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Video-Assisted Ludic Interactive Systems
Hello and welcome to /valis/
, a place to discuss video-assisted ludic interactive systems and miscellania regarding their function, implementation and venues where we can find them.
Anything that uses a video signal return that also gives feedback after we commit an action on an interface for the sake of entertainment can be considered here; i must mention i'm going to try to be as off-hands as i can be regarding discussion but we are still bound to follow our hosts' rules plus some comments of mine:
Follow the global rules, which are based on the Romani 2012 Criminal Code. They can be found at our Home page but in short they state that we should:
Avoid posting or requesting information that might harm something or someone, these include social security and/or financial card numbers, registration plates, an asshole's physical direction, comprehensive government structures' layouts, etc.
Avoid posting sexually suggestive images of individuals from the genus Homo that were under 18 years old, or might appear under said age without ID confirmation, when the images were taken.
In this segment images of "juveniles simulating sexual behavior in a credible manner" are also included, meaning realistic 3D renders are prohibited. Such are the drac laws.
- Because of what constitutes "suggestive" is a subjective matter, the "Bas" Dost test can be performed by a judge (in this case the BO or A.C's administration).
- It contains 6 questions or factors that constitute if the poster is guilty or not, the number of positives to give such judgement is where the controversy begins but to keep it simply i'm going to state that:
If it is suspicious that's a spoiler, if it turns me or a vol on that's a delete, if it is highly arousing to any man then that's a ban
- You might back an argument up under U.S. law but this site is based on gypsy land, so we reiterate an urgent appeal to avoid these images.
Off-topic discussion might happen naturally in the course of a discussion as one can make a passing comment on many things as consequence of the subject at hand but staying on-topic should be very important, creating off-topic threads and heavily, belligerently deviating a topic discussion are no-go's.
Despite /valis/ allowing the subject it is crucial to mention the board is not
specifically a video games board, any kind of warring, tribalist and/or self-ID attitude from past and present boards strongly associated with such topic will probably be deleted with a warn or ban depending on the case. /valis/ is a clean slate, board of peace for some
to enjoy :^).
In the meantime Meta content should be posted here >>3
to make things faster and cleaner for all of us.
Spoiler gore and other NSFW content if possible because sensitive ones might bug and harass our host's administration if otherwise. We are currently classified as NSFW but some still don't care.
Do not spam senselessly; "spam" will be considered the action of posting more than 5 times something tertiary to the topic at hand or from the reply chain.
Do not post e-celeb threads, comment campaigns under a name or invite links to Discord groups. Just Don't™.
The blatant dispensation of pills such as the brown, black or heh ones, which don't have WDA approval, is prohibited and their prescribers will be banned on sight.
Classic social recreation activities like cue sports and card shuffling do not fit inside the board's definition but
are allowed for the meantime due to lack of spaces for their discussion.
- Generals allowed and recommended but one can post about a certain subject as long as it has enough "perceived" content for integral discussion.
- Please enjoy ourselves in the time of our lives.
R: 29 / I: 19 /
>Agni's Philosophy demo came out exactly 10 years ago
>Squeenix managed to not realize the only unique and original vision they had in over a decade into an actual game
In other news
>No news about FFXVI for 2 years now
Another clusterfuck incoming.
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/vgmg/ Vidya Game Music General
Current pastebin link: https://pastebin.com/Pdr931hQ
For the past years, this subject has evolved greatly but it is best to start with something a little simple.
Atari, the once mighty giant, had poor design choices after their success with the 2600. They have committed the biggest sin of all, which was neglecting the sound hardware for their 8-bit gaming console, the 7800.
While the 7800 had native backwards compatibility with the 2600, it lacked any sustainable sound chip other than the TIA chip from the 2600. However, the designers of the console alleviated this by having developers implement the POKEY chip in their cartridges with little costs. Although, this was dropped as soon as Jack Tramiel bought out Atari and restructured the company.
The POKEY chip was primarily used in Atari's arcade cabinets and 8-bit home computers. It was most notable known for being used in Lucasfilm Games's Ballblazer for the Atari 7800.
The theme Song of the Grid rip Russel Lieblich
had some interesting origins, from the Wikipedia article:
Ballblazer's theme music, called "Song of the Grid" and heard between matches, was algorithmically generated, a technique designed by Lucasfilm Games team leader Peter Langston and called "riffology". The lead melody is assembled from a predefined set of 32 eight-note melody fragments, or riffs, which are put together randomly by an algorithm that also makes choices on several parameters including "how fast to play the riff, how loud to play it, when to omit or elide notes, when to insert a rhythmic break". The melody is accompanied by bassline, drums and chords, which are also assembled on the fly by a simplified version of the above approach. In effect the music plays forever, without repeating itself but without straying too far from the original theme. Langston, an experienced jazz, rock, and folk musician, said of Ballblazer's music: "One reviewer, an eminent jazz player [Pat Metheny], said it sounded like John Coltrane did it. I think that's my best compliment so far." The Atari 7800 version was one of the rare releases for the system to use the POKEY additional sound chip.
To pose some questions:
Who is your favorite vidya composer and why?
Which vidya generation, other than the 1st and probably 2nd generation, has the best music?
What is your favorite sound chip?
R: 5 / I: 1 /
Why are fighting games dead? Is it something that fell out of favor with normalfags?
What's your favorite fighting game/series? I'm a Tekken man myself.
Do you play with a fightan gamepad like a good lad?
R: 46 / I: 21 /
The Absolute State of Play
I just realized that PS5 came out like 2 years ago and they're still doing the PS4/PS5 cross-gen promotion, holy fuck. In the previous generations the promoted cross-gen would last for like 6-7 months, after which the new gen took over. But they're still doing it because there are no games. What a fucking mistake this 9th or whatever gen was. You're asking people to spend up to a 1K on a console from some scalper online, the games look barely different from your previous console - certainly to an average person, most of the games are ports and remasters from the previous gens anyway and then there are barely any new games at all.
But gayming somehow still makes money.
R: 87 / I: 42 /
Vita was the best handheld ever made, prove me wrong. Pro tip: you literally can't.
Have you seen those dual analog sticks? Those perfect dimensions?
It's sad Soyny failed to support it properly, not realizing what they had on their hands, instead treating it like a PS3 periphery, a second-rate product. Shamefur dispray.
R: 70 / I: 34 /
'90s arcades had the comfiest aesthetics.
Anon's favorite cabinet? Not just the game itself but the entire thing.
Mine is pics related. An excellently put together machine from Sega. As you can see they took a regular arcade cabinet and attached a small frame add-on with curtains, two player seat and gun holsters. A simple thing, really, but it worked wonders in a dark smoky room, especially when you're a kid. The idea was to make it feel like you're in a jeep of sorts as that's the perspective of how the game is played. And they definitely succeeded in that. It is only much later in life that I realized what a simple construction this actually was, but as a kid I thought it was a full scale jeep model. Getting inside, pulling that curtain behind you, taking a gun from a seat side holster - all of that was an atmosphere building prelude, boosted by great sound design that was always emanating even from a vacant cabinet. I remember in circa '98 when it came out there was a queue around it, and that feeling of agitation to get inside fast and in a rush with some other guy next to you only added to the immersion.
The game itself was great as well and emulated everything you want to get from a Jurassic Park experience. This was made in an era when licensed games didn't have the stigma of cheap lazy garbage yet and a lot of movie based games were actually pretty good.
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Post about a game that you recently played
And whether you had fun
R: 40 / I: 16 /
What is anon's favorite controller?
What do you think about pressure sensitive buttons and vibration?
Also, how do you store your controllers? I'm trying to collect usb gamepads to emulate games in an authentic manner but storing them is definitely a hassle. I had to go and buy craft paper, and make myself boxes to house them (pic related). Though it only works with small oldschool gamepads but maybe I'll try making boxes for large ones as well, at least you can easily stack them that way.
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Amateur Game Development General /agdg/
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Summer games thread
Things are warming up in the northern hemisphere, and that means sweaty fat folds and Hawaiian shirts. It also means E3 and other shitfests are coming up.
What are some things you're looking forward to this season? Any games you're in the mood for that you only play while its warm out?
R: 39 / I: 30 /
6th Gen Thread
Happy 20th birthday Xbox edition
What are you playing, anon?
R: 65 / I: 14 /
As you all may be aware the vidya industry is plagued by flavor of the month bullshit trying to sucker fags into spending a bunch of shekels on crap that has the depth of a puddle and no long term entertainment. Remember shit like DayZ, H1Z1, Ark Survivial?
could almost say generic open world survival shit is going to be the fad of the month
They were all popular for a few months before everyone dropped them for the next big thing. At moment it's all those Cheese Royale games that are the big fad with retards moving from one to the next, each time the game being even more horrible.
R: 170 / I: 54 /
Resources & Local Media
The place to discuss and post our assets like banners, CSS ideas or promo material; due to the site's policy of board meta threads needing to be inside the board itself this will also function, for now and reluctantly, as the place to do so too.
Be not afraid to comment.
R: 9 / I: 7 /
Photorealism ruined games. Now everything is this horrible uncanny valley nightmare. Everything must be ugly now.
R: 8 / I: 2 /
The rape of Silent Hill
After a decade of shitty western SH games and then a decade of merciful oblivion, annually dodging rumors of Kojewma trying to ruin it with his shit take, it seems they are dredging up this IP to buttfuck it once again after all.
Rumors of a new Silent Hill game made by some shitty gaijin studio been leaked together with a few supposed images:
>mutt wommyn protagonist
>generic western "horror" tropes and look
Welcome to Soylent Hill.
Apparently there are several projects in development and the Cuckjewma one is not out of the picture as well.
R: 31 / I: 3 /
I was looking at the current state of AI and it's incredible what can be generated. In a few years I guess we will be generating full games, like "a football game with combo power moves and waifu characters, lo-fi 3d shaders, ..." etc., and maybe we will be playing a different game every night just because.
R: 51 / I: 10 /
Do anons think that a non-powerhouse console can ever take off in modern climate? I keep thinking to PS1 and PS2 who were the weakest contemporary consoles hardware-wise but at the same time were by far the most popular ones. Power didn't matter that much since games came in all varieties from all types of devs and only a very small percent was pushing the hardware.
Sure you can point to Nintendo but I feel it's a different situation with Nintendo having a groomed cult-like audience who will consume literally anything they produce. With PS2 Sony made a conscious choice not to go for raw power but if PS5 or Xbox whatever, or some new console nowadays was only moderately powerful could it ever succeed or would it be considered "insta owned" cause it can't ray trace?
R: 32 / I: 17 /
Post games you were looking forward to that are rip. Especially if greedy jewish publishers were responsible.
>tfw you will never play as cheeky millennial with headphones flying on his dragon
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Good videos thread
Basically a thread for good videos about vidya, from documentaries to retrospectives, individual videos and so on.
No ecelebs. Oh god no ecelebs.
The usage of frontends is encouraged.
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Zelda and Zelda-esque gaems
Not at all a thinly veiled excuse to post Midna's ass
I just can't stop playing 2D Zelda clones, that style of gameplay is probably my favorite, especially when good clones add a little bit of their own personal spice into the mix.
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Let's see what you got.
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Retro Vidya Mk.II
[8VG03 ~ 04/09/2018]
Previous thread sunseted.
>tfw found an old '97 gaming magazine with an article that ends with: "…bright future lies ahead [of gaming]". Why wasn't it bright, anon. Why wasn't it bright.
R: 16 / I: 10 /
The origins of localizations
Is it possible that one fucking faggot from California and his company is responsible for this hideous practice of disrespecting the source material?
Victor Ireland co-founded Wrecking Designs in 1990, during a time when most English vidya translations were sub-par machine translations mixed with some poor salary man trying his best with what little English knowledge he gained in Japanese high school. They took the western gaming scene by storm with their translations that actually read like proper English. Little did vidya enthusiasts know back then, that this egomaniac faggot didn't just translate the Japanese games he brought over, he actually made them into his own.
So imagine this, you want to translate Japanese video games but the translators you hired aren't good enough so what do you do? Just make shit up and insert a bunch of shitty jokes everywhere and call it
From former Wrecking Designs translator Tim Trzepacz:
>The thing to remember is that Working Designs had really terrible translators until I came along. They were hiring some company out of San Francisco and the translators there didn’t really know English. They could translate the Japanese, but they didn’t really understand what the idiom was they were translating to. And everything was coming out of a spreadsheet so it wasn’t even in context. Japanese is a very context-sensitive language. So to a certain degree [Working Designs co-founder Victor Ireland] had no choice but to make things up as he went, because he had very little to go on. When I came in, I brought in two well-known fan-translators, C. Sue Shambaugh and Richard Kim, who ratcheted up the quality of the translations tremendously. Now things made sense! But by then Victor kinda already had his process down, he liked rewriting it and adding the comedy in.
To quote the faggot himself:
>Oh this script is really boring, let me put some funny stuff in here. So I would insert funny lines that really had nothing to do with what was going on. And that sort of evolved. I continued doing that, did more of it, and people generally liked it [because] they were seeing writing that they never saw in Japanese-localized or translated games, like ‘Holy crap, this is amazing’.
Here's one of the most famous examples of localization from Lunar 2 on the Sega CD:
>Girlie, if I were in the position to throw away cash on bums, you'd call me Clinton and I'd be president.
I can't find the Japanese line online and I don't feel like searching through the Japanese script, but I assure you it's probably not a shitty Clinton joke. If you want more examples of "localization" just check out these articles:
Wrecking Designs is also notorious for implementing various gameplay changes (which I'm glad most localizers didn't follow the example of) which they apparently did to combat people abusing store return systems, by beating games very quickly and then returning them to the store. This is mostly hearsay, so it could just be that Victor is a faggot that doesn't just want to rewrite "his games", he wants to redesign them as well. Anyhow, the commercial success of the localizations by Wrecking Designs influenced Japanese developers and vidya translators to follow suit and start localizing their games as well. This gave birth to glorious localizations like Persona 1 and the Ace Attorney series.
At the turn of the century localizations started petering out due to various forms of criticism against these types of botched translations (most likely because of the Internet becoming more available). Things went mostly okay until the great decline of 2007 when vidya became mainstream. Now most Japanese games brought over have some form of localization in them ranging from shitty meme jokes to cut content in the name of making things more "palatable for western audiences". We still get the occasional non localized Japanese games like the Legend of Heroes series, Nier Automata and Persona 5. Sadly it has also spread to animu after the death of fansubbing, with localized Crunchyroll memesubs dominating the subtitle market.
So what happened to Wrecking Designs and that faggot? Well Wrecking Designs died in 2006 and came back as Gaijinworks which hasn't really localized much except for Miami Law, Class of Heroes and Summon Night 5 & 6. Their glory days are long gone, but the damage they did to vidya still lingers to this day.
What do you think the future will bring us when it comes to vidya translations and the horrors of localizations?
R: 136 / I: 60 /
[8VG01 ~ 12/04/2018]
What are some good licensed games? What made them good? Did the owner of the franchise just pull the right strings like Disney's deal with Capcom, or did some unknown developer pull it off? Interestingly Shadowrun, Star Wars, True Lies, and Super Smash TV were made by the same people as those shitty Back to the Future games. According to one of the devs they got dicked around a lot by management which probably explains why they were hit and miss. What are some more cases like this? What about games that were ruined by corporate meddling? also, post unholy abominations like the last pic
R: 6 / I: 5 /
Games that predicted the future
>Predicts the rise of ISIS and flood of sandniggers into Europe didn't invade but were invited in
>Predicts the withdrawal of US from Europe Pay for NATO you fags or we're out!
>Predicts the encroachment of China in Europe Chinks recently have started deploying military vehicles to Germany and part of me is begging to see one of Merkels Rapefugees try and bomb the ant people in Germany to see how they would react
I know that's not all but only things I remember off the top of my head is that Homefront game predicting Kim Jong-Il's death and the EA Sports titles having an uncanny ability to predict some major results.
R: 7 / I: 2 /
Games that make /k/ ejaculate (preferably into their raifus)
Been playing Far Cry 3. The gunplay is meh and the only thing I like about it is the cover system. What are some games with god tier gunplay and weapon customization? So far the only thing that comes to mind is Rainbow Six Vegas 2.
R: 23 / I: 7 /
Mods & Hacks
What are anons favorite mods or game hacks? Any mods you consider essential for a certain game? Have you made any yourself?
R: 53 / I: 14 /
Man, when did this shift from Nintendo to Soytendo happened?
Nintendo used to make powerhouse hardware and tried to dominate the industry like a Chad.
R: 13 / I: 20 /
Why is video game concept art always more interesting than the final version? No matter how good the game is, whenever you look at its initial concept art it's always way more fascinating.
Is it just the technical limitation that forces to scale down on all the free-flowing idea spitballing or is it the inevitability of having to scale it down for a consistent, believable world? I always wanted a game where all the 'out there' concepts are actually implemented and not finalized into something more conventional.
Post your favorite concept arts.
R: 5 / I: 2 /
/gwg/ Guild Wars (2) general
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The unapologetic awfulness of the game box screenshots
I've noticed that starting with the 5th gen, basically the 3D era, the screenshots on the back of the box became bafflingly terrible, at least for the western releases. Often showing some crap detrimental to selling the game, stuff not really indicative of the gameplay or outright lazy, like dumping images from cutscenes or trailers. How hard is it to put like 4 good screenshots on the back of your box that represent the game well? Use the promotional screenshots or anything. Who's the retard in marketing that's allowed to just put random garbage on the back on the box that will stay there forever?
R: 56 / I: 34 /
>Modern game has a "minimalistic" UI with stock white text and black-and-white transparent rectangles
Instant into the trash.
Man, what the fuck happened to game UIs? They used to be elaborate, cool and fun. Having as much iconic gusto to them as the game itself, adding to the experience. Nowadays it seems they're trying to make games as forgettable as possible even down to most basic minute features.
R: 2 / I: 1 /
Why aren't you playing FOMO3D, anon? The pot is up to $72,000 USD already and even a modest stack of keys produces about $100 a day of passive dividends. Reminder that the winner of the first round when this was played in 2018 got ETH worth millions now. This round is being played on the Binance Chain so the gas fees are only about $0.20 and even the smallest investment prints.
Go here and spend $50 on some keys. You'll thank me later:
Discuss the game ITT.
R: 99 / I: 25 /
/pgg/ - Puzzle Games General
[8VG02 ~ 12/05/2017]
Discuss puzzle games.
R: 18 / I: 11 /
I must confess it's been an age since I last played this but I remember it being comfy as fuck to play. Also that Flak was a Tactical Genius and Orange Star were a bunch of bumbling retards. So Advance Wars time anons.
To get the ball rolling I know there's an Advanced Wars play by web game out there that I need to give a go some fucking time:
I think there was also an emulator around but I haven't heard much about that in a while, if anons care to share info on this it'd be appreciated. I need to jog my memory.
R: 317 / I: 139 /
Flight Vidya Thread
[8VG07 ~ 03/04/18]
Time to get this started.
In Acefag news Ace Combat Infinity shutdown recently and there seems to be a hint of a remastered collection coming.
IL-2 Sturmovik: Battle of Stalingrad released Battle of Kuban last month to skub tier applause. IL-2 Sturmovik: Cliffs of Dover looks like it got a remaster not that nobody seemed to notice nor care.
DCS world looks like it's getting the F-14 in game soon.
Microsoft Flight Simulator X updated the Spitfire model so better spend those shekels goyim :^)
Unfortunately don't have anything really in the way of downloads for anons to enjoy at present, but hopefully that will change soon.
All I can recommend is Ysflight, a flight sim made by an Autistic Nip Student that is pretty easy to get into. Loads of addons as well, could easily recreate the plane scene in game.
R: 362 / I: 95 /
[8VG05 ~ 06/17/18]
So what are ya
>WHAT CONTROLLERS DO YOU USE
>ORIGINAL HARDWARE OR EMULATION?
Also I suppose console modification can come too if they don't want to make their own thread.
R: 331 / I: 134 /
Open Source games and gaming on Linux thread
[8VG04 ~ 28/03/2018]
Given the speed of /vg/ it's probably a good idea if we just make a combined thread for open source games and gaming on Linux. Personally I mostly play FOSS games on Windows and a surprising number are pretty great.