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Encouragement and Critique Thread! Go! Go! Drawoli Anonymous 05/15/2020 (Fri) 20:06:34 No.115
Post your art related woes here. REMEMBER! NEVER GIVE UP! WE BELIEVE IN YOU!
I keep giving up for periods of time because whatever I draw is terrible in my eyes. Thus I don't get practice and avoid it due to expecting to see shit.
>>117 We've all been there, fam. It gets better. Let others judge your art first, instead of deleting it outright. You may find a lot more knowledge in failing to impress other people than in never showing it at all. Plus if there's people on deviantart brave enough to post pancake bondage porn, you can be brave enough to show your art to the world.
>>118 not that anon, but good advice. >t. paints t-shirts sometimes
>>119 Share some examples with us!
>>121 sorry, i don't have any. i just do them on the spot for people whatever they request. i don't do it much now that i learned to code.
>>122 Not even some old stuff?
>>123 ehh, i could drag up the base drawings i did for the transfers, but they're buried in boxes somewhere i don't know. i did things like cute cartoons of animals, logos, or just slogans, all painted by hand.
I wish I just had some guy that showed up at my house every day and yelled at me to draw something. Like some kind of personal trainer for art. It would be super neat to have a mentor but that's not really a common practice nowadays and it's hard to ask someone to give that much of a shit about what I do when I'm not loaded.
>>125 What about a drawing gym?
>>126 Is there such a place?
I sense an unmet business opportunity here.
>>125 If you want to do that, you should just browse draw threads and reference threads. Pick something at random or that you'd like to try, draw it, no matter how bad it looks, post it and ask for criticism. It's much easier to think of all the autistic shrieking that go on in a drawthread as a thousand little gremlin mentors than trying to pay some old artist to be your guru. Unless you happen to network well enough that you get acquainted with one and submit him on and off your doodles. >>126 >>127 You know, that doesn't sound half bad of an idea. Half gym, half art school. >Programmes to get /fit/, but with a heavy dose of hand and arm exercises to make sure you don't develop any condition >Drawing sessions were you have to churn out as many doodles as possible all the time >Surrounded by fatasses and well built people so you don't need to pay thousands of dollarydoos to have models stand for your practice Get on it, my Jewish friend
>>129 >Surrounded by fatasses and well built people so you don't need to pay thousands of dollarydoos to have models stand for your practice Genius
>Make a study on artist I like >Feels good that I think it doesn't look that bad to my usual stuff and I feel like I learned a lot >Feels bad that what took me nearly two weeks I bet the did in at most two days, and I'm still no where even close to him Mixed feelings are better than just feeling like shit, I guess
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>Post collage sketches of simple character design and their quirk. >Every one like it >Post complete coloured drawing of said character >No one give a fuck I know this happen to every artist but goddamn it really hurt when it happen to you.
>>132 Don't be such an attention seeker.
>Back when ponyfaggotry was in full swing there was some hasbro themed fanart contest on tumblr >Friend did a lovingly rendered to scale rendition of Soundwave from Transformers, tons of details and shit >I did some meme pony shit with static poses and text >Get an overwhelming amount of replies on mine >He gets 2 Sometimes the world is a cruel place man. You can't worry about what the tasteless masses enjoy so just draw things you think are cool and then toss them to the vultures when you're done masturbating to it.
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>>135 >>134 >>133 knew that, but Why tho? whats lacking in full coloured, shaded drawing compared with simple sketches? I see it happen everywhere but I just dont get it.
>>136 The mysteries and wonders of recommendation systems, if you'd posted these on social media. Maybe you put a word the algorithm liked the first time, or maybe someone the algorithm favored at the time liked your first post, etc. >whats lacking in full coloured, shaded drawing compared with simple sketches? Maybe simple sketches leave more room to the imagination.
>>136 The people you're trying to appeal to aren't artistic inclined, they have no sense of good or bad only what they like. You could post the most amazing art ever but if the average person only cares about horse fucking you're only going to see horses being upvoted. Transformers also has almost no fandom left the way bronies did.
>>129 >learn about the human anatomy in the context of lifting>learn about the human anatomy in the context of art Now if only we could do corpse dissection as well.
I wonder how tower girl anon is doing.
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AGAIN WITH THE FUCKING WACOM DRIVERS
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Upon stepping back to post this, I realized her face is too wide. Now I am aggravated slightly. If you have any other glaring errors you'd like to point out, please do and offer guidance to fix them. or you know if you like it you could say something like "hey that's not too shabby, even for a faggot like you, anon" haha who knows
I started an /art/ board on tvch with Gahoole and it's been pretty dead since the start. Would appreciate some positive activity, if it isn't too much to ask. https://tvch.moe/art/index.html
>>144 Why not make it here?
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This guy has a youtube channel, by the way. Have a invidio.us link. https://invidio.us/channel/UCPiQ_mEXdEbB-3Yhiq7gq5w
>>145 Well for one, there's already this board. Gahoole is starting up tvch and needed boards and board owners so I offered my help, and since I really enjoy art I figured I could start up an /art/ board.
>>147 Sounds super cool, we should add him to the Sticky I've added a rule that takes invidio.us links and automatically puts them through invidio.us but if it bothers people I'll switch it back
>>149 Another dead board on another dead site. This benefits no one.
>>150 It's better to have these boards spread out over multiple sites anyway, that's what the webring is for. >>151 Doesn't matter if it's another website as long as it's on the webring.
>>152 >It's better to have these boards spread out That's true, but it's better to retool a board like this one that has no owner in the last month and which original userbase is a bunch of whipped 8k users than make another place. >as long as it's on the webring. That's also true, shame that anon's board and site is not on the webring.
>>153 >It's better to retool than to start a new I even agree with that, but the thing is this site's been fairly ownerless for quite some time. I'm not imposing you have to use /art/ compared to /loomis/, but since the owner is afk for quite some time you might as well benefit elsewhere.
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>>115 Okay, I'll bite, for whomever is still in here. I have just come to the realization that no matter what I do or don't do, I can't draw. It's not a matter of not applying myself to it or anything like that, it's plain and simple brain-to-eye-to-hand coordination. I have none. I try and look up tutorials on digital art, read books and do all that crazy shit, I try and HAVE FUN with it rather than be technical, try copying art, try coming up with my own ideas, no dice. I just can't seem to focus the details of what I want to draw in my head, when I get a half assed idea of it my eyes and my hand are not seeing the same things, my hands are shaky as hell and I've even got tendinitis from extensive computer work for my thankless job. My arm and my palm sting sooo much in the evening. I'm devastated. Is anyone else feeling like this? Does anyone know how to solve this? I don't want to give up on my dream of drawing at least SOMETHING worth drawing. I don't want to let it go, I love reading through the lines of pictures and dissecting how details are made... But I just can't draw. Even if I'm not suited for it, I don't want to let it go.
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>>158 I'm resorting to filling a sketch page a day with stuff like this. 2d, geometric, stressing straights, angles and arcs, layed out in some ordered pattern. While technical skills are a goal, my primary focus when working on it is meditative body awareness. I'm putting all my focus on relaxing the muscles of my hand,wrist and arm and trying to "extend" my sense of touch out of my index finger down to the tip of my pen. Everyone crabs on about spatial intelligence, but no one ever talks about the development of fine motor skills. I'm also currently of the opinion that as /begs/ we likely rely to much on the eye (seeing) and not enough on the hand (touch/feeling) wrt hand-eye coordination.
>>159 This is actually really interesting, did you find it on some book or something?
>>158 might I suggest reading "drawing on the right side of the brain"? Its quite good and I found it helpful for improving my drawing.
>>158 How long have you been at it? Unfortunately it's not something that you can develop in any short amount of time unless you're talented. Personally I found I was drawing too much from my hand and wrist and I had to train myself to draw from my shoulder and elbow more but it took months to get even some moderate gains there and It's still something I have to keep working on.
>>134 >>138 >>136 With realistic fully shaded stuff, people compare it to other the best and think it's weak in comparison to the best.
>>158 You need to be in a different environment. Imageboards aren't really good for creativity, and the best artists come from preexisting platforms like discord, instagram, twitter, etc. They are hugboxes, but being able to continue drawing and presenting your ideas in visual form is important for improvement. Even if there are good artists who started out on imageboards, they moved to larger platforms elsewhere. You might think you're able to handle negative shit, but it fucks with your psyche. You don't show your stuff because you think that you're bad, preventing you from obtaining valuable critique that you would improve immensely from. You perform useless exercises with the hopes that you'll grind your art skills like an RPG, as opposed to creating actual pieces that highlight your strengths and weaknesses.
>>189 Got any advice of which specific site to get good feedback from?
>>221 Moderndayjames' discord, but you're better off gathering a few friends with the same goals and interests as you to hang out in personal servers like guilded/discord.
>>247 >Discord Is there a way to connect to one without having to install their software or giving up on your sexual orientation?
>>258 Using your browser?
>>247 I've only got a few friends and they're not into art. Guess i'll have to go join this discord.
>>189 Well, plenty of people learned to draw well before dickscord/instagram/twitter. If anything those are time sinks that will distract you, something I already have problems with. Anyway, as an absolute beginner I'm kind of lost as to what to do day to day to improve. There are so many guides with differing advice that I get overwhelmed and I'm tempted to grind basic exercises of 3d forms like boxes or whatever. I'm not giving up; I only started 4 months ago and I guess I made SOME degree of progress. But the process from unlearning the child symbol scribbles that I've been doing all my life to making somewhat convincing art is a mystery. Do I grind Loomis heads instead?
>>258 >>265 Those platforms are whatever you make of it, quit the unproductive political/shitposting servers/accounts, it's not important and you're never going to change anything from whining about the same issue repeatedly. Join the productive art related ones, partake in contests/challenges, and ask for critique.
>>265 >>273 Pic related
>>274 What if I only have a vague grasp on what the fundamentals are and don't really know how to go about grinding them?
>>275 Drawabox is pretty good for first learning the fundamentals, especially the first two chapters.
>>275 My answer is: Form Anatomy Perspective Composition Rendering/Shading/Painting Youtubers like Moderndayjames, John Park, proko, and Sinix teach those daily. Peter Han teaches it in his dynamic sketching course that you could pirate on cgpeers https://youtu.be/wgDNDOKnArk You'll get better answers if you join the moderndayjames discord
Heads up anons, Proko increased the free trial period on his website to 30 days a while back due to all the school closings, so take advantage of that if you need it. I'd just focus on the anatomy course since he's supposedly still uploading new lessons, and the other drawing courses are available on CGPeers anyway.
>>280 >>282 >CGPeers I don't think it's possible to register on that site anymore.
>>283 Use rutracker then
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If there is any exercises to improve proportions I'd like to know, here's Lou Reed
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>>391 No wait, I just noticed. If you were to hide a half of his face, it wouldn't look absolutely terrible. Something is wrong when both parts get together, maybe because I recognize each part of them individually and work on them separately. Here's another exercise, nose is bigger than it should be.
>>392 If you have access to digital or even a way to just scan your picture you can overlay your picture over the reference and then you have to start analyzing where your drawing differs from the reference. It's always a pretty good idea to get generic proportions from loomis or other portrait book and then try to draw them out from memory so that you can get a starting point and adjust depending on the face. You could always just draw a ton of portraits as well since your training your eye is equally important since you'll be able to just instinctively tell what looks wrong, but this will require you to analyze your work and pick it apart.
I want to draw, really I do. I've barely started and I suck cocks. I will continue to suck forever, but I guess that's normal I suppose. But another issue is I don' t know how I should focus my attention. I have a cheap huion tablet, I also have the good old pencil + pen and paper. Should I focus on one or the other, or should I try and evenly distribute attention each day? I've been trying to read fun with a pencil, and I understand his point about breaking things into shapes but at the same time it feels like Draw the damn owl: the book. I also have the keys to drawing as well as drawing on the right side of the brain but neither have really clicked with me yet so as of now I'm just sort of doing drawabox and failing at vanishing points and the organic shapes/rotating box stage.
>>394 First of all take your time anon, drawing is a very cruel mistress in that it will take a long as time and nobody learns the exact same way as anybody else, that's why there are hundreds of different methods to draw gesture. Personally I would concentrate just pencil and paper since it's the easiest and really digital is just a medium like how pencil and paper is, you're better off concentrating on one since it seems like you're getting distracted by it. I know it seems a little counter intuitive as well but try and have fun as well, perhaps take a break day and just draw what you want for fun, even if it looks shit you don't have to show anybody and the liberty of not doing exercises may give you motivation.
>>392 There's still some symbol drawing going on here for sure, notice how his eyes don't line up with each other and the lines between his nose and mouth don't align correctly either. His head is also very large, the hair makes him look like for lack of a better comparison Beavis and/or Butthead. Keep drawing, we'll all get there.
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>>393 >If you have access to digital or even a way to just scan your picture you can overlay your picture over the reference and then you have to start analyzing where your drawing differs from the reference. I It's a bit difficult to take into account when the dimensions don't fit properly. Would you say that overlaying the drawing so it matches with the eyes would be the best? I did that for the Lou Reed pic and noticed the big difference in dimensions, how one side seemed bigger than the other, and tried to rectify this by beginning the drawing just from one side. It did improve, but at the same time it took me twice the time for the Lou Reed drawing (This one being 90 minutes, the previous one 45) Pupils are still fucked up I guess but there is improvement >>396 >His head is also very large His right side being larger than his left side, mixed with the face being small gives that idea. I think it's a mistake I have where I start drawing smaller and smaller that needs to be corrected I'd make a beginners thread but I'm kind of a pussy to do it
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>>397 Another overlay, this time synced with the nostrils. The moustache, lips and shadows around the mouth fit, but now the eyes are way too above and the head is far too stretched. I think this means that I have to make the space between some facial features a bit smaller
>>395 That's a good point I suppose. I really should avoid trying to split my attention before I can tell an ass from an elbow when I try and write it down. Thanks for the feedback. As said I'm a complete novice, like start of the month. Not knowing what I don't know is intimidating so I wanted to try and cover it all at once, so I'll put away the tablet for now and pick it back up when I'm not such a dunderfuck.
>>398 Some middling making lines shorter show that there isn't really much to fix besides the overly long lines and the nose and maybe the hat. i'm kinda surprised
>>397 I've never really tried this exercise to be fair, I heard of it from Proko, where he suggests digital, probably for this reason so you can just take the canvas of the original and fit your drawing within. What I would do is try and mimick the Canvas your using as reference for instance in your I would have my canvas be 2 x 5 ish ratio canvas and fit my drawing in this. I wouldn't want to warp the reference too much since you could bias it towards looking more like your drawing thus being kind of pointless as practice. Also as for time taken, I wouldn't worry too much about it since speed comes from practice, proportion in general take a long time.
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>>401 >What I would do is try and mimick the Canvas your using as reference for instance in your I would have my canvas be 2 x 5 ish ratio canvas and fit my drawing in this It actually helps a lot better when it comes to dimensions with that >I wouldn't want to warp the reference too much since you could bias it towards looking more like your drawing thus being kind of pointless as practice I guess that's true, but it's hard to know how to apply the overlay when some stuff doesn't fit exactly like the reference >Also as for time taken, I wouldn't worry too much about it since speed comes from practice You sure about this? Pic related took me over two hours when the exercise in the book says it should take at most 40 minutes I also noticed that I had difficulty applying the shadows due to the clutter that is created making the shapes of them in this exercise. I just couldn't stare right where I should've rendered a bit darker so I ended up improvising a bit.
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Another portrait, this time I sized the canvas accordingly to reference as it was said before. A big reason as to why the previous one was elongated was because of a fake necessity of filling the page. Besides the ear that I didn't knew how to pull of properly not much is out of place here. The chin is supposed to be inclined a bit more, and I'm afraid of turning the shadows too dark when shading which may explain why it's not really that well rendered. Though when overlaying it with the reference, there isn't a single part that fits while another one does, which may be explained due to not taking into account the inclined chin. Would like to know what else is out of place here Also, if the previous one took me 90 minutes, this took me 160, the hair gave me some complications
I'm suddenly feeling all crab. I'm 22 and I'm getting forced to get a job right now, this makes me think of all the people who by this age already do amazing stuff and don't have to worry much about it. Are there examples of people who after 22 and with a job decided to start drawing and actually did end up doing well? I know some musicians but it's not that difficult to make some chords and write some decent lyrics. The fact that if I stop now and I'll regret it later is also to be taken into account, but this thought struck me
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>>414 For what it's worth, there's a family friend I know that started actively studying art when he was 25, and he currently does work professionally; he's been drawing for well-over 15 years to get as good as he is now, though. As for me, I'm 24 and have been drawing for two years; I don't believe I'm much good, but I've been making decent strides and have been using the "small wins" as a form of motivation. I've had people ask me about commissions a couple times recently, so that's also been a pretty good feeling. You'll get where you wanna go, it's just gonna take some doing on your part.
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I don't really know what I'm doing. So far I've just been alternating between exercises from Loomis's books and figure drawings from photos of people but it feels like I can never get anything even close to right. Should I just continue until my art reaches a point where it's less unbearable? The fact I'm having a hard time adjusting to digital probably doesn't help.
>>414 >I'm suddenly feeling all crab. I'm 22 and I'm getting forced to get a job right now, this makes me think of all the people who by this age already do amazing stuff and don't have to worry much about it. Learning has no age. You start dying the moment you stop learning, remember that. >Are there examples of people who after 22 and with a job decided to start drawing and actually did end up doing well? There are writers who hit it off at 80 or 90 years old. I'm fairly sure with enough willpower and strength you can do it too, anon.
>>416 Perhaps it's the approach you've taken that is not well suited for you. You're more of a pen-and-pencil kind of guy? You can always do the sketches on your own and scan them later on. Also, the proportions are getting there, with that picture you've drawn. You probably need to, like, study the figure more than trying to copy it outright. Get a feel for the shapes and the weight. Try and copy real life photos rather than a picture of a model.
>>406 >Besides the ear that I didn't knew how to pull of properly Last I've heard you can try and approximate the overall shape of the ear by writing an oval, then a G or a £ where the pinna and outer ear should be on the inside. >>280 We should defo have a webm thread for stuff like this.
>>416 >Should I just continue until my art reaches a point where it's less unbearable? Looks like you've already figured it out. From the look of your sketches I'd say you're at the point where you're mostly seeing things correctly and now need to put in the practice to make your hands move how you want.
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>>416 I shouldn't technically be giving advice since I just started three weeks ago, but this may help a bit, if it did end up helping me a bit as well
>>414 >If you don't start drawing immediately after birth you'll never be good I do not understand where this bizarre and neurotic idea that all learning must be done during school and the rest of your life you are a stagnant husk that withers away. People have and should continue to learn skills throughout their lives, including picking up a pencil and learning to draw.
>>423 >I do not understand where this bizarre and neurotic idea that all learning must be done during school and the rest of your life you are a stagnant husk that withers away. You tend to absorb information way more easily in your early years and develop faster because of it. You have the most stem cells early on after all.
>>423 As someone steeped in that angst a lot of it comes not just from the fear of picking up something new and being an utter failure at it for an unknowable amount of time but also the fact that suddenly you are expected to spend more time absorbed in things like work, which is a massive time sink. Once you leave school and into the work force it's hard to beat yourself up trying to learn something this intensive so a lot of people, like me, easily write it off as just the time has passed and if you aren't able to do it by this point it will never happen.
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>>414 >Are there examples of people who after 22 and with a job decided to start drawing and actually did end up doing well? Maybe not what you had in mind but an anon from a general I frequented fucking dropped this out of nowhere, spoilered because it's NSFW, they said that they picked up drawing only a YEAR ago. I can't verify the claims, they have no gallery and reverse search turned up nothing. What they did say is that they started drawing when they were 34. And this was what one year of practice let them do, they didn't answer if they were currently employed or were in the past. I'm going to be honest it made me angry to read this Angry because it seemed to come so easy to him, angry because if he could get it why not me? So here I am now, still angry but putting that to use by working on it. You're younger than me, so know at the very least you'll probably be able to do better than whatever trash I could crank out. And if some guy over a decade older than you can learn that in a year who the hell knows what you can accomplish if you can stick with it.
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>>426 >drew pic related in under a year yeah that's bullshit, don't hurt yourself over it. Unless he was drawing night and day 24/7, I don't see any way he could get to that point in that short amount of time.
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This one ended up like some meathead for some reason, his neck needed to be longer and the head should've ended where the upper mark is but I still was dubious if the shape was gonna fit. What I find particularly interesting is how the reference fits in only if I rotate it a bit, I don't understand why is this a thing. Could be the angle of my monitor affecting how I see it . Other than that the overlay shows that I did his shoulders maybe a bit bigger than I should, should practice a bit more with full bodies after drawing only faces and furnitures
>>425 >Once you leave school and into the work force it's hard to beat yourself up trying to learn something this intensive so a lot of people, like me, easily write it off as just the time has passed and if you aren't able to do it by this point it will never happen. This. Living through years and years of the 4 hour life also has some brutal side effects. It sucks life out of you in ways that have nothing to do with the work and everything to do with being made into a human car suspension spring. The quarantine has meant that long-forgotten parts of my brain heal and wake back up. I've been grinding at other skills for years but suddenly I'm progressing on them despite not putting in any more time per week than I did before. My memory has started to function again. I'm calmer and able to concentrate better so I can get way more out of sitting down and doing things. This isn't to say the only way to get better at stuff is to embrace NEETdom, but you should keep a close eye on your own energy levels and mental capabilities because being debuffed there will fuck you and lead to more frustration which in turn will debuff you more.
>>426 >>428 A lot of the time when artists say "have been drawing for a year" what they actually seem to mean is "have been seriously drawing for a yeah but spent lots of time doodling since they were a kid and already have more of a foundation than actual newbies would have after a year", in my experience anyway.
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>>431 >spent lots of time doodling since they were a kid and already have more of a foundation than actual newbies would have after a year So does this mean that if I was already doing smears on the notebook and desks I can make it? Technically we all can make it but you know how the brain works
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>>431 If that's how it is, then I've never actually started to draw.
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Finally finished my first digital drawing. Yes it's shit and it'd be easier to point out what isn't wrong with it than what I did right, but I finished it all the way through the best I could. Going to go back to focusing on individual parts after this, specifically learning to draw in 3D, proportions, and basic anatomy studies. plz no bully
>>426 I think every artist goes through this at some point and it's an important lesson, where you see some guy who seemingly is just talented or whatever. The important thing is to ignore such feelings and just concentrate on doing a solid for yourself by getting better and not comparing yourself to other. >>428 I could see it if he spent 6+ hours a day on drawing. I've definitely seen some people improve very quickly although they are rare.
>>434 Could it be that you're skipping too many steps because you're so eager to finalize your vision? Granted, there's nothing wrong with it, but the fundamentals are necessary to feel like you're improving any.
>>160 Not that anon, but it looks like a drawabox exercise to me
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OK, I've come to the conclusion that my monitor being SLIGHTLY tilted is fucking up my perception. It's not really that much tilted, can it really fuck you up that badly? I did start to apply sighting in this one but the upper right side is notoriously unproportioned. Nothing fits well and the triangle of the shirt outside the trousers was made too long, ruining some proportions as well. That and the fact I made the drawing/original sketch way too large At least the white lines with the eraser came out fine.
>>451 Oh and his legs are small as shit
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heads
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I don't trust myself to draw a full face right now so I've been focusing on different parts of the face first. Here's my first attempt at drawing mouths.
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I just picked up Fun with a Pencil and it told me to just like, draw. Here are my blooks. Rate my blooks.
Is it normal for a beginner if an exercise takes up to more than three hours? It's about alignments and I still haven't finished shit
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more heads heading your way
>>478 4 hours and I still think it's fucked, shit still doesn't place itself properly with overlay as well. The legs is where everything is the most fucked but for somer reason shit seems proportional when I measure by heads
>>468 Blook-ing good. >>484 You did OK on the upper body. I think the waist line has gone too steep, so the furthest away side is too far left, and the shadow on the underside of the top leg has made it quite tricky for you to get a good read of the shape. That can easily distort other things near those.
>>485 Any resources on practising legs? Or should I just like, keep practising?
>>486 It's not that you can't specifically draw legs. What you are practicing is observational drawing. There are lots of subtle perceptual skills you are developing when you practice like this. As you develop them you'll get quicker and better at judging and drawing things like the correct spacing or angle of a line. Early on, I did a drawing of a stand mixer and it took me a few hours. It looked OK as I was drawing it but as I got to the end, I realized that it didn't look right overall. I'd misjudged some things and they threw off the drawing as I went along. It didn't help that my concentration started to wane as time went on. In the case of that photo, his clothes are making lots of unusual shapes and details, and the lighting is adding an extra challenge in, so it's tough but great practice. It's good to look at a drawing and try spot issues because it can help you do that while you are drawing. Anyway you are doing the right things so don't get hung up about it.
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It's amazing how the mistakes you don't notice on paper become obvious when you take a picture and compare side by side. I wondered why her head didn't seem to tilt properly but I can see now that I didn't get the eye right.
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>>498 I did wonder if I'd made the features too big but actually, it doesn't seem too bad.
>>498 Nice work dude. I see your observational skills are starting to get more accurate. You might want to start to move on to working with volume with loomis.
>>500 Thanks, but I'm afraid you're mixing me up with another anon. That's the first time I've managed to post some practice work here.
>>501 Oh there was a guy literally posting the exact same exercise so I just assumed.
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>>502 If you're referring to me I'm currently on this exercise, though I can't manage to get stuff done before 40 minutes by a mile. Just doing the silhouette took me about 2 hours
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eyes would also like input for >>481
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>>481 I don’t have any proper experience with digital but I’d suggest a smaller line weight so you’ve got more leeway to draw the details and possibly try drawing larger. When you draw a head rotated, the half of the face that’s closest to you is going to have a larger width than the half that’s further away from you. Placing the mid-line of the face; the boundary between the face and side-plane; and the back of the head is the thing to try get right at this point. You might find it helpful to draw them on photos of real faces. You might find this 3d Model helpful for checking the construction you've drawn but try to avoid drawing directly from it. https://sketchfab.com/3d-models/loomis-head-d0b3f4aa633a44d8bda8cfe2f779f1f8 Be weary of incorporating the ball into your head shape too much. The back of a person's head normally rises up quite steeply and the forehead has it’s own curve. It’s really just there to help you plan and lay things out. Again try looking at and drawing the shapes of heads people have in photos. >>504 When the eyes look to the side both the iris' and pupils move. Eyes are spaced approximately one eye width apart. Try practicing them from a 3/4 or side view so you can see how the shapes look as the head rotates. Maybe these pictures might help. The heat of the day has turned my brain to mush. I hope this makes some sense.
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>>505 thanks for the advice, working on the second pic you posted before I go further on this what should I be focusing on fixing? to me it looks very effeminate, especially in the lips
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>>503 And here is the job finished. Surprisingly the legs are actually pretty fine since I started the drawing from there, but still not proportionate. The head is what gave me the most confusion, didn't knew how to do it properly and perhaps by erasing some edges above the forehead it could be improved, but I tried erasing in some parts of the face so that the shadows could trespass from one tone to the other more seamlessly and ended up fucking some stuff up. This took me five hours, that is one hour more than the previous one, but then I started to erase the lines that wouldn't fit properly in here. If I had too many of them I'd've end up confused.
>>506 Your main hurdle seems to be symbol drawing at the moment. I would suggest if you go through drawing on the right side of the brain by Betty edwards.
>>507 Also I just noticed that I forgot to do his lips and the lower eyelid. For some reason doing the drawing upside down gives me difficulties recognizing those parts.
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Going through some loomis books and when I read it, his technique makes perfect sense but when I try to apply it I run into these problems: I have trouble understand where to slice the ball on the sides, how deep and at what angle so it just comes off weird. Are my ball shapes just too big? I find that when I attempt to part the middle line in 4 pieces it just ends at the ball and does not go off the ball as it should. The brow line always ends up super high on the ball rather than the middle. Connecting the bottom of the chin of the middle line to the jawbone/ear is confusing to me as well.
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I have a bad habit of drawing for short period of time and stopping for a month or two. Thus I decided to draw at least one picture every day.
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>>506 It looks closer to the proportions of a real head than the other drawings and I can see you've got closer to the real shapes. I think the lines on the eyes are quite heavy so it makes him look like he's wearing mascara. The lower lip you've drawn is one big curve it but the sides actually curve up. I've overlayed the drawing on the photo so you can see the differences. It sounds like you did that drawing from observation in which case I think you might want to work on your observational skills by drawing some simpler objects. I also wonder if that tablet is making things harder since you are having to learn to use that at the same time compared to pencil and paper. >>507 That's some serious practice. Good job. >>510 It sounds like such a simple concept but it takes a lot more practice than he lets on. The brow line being above the middle of the ball, for the heads that are level, is going to make the jaw too close to the ball. I posted this earlier but you might find it useful to compare your construction with https://sketchfab.com/3d-models/loomis-head-d0b3f4aa633a44d8bda8cfe2f779f1f8 >>512 I know that feeling a little too well. I'd be way further ahead than I am now if I could stay more focused.
>>517 >I think the lines on the eyes are quite heavy so it makes him look like he's wearing mascara. yeah I set the initial brush size too big. I tend to draw the main parts in a big brush then gradually make it smaller to draw the smaller details >The lower lip you've drawn is one big curve it but the sides actually curve up. I've overlayed the drawing on the photo so you can see the differences. It sounds like you did that drawing from observation in which case I think you might want to work on your observational skills by drawing some simpler objects. I've started reading through Drawing on the Right Side of the Brain, hopefully after studying it further I can improve. I have done some drawings of simple objects but they've mostly just been sketches that have been lost. >I also wonder if that tablet is making things harder since you are having to learn to use that at the same time compared to pencil and paper. I've actually gotten used to the tablet pretty quickly, I don't feel like I'm fighting against it. It just werks.
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Trying to understand how foreshortening works I did some bottles
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Also a Corona-chan I did, I know I'm not in the position to start making my own stuff since I started in May but I'm not patient and wanted to make one for this month. The sketch was pretty bad though so I did change some stuff with GIMP Will attempt to do one at each beginning of each month.
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Since I couldn't find a good picture of a man resting in his bed on an inclined perspective from the front, decided to do pic related. I'm still mostly drawing by eye and not understanding if foreshortening is actually a technique since by drawing by eye you're already doing it. A thing that I noticed is that the sketches are less wide than the references, it could be a thing of using both eyes and having the reference too close to me. Also shadows need improvement and the face looks deformed.
>>523 Do you have a mirror? or a smartphone? I usually use that alot to better imagine how parts of my body looks like at the post that i'm looking for. I mean don't get me wrong, references are a essential tool use for beginners and aspiring artists, but it's always good to learn to draw from your mind, little by little. Also are you tracing that? it looks traced.
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What a pain. I got the sense I'd gone too wide and that the eyes were too high but when I tried to sight it things seemed alright. I felt I was drawing pretty sloppy and it shows.
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>>528 Doesn't look that bad, the only problem seems that the head is slightly tilted, which may give away misaligned complexions Happened the same to me in >>406 >>524 >Do you have a mirror? or a smartphone? I usually use that alot to better imagine how parts of my body looks like at the post that i'm looking for. You mean using yourself as a reference? Doesn't seem much difference from just using a normal image >Also are you tracing that? it looks traced. No, but I think I'm cheating a bit when it comes to plumbing and measuring. I have the monitor very close to me which doesn't allow me to stretch my arm and measure by eye, so instead I just prop the pencil on the monitor and measure like that. I think I'm cheating but it lets me go somewhere at least. I found some good software for poses and references and ended up pulling up pic related for the foreshortening exercise, left arm and head are not properly measured, the latter mostly because of wanting to finish fast, but I think my shadows are improving Still doesn't fit with the reference though.
Finished a self-portrait, for some reason it took me HALF the time rest of the drawings did, LESS perhaps. 100 minutes. I wonder if this is because of using a mirror instead of a monitor
What is it exactly I am supposed to be studying when I force myself to do a figure drawing? On the one hand, I'm taught to draw what I see and not what I know, on the other, I'm trying to understand what a hand looks like? I don't get it.
>>535 Draw what you know you understand from seeing reference. Also practice.
>>535 Once you're getting past symbol drawing now you want to start getting into fundamentals, there are a few youtube videos you can watch or else find information on what the fundamentals are if you don't know what those are. Once you learn more fundamentals then when you're practicing figure drawing you should have something in mind of what you're trying to practice. For instance if you're studying gesture you should just study gesture, taking the figure further is kind of inefficient. Once you learn the fundamentals you will be trying to force yourself to not just copy what you see instead break it down.
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I've stumble across pic related and I actually ended up getting kind of frightened at the look at it, so many books to work with. I've just gone through 90 pages of Keys to Drawing in one month, I'm scared of what lies ahead and for some reason I'm starting to get doubts? I know the journey can be endless but it still frightens me.
>>538 Read less and scribble more. Your brain is just trying to find excuses for your failings.
>>539 >Read less and scribble more Oh I'm definitely doing that, it's just that the sheer amount of stuff kinda struck me. >Your brain is just trying to find excuses for your failings. This might be true, I should think less and act more
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This time it was three quarter view, exercise 3-E. The book tells you how you should draw a center line to align the nose and eyes properly, but I wasn't able to do that. I didn't know how since most of the time the center line seemed to be off the place where it What I did do instead is follow something I stumbled upon a search for models instead https://archive.vn/AOWGt I don't know if it's cheating or something else since it was not given in the book, but it certainly did help a lot more. I also got some 3b and 5b pencils because in other places someone told me that the drawings lacked tone.
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>>542 >https://archive.vn/AOWGt Before saying anything I just want to point out, clicking through 9 fucking links to get the full lesson is bullshit. Moving on. >I don't know if it's cheating or something else since it was not given in the book, but it certainly did help a lot more. Whatever works works dude, there is no cheating. Loomis encourages you to find your own way of doing things, he's mostly giving advice to beginners. I will say though, the technique you listed is just an expansion on what Loomis described, the link you've posted still uses the same base idea of a sphere and dividing lines, it just adds additional steps. As far as your drawing goes: I agree that it really lacks tone. You seem very afraid to use full blacks anywhere other than the pupils. Even the deep shadow on the left side is just a dark gray, and fizzles out above her shoulder. While it's always up to personal choice but as far as I can see in the actual photo her shoulder is as dark as her pupils. That being said you did a fantastic job with the toning of hair going down the sides, it's the best part of the drawing and I find it very impressive how well you generated your masses. What's reducing the impact of those tones though, is that outline you made surrounding the hair and never erased. While it's good to block out exactly where the hair is, you shouldn't leave those lines there after you're done shading. It completely flattens the image and ruins the very nice texturing you had going on. Those lines are not in your photo, there the same as the lines you set the eyes and other facial features on: guides meant to help but don't belong in the final product. You fucked up the top of the head when you did the shading there. It even says in the tutorial you linked not to draw every strand of hair, but focus on masses. While I understand what you were attempting to do, it doesn't look flattering and is probably the worst part of your hair toning, which is pretty impressive otherwise. Your lips are poor for the same reason you fucked up the hair, you left those outlines in when the don't exist in the subject. Take very close look at her lower lip, you'll notice that there is a slight light band right before the shadow cast on her chin appears in the subject. In your drawing however, you've done the opposite, there's a harsh dark line where a highlight should be and no gap between the shadow cast on the chin and the lip. This really flattens the image and makes her lips not look properly attached to her face. Upper lip isn't nearly as bad, and you managed to do a relatively nice job with the philtrum. For the last part, I have no idea what I'm looking at above her left eye. You've emphasized the right eyebrow more than the right one, which makes it lopsided, this, paired with the shading you did beneath her bangs, makes me confused as an observer who has never seen the subject where her eyebrow is. At first, I thought it was what I highlighted in blue before looking at the subject photograph, but after looking at the subject, I assume it's supposed to be the flatly shaded rhombus beneath it I highlighted in green? I don't understand what exactly that flat rhombus is even supposed to be. The more I look it the more lost I get. Altogether you did a good job and did very well in certain areas, but you've got definite improvements to make.
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Practice of a profile view. Still struggling with tones, I also got told that I should learn the proportions of the face and suggested me Drawing the Head and Figure by Jack Hamm, though I'm mostly practising observation drawing. I did correct the issue with the outlines on the lips and other parts of the face, just not the hair since the background image was already black
>>551 I'd also like to know if it's a good idea to be studying both Loomis and Observational drawing at the same time? I haven't read the former yet but it seems more tranquil than grinding faces and could be done in the side. Talking from ignorance of course
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>>551 Another profile, this time I was more bold with the Tones, but my underbite is too big, and the nose bridge went too deep, which ended up making the eye's distance larger than it should and thus the lips being bigger than they should
Ok, maybe I can revive this board, by actually helping people. (I should create some kind of art course.) >>569 You seem to be practicing quite a bit. That's good. What's you're goal in art? Depending on your answer I'll be able to give you better tips and hints. >>551 >[...] I also got told that I should learn the proportions of the face [...] Learning the proportions of the face is alright, if you have no fucking clue how the human face looks, because you've never actually consciously paid attention to the proportions. But that only gets you so far, because it's restricted to the front, back, top and both side views. It doesn't teach you the three dimensional forms of the head and face. (You would be suprised how much the skull shows through, when it comes to drawing a face.) I would recommend you to study the skull. After that take a look at the muscles of the face and neck. So, you make a hyper realistic value copy of a skull from a few different angles. (Don't add color. It's just distracting.) Just copy a reference image. (This one is a really good excercise. You might not believe it, but through working on a single skull for a long time, you really start to pay attention to the forms. The image of the skull will be burned into your brain. And you'll be able to remember little details you would've never noticed in the first place.)[1] After that you should be able to construct skulls from any angle. (Or at least from the most important angles.) Now I would more or less learn a bit about the facial musculuture. Just enough to get an idea about how it might affect the face. Then take a few pictures of really beautiful people. Or the kind of faces you would like to draw. Maybe you want to draw ugly jew noses or so. Dunno what the kids nowadays are into. Study the proportions of those faces. What I mean is, try to find patterns and rythms in the face. Take a look at the picture and develop your own method of constructing that face. Make sure you can create something similar and appealing using your newly developed method. Don't look at the picture. If you can't construct it with your current method, find new rythms and relation lines. I would post some of my studies, but my laptop doesn't recognize my SD card... D:< Ok, now to the value thing. My development was as follows: Drawing very high contrast paintings, which look totally off. Me: "Ok, I need to learn to be more subtle about values." Draws very low contrast paiting, with very subtle value shifts. (Learned how to control value and be very subtle in the way I blend them.) Me: "Ok, it still doesn't look realistic, it's somehow missing that realismTM. Then I realized that the realism comes from the contrast. It makes images pop and feel like they're jumping out of the canvas. That's why TVs always brag with their value range and how much contrast they have and how that contrast makes everything look 10x more real. Now I draw painting, which look decent. Me: "Ok, that's pretty good, but other artists stuff looks even better. How do they do it?" This is when I read a forum entry from a chinese artist, who explained how peoples images are overall too bright, which makes the images look less impactfull. His technique was to make everything a bit darker, because the white of the canvas or the white of the screen will never be as bright as the sun or a real light source. So by making everything else a bit darker, that makes the light appear even more real. Me: "Ok, sweet I can paint. TOP KEK" [1] I would like to show you the studies I did a few years ago, but I basically lost all of my work, when I changed from Window to GNU+Linux and from Photoshop to Krita. Also I alwaysdeleted all of my drawing once they were done, because I was all about that grind. If I cherished a painting or drawing that would mean, that I couldn't replicate it. "FUCK THAT! I know how to draw that shit. I'll redraw that thing ten times again, and make it look even better." That was stupid. Saving these drawings is great for tracking progress and making you feel good.
>>258 Did Discord really become that bad? I left Discord three years ago I think. Some kind of chat room would be nice, where one could see when someone is online. Otherwise we have this board. We could create a little /loomis/ lounge here, where people can just talk about random shit. All visible to every schmock, who happens to stroll by.
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>>581 >What's you're goal in art? I just want to draw exacty like this guy, I was an asshole to him back in April and since he is pretty much dead now I use the guilt to get better each day >I would recommend you to study the skull. Point taken. Here's a foreshortened head, fucked up the forehead a bit but the rest seems good enough
>>569 See the volume of what you draw. It allows you to get the correct proportions.
>>583 Lookin' good, anon, keep it up
I bought a 3D printer so I could make cool dioramas. I have to tidy up my work space first to make room for it and having it sitting there unopened is killing me.
>>600 Now I really wanna see this
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I've been practicing some rougher sketches but never got round to posting them since they weren't as careful. It's been in preparation for drawing heads without a reference. Anyway this head is almost at the side profile but turned just enough that the further away eye is still visible. Didn't quite get a read on the lower lip for some reason and it threw the chin off. I could have been more careful with the ear but my concentration ran out.
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This time it's chapter 4 of Keys to Drawing, I did the exercises where it asks you to draw shapes without inserting the details and only mapping the shadows, and the one asking you the same but with basic models (Cilinder, box, grapefruit), but those were pretty amateur and not really worthy of posting here. This one though it was different, it's a foreshortened head with a strong light in the right side. The face seems to be OK, but I'm finding myself struggling with the hair much more than I used to for some reason. At least from the thumbnail and from afar looks pretty good, despite taking 4 hours. These kinds of heads, where it's a three quarter view but slightly tilted seem to give me difficulties, just doing the body of the head took 100 to 60 minutes I believe >>612 Looks pretty good, I particularly like how every coloured part is a bunch of lines, wish I could pull it off but I'm not for it patient. Perhaps the lips are a bit pronounced.
>>639 >how every coloured part is a bunch of lines I'm not sure what you mean? The colour in the comparison image maybe? You're right about the lips, her's are pretty small. You seem to have to the shadows in the right places anyway. Could the difficulty with the hair be happening because you aren't allowed to add details in the exercise? That would give me some problems.
>>640 >I'm not sure what you mean? The colour in the comparison image maybe? The term I was searching for was Crosshatching, I like how most coloured parts are crosshatched.
>>601 What do you want to see friend? I still haven't got it set up. I got distracted playing Monster train and didn't clear enough space...
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Very first time I decided to try and free hand an image from eyeball. Also the first time I tried something other than a geometric shape. Two hours later and I realized I turned him into a conehead, or padre from Nanquest. Oh god Chuck please forgive me. I figure the least I could do is let one of you guys laugh and any starters to realize that you are and always will be better than me.
>>649 It's not what you were aiming for but I kinda like it as a caricature of the original. Cone shape aside though, why isn't the head tilted? You've drawn his face features pretty much vertical.
>>649 >and any starters to realize that you are and always will be better than me. It's only a matter of sitting down and drawing as the books tell you, there's no black magic in it, thankfully enough
>>649 Doesn't look too bad for a first timer, you have a good idea of where parts should go to. Study proportions a little bit more for the next one.
Hmm. It seems this thread can no longer support any more images, guess I'll use the one before the board was set up
Nevermind I'm still getting >The site has reached it's total file capacity on other threads, what is going on?
>>663 >>664 The whole site is maxed out
>>664 >>665 We set a file count limit as a safety checkpoint. It's been raised; please continue as normal.
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>>666 Good to know, I was getting worried So this is exercise 4-E, it asks to draw interesting cast shadows. For some reason it feels like I'm going backwards but it's mostly due to the fact that the figures in the photo are kinda small. Though I could be worsening too.
>>667 It doesn't look like you had a lot of room to work with on the paper for the size of the image, so I'd say it's the size and viewing angle of the figures that's making it tricky.
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Another cast shadow exercise, and despite the fact this looks like ass, I've learned the reason as to why. When measuring by plumbing or some other method, you have to take into account the position from where you're working on, if that changes, your whole perspective changes. And if you do that very frequently, your whole drawing will look disproportionate. The reason as to why the previous one doesn't have that is because I was placing the pencil on the monitor to measure, this one on the other hand was following the steps of the book (Sit still, extend your arm, measure). So what do we learn here? That having a consistent measuring is critical to what you're doing. If laying stuff on the monitor gives that, let's do that.
>>702 You're growing a lot, anon, keep it up!
>Any time I'm doing something else I think I should be trying to learn to draw right now >When i actually sit down with a pen and paper all inspiration and will saps from me. What?
>>704 Nigger, you don't always need inspiration. Learning how to draw is work. Just like learning math is work. Just grab some anatomy book and do the exercises.
>>705 This. To ride with the horse you need to learn the horse
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Now this is exercise 4 - F , it's about merging shadows, where it asks for possibilities where dark clothing or colours can be merged with cast shadows. There are some opportunities in it but the biggest chance was to use colours that merge with each other. It was also useful for learning what value sketching is, I searched a video on youtube about it and it was limited to foreground, middle and background, so I did something else in this hoping it was done right.
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Another drawing to practise merging shadows, despite not finding many of those. I'm still mad at the results and the shadowing of the bedsheets doesn't feel good, despite taking the same time as this one >>503 . The face of the woman is disproportionate, and that with the arm are darker than it should be. I should be happy that I was able to do much more stuff in five hours, but then again I'm mad that something like this took me so much time, up to three days.
>>723 Came out pretty good, but watch the hands!
>>538 Just pick up one and experiment while you read, art is not set in stone as far as learning goes. I know some guys who paint their sprites without a baseline.
>>723 You don't have to stop your progress now especially since you haven't filled the whole canvas. Back when I was formally schooled in 2D art my primary instructor gave us the "3 S's", which were Shape, Symmetry and Shade. Firstly to identify simple and complex shapes of the subject matter, then to map them out and from those shapes you can use light linework to map out cross sections of those more complex asymmetrical shapes like hands, shapes, hair, etc. Afterwards over the light linework, I can't stress enough how important in the beginning being sensitive to pressure on paper is, shading from darkest to lightest shapes on your subjects in layers is a great way of having a high contrast image without making one gray blended blob. Makes everything look a lot more photorealistic too and less like it has those outlines like a cartoon. Your drawing needs to have the dark shapes darkened more, for example, the female's arm almost blends in with the man's starch white t-shirt even though her arm is much darker and casts it's own shadow deliniating it from the whiteness of the shirt. Keep the light shapes as light as they are currently. Blend in those solid line marks too.
>>744 >hands, shapes, hair, etc. >*sheets
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This one is based on Christchurch and, while anything above the sight and the right is disproportionate (weird since I started from there), the shading ended up turning out better Is this where we start practising depth?
>>757 Looking good t. /fascist/
So, like... HOW do you draw? How do you get the idea, how do you know what programs to use with what brushes or what pens and pencils tonreach for? What to practice, how do you do studies and stuff? There's so much I don't know I have no clue how to even get my foot on this insane merry go round.
>>814 >So, like... HOW do you draw? How do you get the idea, how do you know what programs to use with what brushes or what pens and pencils tonreach for? What to practice, how do you do studies and stuff? There's so much I don't know I have no clue how to even get my foot on this insane merry go round. First question you need to ask yourself is: "Why do I want to learn how to draw?" If you know why, then you have a goal and that will make you learn better. For me it's that I want to communicate emotions to my viewers. I want to hone the skill of manifesting a vision in the physical world. Also I want to create comics. Then start to draw whatever you want to draw and during that process you will figure out what you're lacking. (At least if you have a basic understanding of art already.) If you see that your art is not at the point where you want it to be then, just grab a few books about art and read them. This board is named /loomis/, because Andrew Loomis' books are pretty good for that. You can go from there. Some learning resources I can recommend (Copied from a Nanochan thread.): Anatomy: - Prokos YouTube Channel - (Uldis Zarins) Anatomy for Sculptors - Understanding the Human Figure - (George Bridgman) - The Human Machine - (George B. Bridgman) - Constructive Atnatomy - (Gottfried Bammes) - The Artist's Guide to Human Anatomy - Atlas of Human Anatomy, Sixth Edition- Frank H. Netter, M.D Drawing: - (Scott Robertson) - How to Draw - Drawing & Sketching Objects & Environment from Your Imagination - (Scott Robertson) - How to Render - The Fundamentals of Light, Shadow and Reflectivity Painting: - (James Gurney) Color & Light - A Guide for the Realist Painter - (Richard Schmid) Alla Prima - Everything I Know About Painting Figure Drawing: - (Andrew Loomis) Figure Drawing - For All it's Worth - Michael Hampton) Figure Drawing - Design and Invention u
Im literally begining, and I already have a few drawings which I think are good enough Problem is I have literally no foundation for this, and I seem to have hit a wall when it comes to drawing humans, I really should have listened to art school
>>849 Go ahead and post them, we're all friendly here. The most important thing to do at your stage is get a firm foundation with the basics. I would highly suggest starting with Drawing on the Right Side of the Brain, it's a miracle worker and you'll see you're skillz coming through in no time. Starting out is always boring and/or frustrating, but what new skill isn't?
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Im the long term I want to draw anime But I know Im a long way from that
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I also practiced lines from the Draw from the Right side of your Brain workbook
>>849 >>856 >>857 For beginners it's essential to learn the so called "fundamentals". Many people mean slightly different things when talking about "fundamentals" though. I'd say the knowledge based fundamentals are: - Drawing in proportion (hand eye coordination; Being able to copy what you see.) - Shading (Understanding how light makes things appear three dimensional.) - Composition (How to lead the viewers eye through clever use of 'value contrast', 'color contrast', 'shape contrast', etc., the arrangement of different elements in your scene, besides other things.) - Color theory - And everything I've just forgot. Watch the stuff from proko once your hand eye coordination and arm muscles have developed a bit. https://invidious.snopyta.org/search?q=proko You can also listen to the podcast of Stan and Marshall. https://invidious.snopyta.org/search?q=proko+podcast I'm just trying to give you some pointers. And don't expect anything. Understand that things like that take effort and time. Practice deliberately. Enjoy the grind. Happy drawing and painting my friend.
>>849 Oh, and if you're specifically worried about your faces and heads looking like shit, then watch the following: https://invidious.snopyta.org/playlist?list=PLtG4P3lq8RHHFhiyjXP4UT-yUo7pC13GQ I just recommend Proko, because that's where I've started and it helped me a lot. If you have major troubles applying what you've learned from those videos, then start copying things you like until your hand and mind get used to drawing.
>>856 >>857 keep going Right Side of the Brain and follow each chapter and the exercises. I'm just starting chapter 9 and it's worked wonders.
>>858 And where exactly can I learn the basics?
>>869 And by that I mean what are the steps I should know before I can say with certainty 'I can draw people, time to draw in the style of manga and anime'
>>869 I would probalby start by watching some youtube videos. Searching for something like: "art fundamentals" https://invidious.snopyta.org/search?q=art+fundamentals
Seeing the recent posts i'll try to double march on some pdfs i have on some folders. Will probably be ready in a week or a little more, maybe before.

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