/retro/ - Y2K

1990s and 2000s Nostalgia

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/retro/-Where the 90's and 2000's Live On CaesarDude 09/06/2019 (Fri) 23:05:29 No.1 [Reply] [Last]
Alright, this is meant to be a successor to /y2k/ on the old 8chan, however I have expanded it to include both the 1990's and the 2000's and NSFW content is allowed, provided it's actually related to the purpose of this board and doesn't violate any of the site's core rules.
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>>2992 Are they from the 90s or 2000s? Then post them in the vidya, computer etc threads. Otherwise just use the "Modern /retro/ material that actually does it right" thread.

Modern /retro/ material that actually does it right Fellow Time Traveler 08/06/2020 (Thu) 18:36:27 No.768 [Reply] [Last]
Let's have a new thread without a tonne of broken images. Have there been any new forms of /retro/ media (could be movies, games, anime, websites, etc.) that wanted to look old and actually succeeded? There's an artist called BlueTheBone who makes "retro"-styled animations, cheesecake, and porn. Like any modern hack, he overdoses on visual clutter and uses filters that don't actually resemble the time period he's trying to emulate - but despite that, I think his style is consistently decent. If he relied less on computers and filters, then I think he'd be a much better artist, but that goes without saying for most contemporary artists. The really weird things happen when he tries to make modern character designs and media look old, like pic 2. It isn't exactly wrong, but there is something perplexing about viewing characters and series that were developed specifically with modern aesthetics in mind.
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>>2991 >>2993 Thank you anons, I'm glad you like it! >You might want to apply for Neocities Neighborhoods Sounds like a good idea, I'll be sure to do that. >try a single plane facing the viewer That's a much smarter way of doing it, I'll try it out next time I need some weather. >I should really write the next part of Taming POV-Ray Go for it, hopefully we'll eventually see more people giving POV-Ray a try.
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I got a tip on another '90s raytracer, called Rayshade: https://sourceforge.net/projects/rayshade/ It appears quite similar to POV-Ray, I wonder how they compare?
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>>3000 (nice digits) I managed to compile it but couldn't render any of the bundled scenes... However I found pic related on my PC.
>>3001 That's a useful comparison, of those other programs I found the source for... MTV: http://cd.textfiles.com/graphics16000/GENERAL/RAYTRACE/MTV/MTV.LHA RTrace (part of the Radiance suite): https://www.radiance-online.org/ >couldn't render any of the bundled scenes How odd, I'll have a look at it when I can.
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>>3001 I tried Rayshade and it seems to work OK with the command: rayshade scenefile -O outfile The file it spits out is an MTV image (the same format used by MTV ray tracer) which can be converted with ImageMagick: convert outfile outfile.png

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Computers Thread Fellow Time Traveler 08/21/2020 (Fri) 04:41:24 No.803 [Reply] [Last]
Looks like none of the images in the catalog work. Let's get a fresh thread in here, focused on computers! I don't have pictures at the moment to share, but I got lucky today and picked up a nice big beige computer case. I'm assembling a new personal computer from parts that I got deals on, found in the junk heap, or that I was given by friends. So, I guess it's not really a /retro/ computer, but it will be in a /retro/ case, and I plan to get an adapter which will let me use a 3.5" floppy disk drive in there. The adapter plugs into the floppy pins, and presents a USB interface to the motherboard. That adapter is under $10 USD. In fact, I've seen an adapter card that will do the same but for 5.25" floppy disk drives. So, when I have more money, I should be able to have not only a 3.5" FDD, but a 5.25" FDD in my system, running alongside new solid state drives, Blu-Ray disc drives, and of course a few regular hard drives. It should be pretty fun. Again, no pictures yet but I will share with you guys when I can. For now I'll just post one from my collection. What have you guys been up to?
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>>2984 Looks like a nice machine anon. >try to crack all the passwords That probably isn't necessary, running chntpw from a live Linux distro should let you remove the passwords completely.
>>2985 I imagine I'd have a few issues with running Linux on that computer that I could solve quickly, but I remember using Ophcrack once and it was reasonably quick. That was on a Pentium 4 though, so the pIII may be a lot slower. I just remember Linux being pretty finicky with older computers. When I tried to run it on a T40 thinkpad with a Pentium M I remember having to spend time troubleshooting it with regards to PAE or something and I had to do some weird flag setting stuff that I don't remember now. Although if I plan to multiboot it then it might be worth trying anyway. I just wonder how many operating systems I could reasonably boot on a single computer. I had to get rid of a lot of my y2k era computers so I kind of wanted this one to be a do it all machine. I figure 98se gets me 98 obviously and the DOS mode on that should be perfectly fine. It can run XP and I've found XP to be surprisingly usable for some day to day stuff, so that could scratch my itch for using the oldest possible hardware to do normal things I need to get done or to post on forums. A lightweight but modern linux distribution would also be useful for this but in my experience linux doesn't support some hardware of the era very well, and then I think some older period appropriate UNIX might be neat. I mentioned Solaris because I saw someone mention it with regard to this machine recently; I was looking at forum posts from ~2002-2005 earlier today to figure out how to unlock the BIOS. I still haven't done that yet, I got kind of lazy. I have to partially re-assemble it so I can boot it up while shorting two pins on the BIOS chip, and then I have to disassemble it again, and then put it back together normally. And while it's open I'll probably clean out some stuff, superglue some plastic clips that broke, and put on new thermal paste. But being thorough takes time and effort and that's why I haven't gotten around to it yet. I will post results if/when it works.
>>2987 Solaris was Open Soros'd for a period of time and then the source was closed again, but then people continued working on the open sourced version, that is now an OS called Illumos. Try that, it's maintained. NetBSD is supposed to be really good on toasters, but the kernel panics on boot on the only toaster I have. Alpine Linux would be a good one to try.
>>2997 >Open Soros'd Heh, nice play on words friend but 'Soros' is an evil POS bent on destroying the world today, while 'opensauce' is one of the greatest achievements of mankind tbh. Strange dichotomy there you ask me. :) >Alpine It is a good choice if you're already an expert of sorts. I'd suggest OpenBSD instead if you want an 'alt' OS machine.
>>2998 Should've said "open sores" the canonical heh way to say it on IBs. Because while having the source is nice, there's no guarantee the software is actually good or usable.

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Pre-Goolag YouTube Fellow Time Traveler 10/03/2020 (Sat) 17:51:14 No.848 [Reply] [Last]
YouTube was once also part of the old innocent, creative and fun internet when at worst people would make a video in the hopes of it getting viral. But that slowly changed thanks to the Goolag purchase which kept ruining YouTube at small steps and turning it into Cable TV 2.0 and Spotify 2.0 : >forcing people to move to Goolag account to keep their channels and their videos >complying with copyrightniggers as part of the mutual ass-kissing with the government >giving monetary incentives to "content creators" , aka self-important e-celeb faggots, which drawn greedy normalfag scum and later on were removed which in turn force these greedy normalfags to beg for Patreon gibs and get sponsorships to advertise even more shit on youtube >adding ads in the middle of the fucking video as if it was cable tv >letting big cable tv channels having accounts on youtube >removing full albums and songs from non-corporate music channels and reupload them as separate songs by a fucking bots >increasing censorship and removing comments and videos >disorganizing the comments section into a complete messy shitshow >usless redesigning of the site over and over again >changing the 5 star video valuation system to extra faggy like and dislike Let's reminisce of YouTube better days, whether it was a specific channel or video and so on...
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>>2975 Comments made by those accounts would be still gone.
>>2979 Any way of backing up the comment section of older videos?
>>2981 yt-dlp has a --write-comments flag, so probably.
>>2982 Alright I found a guide https://write.corbpie.com/download-a-youtube-video-comments-with-yt-dlp/ If anyone wants to start, here you go.
>>2978 Thanks for boosting this operation, anon Remember to spread it over regional imageboards too

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living life as /retro/ as possible Fellow Time Traveler 09/22/2021 (Wed) 03:47:35 No.1985 [Reply] [Last]
Anyone else here /retro/maxxing? I've realized there is no point in denying myself happiness and gigacoziness and I may as well go all in on my retro obsessions even if it's a bit weird. I could list a bunch of things I'm doing but I'll start with just a couple here >film photography I have never bought a digital camera and I have stopped being a NEET lately. I have a small comfy job so I have some money and I buy rolls of film on occasion and I carry a late '90s point and shoot camera with me almost everywhere I go. It's fun and super comfy. I also started developing black and white film myself, at home. >computer I have set up my windows machine to look like windows 98 (not completely accurate but I've changed over the icons and use a classic theme, etc. And on my linux machine I have set it up to look like some versions of UNIX from the late 80s to early 90s. And for my browser I use Pale Moon and I have it set to look like Netscape. >music I go to the record store sometimes and browse around and I have a collection of tapes, CDs, and records which I listen to. I have a lot of fun fixing cassette decks too.

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>>2954 I don't think I should click on any of these.
where do you get retro furniture from man
>>2980 I imagine thrift store, estate sales, and such.
>>2980 Local classifieds might work as well

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/Y2KFG/ - Y2K Furry General Fellow Time Traveler 04/21/2021 (Wed) 23:31:56 No.1088 [Reply] [Last]
A thread for artwork and content of anthropomorphic animals characters (or "furries") from the late 1990s and early 2000s. Sources are encouraged. Resources: https://yerf.metafur.org/ http://us.vclart.net/vcl/ https://confurence.com/
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>>2839 I know there are a fair number of Francophone Africans thanks to the colonial history of the nation and its proximity to Africa, but this is a Francophone in America. It's far more likely that she'd be white, either by being French or by being Cajun. The accent makes this even more clear: they don't seem to talk with any kind of pure French accent; I'm pretty sure it's meant to be Cajun French. >everybody in the world is french by default Pretty based.
>>2893 >I'm pretty sure it's meant to be Cajun French. I mean yeah, obviously. And cajun's are mostly black. The New Orleans stereotype is black-french, how can you be confused or shocked by this? If the character is being voiced by a black-french american nigger then it's literally perfect casting.
>>2900 I've only ever seen white Cajuns in media and I hate niggers.
>>2900 Aren't you confusing Cajuns with "Creoles of color"?
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It's pseudo-retro and only coincidentally furry, but this little demo in SmileBASIC by Japanese fursona-having kemono fan Dr. Arawashi (ドクター荒鷲) reminded me of this thread: https://www.youtube.com/watch?v=JLBu5Glz484

Fellow Time Traveler 04/15/2020 (Wed) 02:12:08 No.536 [Reply] [Last]
Aesthetics thread Missing files >>1594
Edited last time by GOAT on 06/29/2021 (Tue) 13:42:48.
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>>2752 I recognize so many of these... I've seen some of them imitated on google fonts.
On https://int10h.org/ plenty of cool retro fonts and nice demos.
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Some concept art made for Warzone 2100.
>>2956 Those are some cool pieces, they could easily be cover art from a DOS game or something.
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>>2957 Yeah, they make me think of something you would have seen in a magazine ad.

Vidya General Anonymous 09/07/2019 (Sat) 01:44:38 No.6 [Reply] [Last]
>ITT: Vidya of the 90's and 2000's Keep it limited to the scope of this board, so basically Fourth, Fifth, and Sixth Generation consoles only for now. For those who don't know what consoles are part of which generation, here's a quick rundown of the time frame we're talking about... >Fourth Generation: SNES, Sega Genesis/Sega CD >Fifth Generation: PS1, N64, Sega Saturn >Sixth Generation: Dreamcast, PS2, Gamecube, OG Xbox Discussion of games from the Seventh Generation consoles (PS3/Wii/Xbox 360) is allowed as well, but I'd like the thread to mainly focus on the 4th-6th console genererations since the 7th Gen era carried over into the 2010's and a lot of the games from that era onward obviously have far more in common with modern gaming than stuff from the 16-bit consoles or the PS1 and PS2 eras.

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Playing the original Phantasy Star Online again with Redream on linux. Goddamn I love the low-poly environments from this era. They honestly blew me away back then. I don't know what you'd call it, but I can't get enough of the kind of low-poly, low texture resolution trees and vines you see in PSO forest or Metroid Prime, that aesthetic. Absolutely gorgeous, even today. There's just something about it... the hand-authoring of it? No prefabs, no instanced meshes, just good old fashioned modeling. Every tree, rock, and root unique. More readable? too, the geometry of the levels, without endless props and vegetation to clutter it up. A lot of good memories of this game. I'd spend hours and hours just grinding levels and items, then take my memory card over to my friend's and run through the boss fights looking for rare drops until the sun came up.
>>2943 I know what you mean about the vibe, Sega really nailed that particular aesthetic back then. There's something intriguing about these sort of hybrid MMOs like PSO and Monster Hunter with proper offline modes built in, the industry could really learn from them.
>>2943 I tried this game a couple years ago but it felt like endless grinding and every quest was basically the same. It's cool how you can play every console version online again tho.
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>>2946 I can't really comment on the whole "both offline and online" games trend that briefly existed back then, besides that they tended to all get item dupe exploits. Hell, we could even do that with PSO using the bank somehow to both deposit and drop an item on the ground, duplicating it. Lots of legendary weapons, trigrinders and materials were made that way. I never played the Monster Hunter games either, don't think I had a PS2 until like 2010, and then all I played were JRPGs. >>2948 I'm not going to pretend that it's a good game or that anyone who hasn't played it should pick it up. It feels incomplete, with its 4 enviroments and handful of enemies in each. Combat is extremely simple and crude. Itemization is the generic level 1 good sword, level 10 gooder sword, level 25 bestest sword, good sword +1, good sword +2, etc. kind of crap. The grind is eternal. The quests are samey, offer no more gameplay or interaction over the free-play experience, and take place in the same handful of environments. Overall just not good. Nostalgic for me, but certainly not a good game. I was speaking more to the visual aesthetic that existed for a few short years back then: when we had the polygon counts to create environments more organic than the old Doom and Quake rooms and sci-fi corridors, but before level artists got lazy and started using height-mapped terrain and instanced models and pre-fabs. I'm talking about how level artists used to hand-model the terrain and objects in it, UV-map them (not just the planar mapping of the older BSP/CSG style), then apply textures that were material specific (stone, tile, wood, bark, etc.), but not created on a per-object basis (like you'd do for a character), if you know what I mean. Take the first shot of this big tree stump from PSO. It's a unique piece of geometry - as far as I've been able to tell, it's the only one in the forest levels. The texture, though, is also used elsewhere. You can see some minor UV stretching going on; this texture was not created specifically for this piece of geo. Take these shots from Metroid Prime too, which I consider to be a masterpiece of a game and visually gorgeous, even today. Again, as far as I can tell, these root/vine/tree things are unique, not "models" as we usually know them today. They're UV-mapped, probably used a cylinder unwrap on them, then pushed and pulled the vertices around to minimize stretching, seams kept to the back/non-visible side. It's not that hard, and it looks great. It's efficient too; you can reuse the texture, and the geometry can be CSG-intersected with the rest of the level geometry, eliminating objects clipping through one another, which allows for easier and better-looking static light baking, as well as real-time vertex lighting actually working. Most importantly, you avoid that samey look you get with modular design, models, and perfabs - think TES Oblivion dungeons. Peak 3D game design. Anyone else feel this way? It's another aspect of games that has been lost with time that I think not enough people even realize was a thing, and helps explain how many games today are absolutely "soul-less" while having supposedly "better graphics".
>>2958 >they tended to all get item dupe exploits. Oh yeah, I remember a few of those. In some games they were basically essential with the percentage odds being so stacked against you. >don't think I had a PS2 until like 2010 MH came into its own on PSP (indeed the PSP titles are remakes of the PS2 entries), other than Borderlands it's the only series in the modern day I can think of with that hybrid approach. >Anyone else feel this way? I have a lot of fondness for that brushwork look in games like Quake, there's probably technical reasons for the move towards 3D models but being able to sculpt and chisel the terrain as you go provided a lot of freedom to designers I think.

Movies & TV Shows of the 1990's and 2000's Fellow Time Traveler 12/20/2019 (Fri) 17:21:28 No.241 [Reply] [Last]
Which ones are your favorites? Pic related
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>>2942 >>2944 Yeah anon The Matrix is fantastic, the sheer style alone has a mesmerizing quality. The sequels may not be as good but Reloaded has some killer fights which make it worth watching I think.
>>2942 I never saw The Matrix until the second half of the 2000s, but I remember how constantly people would reference bullet time in the early years of the decade. I remember hearing the bullet dodging referred to as "doing The Matrix" when I was in elementary school. I actually saw Revolutions at a friend's house before I ever saw the first movie. I didn't enjoy it, and it didn't help that I had no clue what was going on. The same friend had an Xbox, and I remember playing Enter the Matrix with him one day when he had it as a rental.
>>2942 >I'm surprised no-one mentioned The Matrix >being this new
>>2949 Enter The Matrix was a game with a lot of pretty neat ideas, but it had very strange controls which hampered it. Seems that the Wachowski Brothers were ahead of their time, given how popular "cinematic" linear games with scripted set pieces are these days. Fun fact: the game even has a fighting game VS mode that you can unlock through the hacking side of it, though it's pretty bad.
>>2952 I don't remember that much of it other than that I seemed to think it was a better game than a review of it I saw at the time would have led me to believe, there was some kind of bullet time mechanic, and that I thought it was fun running up the walls.

Music of the 1990's and 2000's Fellow Time Traveler 09/08/2019 (Sun) 01:14:23 No.14 [Reply] [Last]
>These guys think they're bad because they walk slow... https://www.youtube.com/watch?v=KRiH3jNE7OY
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>>2929 Listening now, this is right up my alley. Thanks for sharing. If you want more IDM music like this, check Bola's work. He's been making albums very similar to this one since the 90s... My top 3 albums of his are: 1. Kroungrine (2007) 2. Soup (1998) "bowl o' soup" get it? 3. Fyuti (2002) YT playlist links: https://www.youtube.com/playlist?list=OLAK5uy_mRrQDfXGH3AC0DSPrAi6L7lriar7MWhhI https://www.youtube.com/playlist?list=OLAK5uy_mmUArlCazNyBCdLwq5fRHcjHGMGV7zM5A https://www.youtube.com/playlist?list=OLAK5uy_kBElnUffadz9UneGehpUrkGJ8BDCQa5DE
>>2930 Hello Anon, sorry for the delay. I just listened to all the albums in a row and wrote down some of my thoughts: Kroungrine - quite multifaceted. It has some melancholic qualities similar to formless and certainly has an overall dark sound to it. Favourite track: "Urenforpuren" Has this repetitive rythm and then this melancholic melody kicks in... Fyuti. First song sounds kinda cosmic. Very futuristic sound. At other times it sounds kinda jazzy. I guess this could be considered very y2kesque Soup. Has some pretty nice repetitive beats and uplifting melodious elements. Favourite track: Forcasa3. Just hopelessly catchy melody and rhythm that is repeated to death, but you never get tired of it. I think overall it's my favourite album of the bunch. Though all of these albums are pretty multifaceted. Just listening to them now this is the overall mood I got from them. In the end they are hard to put into a single category. I'll definetely listen to them again. Thanks a lot for these awesome recommendations.

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This track is awesome. Is there more melancholic IDM like this? https://www.youtube.com/watch?v=GweF0tZdy-A&pp=ygUMdXJlbmZvcnB1cmVu
>>2929 I'm not opposed to electronic music but I listened to the first two and a half tracks and I was surprised at how "rusty" and disharmonious it was; the first track actually startled me with how unpleasant it sounded at times and made me jump in my seat. I've listened to music that was full of odd time signatures and other unusual things, but this was a different league. Is the rest of the album like this or is it more ambient? I never thought of myself as soft, but I just find it hard to listen to stuff like that. What about this album made you enjoy it so much? I'm very curious.
>let's dance to some iconic y2k-era techno bops! https://youtu.be/pGWLTPsOSr0 >or maybe you can listen to a hip-hop ballad from the year 2008: https://youtu.be/_57aeilOy1c >or this hard-hitting 2007 song about a detective: https://youtu.be/ILkvYvc6t5s

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