>>2610
>the /valis/ hivemind made our own game
I thought about it but glad someone brought it up, i think it would be a great exercise considering the first one would be a small game (aka 3 levels at most).
The thing is here we will get struck by the very first rule of making things: The ones who build are ultimately the rulers, so in this case the anon who knows how to code will be undeniably the VIP.
If we have one codeanon then it could work, if not then we possibly would only make schematics and ideas rather than a tangible product.
>use the proceeds to buy a VPS server so we can host our own gamenights?
Sounds good although i would donate a few coins to anon.cafe first just as a goodwill sign, then the server.
Still, i know for a fact some anons know their shit and know how to express them in a concise mental map manner, some others anons even know how to graphic the ideas, problem is having someone who knows how to actually make shit work on an engine. I find that making assets is easy enough for a beginner to do in terms of Gen 5 or Gen 6 ways, Gen 4 needs some crafty pixel art making and Gen 7 falls into polygon and photorealism hell.
>>2611
You guys i suppose are somewhat seasoned in coding stuff although i ignore if with engine shit, as said the coders are the rulers, so i don't think anons would mind a robowaifu spiced game if it means being able to do one in the first place (if they really wish so).