/valis/ - Video-Ast. Ludic Interactive Sys

8/vg/ Muster Place

SAVE THIS FILE: Anon.cafe Fallback File v1.1 (updated 2021-12-13)

Board Owners: Hourly thread limits and Early 404 help protect your boards against erasure under slide attacks. Enable them today.

Want your event posted here? Requests accepted in this /meta/ thread.

Max message length: 20000

Drag files to upload or
click here to select them

Maximum 5 files / Maximum size: 20.00 MB

Board Rules
More

(used to delete files and postings)


Cum Dignitate Otium et Ludus


Open file (100.49 KB 600x800 sketchfulimage.jpg)
Open file (951.84 KB 1500x1000 jackboxgames.jpg)
Open file (175.60 KB 1000x1500 thewizard.jpg)
Anonymous 07/03/2022 (Sun) 04:43:42 No.3258 [Reply]
Alone on a Monday night, anon? Well, you won't be when you're with us! On 7/4/2022 (This Monday), I will be hosting three events of interest to anons where we can all get together and have fun, away from the hustle and bustle of normalfags. EXACT TIME IS 7/4/2022 (MONDAY) FROM 8 PM UTC TO AROUND 5 AM UTC >What's on the lineup? I made sure to vary the type of entertainment so most people will be able to enjoy it regardless of who you are. The first line of entertainment is a few rounds of Sketchful.io, which for those of you who aren't aware, is like Pictionary but online. I will use my wordlist of vidya or vidya-related topics. Second on my list will be several rounds of various Jackbox.tv games. Will be trying out several different games then people can vote on what they want to play/replay next. Finally, to end off the night, I'll put on some anime or a movie for everyone. I don't know exactly what I'll be playing yet, but probably something patriotic or comfy, like The Wizard and Police Squad! >Where is this happening? The Sketchful.io lobby link will be posted IN THIS THREAD AT THE TIME OF THE GAME (in other words, 8 PM UTC) so keep an eye out for it! The following events will take place in this cytu.be channel: https://cytu.be/r/Saviour I hope to see you losers there! Invite your friends, but try to keep the normalfag levels to a minimum.
2 posts omitted.
JACKBOX IN ONE HOUR (or so)
Open file (36.45 KB 267x237 1307586038810.jpg)
>Ready to play with the buds >Emergency job meeting 3 hours before >Went on for 8 hours They better pay me 8 extra time hours or i'll be pissed, i was actually ready for this meeting. Hope you do another one soon enough.

Open file (763.31 KB 1210x898 FFX.jpg)
Open file (65.71 KB 450x470 FFX a.jpg)
Concept Art Anonymous 02/20/2022 (Sun) 22:33:05 No.1945 [Reply]
Why is video game concept art always more interesting than the final version? No matter how good the game is, whenever you look at its initial concept art it's always way more fascinating. Is it just the technical limitation that forces to scale down on all the free-flowing idea spitballing or is it the inevitability of having to scale it down for a consistent, believable world? I always wanted a game where all the 'out there' concepts are actually implemented and not finalized into something more conventional. Post your favorite concept arts.
12 posts and 18 images omitted.
Open file (370.89 KB 1024x768 darchigh.jpg)
Open file (219.06 KB 1000x750 kerrhigh.jpg)
>>2028 They would all look the same tho
>>2013 AcId is so underrated. Way better than what Cuckjewma was shitting out.
this is actually something modern graphics could do but never do. whenever you see these concepts in their final form it's always boring generic photorealism
>>3062 very interesting. could do but never do.

Open file (172.80 KB 846x668 5.jpg)
Open file (3.06 MB 1280x1280 d936e.gif)
Zelda and Zelda-esque gaems Anonymous 11/19/2021 (Fri) 19:33:35 No.1459 [Reply] [Last]
Not at all a thinly veiled excuse to post Midna's ass I just can't stop playing 2D Zelda clones, that style of gameplay is probably my favorite, especially when good clones add a little bit of their own personal spice into the mix.
54 posts and 37 images omitted.
Open file (1.36 MB 870x1395 IMG_7194.PNG)
>>3243 nice
>>3185 >shills >playing the game at all come on now
>>3199 I've been laughing at this for like ten minutes straight.
>>3275 >not fapping

Open file (8.67 KB 255x197 Wu3U.jpg)
Retro Vidya Mk.II Anonymous 10/08/2021 (Fri) 10:29:44 No.204 [Reply] [Last]
[8VG03 ~ 04/09/2018] Previous thread sunseted. Pre-2000 Whatcha playin. >tfw found an old '97 gaming magazine with an article that ends with: "…bright future lies ahead [of gaming]". Why wasn't it bright, anon. Why wasn't it bright.
95 posts and 20 images omitted.
>>2026 of anything really
>>2186 Might do.
Open file (49.97 KB 960x720 6535titlescreen.png)
Harmful Park, a colorful shooter for PSX, has been translated - https://www.romhacking.net/translations/6535/
Open file (96.68 KB 640x480 4755titlescreen.PNG)
Popolocrois Monogatari II, a PSXRPG, has been translated - https://www.romhacking.net/translations/6457/
Open file (70.43 KB 1056x720 1.png)
The original Saturn version of Grandia has been translated - https://www.romhacking.net/translations/5871/

Games that make /k/ ejaculate (preferably into their raifus) Anonymous 02/27/2022 (Sun) 12:33:43 No.2077 [Reply]
Been playing Far Cry 3. The gunplay is meh and the only thing I like about it is the cover system. What are some games with god tier gunplay and weapon customization? So far the only thing that comes to mind is Rainbow Six Vegas 2.
4 posts and 2 images omitted.
>>2112 >Shame the base game stinks so bad. You say it as if there were any expectations.
>>2113 Yeah i had 0 hype for it prerelease. It's a fun mod playground but thats about it.
>>2121 Bethesda should just release their games as a bunch of mod demos tbh.
Open file (366.05 KB 1741x1080 snapshot.jpg)
Allow me to introduce you to Dead to Rights https://www.youtube.com/watch?v=VkGKTRdv_tw
Open file (104.94 KB 1280x720 Punisher the game.jpg)

Open file (38.42 KB 1024x768 eve2.jpg)
AI Anonymous 05/13/2022 (Fri) 20:28:35 No.2530 [Reply]
I was looking at the current state of AI and it's incredible what can be generated. In a few years I guess we will be generating full games, like "a football game with combo power moves and waifu characters, lo-fi 3d shaders, ..." etc., and maybe we will be playing a different game every night just because. Sick.
27 posts and 3 images omitted.
>>2569 >Yeah, unless a longer time to kill was one of its values Or, possibly, converting the entire universe into Bostrom's paperclips?
>>2575 games done quick paperclip% wen
>>2574 >AI has a tendency of finding unorthodox solutions that technically fulfill its criteria Also could be fun. AI doesn't have to be in a role of a guy with a gun. Such "higher intelligence" could be used in some creative ways.
>>2566 >>2567 train it to shoot only black people
Open file (246.93 KB 1280x720 spes vey.jpg)
>AI jewish invention to control the flow of information

Open file (603.19 KB 490x367 4.gif)
Good videos thread Anonymous 04/24/2022 (Sun) 14:21:04 No.2268 [Reply]
Basically a thread for good videos about vidya, from documentaries to retrospectives, individual videos and so on. No ecelebs. Oh god no ecelebs. The usage of frontends is encouraged.
9 posts and 3 images omitted.
I stumbled on this video and found it surprisingly comfy and ruminative. Guy talks about Konquest mod from Mortal Kombat Deception for an hour. There's something about this thing that's just relaxing. https://www.yewtu.be/watch?v=x9jvgVhPryY
Comfy Super Mario World documentary - https://www.yewtu.be/watch?v=s2bTQK6vbKI
Pretty good Silent Hill 3 analysis. https://www.yewtu.be/watch?v=j_-6rGWiRj4
Open file (960.87 KB 3840x2160 snapshot2.jpg)
A fan remake of Tomb Raider 2 in the style of 6th gen games that may or may not be ongoing. https://vid.puffyan.us/watch?v=py8A6QH6ksg

Open file (60.60 KB 1920x1171 Playstation-Vita.jpg)
Handhelds Anonymous 01/16/2022 (Sun) 20:42:50 No.1760 [Reply] [Last]
Vita was the best handheld ever made, prove me wrong. Pro tip: you literally can't. Have you seen those dual analog sticks? Those perfect dimensions? It's sad Soyny failed to support it properly, not realizing what they had on their hands, instead treating it like a PS3 periphery, a second-rate product. Shamefur dispray.
109 posts and 52 images omitted.
>>2844 Pretty cool for its time tbh.
And even now I guess.
Do you think they'll make Switch 2? Otherwise when Switch dies, handhelds will be dead likely forever. An end to yet another era.
>>2884 There's been speculation about a Switch Pro since forever but who knows if that will happen? Given Nintendo's track record we can probably reasonably assume that the Switch architecture will survive for maybe 3 or so generations (other examples include GB, GBC, GBA - DS, DSi, 3DS - Gamecube, Wii, Wii U). That may not be in handheld form though of course.
>>2888 (checked) Yeah it's the "handheld " part that's under question. Gimmicks never work twice and you always need some new one to wow the masses, so "Switch 2" will likely have some new gimmick. And that would mean the final death of handhelds. Sure there's some decent Chinese stuff but it's basically just handheld emulators. Nothing actually new will ever be made, death of an entire dynasty. Sad.

Open file (418.20 KB 931x970 1.jpg)
Open file (835.50 KB 920x613 2.png)
Open file (338.71 KB 620x340 3.png)
Open file (21.94 KB 595x152 4.png)
The rape of Silent Hill Anonymous 05/13/2022 (Fri) 15:17:27 No.2520 [Reply]
After a decade of shitty western SH games and then a decade of merciful oblivion, annually dodging rumors of Kojewma trying to ruin it with his shit take, it seems they are dredging up this IP to buttfuck it once again after all. Rumors of a new Silent Hill game made by some shitty gaijin studio been leaked together with a few supposed images: >mutt wommyn protagonist >internet bullying >generic western "horror" tropes and look >Anita Welcome to Soylent Hill. Apparently there are several projects in development and the Cuckjewma one is not out of the picture as well.
14 posts and 3 images omitted.
>>2835 lol i always thought it was a joke but they really remade the main 4 games, it's insane. I can pass the first one and even the second one as a shoutout but 3 and 4 seem like a bad joke from 10 years ago.
>>2838 It's one thing remaking games from 3 generations away, like whatever it's justified for normalfags, but they are already remaking 7th gen games. No remastering - remaking. They're not even using the excuse of "updating old games for new audiences" anymore, like what the fuck can you update in a PS3 game other than the graphics. It's all about the visuals with the normalfag, they are basically paying $60 for a visual mod of a game they already played or can play for free.
>>2835 >“This time, the game is being developed to achieve state-of-the-art quality for a survival horror suitable for 2023, while preserving the essence of the original game. We aim to make the game feel familiar to fans of the series, while also providing a fresh feeling to it. This is being done by reimagining the storyline of the game while keeping the essence of its direction, modernizing the graphics and updating the controls to a modern standard.” Translation: It's gonna be utter shit filled with niggers and strang wamman.
Open file (128.96 KB 1280x720 snapshot.jpg)
>Resident Evil 4 "remake" >looks absolutely nothing like 4 >looks exactly like all the modern NuRes Why God why...
>>2879 who's gonna end up blacked?

Open file (163.60 KB 1321x722 snapshot.jpg)
Open file (64.02 KB 1316x726 snapshoth.jpg)
The Absolute State of Play Anonymous 03/10/2022 (Thu) 18:27:55 No.2181 [Reply]
I just realized that PS5 came out like 2 years ago and they're still doing the PS4/PS5 cross-gen promotion, holy fuck. In the previous generations the promoted cross-gen would last for like 6-7 months, after which the new gen took over. But they're still doing it because there are no games. What a fucking mistake this 9th or whatever gen was. You're asking people to spend up to a 1K on a console from some scalper online, the games look barely different from your previous console - certainly to an average person, most of the games are ports and remasters from the previous gens anyway and then there are barely any new games at all. But gayming somehow still makes money.
43 posts and 18 images omitted.
Open file (643.23 KB 1045x644 comparison.png)
>>2687 >unless you're savvy you will be hard pressed to tell the difference I wouldn't say it's hard to tell the difference between game graphics and semi-old CG films (indeed those older Reloaded renders are more realistic than the Beowulf example, as mentioned the production company behind it don't have an amazing track record). >Now imagine their next game fully utilizing ray tracing and other new stuff Well this was the original point, that there's still ways to improve the realism of games beyond what we have now in a tangible way. >Entirely a proficiency problem. The guys doing it aren't good enough to pull it off I'm not sure about that anon, Awakens was an in-house production by the Unreal Engine team, those guys know their shit and have the added benefit of understanding the tech inside and out. >You already can make a game look like that since all it does it basic photorealism and games can do that now I'd be amazed to see a game with that level of fur simulation (the best example I can think of is something like the effect used in Starfox Adventures and the Xbox Conker remake but that's not even close). >"hey, my games look like real life already, why do I need to buy PS7?" They don't though, there's very impressive examples but there's always details that stick out as artificial, there are shortcuts you can take but all of those cut corners add up to dispel the illusion. >it doesn't jump at you unless you're a tech savvy guy I would say picrel is a pretty obvious jump anon. >Well that's true for every gen, people once thought SNES was as good as it's gonna get Doesn't that suggest though that there's improvements beyond PS5 that we'll see with the next gen, the fact that people always think we've hit the limit? >you couldn't pass its screenshot as a photo even to the most casual of plebs. You can now Well let's look at your examples (I will say the color grading of those ENBs is very nice though):

Message too long. Click here to view full text.

Open file (257.79 KB 800x1000 3D-Glass.jpg)
>>2691 Anon, we went through this like 5 times already. We're not talking about in-games graphics reaching the amount of polygons, shaders, bamp maps and so on of a movie grade CGI. We're talking about it looking like it's a movie grade CGI. Because the threshold for perceiving something as realistic or high-end CGI is way lower than a state-of-the-art model with each individual hair rendered and ray traced. And we've reached the level where even in-game graphics can produce movie-tier looking images. Not replicate it on a technical level, but reach the similar end-result. Are we clear on that? There's no tangible way to improve on this. Humans just look like humans in games now, there's enough polygons to simulate that and the lighting is good enough to lit it in a natural-esque way. That is really the threshold, everything else from here on out is just window-dressing for the tech savvy nerds. >Awakens was an in-house production by the Unreal Engine team, those guys know their shit and have the added benefit of understanding the tech inside and out. Knowing how the engine works has nothing to do with the ability to recreate real life, you need a completely different set of skills and knowledge for that. They did what they could to the limit of their abilities. I can guarantee you that if they asked some Pixar guys or Quantic Dream guys to help them out the end result would have been drastically different. In fact, looking at Unreal's attempts as photorealism, they kinds suck at it in general. >They don't though Aaghh anon, I'm talking about normal fucking fags. Yes they do, to them. >Doesn't that suggest though that there's improvements beyond PS5 that we'll see with the next gen, the fact that people always think we've hit the limit? No, because the limit has been there since day one - "what if games could look like real life haha, wouldn't that be rad". That has been the dream goal for every new generation, though up until a certain point most devs didn't even try for the obvious lack of tech and instead created their own artistic visions of reality. Well, they are now, there's nothing beyond that sadly but obviously. And now you also can't go back to the wonderful visual creativity but it would look like a step back. That's why I hope normalcattle grows tired of boring photorealism. >Well let's look at your examples Anon, the screenshots I posted will literally pass as photographs to an untrained eye if you print them in some magazine somewhere (minus the character models, we're talking backgrounds here as I mentioned). These are in-game graphics from a 7 year old game with a new lighting rig. You can nitpick them but they in fact look like real life at a passing glance. There's no improving on that. Will the poly count be improved in 5 years? Yes. Will lighting be improved in 5 years? Yes. Will anyone be impressed with a photorealistic image before their eyes in 5 years? Not really, because they already saw it. >but all of those cut corners add up to dispel the illusion If you freeze frame the best CGI ever made and start scrutinizing it you'll find plenty of things that dispel the illusion. The illusion is sold through the larger picture which is what we're talking about here. Photorealism is basically a gimmick, it's impressive once, it doesn't matter if what you saw was the illusion or a mega rendered super model, you're not gonna be impressed the second time when it is a mega rendered super model. >I would say picrel is a pretty obvious jump anon. Only in a direct comparison to arguably one of the best photorealistic renders ever produced. And we're still talking about a 4+ year old game from the previous gen. I said it already, you show that Beyond head to a random guy on a street and he'll say it's from some film. >but humans see reality every day, we know when something isn't right even if we don't have the words That applies mostly to humans, the uncanny valley, you can go on jewgle and find countless incredible photorealistic images that fool your eye but finding even a single 3D image of a human face that passes would be a challenge. We're biologically evolved to communicate through faces after all.
>>2692 >We're talking about it looking like it's a movie grade CGI Yeah but it straight up doesn't, that's the point. If you want to talk about games beating movie grade CGI, then we can say that basically every game from PS2 onwards looks more realistic than Toy Story 1's human characters. >Because the threshold for perceiving something as realistic or high-end CGI is way lower than a state-of-the-art model with each individual hair rendered and ray traced Maybe so but games have not achieved this yet, there is still an obvious, easy to see difference between something rendered in real-time with a consumer-grade GPU and something rendered on industry grade hardware over the course of days and weeks. >Not replicate it on a technical level, but reach the similar end-result. Are we clear on that? What is your definition of similar? A lion from the Lion King remake rendered without all of the fur is not similar enough to be as perceptually realistic. By that standard we could say that Max Payne 1 is photorealistic because they slapped actual photos on the character faces and environments. >There's no tangible way to improve on this This argument makes no sense, there are things that aren't presently being rendered in game graphics that enhance the visual realism of the scene, as hardware progresses and these technologies become more feasible by definition you're improving on the realism of the visuals. >Humans just look like humans in games now, there's enough polygons to simulate that and the lighting is good enough to lit it in a natural-esque way Sure they look more realistic than they used to but they aren't realistic enough that you can't tell that they're game characters. >everything else from here on out is just window-dressing for the tech savvy nerds You don't need to be savvy on this stuff to know that something looks more like real life than something else, it's a matter of perception, not knowledge. >Knowing how the engine works has nothing to do with the ability to recreate real life, you need a completely different set of skills and knowledge for that I mean they literally wrote the thing themselves and understand all of the rendering technologies that went into it, they even had access to resources from the films and referenced them heavily (including numerous scene recreations). >if they asked some Pixar guys or Quantic Dream guys to help them out the end result would have been drastically different These days Pixar uses stuff they commissioned from Maya (as well as various in-house utilities of course). Quantic Dreams next game may well look better than Awakens, but as it stands Awakens shows a very obvious improvement in fidelity compared to Become Human.

Message too long. Click here to view full text.

Open file (22.87 KB 500x353 gimmehag.jpg)
>>2554 >What is that supposed to mean? Old 2007/08 paint meme about the companies' biggest mascots, Nintendo/Mario Microsoft/Halo and Sony/the main protag of Talladega Nights portrayed by Will Ferrell, back then one of the most sold out Blu Ray movies on the market no gaems, just blu ray movies, that's the joke
Open file (92.73 KB 800x371 d303f2e986.gif)

Report/Delete/Moderation Forms
Delete
Report

no cookies?