/retro/ - Y2K

1990s and 2000s Nostalgia

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Fellow Time Traveler 04/15/2020 (Wed) 02:12:08 No.536
Aesthetics thread Missing files >>1594
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sorry for multipost
>>2621 I like this one. It makes me miss the days when people were still excited about computer technology's potential and weren't taking it for granted.
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I ran a bunch of Metalheart wallpapers that BadMovieNight shared with me through an AI upscaler, they turned out pretty well. They're here if you want them. https://www.mediafire.com/file/9to7s78pt4pp5fa/Metalheart_Upscaled.zip/file
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>>2624 Heh, you can relive that excitement today Anon! It's still quite alive & well if you just pick a hard enough problemspace. :^) >t. /robowaifu/
>>2719 I hope someone's there to catch that table.
I found a site detailing the names of fonts used during the 1990s: https://fontsinuse.com/tags/400/1990s?page=1 Thought it might be useful for some Anons.
>>2752 I recognize so many of these... I've seen some of them imitated on google fonts.
On https://int10h.org/ plenty of cool retro fonts and nice demos.
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Some concept art made for Warzone 2100.
>>2956 Those are some cool pieces, they could easily be cover art from a DOS game or something.
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>>2957 Yeah, they make me think of something you would have seen in a magazine ad.
Reposting missing files is going to be tedious, but I'm really glad that most of the board was archived.
If anyone remembers a specific image I posted recently that I'm forgetting and you'd like to see it, please let me know.
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Another old site I found with some cool renders https://web.archive.org/web/20130116003457/http://runevision.com/
>>3295 I've got a question about #4. How do you 3D render an impossible shape?
>>3295 Oh hey I've stumbled on him before, he's still around it seems and has a nice tutorial on blobs: https://runevision.com/3d/blobs/ Also worked on FLIPSIDE, the 2D platformer HL2 mod if anyone remembers that: https://runevision.com/multimedia/flipside/
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>>3298 Ah. Now I see. Thanks.
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Found another good one https://endeffect.com/
>>3300 (checked) Nice. Are those trees billboard textures?
>>3301 I think so, based on the "flat" UFO shadows... Although I could've sworn Bryce had its own tree shape with properly modeled branches and leaves.
>>3300 I can hear futuristic drum and bass rhythms and cold '90s ROMpler pads just looking at those.
This one gave me a sensible chuckle.
>>3330 These trees look very similar to >>3300 so I guess those are actually 3D.
>>3333 I find those renders based around idealized versions of classical imagery really enticing. That picture reminds me of a more idyllic version of the island from Myst.
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Isometric renders are great I think. I love rollercoaster tycoon too. Anyone got more pics similar to this ?
I'm so happy to have found this threadn this is great
>>3335 >>3336 Games abandoning isometric 2D graphics was a mistake.
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what a fucking mood
>>3341 The first one is perfect. Is there a name for that style? Like manual illustrations, cyberspace and corporate art combined.
>>3346 Yeah I really like old school corporate "art" from this era.

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