>I interpreted that you did those edits for small-time fun yet i finally realize you had a relatively complex way of doing it.
Yeah, probably after doing it so many times.
>I reverted and just added grain, i should've probably burned the blue out in Photoshop before to make the skies glowing white; you used a RAW image there? if not then i need to up my game hard and/or you took a very, very pretty image from the get-go, which is what i suspect.
No, I don't even think the camera I used had a RAW option.
>Somehow i never read this part of the post, that would be pretty cool, hope you didn't get eaten by the anon candlejack.
I'm trying to retrace my own footsteps here for the order I usually do things, but it went like this:
>apply an image gradient
You're going to want warm colors here. One of my tricks is to almost always shoot on bright, sunny days to make everything pop out more. Warm colors like pink look really nice blended in with a bright blue sky. The opacity should be pretty subtle.
You can also apply more than one gradient if you want.
>Adjust brightness and contrast
Contrast is the important thing here. You shouldn't necessarily go crazy with it. A little can go a long way in bringing out the colors of the gradient (as well as the ones that were inherent to the image itself).
This should again be pretty subtle.
>Apply ripple and shift effects
The ripple effect isn't all that necessary, but it's shift that creates that melting-pixel effect you see when you look at the image close up.
>Apply video effect
Stripe and wide stripes are the ones I usually use.
That's basically it. All these assume you're using GIMP or have access to equivalent effects (I'm not very familiar with what Photoshop has beyond the basic things like being able to adjust brightness and saturation).
I made pic related trying to remember how I usually did things. It's not very good (probably due to the crappy gradient I was using and the fact that I'm obviously out of practice and not used to newer versions of GIMP), but it looks roughly within the same ballpark.
I hope that helps given that my example edit turned out so badly.