/valis/ - Video-Ast. Ludic Interactive Sys

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Video-Assisted Ludic Interactive Systems Anonymous 10/06/2021 (Wed) 10:33:43 No.1 [Reply]
Hello and welcome to /valis/, a place to discuss video-assisted ludic interactive systems and miscellania regarding their function, implementation and venues where we can find them. Anything that uses a video signal return that also gives feedback after we commit an action on an interface for the sake of entertainment can be considered here; i must mention i'm going to try to be as off-hands as i can be regarding discussion but we are still bound to follow our hosts' rules plus some comments of mine: 1. Follow the global rules, which are based on the Romani 2012 Criminal Code. They can be found at our Home page. 2. This is a vidya board, creating off-topic threads and heavily, belligerently deviating discussions and political spergins are no-go's. 3. No namefagging, ecelebs and Discords. The blatant dispensation of pills such as the brown, black or heh ones, which don't have WDA approval, is prohibited and their prescribers will be banned on sight. 4. In the meantime Meta content should be posted here >>3 to make things faster and cleaner for all of us. 5. Spoiler gore and other NSFW content if possible because sensitive ones might bug and harass our host's administration if otherwise. We are currently classified as NSFW but some still don't care. - Please enjoy ourselves in the time of our lives.
Edited last time by weebanon on 05/28/2022 (Sat) 13:37:44.

Unusual eerie “games” Anonymous 07/09/2023 (Sun) 23:23:27 No.3481 [Reply]
Does anyone here know any creepy obscure esoteric “games” that continue to evoke fear when playing them as an adult? Preferably not low-effort, better if the game engine being used was written from scratch, even better if the creator(s) of that game remain unknown. Shareware games in the 90s had a particular aura to them. Polybius (remake) gave me a certain feeling when I was younger but it's not scary, some GMod maps as well, although, I'd like to hear about ones that aren't/weren't widely discussed in mainstream media. Many contemporary horror games have become predictable and lack originality, there should be some hidden gems that can bring back that dreadful feeling of when creepypastas first emerged instead of cheap jumpscares with silly characters which become marketed for kids. I just want to feel something again since I've become desensitized to horror games as a whole, I'm also putting double quotes on the word game since they can be non-games without a particular goal.
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>>3481 Due to playing it for a good chunk of my infancy both for "work" and for curiosity when a bit older i always thought Mickey's Ultimate Challenge was eerie, not scary but like being stuck in limbo which is something Mickey was into despite me not knowing due to language barrier when 3 or 4 years old. The music is what stuck to me most as i still remember it when something similar sounds like it but visually it also still evokes an uncomfortable feeling in me, mostly because i had to play them as part of a quick edutainment phase from my parents but i didn't mind that much because i could use the SNES. Particularly speaking the Wizard Donald Duck and end level of the sky, the game itself is a Mickey retelling of the Jack and the Beanstalk tale aka that one with the Giant and the Magic Beans, so the game's scenarios are kinda canon to that story and kinda not but still, webms related to both. In the wizard's case now that i am older and more paranoid i can see the clear parallels to the usual esoteric tell tales but this is result of the obvious setting, a wizard being a wizard but if we want to play a complete loonie noticing things that aren't there we can mention there's the checkered tiles in the chess board (duality of nature, order and chaos, mason's fact check etc etc) with mirror polishing for extra western esotery, the as-above-so-below analogy and God's vantage point (imitation game and a bit of satanism) and there's also the alchemy and transfiguration of matter with the still-bizarre form in which mini Mickey transforms the shrunk magic potions into the mirror/pond/thing for Donald as a ritual passage as the Disney mouse can merely go outside the cave to fulfill his mission (Hermes alchemy, another mason fact check) and so on, but again the context makes it obvious that there's no hidden meaning, just a bunch of long-time depictions everyone knows in the mainstream media OR IS IT? Sky level is a much more innocent and wholesome depiction of the original published stories of the teen british kid Jack who, out of his anglo bloodlust, steals gold from the Giant, lures his wife away and then kills him for no seeming reason before subsequent writers had to retcon the story (and backstory) to add a moral, humane facet to justify the madness. Speaking of the game Mickey falls asleep while reading said tale and dreams of a british city state with its land and castle suffering from constant earthquakes and noises, Mickey does what he seems to know and tries to help the denizens and find in his earnest effort what is going on WWI steamboat and WWII propagandizing aside but ultimately fails to know what's the deal, in his last ditch he throws into a well the bounty of his journey, a bunch of shiny beans, and he gets the answer of his question. While up there in the skies he finds a Giant sleeping and snoring very hard and instead of doing the eternal thing he decides to wake the big guy up to stop the commotion. With Mickey succeeding he then wakes up himself and finds that everything was a dream... yet glimpses of the dream world persist in his reality, he also ended the Giant's own world and the world in his dreams, a constant looping of mirrors with the same creature in different forms... or simply the mouse just woke up. Just having fun looking too much into a game that could be completed in 30 minutes but a nice little game anyways despite feeling "empty", bit boring for even a big kid but endearing for a toddler, perhaps a bit too outlandish too, i can later comment on the music and its later successful creators too, that's a thing i wanted to post since a long time now.
>>3493 Come and be the change you want to see or stay on a dead board. Your choice. More people = better posts. >>3494 >Anyways i will post there just to toy around and see what happens but will still entertain the idea of this board Obviously neither of these boards should be deleted or anything. All of them can act as bunkers because due to the nature of the modern internet anything can and will be taken down eventually. Kinda the pint of the webring too. But the idea of getting people in one place is the most important thing. >Zzz/v/ too No anon, zzz/v/ is just /v/ without Mark, we're literally trying to be the alternative to that shithole and their gaymergate generals all the way since the 8ch days, same way animu is trying to be the alternative to /a/. >but i am still skeptical of their admins Eh, everything is dead on the webring anyway, there's no drama left, no admins left, no anything, just a bunch of dead boards with a few anons still clinging to the memory of the past and the fact there's nowhere else to go. Might as well get these anons in one place instead of them posting once a month on a bunch of dead splinter boards like I mentioned. /kong/ BO is a literal nobody anon with no ties to anybody which is a big plus. The old jula/v/ drama is as distant as any 8chan drama at this point.
>>3497 >/kong/ BO is a literal nobody anon with no ties to anybody which is a big plus >there's no drama left, no admins left, no anything Very well that sounds good to me, i will believe you Feels bad to say it but i somewhat outgrew games anyways due to work, perhaps small but very action packed games are my future aka arcade stuff, feel like i cannot binge stuff like i used to due to always feeling like i need to do something. Guess that posting twice as much now is not half as bad for my anxiety.
>>3494 >TVch Oh that explains why. >>3497 I would rather stay on a dead board than deal wilth low effort, one word reply, wojak and pepe posting faggots, thank you very much.
>>3494 >No, he's a good anon who brainstormed with me and another anon in TVch IIRC about opening a new place to gather some people, back then i think only Zzz/v/ moved along as the other places had massive amounts of drama or downright dead/non-existent yet. When we requested the admins this board he helped with manually restoring a number of threads too. Oh, okay. >>3498 >Feels bad to say it but i somewhat outgrew games anyways due to work, perhaps small but very action packed games are my future aka arcade stuff, feel like i cannot binge stuff like i used to due to always feeling like i need to do something. I feel that way too, but I still go through phases getting into certain games. I just don't discover games that interest me at the same rate I used to. I'm also almost exclusively into older games. I still like discussing the ones that do interest me to an extent. I wouldn't be here otherwise. >>3500 tvchandups btfo

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Screenshots thread Anonymous 11/29/2021 (Mon) 08:14:46 No.1613 [Reply]
Let's see what you got.
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>>3425 I wanted to try Europa Universalis IV, but I can't even run it on my computer. It really grinds my gears.
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>>3433 Trust me you arent missing anything. EU3 is a much better game.
>>3440 I have a bunch of Paradox games, but unfortunately not that one.
Circa 2030

Amateur Game Development General /agdg/ Anonymous 05/11/2022 (Wed) 15:12:27 No.2475 [Reply] [Last]
>Valis <no /agdg/ Let's fix that! Links: >#8/agdg/ via irc.rizon.net >https://matrix.to/#/+agdg:matrix.org via matrix programs >Dev resources: http://8agdg.wikidot.com/resources >Wiki: http://8agdg.wikidot.com/
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>>3263 >seething
why must people respond to the lowest effort shitb8 imaginable
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>>2475 Something is going on.
>>3384 Optimize your shit. That framerate makes me sad.
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Necrobump. If anyone's still lurking, just know that we're holding our first ever game jam from today yesterday over on the /agdg/ board if you didn't catch my spam somewhere else already. Everyone is welcome to participate, no experience necessary - Come check it out! And I do mean no experience - we have the resources to take someone from "hello world" to a playable game in a month if they were so inclined. The theme/game type is platformer/side-scroller. We'll be using/learning C++ and Raylib, but feel free to bring your own code/framework/engine. Rather than just throw a "hey guys, let's all make games on this day, ready, set, go!" out there and have nothing come of it, I went ahead and made a demo game for people to use as inspiration/reference, you can find playable windows and linux binaries here: https://anonfiles.com/a1O5w0vfz4/06062023_binary_zip and the source here: https://bitbucket.org/anon-s-first-platformer/anon-platformer/src/main/ Give a look if you're interested. Thanks.

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Anonymous 11/11/2021 (Thu) 12:28:46 No.1388 [Reply] [Last]
>Modern game has a "minimalistic" UI with stock white text and black-and-white transparent rectangles Instant into the trash. Man, what the fuck happened to game UIs? They used to be elaborate, cool and fun. Having as much iconic gusto to them as the game itself, adding to the experience. Nowadays it seems they're trying to make games as forgettable as possible even down to most basic minute features.
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>>3253 Ah, yeah that's a nice feature, don't see it very often (especially on console where there often isn't any free buttons).
>>3254 >console where there often isn't any free buttons Like what?
>>3255 Many console games use all available buttons for other game functionality, in particular genres that have to compromise with the reduced input vs PC (e.g FPS games).
>>3256 In my experience most games have vacant buttons that aren't utilized even when they should be. I know very few games where all available buttons, which is usually 24, are used.
>>1454 Resident Evil 4's save/load screen is an animated typewriter to go with the typewriter save stations in the game world. The remake replaces this with a generic save screen that could have come from any game. https://youtu.be/83BhJAZrXrc?t=329 Even if they did this for reasons of accessibility or flexibility, here's what they could have done instead: have the save/load data appear on sheets of paper, and then have an animated sequence to save/load them.

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6th Gen Thread Anonymous 11/15/2021 (Mon) 11:22:57 No.1423 [Reply] [Last]
Happy 20th birthday Xbox edition What are you playing, anon?
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>>3470 >Metal Arms Never heard of this game before, looks like it's worth trying.
>>3471 The multiplayer was fun. There were vehicles you could drive around and different robots you could take control of. I only had a GameCube, and it was the closest thing to Halo I actually owned back then. Maybe TimeSplitters 2, I guess. What I don't like about Metal Arms is that you have to go through the single-player mode to unlock everything in multiplayer. The TimeSplitters games had that too, but I found the arcade mode or whatever it was called actually fun. I'm not big into story modes in those kinds of games.
Hey anons, we're trying to revive julay/v/. Do come if you're still around. https://alogs.space/kong/catalog.html
>>3473 How the fuck did this happen? That board was more dead than this place.
>>3474 Some old posters are still around, so we just decided to start posting again one day. Do come.

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Mods & Hacks Anonymous 01/14/2022 (Fri) 14:03:13 No.1745 [Reply]
What are anons favorite mods or game hacks? Any mods you consider essential for a certain game? Have you made any yourself?
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I just came across this bizarre OpenRA mod that seeks to mash 100+ different factions together into a single game: https://www.youtube.com/watch?v=Q9836nlWouE I don't think I'd actually like to play it, but I can't help but love the shitposty nature of the premise. There's even a SimCity faction, for crying out loud!
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>>3461 Looks wild, reminds me of ZDoom Wars.
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>>3462 It's probably been around ten years since I last played ZDoom Wars. I remember it being really fun.
>>3463 10 years sounds about right, it was popular back in the Skulltag (RIP) days IIRC. Wouldn't be surprised if it was still around in some form on Zandronum.
>>3465 Yeah, it was definitely around the time Skulltag was popular. Hopefully it's still going. It would be sad if nobody was still playing it.

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Anonymous 08/20/2022 (Sat) 05:11:30 No.3398 [Reply]
What is your favorite browser game?
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I spent far too much time playing stuff like Platform Racing 2 and the Thing Thing games back then. As crappy as Flash was it really did light a spark in people.
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Thing Thing although i don't recall playing 3 nor 4 Drag Racer was also a blast, tons of customization for a flash game
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>>3454 >the gun range Dude I must've spent hours in that mode, there was something really compelling about it for some reason. Speaking of time sinks, gotta mention the classic Stick RPG.
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Been playing Shift again recently, a simple core premise that makes for intriguing puzzles, you can tell from the writing it was made post-Portal.
>>3455 same, props to motherload and age of war as well

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Fightan Vidya Anonymous 05/23/2022 (Mon) 20:11:15 No.2694 [Reply]
Why are fighting games dead? Is it something that fell out of favor with normalfags? What's your favorite fighting game/series? I'm a Tekken man myself. Do you play with a fightan gamepad like a good lad?
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>>3443 Television-grade cathode ray tubes - especially higher quality ones, but even low quality tubes too - are extremely non-trivial to produce, even putting all costs aside. https://www.youtube.com/watch?v=TVLVaoA-fic
>>3445 That's really interesting, a lot goes into making a CRT TV. Definitely not a small undertaking or even worth it given the current minuscule demand.
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>>3446 Why would anyone want a TV that wasn't warm enough and big enough to accommodate a napping cat on top on a cold winter day?
>>3450 You've got me there anon. Surprised the cat isn't bothered by the static.
>>3324 +R, Xrd, BBCF imo >>2694 It fell out of favor of the general public because it has no casual appeal. And even if a game is theoretically designed purely to be a competitive sport, it still needs casual appeal because the casual audience is who generates revenue, watches tournaments, attracts sponsors, creates content, creates buzz and news and hype etc. The last few years it seems like the idea was to simplify games to help attract casuals, it was proven time and time again that this does not work for a multitude of reasons. FG devs need to look at what other popular competitive games do and copy that. I think the best philosophy is to offer modes of play that are explicitly designed for casuals. Look at SC2, intensely difficult competitive game, but had a super fun campaign, custom maps and minigames and a good story which still let casual players engage with the game and have fun. Same thing with CSGO, it has tons of mods, surf maps, KZ maps, bunnyhopping, zombie escape and rp (idk if those two are still a thing in GO). Even LoL and DotA have stuff like ARAM. FGs need something similar. Let the competitive & ranked side of the game stay difficult but offer other things for casuals to do that are actually fun. Beating up poorly programmed AI with 5 sec slideshow cutscenes of story in between is not fun and that's the only casual content FGs have had. It's one of the main reasons i'm optimistic about SF6, it seems like the first FG to try this idea seriously. Anyways I hope to see some of you guys in SF6 when it comes out.

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Arcadya Anonymous 11/12/2021 (Fri) 20:11:00 No.1400 [Reply] [Last]
'90s arcades had the comfiest aesthetics. Anon's favorite cabinet? Not just the game itself but the entire thing. Mine is pics related. An excellently put together machine from Sega. As you can see they took a regular arcade cabinet and attached a small frame add-on with curtains, two player seat and gun holsters. A simple thing, really, but it worked wonders in a dark smoky room, especially when you're a kid. The idea was to make it feel like you're in a jeep of sorts as that's the perspective of how the game is played. And they definitely succeeded in that. It is only much later in life that I realized what a simple construction this actually was, but as a kid I thought it was a full scale jeep model. Getting inside, pulling that curtain behind you, taking a gun from a seat side holster - all of that was an atmosphere building prelude, boosted by great sound design that was always emanating even from a vacant cabinet. I remember in circa '98 when it came out there was a queue around it, and that feeling of agitation to get inside fast and in a rush with some other guy next to you only added to the immersion. The game itself was great as well and emulated everything you want to get from a Jurassic Park experience. This was made in an era when licensed games didn't have the stigma of cheap lazy garbage yet and a lot of movie based games were actually pretty good.
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>>3330 >white males will live in a controlled fantasy world lol
>>3331 White males already live in a controlled fantasy world, dipshit. The average white male doesn't even know the shape of the surface he stands on.
Pretty cool what these guys are doing. Though that shows that arcade is propably only for a few diehards who are nostalgic for the old days. https://www.youtube.com/watch?v=zSToQ5H5s0Y
>>3410 I was at work and someone had a radio going and I heard an announcement about the town having an arcade built to give local kids something to do besides meth. This will either go exactly as expected or actually result in some good fun memories for the little shitheads and give them some decent taste in video games.
I remember chuck e cheese having this flight simulator type thing which was cool. My first experience with VR was there as well.

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