/retro/ - Y2K

1990s and 2000s Nostalgia

SAVE THIS FILE: Anon.cafe Fallback File v1.1 (updated 2021-12-13)

Want your event posted here? Requests accepted in this /meta/ thread.

Max message length: 20000

Drag files to upload or
click here to select them

Maximum 5 files / Maximum size: 20.00 MB

Board Rules
More

(used to delete files and postings)


Wanna watch some /retro/ TV? Check out https://www.my00stv.com/


Vidya General Anonymous 09/07/2019 (Sat) 01:44:38 No.6
>ITT: Vidya of the 90's and 2000's Keep it limited to the scope of this board, so basically Fourth, Fifth, and Sixth Generation consoles only for now. For those who don't know what consoles are part of which generation, here's a quick rundown of the time frame we're talking about... >Fourth Generation: SNES, Sega Genesis/Sega CD >Fifth Generation: PS1, N64, Sega Saturn >Sixth Generation: Dreamcast, PS2, Gamecube, OG Xbox Discussion of games from the Seventh Generation consoles (PS3/Wii/Xbox 360) is allowed as well, but I'd like the thread to mainly focus on the 4th-6th console genererations since the 7th Gen era carried over into the 2010's and a lot of the games from that era onward obviously have far more in common with modern gaming than stuff from the 16-bit consoles or the PS1 and PS2 eras. You can also discuss PC games and handhelds from 1990-2009 in this thread too, as well as arcade games from that time. Any old-school gaming topic is fair game, whether it be the games themselves or old video gaming magazines, even wild rumors from that kid on the playground whose uncle worked at Nintendo...
I'm not really of fan of GOG since they dropped XP support and is now making some games made for XP, incompatible on XP (using an old XP machine for old PC games). Some are fixable by removing a couple files they added, but others like Fear have more substantial edits that break them (saving in this case). Finding non-GOG versions are harder now ever since isozone died and abandonware sites remove their downloads whenever a GOG release comes out.
>>11 Agreed. Physical formats are much more preferable to digital in my book, although for certain games like arcade exclusives, I can understand having to resort to emulation or going to GOG if a game is very rare in its original format. Also, Chun-Li was one of those things that helped me realize I'm an ass man... Missing files >>1577
Edited last time by GOAT on 06/29/2021 (Tue) 11:46:20.
There's a retro vidya thread on /v/
>>>/v/9
>>20 True, but that one does not cover the Sixth Generation consoles, while this one does.
>>21
There's a 6th gen thread as well >>>/v/823

I think it's a better idea to keep all vidya discussion on vidya board instead of dividing the already small audience even further.
>>22 Ah, my bad. I don't usually hang around /v/ so I honestly didn't know about those threads.
I don't have much of an interest in fifth-gen console games (the NES being my favorite), but PC games really peaked in the '90s and early 2000s. It was a golden age for strategy games especially. Missing files >>1578
Edited last time by GOAT on 06/29/2021 (Tue) 11:48:11.
I will probably never get tired of playing Tekken 3 and Rayman 1. Also there were many great RPGs for the PS1, like Suikoden 2 and all the Final Fantasies. But then again, when it comes to RPGs nothing beats the SNES. Missing file >>1579
Edited last time by GOAT on 06/29/2021 (Tue) 11:49:20.
>>96 >>121 Anons, come and support our >>>/v/, there's a variety of retro threads. Missing file >>1580
Edited last time by GOAT on 06/29/2021 (Tue) 11:50:02.
To liven this place up a bit, I'm gonna be sharing some lesser known vidya that I've played with a short description and review. Today's pick is... Sheep Raider (2001) also known as Sheep, Dog N Wolf. You may remember it as the third Looney Tunes game made by Infogrames on the original Playstation, alongside Bugs Bunny: Lost in Time (1999) and Bugs Bunny & Taz: Time Busters (2000). All of them are 3D platformers, however SR incorporates stealth and puzzle elements. In the game you control Ralph Wolf who suspiciously resembles Wile E. Coyote but is actually a separate character from the original Merrie Melodies and try to steal Sam Sheepdog's flock, one sheep at a time. All the while you're being involuntarily filmed by Daffy Duck who made you the star of his show about sheep stealing. Other Looney Tunes characters are featured in the game including Road Runner, but it's not on the menu and they either help you, or get in your way, or both. You use an assortment of ACME gadgets to help you steal sheep, or just traverse the environment, in both cases it's an extremely wacky and fun experience. The game is fairly challenging, allowing you to make mistakes without losing much progress, except for level 10 which was overly difficult because (actual spoiler!) it has the only boss fight in the entire game, and defeating said boss requires three successive steps, and if you fail at any step you restart the whole fight. Also worth mentioning is the last level which (spoiler!) was a wild goose chase, quite literally. The game was very creative with the puzzles, and kept surprising me with each level. Character control is smooth, and the graphics are gorgeous despite the 3D models being a bit low-poly, not that I'm complaining. If you're gonna play this then play the PC version with a joystick/gamepad; it has toon shading on the characters which the Playstation version lacks, along with various graphical enhancements (better detail, higher resolution, 60 FPS...etc) besides no "wobbliness" which plagues all Playstation games. The only downside is that the screen looks a bit dark, but nothing to worry about. GET: archive.org/details/looneytunessheepraider_201908 Missing files >>1581
Edited last time by GOAT on 06/29/2021 (Tue) 11:51:47.
Reminder that sound technology has regressed massively in vidya since the 2000s. https://invidio.us/watch?v=7Yc2pODiZgU
>>471 The only thing that has improved is le ebin graphixx. The rest is worse under literally every aspect. Modern vidya is garbage. There's a reason why retrogaming is now bigger than ever. Missing file >>1582
Edited last time by GOAT on 06/29/2021 (Tue) 11:52:54.
>>472 >There's a reason why retrogaming is now bigger than ever. I'm certainly glad for that. With flash carts, new controllers, accurate emulation, and better distribution for both PC releases and ROMs, there's never been a better time to start get into old games since they started being considered old hat. I'm looking forward to building a MiSTer at some point and maybe even retiring my old consoles.
>>469 Thanks anon, I remember having the demos of Lost in Time and Sheep Dog N Wolf as a kid and enjoying them, but never had the full games. Missing file >>1583
Edited last time by GOAT on 06/29/2021 (Tue) 11:53:50.
>>474 Played the fuck out of Lost in Time back in the day. Pretty decent SM64 clone. I miss good obscure licensed games like that.
>>472 >The only thing that has improved is le ebin graphixx. I would say graphics have gotten worse actually, since the late 2000s with the whole "let's make everything brown, dim the lights, and overpopulate the screen with details" shtick. These games look like utter crap, not only are they not appealing aesthetics-wise, they're also painful to look at, oftentimes to the point of being unplayable. My take is that 3D graphics had a brief golden age between the late 90s to the mid 2000s; models had an adequate amount of detail, were properly colored to stick out without being an eye sore, and most of all had fluid animation. A game like Silent Hill 3 (2003) was a prime example of having realistic, but not uncanny valley, facial and body animations. I even consider it to be the game that perfected facial animations. >>473 Playing old console games is a piece of cake thanks to emulation, but old PC games are a pain in the ass to run because modern Windows versions (7, 8, and especially 10) are a compatibility nightmare... Not counting 2D games from the DOS / Windows 3.1 era, because those can easily run on Dosbox or a virtual machine. The problem lies with 3D games from beyond that time; they can't run on modern Windows, they can't run on Dosbox, and they can't run in VMs properly due to poor 3D acceleration. There's always dual booting but on current hardware that's impossible.
>>494 >The problem lies with 3D games from beyond that time; they can't run on modern Windows, they can't run on Dosbox, and they can't run in VMs properly due to poor 3D acceleration There's an emulator called PCem that can do everything from the original IBM PC all the way up to early Pentium machines, and it emulates Voodoo graphics as well. I've only used it a little, but I've successfully installed Windows 98 SE and run Tomb Raider 1, Dark Earth, and a couple of shitty abandonware games on it. It's significantly more demanding on the host system's CPU than DOSBox and VMs due to the fact it's emulating everything in software, but it runs at full speed on both my overclocked i5 4670K machine and my stock speed Ryzen 3700X machine. You can find all the required ROM files here: https://github.com/BaRRaKudaRain/PCem-ROMs Alternatively, assuming you can at least install the game on modern machines, there's dgVoodoo2, which is a graphics wrapper for anything using Glide or DirectX 1-9 APIs. You just drop the DLL files it comes with into the folder containing the games' executable, and then run the game. It comes with a control panel utility as well, so you can make various adjustments and enhancements such as 4:3 upscaling, rendering at higher resolutions, anti-aliasing, anisotropic filtering, and phong shading. I recommend using it on pretty much every PC game from the late 90s to the early 2000s, even for games that seem to run fine without it, because it can solve all kinds of graphical glitches that you may not even be aware of. Missing file >>1584
Edited last time by GOAT on 06/29/2021 (Tue) 11:55:06.
>>494 >Playing old console games is a piece of cake thanks to emulation, but old PC games are a pain in the ass to run because modern Windows versions (7, 8, and especially 10) are a compatibility nightmare... Not counting 2D games from the DOS / Windows 3.1 era, because those can easily run on Dosbox or a virtual machine. The problem lies with 3D games from beyond that time; they can't run on modern Windows, they can't run on Dosbox, and they can't run in VMs properly due to poor 3D acceleration. There's always dual booting but on current hardware that's impossible. I guess I'm pretty lucky in that's not a problem for most of my favorite games. Granted I just installed Windows 10 not too long ago, but on Windows 7 most of the games I played either had modern remakes, fixes, or GOG/Steam ports that worked just fine. I have noticed a decent amount reviews mentioning that certain games on those services haven't even had any adjustments made to run on modern computers, which is completely ridiculous. Putting a game up to buy on there is a scummy thing to do if it's not even going to be compatible with the hardware most of your customers are going to be running it on.
Got another game to share with you anons, today's pick is... Ed, Edd n Eddy: The Mis-Edventures (2005). If the show wasn't enough of a fever dream for you, then boy are you in for a treat! Albeit being a bit short, this collaborative 3D platformer / puzzle game is super comfy, and a liiiiiittle too surreal. The game is divided into levels that are akin to episodes, where the Eds run scams and/or hunt jawbreakers. Although the levels are independent of each other story-wise, they have to be unlocked in a certain order. You can access unlocked levels through the "cul-de-sac", which is the neighborhood where all the characters live and basically the "central hub" of the game... You play as all three Eds but can only control one at a time by switching between them. Every Ed controls a bit differently, but the main uniqueness is the "ability" that each one has; allowing him to solve specific puzzles, reach certain objects, traverse special areas...etc. Saying anything more about the game will most probably spoil it so I'm gonna stop here. Just give it a try and you won't be disappointed, it's not that long. As is the case with Sheep Raider, this game is best played with a controller, because several areas require movement at precise angles. I originally got this game from IGG but the link seems to have died, so I'm gonna link the CD version on the Internet Archive. Mind you that I haven't tested this copy but it should work just fine. GET: archive.org/details/ededdneddythemisedventuresdisc1usa archive.org/details/ededdneddythemisedventuresdisc2usa >>474 >>476 Glad you guys liked the game! Missing files >>1585
Edited last time by GOAT on 06/29/2021 (Tue) 11:56:32.
who /combatevolved/ here?
Tron 2.0 (2003) Missing files >>1586
Edited last time by GOAT on 06/29/2021 (Tue) 11:58:19.
Missing files >>1587
Edited last time by GOAT on 06/29/2021 (Tue) 12:00:35.
In this game you can find the e-mail your father sent to his coworkers when you were born. Missing files >>1588
Edited last time by GOAT on 06/29/2021 (Tue) 12:02:22.
Missing files >>1589
Edited last time by GOAT on 06/29/2021 (Tue) 12:04:20.
Missing files >>1590
Edited last time by GOAT on 06/29/2021 (Tue) 12:06:04.
>>579 Looks fantastic. Love the Tron aesthetic, even if it's a little overused these days.
>>587 What late 10s people call "Tron aesthetic" and related themes is quite different from this game's, and to some extent even from the original movie's. It is, however, similar to the Tron Legacy (2010) movie, black everywhere, when color appears it's flashing and the color palette isn't too wide. Tron 2.0 isn't late 10s neon obsession, it's /retro/. It has an optimistic feeling, all colors are present and they show up bold and solid with color-coding used extensively. Not every color has to be neon. Another unique thing is that the backgrounds are beautiful and animated, and many maps are floating with them also having a lot going on in the bottom. The soundtrack is also completely different from what Daft Punk composed for 2010 and even there the difference in cheerfulness is notable. Missing files >>1591
Edited last time by GOAT on 06/29/2021 (Tue) 12:11:38.
Open file (3.58 MB 1379x1960 1592182656852-0.png)
What have you guys been busy with lately? I've been playing Operation Flashpoint.
>>840 Heavy Barrel for the NES. Fun game but i just can't defeat the final boss.
>>841 I actually own that one, but my copy disappeared somewhere. I don't think I ever got all that far into it.
I got a MiSTer not too long ago and have been working on it lately. So far, I've got NES, Genesis, Game Boy, SNES, Master System, Colecovision, Turbografx-16, and Vectrex games working. I'm having problems with getting Atari 2600 games working, which I looked forward to playing. I can't get the wi-fi to work either. Regardless of the issues I've had, this seems like it's going to be a great option in the long term if you're autistic over accuracy and don't want a bunch of different game systems and accessories taking up space.
>>840 Operation Flashpoint is quite awesome. I have the GOTY cardboard box edition on my shelf. I've played a bit of Lost Vikings on Dosbox. It's ok, but like a lot of dos games, it doesn't have enough depth to keep me interested for long.
>>876 >Operation Flashpoint is quite awesome. I have the GOTY cardboard box edition on my shelf. At first glance it may seem pretty goofy due to how dated it looks, but it's surprisingly detailed. I love the way paratroopers land and local patrols start to come looking for you on the mission where the Russians are going to shoot the captured resistance fighters if you stick around your property long enough. >I've played a bit of Lost Vikings on Dosbox. It's ok, but like a lot of dos games, it doesn't have enough depth to keep me interested for long. I love DOS games, but I'm more into strategy games and the old-school FPS games as far as those are concerned. Princess Maker 2 was the last one I gave a shot, and I surprisingly enjoyed that one. The music is fantastic, and the artwork is surprisingly nice too. I do remember finding The Lost Vikings curious when I was younger and checking out the Super Nintendo version in that it was a Blizzard game from the pre-WarCraft days. But as far as puzzle games go, I much prefer the tile-matching kind to action platformers.
Open file (2.01 MB 1120x1521 1552961436125.png)
>>872 As an update on the MiSTer, I got my wi-fi working, along with several other cores (like the Atari 2600 and unofficial Intellivision core). It turns out that after adding your information for the wi-fi connection, an underscore is added to the name of the text file and so it's unrecognizable to the system unless you remove it. Next up I'd like to try getting DOS games working. The process seems like a laborious pain in the neck from the little I've looked at it though. I've been having fun playing Atari 2600 and arcade games in particular. Too bad I don't have paddle controllers. It's nice knowing that since this project is open source, it should only be increasing in accuracy and adding more features with time. The lack of save states are the biggest gripe for me right now. Once they start to add them to cores, it'll probably be my go-to choice for playing console games. Custom case options would be nice too.
Open file (1.51 MB 2800x2480 PS2-Versions.jpg)
I have no interest in modern games, mostly I just play games from the 2000s and early 2010s. I've never owned a Sony console before but i bought a PS2 a few weeks ago, I might buy a PS1 too cause I found a cheap one.
Open file (28.89 KB 500x500 1611237376175.jpg)
>>877 >action platformers I just realized I meant "puzzle platformers" but never caught this until now. >>1029 The latest commercially released game that isn't just a re-release that I still play was released back in 2012. But the last generation of consoles that I have any interest whatsoever in was the sixth gen. For me the third and fourth generations are the sweet spot for console games, with PC games starting to really get good in the early '90s and declining in the 2000s. I never had a PS2 back in the day, but I played through Vice City a few years ago and enjoyed it. I remember how popular it was when it came out but never had a chance to play I was older. In some ways I feel like I missed out being a GameCube kid, but in other ways I don't regret it at all.
>>1029 Get a ps2 and mod the memory card, it's pretty easy or use PCSX2 because homebrew kind of sucks on PS2 although you can use the network adapter to play games over SMB. Play Armored Core 3
>>1029 This. I got Battlefront 2 on Epic, played it for a week and it was so mediocre/generic that I dumped it shortly after. Then I somehow got myself playing Persona 3 and SSX Tricky. Those were my last 5 months. Fun. And with OPL and a HDD, it's a joy to use, you basically switch the thing on and jump right into the game.
>>1075 I thought I lost all interest in games in the mid 2010s until two years ago when I realized I didn't stop liking games, modern games are just fucking terrible.
>>1079 Even the games that sound like they could be interesting in theory I tend to lose interest in when I see what they're actually like. The most exciting ones for me these days are just new reimplementations of older games.
Open file (279.05 KB 640x480 rez-boss1.png)
What are some games with Y2K aesthetics? The only ones that come to my mind are Rez, Crazy Taxi and Jet Set Radio (and Future).
Open file (187.43 KB 1280x720 maxresdefault.jpg)
>>1145 Space Channel 5 comes to mind for me, although I've never actually played it.
>>1145 >>1149 Sega was the king of Y2K >>1165 Absolutely
Open file (125.89 KB 679x1020 Chun-Li Booty.jpg)
Open file (580.17 KB 800x1100 Chun Li Butt.jpg)
>>17 Missing files
Open file (65.20 KB 573x645 1406437684380.jpg)
Open file (307.89 KB 948x1200 wolfenstein_art.jpg)
Open file (436.95 KB 1176x772 segagenesis.jpg)
Open file (216.72 KB 961x768 1545850427321.jpg)
Open file (165.80 KB 800x718 1328567339654.jpg)
>>96 Missing files
Open file (1.30 MB 1436x1400 rt.jpg)
>>121 Missing file
Open file (66.65 KB 220x147 tenor.gif)
>>122 Missing file
Open file (242.51 KB 800x600 0.png)
Open file (128.84 KB 800x600 1.png)
Open file (196.68 KB 800x600 2.png)
Open file (197.07 KB 800x600 3.png)
Open file (177.84 KB 800x600 4.png)
>>469 Missing files
>>474 Missing file
Open file (1.97 MB 1280x960 Dark Earth on PCem.png)
>>498 Missing file
Open file (363.38 KB 640x480 chimp.png)
Open file (184.08 KB 640x480 kevin.png)
Open file (311.78 KB 640x480 pig.png)
Open file (300.76 KB 640x480 poop.png)
Open file (203.09 KB 640x480 teeth.png)
>>551 Missing files
Open file (826.18 KB 1600x900 data transport.png)
Open file (573.32 KB 1600x900 email 2.png)
Open file (361.83 KB 1600x900 email.png)
Open file (237.02 KB 1600x900 flashback.png)
>>579 Missing files
Open file (1.29 MB 1600x900 internet 2.png)
Open file (1022.45 KB 1600x900 internet 3.png)
Open file (1.48 MB 1600x900 internet.png)
Open file (1.55 MB 1600x900 light cycles.png)
Open file (653.61 KB 1600x900 reformat.png)
>>580 Missing files
Open file (949.06 KB 1600x900 old system 2.png)
Open file (879.84 KB 1600x900 old system.png)
Open file (1.06 MB 1600x900 Screenshot3.png)
Open file (934.30 KB 1600x900 search.png)
Open file (451.85 KB 1600x900 security system.png)
>>581 Missing files
Open file (629.93 KB 1600x900 viral infection.png)
Open file (638.87 KB 1600x900 spaces 2.png)
Open file (877.26 KB 1600x900 spaces.png)
>>582 Missing files
>>583 Missing files
Open file (2.18 MB 3174x2352 mags 1.jpg)
Open file (1.72 MB 3188x2168 mags 2.jpg)
Open file (1.41 MB 2608x2408 mags 3.jpg)
Open file (1.82 MB 3132x1964 demo discs.jpg)
Open file (1.84 MB 3012x2100 cheat books.jpg)
I originally posted these to /britfeel/, but here's some photos I took yesterday of all my old gaming mags. The majority are from 2004-2005, but there's a few earlier and later ones too. I laid them out in chronological order as best as I could, some don't say what month they were published so I just had to guess based on the games they were showing off. I've also still got all the demo discs and cheat books they came with.
Open file (1.15 MB 3188x2160 gtasa01.jpg)
Open file (1.77 MB 3176x2184 gtasa02.jpg)
Open file (1.89 MB 3196x2220 gtasa03.jpg)
Open file (1.24 MB 3108x2108 gtasa04.jpg)
Open file (1.54 MB 3156x2204 gtasa05.jpg)
Someone also asked for the feature on San Andreas from the July 2004 issue of OPSM2, so here's that as well (apologies for the shite quality, it's the best I could do). I believe this was the first proper preview of the game anywhere in the world, I vaguely remember the GTA sites back in the day talking about it and begging people from the UK to send them the details. 1/2
Open file (1.89 MB 3112x2168 gtasa06.jpg)
Open file (1.35 MB 3008x2092 gtasa07.jpg)
Open file (1.59 MB 3096x2168 gtasa08.jpg)
Open file (1.80 MB 3196x2220 psp.jpg)
Open file (976.60 KB 1784x2360 surgery.jpg)
2/2, plus a couple of extras because why not.
>>1713 >>1714 >>1715 Good shit. I've been reading nothing but old gaming magazines for months, I'm at late 2004 now, tons of fucking great games in every issue that I'd still want to play, but I can't think of more than 5 games from the past generation that I would even try out. It's unbelievable how fucking terrible gaming is now.
>>1713 >>1714 >>1715 I used to get GameNow and then GamePro and Tips & Tricks. GameNow I have the most nostalgia for, seeing as how it was the first magazine of its kind I read. It introduced me to Vice City back when there was no way I had any chance of trying it. As far as GamePro goes, I remember the hype around Doom 3 and the issue that popularized the Polybius myth. I never liked most of Tips & Tricks all that much due to the emphasis of the magazine being on playthrough guides. I think I would have loved old issues of Nintendo Power if I'd have had access to them as a kid. >>1716 >It's unbelievable how fucking terrible gaming is now. There are like no commercially released games coming out now that I have any interest in. Only open-source projects really have my attention nowadays. I wish the industry would just collapse and the normalfags and bottom feeders would just abandon the hobby.
>>1718 >GameNow Oh man, do you still have those? I have an unreleased game they reviewed in the August 2003 issue and later listed secret items and locations in the October 2003 issue but there aren't any scanned pdfs online.
>>1719 No, and I only had a subscription for a short window of time (although it might've coincided with the issue you're talking about) and don't know what happened to the issues I had. It sucks if there are aren't scans out there. I was hoping that someday I'd be able to track down the old issues I had.
>>1250 SSX Tricky is one of my favorite vidya, I just wish there was a real modding community around it for custom tracks and whatnot, all I could find was an HD texture pack for the Gamecube version
>>1740 >>1744 >review anon on /retro/ Nice
>>1747 Herro anon, have we met?
Open file (569.67 KB 854x614 1587403902299.png)
>>1744 >that perspective in that bottom-right screenshot
>>1752 pure SOUL
>>1756 Hold on a second, is the top center screenshot the inspiration for the intro scene in Sam and Max Hit the Road?
>>1762 What's it like?
>>1809 I just found the cartridge of this game yesterday, which is weird because I don't remember owning it or ever playing it as a kid.
>>1830 Is it in good condition? Maybe you can sell it for some buck.
>>1809 I was never really into beating games as a kid, but it says something about the difficulty that I could beat it without much trouble. I didn't actually own it either. I don't know why the Capcom version is so overlooked compared to the Virgin one.
>>1838 >I don't know why the Capcom version is so overlooked compared to the Virgin one. That's easy. For one thing Yidsney pushed it hard since they co-produced this version and put a lot of effort into it. Also you can use a sword in the Virgin one which was considered way more rad, even though the execution is fucking awful. In contrast, in the SNES version you jump on enemies or throw apples at them which is way more "Mario-like" and as we know Sega does what Nintendon't.
>>1841 But people seem to act like the Genesis one clearly dumps all over the Super Nintendo version even when they've played both, decades later after Disney's marketing.
>>1831 Nah fuck that, I always keep my stuff.
Open file (656.00 B 32x32 g.gif)
I would like to invite those reading this post to enter into the high score board on fatchan's /vr/. All you need to provide is proof and you will enter onto the board, unless of course you don't have the high score. This is an attempt to create a comprehensive record of the best scores across the webring, to be the yardstick by which you may say "fuck you faggot you can't even play that game idiot trash kill yourself". I do not wish to divide any community with this invitation. Please know that if you are entered onto the highscore board then you will be objectively the best player of that game across the entire webring and everyone else can fuck themselves.
HAAAAAAAAAAAAAAAAA
AAHHHHHH!!!!!
I missed out on the entire 5th gen (went from NES to PC, then back to consoles during the 6th gen) but I used to believe it was a really shit generation overall with the N64 being the only console with some good games - until recently when I decided to use my PS2's backwards compatibility to try out some PS1 games, and holy fuck I've discovered so many cool games, and I really love the low poly aesthetics they have, they look much better than the N64 games imo.
>>1982 >I really love the low poly aesthetics they have, they look much better than the N64 games imo. I thought PlayStation games looked like garbage at the time, but in retrospect the Nintendo 64 look didn't age well at all in comparison. It's still not a generation I'm enamored with. Other than the multiplayer games, I preferred both PC games and the prior generations of consoles as a kid.
>>1982 I had a similar path, NES to PC, but never came back. Although, many of my friends had systems, so I did get to play with them. The 5th gen systems were significant, in the change from mostly 2D to 3D graphics. The original Resident Evil games for PS1 were awesome.
Open file (258.67 KB 764x1024 6049934757_c2e966e3b0_b.jpg)
I wish the Neo Geo Pocket Color was succesful, it was so much better than the GBC, I fucking love that clicky joystick. I can't stand Nintendo games and their cult like fanbase, why does the bad guy always have to win?
>>2014 I love Nintendo's earlier systems, but I don't understand why people are still throwing them money. The handhelds don't really interest me in comparison to their home consoles either, although there were definitely some great games for them.
Open file (313.95 KB 3024x4032 gameboypocket.jpg)
Sometimes I play Tetris on this Gameboy. I'm surprised this thing still works given how old it is.
>>2043 I just realized that I don't have a single of my childhood handhelds anymore. My Game Boy Advance SP was my favorite, since not only did it have the backwards of compatibility of the original Advance but also had screen lighting and came with a charger. I liked the fact that it flipped shut too. Too bad it had no headphone jack.
>>2055 The Ds lite could play all GBA games and had a headphone jack. There's no reason to even care about the gameboy console line besides the ability to play gameboy color games on the advance.
>>2056 I wanted to play games like Link's Awakening, Trax, and Super Mario Land 2. I never really got into the DS that much other than a handful of games, and I much preferred the single-screen form factor of the SP. I was more into the PSP than the DS due to homebrew scene it had.
>>2058 I still don't get the homebrew scene at all. There has not been a single memorable homebrew game ever made and they've all been proof of concept at best. Never seen any system improvements either beyond emulators for games I already owned. Its sad that most people don't know about how much better the Super mario 64 remake on the DS was. It had yoshi, luigi, wario, and mario as playable characters and all the cut content and bonus levels reinstated with some minigames and a barebones multiplayer. So there was never any reason for that "L is real" autism to exist past its release where they confirmed Luigi was supposed to be in the game all along and yoshi had a more prominent role than being an Easter egg.
>>2059 >Never seen any system improvements either beyond emulators for games I already owned. The emulators were what I was really into. A lot of my favorite Game Boy Advance games were just rereleases of older games, and being able to play ROMs basically rendered buying those games obsolete.
Just wanted to mention a new board /valis/ is now open on the webring. It's a place about entertainment systems using video or rich visual mechanisms as feedback that may or may not have been put together by a few 8vg anons :^) Discussion can also range to saloon activities like cue games and card shuffling due to their social and classic nature in the ludic activities of people around the world. Having or remembering fun and sharing tips and tricks sounds like the goal, come visit sometime.
I think what I miss the most is the insane accessories you could buy for your consoles. Simpler, more innocent times...
>>2136 >portable ps1 Why have I never heard of this before? Looks very stylish and comfy.
>>2137 My cousin used to have one, and I remembered playing some Army Men game on it. I don't know how common they actually were.
>>2138 a friend of my dad's had one too, I once stayed at his place and played time crisis on it with a fucking controller lol
>>2137 The PSP can play PS1 games.
>>2136 I had the GBC light, it was pretty much worthless
Happy Tree day! P.S. bonus points if you remember from which game the screenshot was taken.
Open file (586.69 KB 1280x1771 Zs15GkE.jpeg)
>>2136 Behold
Open file (656.50 KB 700x1026 1-treasure_large.jpg)
>>2158 You must have been a really cool kid to have had that setup back then. I doubt it functioned as well as they make it seem though. t. former Power Glove owner Also, >STD
>>2136 >>2158 How about A FUCKING GAME BOY SEWING MACHINE bro. Can't believe this exists https://www.youtube.com/watch?v=Bd742Tp7b2U
Open file (123.81 KB 909x703 dAr1En7.jpg)
>>2161 I wonder how capable it really is.
>graduated highschool in 2016 why couldn't i have lived through this era bros
>>2270 Poor little gen z >that Juiced commercial God damn. I miss when women weren't covered by tattoos and piercings
>>2270 >>2270 >>2271 that commercial is fucking great. Also yeah I havent thought much about that, when you look back into the 90s or even the early 2000s tattoos were almost a TABOO thing. fuckin hate tattoos. I'm creating a folder of all the nostalgic 90s-2000s stuff I find online and also the blatant fan service things like that Juiced ad, I wish there was a big website that catalogued all that stuff that would be unacceptable now (also the comedic ads like the duke poster). also, take a closer look at that PS Magazine fren
Open file (126.27 KB 771x960 postal2share.png)
Open file (157.18 KB 796x997 4bpQMSS.png)
doublepost but heres an example of the stuff I like to save. glad I lived through the gamecube era at least. I've lurked here a long time so i decided I want to try and keep it alive by posting finally
>>2273 Why do you hurt me anon? Fanservice is absolutely dead nowadays.
>>2274 yeah sadly its dead (even for the guys who rant and rave about how its evil or hurts women or something) in the mainstream market, but I think it would be worthwhile now for someone to fill in the gap, since there's still a market for the old school machismo games with fanservice and "unacceptable" things. Personally I'm preparing to write and draw a webcomic that is a throwback to the old action webcomics (as bad as they were) that has fanservice mixed with action, not entirely sure what I'm gonna do but it's something I havent seen many artists do it. It's not going to be a cringey fanservice thing but more comparable to action comics/games/shows that *have* fanservice built into the character designs, kill la kill etc. Not that extreme, but you get the idea. There IS a market for it. Anyway have some more nostalgia, here's some guys who started from the bottom and built a fun franchise that didn't give a shit (until current year, anyway) https://3drealms.com/news/3d-realms-office-history-part-1/ https://3drealms.com/news/3d-realms-office-history-part-2/
>>2272 I remember when the only console magazine in my shithole country regularly had hentai in it in the 90s lel, good times
>>2274 >>2276 might I ask which magazine anon? I'd like to see if i can find an example
>>2273 >2nd pic peak comfy, 2004 was the last good year of y2k
>>2278 Im glad I lived through that year, at least. I feel bad for Gen Alpha
Open file (2.33 MB 480x854 DVmiMomh8io.webm)
Open file (3.25 MB 720x1280 qb5PDDyzMTg.webm)
Open file (42.40 KB 412x329 valis.jpg)
Have any of the anons posted on 8/vg/? We're trying to make a board revival with a spiritual successor. https://anon.cafe/valis/catalog.html If you haven't, 8/vg/ and now /valis/ is a comfy, very much pro-retro vidya board. Come check it out.
Jesus Christ I feel like such an old fart, I had no idea phones can emulate 2000s handheld games. Even my cheap shitty android phone emulates DS games flawlessly. Well I can finally play an Animal Crossing game, I always wanted to try this one, looks like the perfect game to play on a phone.
>>2455 I actually remember getting into the first Animal Crossing game on GameCube mainly because of how you could unlock NES games to play.
>>2455 Forgot to post an update on this. I got bored out of my mind after a week, this game is such a fucking chore to play. Then I started watching one of those gameplay clips from every game kind of videos but couldn't find anything that seemed interesting to me. Guess I really don't get the appeal of Nintendo games at all.
>>2757 I can't say I'm a big Animal Crossing fan either.
>>2757 I remember finding AC: New Leaf playable and not very chore-y. Give it a try on Citra maybe?
>>2278 Stuff like this makes me feel old.
Open file (427.28 KB 578x894 1663413021632.png)
>>2278 I think I would say 2003, but there were definitely likeable aspects of the mid 2000s. They felt bland at the time, but at least media could still feel like it was made for actual human beings. As corny of a TV channel as G4 was (pic related), looking back it feels almost wholesome in how shamelessly male oriented it was. Nowadays something like that would definitely be considered "problematic."
>>2762 >As corny of a TV channel as G4 was Sometimes I look through the G4 archive on https://archive.org/details/g4video-web and in retrospect it's funny just how surface level (more so than now even) the game reviews were, existing mostly as an excuse to crack lame pop culture jokes.
>>2763 X-Play and shit like Attack of the Show were pretty bad, but the entire channel went to shit after they rebranded from ZDTV/TechTV. Electric Playground was the best review show on that network imo, but I don't think they started on G4.
Open file (4.39 MB 640x480 torque.webm)
>>2763 >>2764 I was just obsessed with video games, and it blew my mind that there was a channel dedicated to them. Maybe TechTV was better in retrospect, but my tunnel vision at the time prevented me from watching more of it. I watched X-Play ever since it was Extended Play but remember it peaking somewhere around 2005. Maybe that's just nostalgia for the time when me and one of my friends from school were both into it. I still have a soft spot for it even if I haven't watched a full episode in more than a decade. File related, the battle music from the RPG Ridiculopathy segment. Attack of the Show! really was a downgrade from The Screen Savers from what I can recall.
Anyone ever play Warzone 2100? I've known the name for around 20 years at this point but never got around to playing it until recently when I saw it in a Linux software repository and figured it might be worth a try. It differs from other RTS games in that all the vehicles outside of the starting builder units are modular and based on the player's own designs. You choose a body type, propulsion method (like wheels or tracks), and then choose from a bunch of different weapons. The tech tree is nuts. One feature I really like is the sensor system. You build a sensor unit (or structure) and then assign artillery units to them. The artillery with then target anything in the line of sight of the sensor, so you don't have to risk getting your artillery destroyed or heavily micromanage your units. My biggest complaints are that the pathfinding is pretty bad and that the game speed isn't adjustable in multiplayer. I prefer to play RTS games on high speeds, but I wouldn't want to become adjusted to it in this case if there's no ability to change the game speed when setting up a multiplayer game. I can't say I like the aesthetic either, but I'm not going to fault it for that. Overall I think this game has been kind of overlooked.
>>2914 It's mentioned pretty often in "best open source games" lists, looks pretty interesting with the modular aspect.
>>2915 The fact that the former Pumpkin Studios guys had the wisdom to open up the source code really did help to give the game new life. I think it would otherwise be one of those overshadowed RTS games from the late '90s, like Dark Reign or Populous: The Beginning.
I tried running dolphin on OpenBSD but it didn't work with OpenGL ( it worked with software rendering but at 3 frames per second) anybody knows how to fix it?
>>2918 Not a BSD user but Do other GL applications (eg Minetest) work? Do you have all the correct libraries installed? What errors appear when you launch Dolphin from a terminal?
>>2918 Sorry, I know nothing about any of that. It surprised me that Dolphin is even supposed to work on OpenBSD in the first place.
Open file (1.16 MB 1200x900 pso1.png)
Open file (1.17 MB 1200x900 pso2.png)
Open file (1.25 MB 1200x900 pso3.png)
Playing the original Phantasy Star Online again with Redream on linux. Goddamn I love the low-poly environments from this era. They honestly blew me away back then. I don't know what you'd call it, but I can't get enough of the kind of low-poly, low texture resolution trees and vines you see in PSO forest or Metroid Prime, that aesthetic. Absolutely gorgeous, even today. There's just something about it... the hand-authoring of it? No prefabs, no instanced meshes, just good old fashioned modeling. Every tree, rock, and root unique. More readable? too, the geometry of the levels, without endless props and vegetation to clutter it up. A lot of good memories of this game. I'd spend hours and hours just grinding levels and items, then take my memory card over to my friend's and run through the boss fights looking for rare drops until the sun came up.
>>2943 I know what you mean about the vibe, Sega really nailed that particular aesthetic back then. There's something intriguing about these sort of hybrid MMOs like PSO and Monster Hunter with proper offline modes built in, the industry could really learn from them.
>>2943 I tried this game a couple years ago but it felt like endless grinding and every quest was basically the same. It's cool how you can play every console version online again tho.
Open file (1.30 MB 1600x900 pso_stump.png)
Open file (1.08 MB 1368x1016 mp1.png)
Open file (1.11 MB 1367x1014 mp2.png)
Open file (1.32 MB 1369x1016 mp3.png)
Open file (1.26 MB 1459x1080 mp4.png)
>>2946 I can't really comment on the whole "both offline and online" games trend that briefly existed back then, besides that they tended to all get item dupe exploits. Hell, we could even do that with PSO using the bank somehow to both deposit and drop an item on the ground, duplicating it. Lots of legendary weapons, trigrinders and materials were made that way. I never played the Monster Hunter games either, don't think I had a PS2 until like 2010, and then all I played were JRPGs. >>2948 I'm not going to pretend that it's a good game or that anyone who hasn't played it should pick it up. It feels incomplete, with its 4 enviroments and handful of enemies in each. Combat is extremely simple and crude. Itemization is the generic level 1 good sword, level 10 gooder sword, level 25 bestest sword, good sword +1, good sword +2, etc. kind of crap. The grind is eternal. The quests are samey, offer no more gameplay or interaction over the free-play experience, and take place in the same handful of environments. Overall just not good. Nostalgic for me, but certainly not a good game. I was speaking more to the visual aesthetic that existed for a few short years back then: when we had the polygon counts to create environments more organic than the old Doom and Quake rooms and sci-fi corridors, but before level artists got lazy and started using height-mapped terrain and instanced models and pre-fabs. I'm talking about how level artists used to hand-model the terrain and objects in it, UV-map them (not just the planar mapping of the older BSP/CSG style), then apply textures that were material specific (stone, tile, wood, bark, etc.), but not created on a per-object basis (like you'd do for a character), if you know what I mean. Take the first shot of this big tree stump from PSO. It's a unique piece of geometry - as far as I've been able to tell, it's the only one in the forest levels. The texture, though, is also used elsewhere. You can see some minor UV stretching going on; this texture was not created specifically for this piece of geo. Take these shots from Metroid Prime too, which I consider to be a masterpiece of a game and visually gorgeous, even today. Again, as far as I can tell, these root/vine/tree things are unique, not "models" as we usually know them today. They're UV-mapped, probably used a cylinder unwrap on them, then pushed and pulled the vertices around to minimize stretching, seams kept to the back/non-visible side. It's not that hard, and it looks great. It's efficient too; you can reuse the texture, and the geometry can be CSG-intersected with the rest of the level geometry, eliminating objects clipping through one another, which allows for easier and better-looking static light baking, as well as real-time vertex lighting actually working. Most importantly, you avoid that samey look you get with modular design, models, and perfabs - think TES Oblivion dungeons. Peak 3D game design. Anyone else feel this way? It's another aspect of games that has been lost with time that I think not enough people even realize was a thing, and helps explain how many games today are absolutely "soul-less" while having supposedly "better graphics".
>>2958 >they tended to all get item dupe exploits. Oh yeah, I remember a few of those. In some games they were basically essential with the percentage odds being so stacked against you. >don't think I had a PS2 until like 2010 MH came into its own on PSP (indeed the PSP titles are remakes of the PS2 entries), other than Borderlands it's the only series in the modern day I can think of with that hybrid approach. >Anyone else feel this way? I have a lot of fondness for that brushwork look in games like Quake, there's probably technical reasons for the move towards 3D models but being able to sculpt and chisel the terrain as you go provided a lot of freedom to designers I think.

Report/Delete/Moderation Forms
Delete
Report

no cookies?