
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>>1602 I have to say, those blue PS2 boxes were probably the hypest console packaging ever. Something about that color and minimalistic approach still gets me excited. No console pics, no slogans, even "Playstation 2" is in tiny font. It's PS2, bitch. That's what brand fucking confidence is. It's surprising that was the packaging across the world and even burgers didn't get to ruin it. I still have that box lying on the balcony in decent enough condition all the way since circa 2002.
>>1453 LOL
>>1616 Bwahahahaha, fucking retards. This might be the epitome of a shitty "remaster".
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I remember my first time playing a sixth gen game was on one of these. I believe it was Ratchet and Clank (it's even running on pic related). Spent like 2 hours in front of it in some small media store, holding up an acquaintance who just wanted to buy some blank dvds or something lol. Good memories.
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The last 5 videos on this channel document all the minute downgrades of the GTA "remaster". It's way worse than you think. https://www.yewtu.be/c/ENXGMA_YT/videos

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