>>2093
>they just made on a whim as an addendum
I played it back in the day and i wouldn't say it was made on a whim, if it was then that was a great job but i think it was thoroughly planned, hell the game's main character/narrator
is the Konquest protagonist and the main thing about it is exploring lands and duel important figures.
It wasn't particularly good and the kredit system still seems like a pain but they tried, the plot was decent to even good but made barebones due to time constraints, as you said it was too ambitious.
To help make it seem more "fleshed" out they did this system of things spawning depending on hour and day but some items, desirable ones, could be missed or were in overly specific windows like available around 2 hours in a certain day of a week of a year, the mechanic was that you could fast forward time via meditation but fast forwarding a year meant you had to wait for a long time, i remember wanting to unlock Liu Kang's alternative skin
aka his original, human form aka the most emblematic character of the series in a game where unlocking the fighter itself was also tricky as fuck IIRC for a while and i skipped past the time so i had to do it again, who knows how much i was sitting there but it was easily more than half a hour.
They were hidden also, i did this with a guide, if you didn't have one you wouldn't even suspect it and would've had to do the entire Konquest again which i recall well took more than a day to beat. Also has a definitive ending and some areas couldn't be revisited again either if you didn't finish it anyways so, more of a nuisance to play "like it should be" than anything but if you go at it without thinking about collecting or searching for shit then it was really pretty decent. Shujinko was honestly a cool character for me despite his obliviousness, many hate him but i can't, he's honest and a benevolent counterpart to Shang Tsung
he was also killed like a dog in the nu games, while in the original story he was sacrificed for being too coy