>sober up a little
>realise I shouldn't brag about 1CCing a babby shmup on its easiest difficulty
A while before sobering up, I did make a stab at its Original difficulty, and even if my brain shut off for the night during the third boss and I ultimately lost during the fourth, I'm pretty confident I could 1CC Original shortly. Don't know about Hell though, as I haven't tried it or messed around with the other ships, and playing it with all slowdown disabled is absolutely out of the question for a long time.
>>3061
If you don't mind it being on the easier side, yes, absolutely. Years ago someone recommended it to me as a great beginner's bullet hell, which turns out to be a common take and one that makes a lot of sense. Its lowest difficulty (Heaven) has fairly slow but still pleasing patterns, good pacing, and excellent use of slowdown during really heavy moments, while Original ups both the pattern speed and density a decent amount and Hell likely does so even more. It's also fairly configurable, letting you disable slowdown or autobombing (I'll definitely do this if I play Heaven again, since I need to get a better feel for bombing) or even speed up the overall bullet speed without increasing the overall game speed. You do have to enable a 60fps cap if you play on a high refresh rate monitor though, and the visuals and audio aren't amazing.
If it isn't obvious, I'd definitely recommend it. It's a freeware doujin game and, at the very least, should give you a fun couple minutes and a bit more if you decide to 1CC it on Original or Hell. I've heard the dev's other freeware shmups are good too, and back in November the guy released his first paid game on Steam after 8 or so years of development. I wish he'd released it elsewhere too, but I've had a lot of fun with this so I may toss him a couple bucks once I'm a little better at BWRP.