/retro/ - Y2K

1990s and 2000s Nostalgia

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Vidya General Anonymous 09/07/2019 (Sat) 01:44:38 No.6
>ITT: Vidya of the 90's and 2000's Keep it limited to the scope of this board, so basically Fourth, Fifth, and Sixth Generation consoles only for now. For those who don't know what consoles are part of which generation, here's a quick rundown of the time frame we're talking about... >Fourth Generation: SNES, Sega Genesis/Sega CD >Fifth Generation: PS1, N64, Sega Saturn >Sixth Generation: Dreamcast, PS2, Gamecube, OG Xbox Discussion of games from the Seventh Generation consoles (PS3/Wii/Xbox 360) is allowed as well, but I'd like the thread to mainly focus on the 4th-6th console genererations since the 7th Gen era carried over into the 2010's and a lot of the games from that era onward obviously have far more in common with modern gaming than stuff from the 16-bit consoles or the PS1 and PS2 eras. You can also discuss PC games and handhelds from 1990-2009 in this thread too, as well as arcade games from that time. Any old-school gaming topic is fair game, whether it be the games themselves or old video gaming magazines, even wild rumors from that kid on the playground whose uncle worked at Nintendo...
>>2043 I just realized that I don't have a single of my childhood handhelds anymore. My Game Boy Advance SP was my favorite, since not only did it have the backwards of compatibility of the original Advance but also had screen lighting and came with a charger. I liked the fact that it flipped shut too. Too bad it had no headphone jack.
>>2055 The Ds lite could play all GBA games and had a headphone jack. There's no reason to even care about the gameboy console line besides the ability to play gameboy color games on the advance.
>>2056 I wanted to play games like Link's Awakening, Trax, and Super Mario Land 2. I never really got into the DS that much other than a handful of games, and I much preferred the single-screen form factor of the SP. I was more into the PSP than the DS due to homebrew scene it had.
>>2058 I still don't get the homebrew scene at all. There has not been a single memorable homebrew game ever made and they've all been proof of concept at best. Never seen any system improvements either beyond emulators for games I already owned. Its sad that most people don't know about how much better the Super mario 64 remake on the DS was. It had yoshi, luigi, wario, and mario as playable characters and all the cut content and bonus levels reinstated with some minigames and a barebones multiplayer. So there was never any reason for that "L is real" autism to exist past its release where they confirmed Luigi was supposed to be in the game all along and yoshi had a more prominent role than being an Easter egg.
>>2059 >Never seen any system improvements either beyond emulators for games I already owned. The emulators were what I was really into. A lot of my favorite Game Boy Advance games were just rereleases of older games, and being able to play ROMs basically rendered buying those games obsolete.
Just wanted to mention a new board /valis/ is now open on the webring. It's a place about entertainment systems using video or rich visual mechanisms as feedback that may or may not have been put together by a few 8vg anons :^) Discussion can also range to saloon activities like cue games and card shuffling due to their social and classic nature in the ludic activities of people around the world. Having or remembering fun and sharing tips and tricks sounds like the goal, come visit sometime.
I think what I miss the most is the insane accessories you could buy for your consoles. Simpler, more innocent times...
>>2136 >portable ps1 Why have I never heard of this before? Looks very stylish and comfy.
>>2137 My cousin used to have one, and I remembered playing some Army Men game on it. I don't know how common they actually were.
>>2138 a friend of my dad's had one too, I once stayed at his place and played time crisis on it with a fucking controller lol
>>2137 The PSP can play PS1 games.
>>2136 I had the GBC light, it was pretty much worthless
Happy Tree day! P.S. bonus points if you remember from which game the screenshot was taken.
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>>2136 Behold
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>>2158 You must have been a really cool kid to have had that setup back then. I doubt it functioned as well as they make it seem though. t. former Power Glove owner Also, >STD
>>2136 >>2158 How about A FUCKING GAME BOY SEWING MACHINE bro. Can't believe this exists https://www.youtube.com/watch?v=Bd742Tp7b2U
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>>2161 I wonder how capable it really is.
>graduated highschool in 2016 why couldn't i have lived through this era bros
>>2270 Poor little gen z >that Juiced commercial God damn. I miss when women weren't covered by tattoos and piercings
>>2270 >>2270 >>2271 that commercial is fucking great. Also yeah I havent thought much about that, when you look back into the 90s or even the early 2000s tattoos were almost a TABOO thing. fuckin hate tattoos. I'm creating a folder of all the nostalgic 90s-2000s stuff I find online and also the blatant fan service things like that Juiced ad, I wish there was a big website that catalogued all that stuff that would be unacceptable now (also the comedic ads like the duke poster). also, take a closer look at that PS Magazine fren
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doublepost but heres an example of the stuff I like to save. glad I lived through the gamecube era at least. I've lurked here a long time so i decided I want to try and keep it alive by posting finally
>>2273 Why do you hurt me anon? Fanservice is absolutely dead nowadays.
>>2274 yeah sadly its dead (even for the guys who rant and rave about how its evil or hurts women or something) in the mainstream market, but I think it would be worthwhile now for someone to fill in the gap, since there's still a market for the old school machismo games with fanservice and "unacceptable" things. Personally I'm preparing to write and draw a webcomic that is a throwback to the old action webcomics (as bad as they were) that has fanservice mixed with action, not entirely sure what I'm gonna do but it's something I havent seen many artists do it. It's not going to be a cringey fanservice thing but more comparable to action comics/games/shows that *have* fanservice built into the character designs, kill la kill etc. Not that extreme, but you get the idea. There IS a market for it. Anyway have some more nostalgia, here's some guys who started from the bottom and built a fun franchise that didn't give a shit (until current year, anyway) https://3drealms.com/news/3d-realms-office-history-part-1/ https://3drealms.com/news/3d-realms-office-history-part-2/
>>2272 I remember when the only console magazine in my shithole country regularly had hentai in it in the 90s lel, good times
>>2274 >>2276 might I ask which magazine anon? I'd like to see if i can find an example
>>2273 >2nd pic peak comfy, 2004 was the last good year of y2k
>>2278 Im glad I lived through that year, at least. I feel bad for Gen Alpha
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Have any of the anons posted on 8/vg/? We're trying to make a board revival with a spiritual successor. https://anon.cafe/valis/catalog.html If you haven't, 8/vg/ and now /valis/ is a comfy, very much pro-retro vidya board. Come check it out.
Jesus Christ I feel like such an old fart, I had no idea phones can emulate 2000s handheld games. Even my cheap shitty android phone emulates DS games flawlessly. Well I can finally play an Animal Crossing game, I always wanted to try this one, looks like the perfect game to play on a phone.
>>2455 I actually remember getting into the first Animal Crossing game on GameCube mainly because of how you could unlock NES games to play.
>>2455 Forgot to post an update on this. I got bored out of my mind after a week, this game is such a fucking chore to play. Then I started watching one of those gameplay clips from every game kind of videos but couldn't find anything that seemed interesting to me. Guess I really don't get the appeal of Nintendo games at all.
>>2757 I can't say I'm a big Animal Crossing fan either.
>>2757 I remember finding AC: New Leaf playable and not very chore-y. Give it a try on Citra maybe?
>>2278 Stuff like this makes me feel old.
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>>2278 I think I would say 2003, but there were definitely likeable aspects of the mid 2000s. They felt bland at the time, but at least media could still feel like it was made for actual human beings. As corny of a TV channel as G4 was (pic related), looking back it feels almost wholesome in how shamelessly male oriented it was. Nowadays something like that would definitely be considered "problematic."
>>2762 >As corny of a TV channel as G4 was Sometimes I look through the G4 archive on https://archive.org/details/g4video-web and in retrospect it's funny just how surface level (more so than now even) the game reviews were, existing mostly as an excuse to crack lame pop culture jokes.
>>2763 X-Play and shit like Attack of the Show were pretty bad, but the entire channel went to shit after they rebranded from ZDTV/TechTV. Electric Playground was the best review show on that network imo, but I don't think they started on G4.
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>>2763 >>2764 I was just obsessed with video games, and it blew my mind that there was a channel dedicated to them. Maybe TechTV was better in retrospect, but my tunnel vision at the time prevented me from watching more of it. I watched X-Play ever since it was Extended Play but remember it peaking somewhere around 2005. Maybe that's just nostalgia for the time when me and one of my friends from school were both into it. I still have a soft spot for it even if I haven't watched a full episode in more than a decade. File related, the battle music from the RPG Ridiculopathy segment. Attack of the Show! really was a downgrade from The Screen Savers from what I can recall.
Anyone ever play Warzone 2100? I've known the name for around 20 years at this point but never got around to playing it until recently when I saw it in a Linux software repository and figured it might be worth a try. It differs from other RTS games in that all the vehicles outside of the starting builder units are modular and based on the player's own designs. You choose a body type, propulsion method (like wheels or tracks), and then choose from a bunch of different weapons. The tech tree is nuts. One feature I really like is the sensor system. You build a sensor unit (or structure) and then assign artillery units to them. The artillery with then target anything in the line of sight of the sensor, so you don't have to risk getting your artillery destroyed or heavily micromanage your units. My biggest complaints are that the pathfinding is pretty bad and that the game speed isn't adjustable in multiplayer. I prefer to play RTS games on high speeds, but I wouldn't want to become adjusted to it in this case if there's no ability to change the game speed when setting up a multiplayer game. I can't say I like the aesthetic either, but I'm not going to fault it for that. Overall I think this game has been kind of overlooked.
>>2914 It's mentioned pretty often in "best open source games" lists, looks pretty interesting with the modular aspect.
>>2915 The fact that the former Pumpkin Studios guys had the wisdom to open up the source code really did help to give the game new life. I think it would otherwise be one of those overshadowed RTS games from the late '90s, like Dark Reign or Populous: The Beginning.
I tried running dolphin on OpenBSD but it didn't work with OpenGL ( it worked with software rendering but at 3 frames per second) anybody knows how to fix it?
>>2918 Not a BSD user but Do other GL applications (eg Minetest) work? Do you have all the correct libraries installed? What errors appear when you launch Dolphin from a terminal?
>>2918 Sorry, I know nothing about any of that. It surprised me that Dolphin is even supposed to work on OpenBSD in the first place.
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Playing the original Phantasy Star Online again with Redream on linux. Goddamn I love the low-poly environments from this era. They honestly blew me away back then. I don't know what you'd call it, but I can't get enough of the kind of low-poly, low texture resolution trees and vines you see in PSO forest or Metroid Prime, that aesthetic. Absolutely gorgeous, even today. There's just something about it... the hand-authoring of it? No prefabs, no instanced meshes, just good old fashioned modeling. Every tree, rock, and root unique. More readable? too, the geometry of the levels, without endless props and vegetation to clutter it up. A lot of good memories of this game. I'd spend hours and hours just grinding levels and items, then take my memory card over to my friend's and run through the boss fights looking for rare drops until the sun came up.
>>2943 I know what you mean about the vibe, Sega really nailed that particular aesthetic back then. There's something intriguing about these sort of hybrid MMOs like PSO and Monster Hunter with proper offline modes built in, the industry could really learn from them.
>>2943 I tried this game a couple years ago but it felt like endless grinding and every quest was basically the same. It's cool how you can play every console version online again tho.
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>>2946 I can't really comment on the whole "both offline and online" games trend that briefly existed back then, besides that they tended to all get item dupe exploits. Hell, we could even do that with PSO using the bank somehow to both deposit and drop an item on the ground, duplicating it. Lots of legendary weapons, trigrinders and materials were made that way. I never played the Monster Hunter games either, don't think I had a PS2 until like 2010, and then all I played were JRPGs. >>2948 I'm not going to pretend that it's a good game or that anyone who hasn't played it should pick it up. It feels incomplete, with its 4 enviroments and handful of enemies in each. Combat is extremely simple and crude. Itemization is the generic level 1 good sword, level 10 gooder sword, level 25 bestest sword, good sword +1, good sword +2, etc. kind of crap. The grind is eternal. The quests are samey, offer no more gameplay or interaction over the free-play experience, and take place in the same handful of environments. Overall just not good. Nostalgic for me, but certainly not a good game. I was speaking more to the visual aesthetic that existed for a few short years back then: when we had the polygon counts to create environments more organic than the old Doom and Quake rooms and sci-fi corridors, but before level artists got lazy and started using height-mapped terrain and instanced models and pre-fabs. I'm talking about how level artists used to hand-model the terrain and objects in it, UV-map them (not just the planar mapping of the older BSP/CSG style), then apply textures that were material specific (stone, tile, wood, bark, etc.), but not created on a per-object basis (like you'd do for a character), if you know what I mean. Take the first shot of this big tree stump from PSO. It's a unique piece of geometry - as far as I've been able to tell, it's the only one in the forest levels. The texture, though, is also used elsewhere. You can see some minor UV stretching going on; this texture was not created specifically for this piece of geo. Take these shots from Metroid Prime too, which I consider to be a masterpiece of a game and visually gorgeous, even today. Again, as far as I can tell, these root/vine/tree things are unique, not "models" as we usually know them today. They're UV-mapped, probably used a cylinder unwrap on them, then pushed and pulled the vertices around to minimize stretching, seams kept to the back/non-visible side. It's not that hard, and it looks great. It's efficient too; you can reuse the texture, and the geometry can be CSG-intersected with the rest of the level geometry, eliminating objects clipping through one another, which allows for easier and better-looking static light baking, as well as real-time vertex lighting actually working. Most importantly, you avoid that samey look you get with modular design, models, and perfabs - think TES Oblivion dungeons. Peak 3D game design. Anyone else feel this way? It's another aspect of games that has been lost with time that I think not enough people even realize was a thing, and helps explain how many games today are absolutely "soul-less" while having supposedly "better graphics".
>>2958 >they tended to all get item dupe exploits. Oh yeah, I remember a few of those. In some games they were basically essential with the percentage odds being so stacked against you. >don't think I had a PS2 until like 2010 MH came into its own on PSP (indeed the PSP titles are remakes of the PS2 entries), other than Borderlands it's the only series in the modern day I can think of with that hybrid approach. >Anyone else feel this way? I have a lot of fondness for that brushwork look in games like Quake, there's probably technical reasons for the move towards 3D models but being able to sculpt and chisel the terrain as you go provided a lot of freedom to designers I think.

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