/retro/ - Y2K

1990s and 2000s Nostalgia

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Fellow Time Traveler 04/15/2020 (Wed) 02:12:08 No.536
Aesthetics thread
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Is there a term for this particular design style?
>>1135 I don't even know what you'd call it, although I remember seeing it around a lot in the 2000s.
>>1135 Y2K Aesthetic. Probably.
>>1142 When I think of 2000s imagery, I usually picture palm trees and sunny weather like in that last one.
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>>1148 Last pic looks straight out of POV-Ray. Used to love messing with it back in the 00s. These aren't mine, I just found them on a Geocities archive. He included the source code for some of his pics, so I rendered what I could in a higher resolution. Some of it didn't render though. Just wasn't compatible with newer versions of the program. This is where I found it: https://www.oocities.org/siliconvalley/pines/5520/
>>1135 This is called the Metalheart aesthetic (~1998-2004), I saw a post about this exact style on the Y2K Institute: >Thought I’d start doing some posts on various aesthetics I’ve been studying since starting my exploration of Y2K four years ago. Metalheart, named for the 2001 book of the same name cataloging the work of Swedish designers Andreas Lindholm and Anders F. Ronnblom, is a visually complex and heavily digital aesthetic popular in the very late 90s and early 2000s. Its precursors include experimental deconstructivist works of designers like Zaha Hadid, the loud and expressive graphics used in rave flyers of the era, and designs by firms ATTIK and Me Company. >The style further developed in online communities like DeviantArt, Customize.org, and Depthcore, becoming more elaborate and complex as time went on. The hallmarks of this aesthetic included intricately-crafted, abstract, chaotic, and dramatic digital compositions, futuristic ‘tech’ interfaces with superfluous type, extensive overlays and effects, short (sometimes cryptic or poetic) phrases, and mainly dark/cyberpunk titles like ‘Deterioration, Injektion, Overdose, Biohazard, Brokenfaith’ to name a few. Since the popularity of this style was concurrent with an era of intensive user customization, it manifested in a variety of forum signatures, wallpapers, UIs, and skins for mp3/media programs. Source post (archived): https://archive.ph/1Z7sD >>1150 >Some of it didn't render though. Just wasn't compatible with newer versions of the program. Judging by the creation date on some of the sources, they were either made to render with POV-Ray 2.2 or 3.0 so do try those versions.
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>>1150 Yeah, I love that primitive style that POV-Ray images tended to have. It's capable of doing highly detailed images, but I prefer the really stylized and rudimentary-looking ones.
>>1151 Damn what an awesome page
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>>1162 That eyeball picture is just the right amount of surreal for me
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>>1175 First pic reads like something straight of a Far Side comic, I love it.
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>>1181 To me it's a nice time capsule from that period.
>>1171 Nice artstyle :)
>>1151 I tried finding the Metalheart book to download but it's not available anywhere, I did however find the CD-ROM that came with the book and found some cool hi-res wallpapers inside! >>1182 >third pic That's some trippy shit.
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>>1184 Definitely. Here's a more high-res version of the second image. There's something charming to me about that older render though. >>1186 >That's some trippy shit. It's from a game called Fin Fin on Teo, the Magic Planet. LGR did a video about it. I've never played it, but it looks really charming. Here's an Internet Archive link that supposedly works: https://archive.org/details/finfin
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>>1198 Which program made these? I wanna render such beautiful clouds.
>>1199 The guy's site said most of his work was made with POV-Ray.
>>1200 Got a link?
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>>1210 Here's his site: http://www.infradead.org/~wmp/scenes.html There are some nudes, so it might be considered NSFW.
>>1215 Pog
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>>1224 The river and bedroom scenes are extra comfy
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>>1226 Definitely.
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>>1231 <hi-res Mark Miller renders Where did you get these?
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>>1232 I hate to admit it, but I found most of what I'm posting off Le Reddit's vintage CGI board.
>>1233 >I found most of what I'm posting off Le Reddit's vintage CGI board. Take what you can, give nothing back!
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>>1234 Yeah, there's no way I'm going to make an account there or anything. I have found that board to be a goldmine for these kinds of images, even if it's a pain to scroll through due to crappy web design. I collected about three months' worth of image posts I found interesting last time I went on there. >>1234
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>>1238 First pic is incorrect, here's the correct version. The reason it looks like this is because the image used as a height map (i.e. how the ground is shaped) was rotated. So by rotating the map back to its original orientation the picture now makes sense, no more floating palace.
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>>1255 Thank you. As obvious as it is, I never even noticed how that was floating. I was too busy looking at the centipede monster thing.
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>>1233 Fun fact; the first pic was a WIP which later became pic related. Sadly the source file for the completed version was never shared, only the incomplete version. Third pic is also incorrect, for some reason it renders garbage using POV-Ray 1.0 but not 2.0. I uploaded the correct version. >>1256 >I was too busy looking at the centipede monster thing. Funnily enough Mark Miller calls it a "slug".
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>>1257 >Fun fact; the first pic was a WIP which later became pic related. Sadly the source file for the completed version was never shared, only the incomplete version. Neat. I'm not sure which one I like better. I find the Fisher-Price colors and floating orbs of the original charming, but I like the water and the more put-together appearance of the later one. >Third pic is also incorrect, for some reason it renders garbage using POV-Ray 1.0 but not 2.0. I uploaded the correct version. Thank you. It does look much nicer with the proper columns and without the the creatures' unintentional proboscises.
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I don't know who made this but it looks aesthetic
>>1262 It's from the Jeffrey Epstein level in Kirby 64.

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