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Video-Assisted Ludic Interactive Systems
Hello and welcome to /valis/
, a place to discuss video-assisted ludic interactive systems and miscellania regarding their function, implementation and venues where we can find them.
Anything that uses a video signal return that also gives feedback after we commit an action on an interface for the sake of entertainment can be considered here; i must mention i'm going to try to be as off-hands as i can be regarding discussion but we are still bound to follow our hosts' rules plus some comments of mine:
1. Follow the global rules, which are based on the Romani 2012 Criminal Code. They can be found at our Home page.
2. This is a vidya board, creating off-topic threads and heavily, belligerently deviating discussions and political spergins are no-go's.
3. No namefagging, ecelebs and Discords. The blatant dispensation of pills such as the brown, black or heh ones, which don't have WDA approval, is prohibited and their prescribers will be banned on sight.
4. In the meantime Meta content should be posted here >>3
to make things faster and cleaner for all of us.
5. Spoiler gore and other NSFW content if possible because sensitive ones might bug and harass our host's administration if otherwise. We are currently classified as NSFW but some still don't care.
- Please enjoy ourselves in the time of our lives.
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Mods & Hacks
What are anons favorite mods or game hacks? Any mods you consider essential for a certain game? Have you made any yourself?
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6th Gen Thread
Happy 20th birthday Xbox edition
What are you playing, anon?
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What is your favorite browser game?
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Amateur Game Development General /agdg/
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Why are fighting games dead? Is it something that fell out of favor with normalfags?
What's your favorite fighting game/series? I'm a Tekken man myself.
Do you play with a fightan gamepad like a good lad?
R: 111 / I: 46 /
'90s arcades had the comfiest aesthetics.
Anon's favorite cabinet? Not just the game itself but the entire thing.
Mine is pics related. An excellently put together machine from Sega. As you can see they took a regular arcade cabinet and attached a small frame add-on with curtains, two player seat and gun holsters. A simple thing, really, but it worked wonders in a dark smoky room, especially when you're a kid. The idea was to make it feel like you're in a jeep of sorts as that's the perspective of how the game is played. And they definitely succeeded in that. It is only much later in life that I realized what a simple construction this actually was, but as a kid I thought it was a full scale jeep model. Getting inside, pulling that curtain behind you, taking a gun from a seat side holster - all of that was an atmosphere building prelude, boosted by great sound design that was always emanating even from a vacant cabinet. I remember in circa '98 when it came out there was a queue around it, and that feeling of agitation to get inside fast and in a rush with some other guy next to you only added to the immersion.
The game itself was great as well and emulated everything you want to get from a Jurassic Park experience. This was made in an era when licensed games didn't have the stigma of cheap lazy garbage yet and a lot of movie based games were actually pretty good.
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Let's see what you got.
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Resources & Local Media
The place to discuss and post our assets like banners, CSS ideas or promo material; due to the site's policy of board meta threads needing to be inside the board itself this will also function, for now and reluctantly, as the place to do so too.
Be not afraid to comment.
R: 366 / I: 96 /
[8VG05 ~ 06/17/18]
So what are ya
>WHAT CONTROLLERS DO YOU USE
>ORIGINAL HARDWARE OR EMULATION?
Also I suppose console modification can come too if they don't want to make their own thread.
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I must confess it's been an age since I last played this but I remember it being comfy as fuck to play. Also that Flak was a Tactical Genius and Orange Star were a bunch of bumbling retards. So Advance Wars time anons.
To get the ball rolling I know there's an Advanced Wars play by web game out there that I need to give a go some fucking time:
I think there was also an emulator around but I haven't heard much about that in a while, if anons care to share info on this it'd be appreciated. I need to jog my memory.
R: 64 / I: 46 /
Shmups and Bullet Hell Thread
Any of you lads been playing any shmups lately? I've mostly been playing Blue Revolver and DonPachi, although I'm not particularly good at either (or shmups in general) yet.
Speaking of Blue Revolver, is it just me or is there something a little off about the stages and patterns? I've heard DonPachi isn't anywhere near as good as its sequels or many other shmups, but somehow the levels and enemy encounters seem...better paced? I'm not sure I can put my finger on what it is mechanically. Stage aesthetics is another story: DonPachi's stages feel like you're moving through locations with distinct areas and purposes while Blue Revolver's seem arbitrary, as though you're going over a themed assortment of tilesets and scrolling backgrounds instead of actually attacking a mountain convoy or shooting up the docks. I get it, Blue Revolver has a much smaller team than a Cave shmup, but when the programmer makes remarks like "The creeping sensation that I earned none of the modest success this game achieved, and that just around the corner the game will be found out as just a bunch of PNGs moving on a screen" and "I became convinced that in terms of the game/level/pattern design, I had completely pulled a fast one on STG fans the world over and just barely got away with it," I hate to say it, but on some level I get what the guy means. You really begin to notice this stuff after playing the same stages over and over.
Hopefully Double Action fixes some of this. The patterns shown in the (years old) trailer look good and I like the new UI, shit, the recoloured backgrounds are an improvement as well, but I'm not sure my complaints can be fixed without significant changes to the backgrounds or stage layouts in general.
Anyhow, here's a couple freetard shmups you may or may not have heard of:
- Enhanced version of XKobo, a Japanese freetard shmup about blowing up space bases
- Not the biggest fan of this one, it's fairly slow and doesn't always distinguish enemies from the stage background very well
- Freetard shmup balanced around fucking mouse controls, I think it goes on forever
- Editor war shmup, haven't tried it yet
- Looks cute, haven't tried it yet
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Rumors, Legends & Secrets Thread
I'm sure we can all remember a time in our lives when games were more mysterious, when a background detail sparked our imaginations, making us wonder what secrets may be found if we investigated hard enough. This curiosity led to plenty of hoaxes and dead ends of course, but sometimes there really was something hidden, waiting to be revealed by the most dedicated players.
Which tall tales do you remember falling for?
Which hopeful rumors do you wish were true?
Which genuine secrets still amaze you that they're real?
R: 334 / I: 135 /
Open Source games and gaming on Linux thread
[8VG04 ~ 28/03/2018]
Given the speed of /vg/ it's probably a good idea if we just make a combined thread for open source games and gaming on Linux. Personally I mostly play FOSS games on Windows and a surprising number are pretty great.
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/vgmg/ Vidya Game Music General
Current pastebin link: https://pastebin.com/Pdr931hQ
For the past years, this subject has evolved greatly but it is best to start with something a little simple.
Atari, the once mighty giant, had poor design choices after their success with the 2600. They have committed the biggest sin of all, which was neglecting the sound hardware for their 8-bit gaming console, the 7800.
While the 7800 had native backwards compatibility with the 2600, it lacked any sustainable sound chip other than the TIA chip from the 2600. However, the designers of the console alleviated this by having developers implement the POKEY chip in their cartridges with little costs. Although, this was dropped as soon as Jack Tramiel bought out Atari and restructured the company.
The POKEY chip was primarily used in Atari's arcade cabinets and 8-bit home computers. It was most notable known for being used in Lucasfilm Games's Ballblazer for the Atari 7800.
The theme Song of the Grid rip Russel Lieblich
had some interesting origins, from the Wikipedia article:
Ballblazer's theme music, called "Song of the Grid" and heard between matches, was algorithmically generated, a technique designed by Lucasfilm Games team leader Peter Langston and called "riffology". The lead melody is assembled from a predefined set of 32 eight-note melody fragments, or riffs, which are put together randomly by an algorithm that also makes choices on several parameters including "how fast to play the riff, how loud to play it, when to omit or elide notes, when to insert a rhythmic break". The melody is accompanied by bassline, drums and chords, which are also assembled on the fly by a simplified version of the above approach. In effect the music plays forever, without repeating itself but without straying too far from the original theme. Langston, an experienced jazz, rock, and folk musician, said of Ballblazer's music: "One reviewer, an eminent jazz player [Pat Metheny], said it sounded like John Coltrane did it. I think that's my best compliment so far." The Atari 7800 version was one of the rare releases for the system to use the POKEY additional sound chip.
To pose some questions:
Who is your favorite vidya composer and why?
Which vidya generation, other than the 1st and probably 2nd generation, has the best music?
What is your favorite sound chip?
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Do anons think that a non-powerhouse console can ever take off in modern climate? I keep thinking to PS1 and PS2 who were the weakest contemporary consoles hardware-wise but at the same time were by far the most popular ones. Power didn't matter that much since games came in all varieties from all types of devs and only a very small percent was pushing the hardware.
Sure you can point to Nintendo but I feel it's a different situation with Nintendo having a groomed cult-like audience who will consume literally anything they produce. With PS2 Sony made a conscious choice not to go for raw power but if PS5 or Xbox whatever, or some new console nowadays was only moderately powerful could it ever succeed or would it be considered "insta owned" cause it can't ray trace?
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>Agni's Philosophy demo came out exactly 10 years ago
>Squeenix managed to not realize the only unique and original vision they had in over a decade into an actual game
In other news
>No news about FFXVI for 2 years now
Another clusterfuck incoming.
R: 28 / I: 12 /
The origins of localizations
Is it possible that one fucking faggot from California and his company is responsible for this hideous practice of disrespecting the source material?
Victor Ireland co-founded Wrecking Designs in 1990, during a time when most English vidya translations were sub-par machine translations mixed with some poor salary man trying his best with what little English knowledge he gained in Japanese high school. They took the western gaming scene by storm with their translations that actually read like proper English. Little did vidya enthusiasts know back then, that this egomaniac faggot didn't just translate the Japanese games he brought over, he actually made them into his own.
So imagine this, you want to translate Japanese video games but the translators you hired aren't good enough so what do you do? Just make shit up and insert a bunch of shitty jokes everywhere and call it
From former Wrecking Designs translator Tim Trzepacz:
>The thing to remember is that Working Designs had really terrible translators until I came along. They were hiring some company out of San Francisco and the translators there didn’t really know English. They could translate the Japanese, but they didn’t really understand what the idiom was they were translating to. And everything was coming out of a spreadsheet so it wasn’t even in context. Japanese is a very context-sensitive language. So to a certain degree [Working Designs co-founder Victor Ireland] had no choice but to make things up as he went, because he had very little to go on. When I came in, I brought in two well-known fan-translators, C. Sue Shambaugh and Richard Kim, who ratcheted up the quality of the translations tremendously. Now things made sense! But by then Victor kinda already had his process down, he liked rewriting it and adding the comedy in.
To quote the faggot himself:
>Oh this script is really boring, let me put some funny stuff in here. So I would insert funny lines that really had nothing to do with what was going on. And that sort of evolved. I continued doing that, did more of it, and people generally liked it [because] they were seeing writing that they never saw in Japanese-localized or translated games, like ‘Holy crap, this is amazing’.
Here's one of the most famous examples of localization from Lunar 2 on the Sega CD:
>Girlie, if I were in the position to throw away cash on bums, you'd call me Clinton and I'd be president.
I can't find the Japanese line online and I don't feel like searching through the Japanese script, but I assure you it's probably not a shitty Clinton joke. If you want more examples of "localization" just check out these articles:
Wrecking Designs is also notorious for implementing various gameplay changes (which I'm glad most localizers didn't follow the example of) which they apparently did to combat people abusing store return systems, by beating games very quickly and then returning them to the store. This is mostly hearsay, so it could just be that Victor is a faggot that doesn't just want to rewrite "his games", he wants to redesign them as well. Anyhow, the commercial success of the localizations by Wrecking Designs influenced Japanese developers and vidya translators to follow suit and start localizing their games as well. This gave birth to glorious localizations like Persona 1 and the Ace Attorney series.
At the turn of the century localizations started petering out due to various forms of criticism against these types of botched translations (most likely because of the Internet becoming more available). Things went mostly okay until the great decline of 2007 when vidya became mainstream. Now most Japanese games brought over have some form of localization in them ranging from shitty meme jokes to cut content in the name of making things more "palatable for western audiences". We still get the occasional non localized Japanese games like the Legend of Heroes series, Nier Automata and Persona 5. Sadly it has also spread to animu after the death of fansubbing, with localized Crunchyroll memesubs dominating the subtitle market.
So what happened to Wrecking Designs and that faggot? Well Wrecking Designs died in 2006 and came back as Gaijinworks which hasn't really localized much except for Miami Law, Class of Heroes and Summon Night 5 & 6. Their glory days are long gone, but the damage they did to vidya still lingers to this day.
What do you think the future will bring us when it comes to vidya translations and the horrors of localizations?
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As you all may be aware the vidya industry is plagued by flavor of the month bullshit trying to sucker fags into spending a bunch of shekels on crap that has the depth of a puddle and no long term entertainment. Remember shit like DayZ, H1Z1, Ark Survivial?
could almost say generic open world survival shit is going to be the fad of the month
They were all popular for a few months before everyone dropped them for the next big thing. At moment it's all those Cheese Royale games that are the big fad with retards moving from one to the next, each time the game being even more horrible.
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Are open world games pointless?
If you look at hot point maps from any open world game, everyone is just going to the same places using the same routes, facilitated by the game, and about 70% of space is left completely non-interactable - basically a backdrop. But a costly one at that with all the engine resources going into sustaining it when they could have gone into extra details and better performance. This is all the more relevant considering that "our map is 7 times biggeru than____" is a constant marketing point.
Should sandbox games just be big but not "open world", instead using better level design to create the illusion of freedom but not wasting time and resources on useless expanses of land nobody ever goes to. Or should sandbox games use better level design to facilitate exploration of the entire game map somehow?
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Alone on a Monday night, anon? Well, you won't be when you're with us!
On 7/4/2022 (This Monday), I will be hosting three events of interest to anons where we can all get together and have fun, away from the hustle and bustle of normalfags.
EXACT TIME IS 7/4/2022 (MONDAY) FROM 8 PM UTC TO AROUND 5 AM UTC
>What's on the lineup?
I made sure to vary the type of entertainment so most people will be able to enjoy it regardless of who you are.
The first line of entertainment is a few rounds of Sketchful.io, which for those of you who aren't aware, is like Pictionary but online. I will use my wordlist of vidya or vidya-related topics.
Second on my list will be several rounds of various Jackbox.tv games. Will be trying out several different games then people can vote on what they want to play/replay next.
Finally, to end off the night, I'll put on some anime or a movie for everyone. I don't know exactly what I'll be playing yet, but probably something patriotic or comfy, like The Wizard and Police Squad!
>Where is this happening?
The Sketchful.io lobby link will be posted IN THIS THREAD AT THE TIME OF THE GAME (in other words, 8 PM UTC) so keep an eye out for it!
The following events will take place in this cytu.be channel:
I hope to see you losers there! Invite your friends, but try to keep the normalfag levels to a minimum.
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Why is video game concept art always more interesting than the final version? No matter how good the game is, whenever you look at its initial concept art it's always way more fascinating.
Is it just the technical limitation that forces to scale down on all the free-flowing idea spitballing or is it the inevitability of having to scale it down for a consistent, believable world? I always wanted a game where all the 'out there' concepts are actually implemented and not finalized into something more conventional.
Post your favorite concept arts.
R: 24 / I: 5 /
How will Todd fuck it up this time?
Also what's anon's favorite ES game? Mine is probably Oblivion. Now I know what you be sayun and I know of all its shortcomings but ultimately it has the comfiest atmosphere and aesthetics for me. Also the radiant AI or whatever system is interesting despite not working. In fact, a lot of things about Oblivion are interesting despite not working. It's kinda fascinating deconstructing it as you play, what could have been and they were going for. Especially back then.
>inb4 horse armor
Listen, horse armor is obvious and it's really easy to get hung on it but it overshadows other DLCs like Frostcrag Spire that were decent additions and didn't feel overpriced. Given you patched that shit.
R: 59 / I: 38 /
Zelda and Zelda-esque gaems
Not at all a thinly veiled excuse to post Midna's ass
I just can't stop playing 2D Zelda clones, that style of gameplay is probably my favorite, especially when good clones add a little bit of their own personal spice into the mix.
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Post games you were looking forward to that are rip. Especially if greedy jewish publishers were responsible.
>tfw you will never play as cheeky millennial with headphones flying on his dragon
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>Modern game has a "minimalistic" UI with stock white text and black-and-white transparent rectangles
Instant into the trash.
Man, what the fuck happened to game UIs? They used to be elaborate, cool and fun. Having as much iconic gusto to them as the game itself, adding to the experience. Nowadays it seems they're trying to make games as forgettable as possible even down to most basic minute features.
R: 28 / I: 11 /
Photorealism ruined games. Now everything is this horrible uncanny valley nightmare. Everything must be ugly now.
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Retro Vidya Mk.II
[8VG03 ~ 04/09/2018]
Previous thread sunseted.
>tfw found an old '97 gaming magazine with an article that ends with: "…bright future lies ahead [of gaming]". Why wasn't it bright, anon. Why wasn't it bright.
R: 9 / I: 4 /
Games that make /k/ ejaculate (preferably into their raifus)
Been playing Far Cry 3. The gunplay is meh and the only thing I like about it is the cover system. What are some games with god tier gunplay and weapon customization? So far the only thing that comes to mind is Rainbow Six Vegas 2.
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I was looking at the current state of AI and it's incredible what can be generated. In a few years I guess we will be generating full games, like "a football game with combo power moves and waifu characters, lo-fi 3d shaders, ..." etc., and maybe we will be playing a different game every night just because.
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Good videos thread
Basically a thread for good videos about vidya, from documentaries to retrospectives, individual videos and so on.
No ecelebs. Oh god no ecelebs.
The usage of frontends is encouraged.
R: 114 / I: 52 /
Vita was the best handheld ever made, prove me wrong. Pro tip: you literally can't.
Have you seen those dual analog sticks? Those perfect dimensions?
It's sad Soyny failed to support it properly, not realizing what they had on their hands, instead treating it like a PS3 periphery, a second-rate product. Shamefur dispray.
R: 19 / I: 4 /
The rape of Silent Hill
After a decade of shitty western SH games and then a decade of merciful oblivion, annually dodging rumors of Kojewma trying to ruin it with his shit take, it seems they are dredging up this IP to buttfuck it once again after all.
Rumors of a new Silent Hill game made by some shitty gaijin studio been leaked together with a few supposed images:
>mutt wommyn protagonist
>generic western "horror" tropes and look
Welcome to Soylent Hill.
Apparently there are several projects in development and the Cuckjewma one is not out of the picture as well.
R: 48 / I: 23 /
The Absolute State of Play
I just realized that PS5 came out like 2 years ago and they're still doing the PS4/PS5 cross-gen promotion, holy fuck. In the previous generations the promoted cross-gen would last for like 6-7 months, after which the new gen took over. But they're still doing it because there are no games. What a fucking mistake this 9th or whatever gen was. You're asking people to spend up to a 1K on a console from some scalper online, the games look barely different from your previous console - certainly to an average person, most of the games are ports and remasters from the previous gens anyway and then there are barely any new games at all.
But gayming somehow still makes money.
R: 12 / I: 2 /
Summer games thread
Things are warming up in the northern hemisphere, and that means sweaty fat folds and Hawaiian shirts. It also means E3 and other shitfests are coming up.
What are some things you're looking forward to this season? Any games you're in the mood for that you only play while its warm out?
R: 136 / I: 60 /
[8VG01 ~ 12/04/2018]
What are some good licensed games? What made them good? Did the owner of the franchise just pull the right strings like Disney's deal with Capcom, or did some unknown developer pull it off? Interestingly Shadowrun, Star Wars, True Lies, and Super Smash TV were made by the same people as those shitty Back to the Future games. According to one of the devs they got dicked around a lot by management which probably explains why they were hit and miss. What are some more cases like this? What about games that were ruined by corporate meddling? also, post unholy abominations like the last pic
R: 6 / I: 5 /
Games that predicted the future
>Predicts the rise of ISIS and flood of sandniggers into Europe didn't invade but were invited in
>Predicts the withdrawal of US from Europe Pay for NATO you fags or we're out!
>Predicts the encroachment of China in Europe Chinks recently have started deploying military vehicles to Germany and part of me is begging to see one of Merkels Rapefugees try and bomb the ant people in Germany to see how they would react
I know that's not all but only things I remember off the top of my head is that Homefront game predicting Kim Jong-Il's death and the EA Sports titles having an uncanny ability to predict some major results.
R: 53 / I: 14 /
Man, when did this shift from Nintendo to Soytendo happened?
Nintendo used to make powerhouse hardware and tried to dominate the industry like a Chad.
R: 5 / I: 2 /
/gwg/ Guild Wars (2) general
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The unapologetic awfulness of the game box screenshots
I've noticed that starting with the 5th gen, basically the 3D era, the screenshots on the back of the box became bafflingly terrible, at least for the western releases. Often showing some crap detrimental to selling the game, stuff not really indicative of the gameplay or outright lazy, like dumping images from cutscenes or trailers. How hard is it to put like 4 good screenshots on the back of your box that represent the game well? Use the promotional screenshots or anything. Who's the retard in marketing that's allowed to just put random garbage on the back on the box that will stay there forever?
R: 99 / I: 25 /
/pgg/ - Puzzle Games General
[8VG02 ~ 12/05/2017]
Discuss puzzle games.
R: 317 / I: 139 /
Flight Vidya Thread
[8VG07 ~ 03/04/18]
Time to get this started.
In Acefag news Ace Combat Infinity shutdown recently and there seems to be a hint of a remastered collection coming.
IL-2 Sturmovik: Battle of Stalingrad released Battle of Kuban last month to skub tier applause. IL-2 Sturmovik: Cliffs of Dover looks like it got a remaster not that nobody seemed to notice nor care.
DCS world looks like it's getting the F-14 in game soon.
Microsoft Flight Simulator X updated the Spitfire model so better spend those shekels goyim :^)
Unfortunately don't have anything really in the way of downloads for anons to enjoy at present, but hopefully that will change soon.
All I can recommend is Ysflight, a flight sim made by an Autistic Nip Student that is pretty easy to get into. Loads of addons as well, could easily recreate the plane scene in game.