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Legoman 01/24/2020 (Fri) 14:00:02 No. 241
Post any high res logos or box art you come across
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Reposting some of them because I've found higher res picture
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Anyone knows where I can find box art of certain years like, say, 2003?
>>249
What theme in particular? Box art is generally hard to find, but you can sometimes strike it lucky if you find the artist online.
Pretty spooky that this place hasn't had a new post for a week and then all of a sudden we get 2 within the space of 20 seconds
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>>250
LEGO Designer. Those blue backgrounds fading into the horizon were my jam. I know, it's spooky.
>>251
You had to choose something really obscure, didn't you? I've had a look around but I can't find it. It does make me wonder if Lego has all of them archived somewhere on a big hard drive or something, and if they'd be willing to share.

Gonna leave these 2 links I found so I don't forget about them
-Elves box art: https://elvendale.fandom.com/wiki/User_blog:The_Elvendoodler/Lego_Elves_Official_Background_Art
-Mainly licensed themes: https://www.artstation.com/chrisbarrett/albums/all
>>252
>obscure
Is it? I always thought Creator/System subthemes were core LEGO. Maybe they'd share it if we sent an e-mail their way?
>>254
By obscure I mean that its hard to find much on it online, not that the theme itself is obscure. I've no idea whether they'd share it or if they even archived it, and the only way to drop an email is either contact customer service or the CEO through: nbc@lego.com

Do you know of any other emails/ways to contact Lego? If not I'll drop an email to the CEO asking if he knows if stuff like that is archived and if its available to the public.
>>255
I'm afraid I don't, sorry.
>>254
Contacted Lego Customer Services about it but they can't access anything like it, though the representative is passing my question along. I'll let you know of the response and if that doesn't work I'll send an email to the CEO.
>>258
Thanks dude. That's nice of you.
That said, LEGO is surprisingly friendly with consumers, aren't they?
>>259
No problem, I'm interested to see if they have an archive too.
>LEGO is surprisingly friendly with consumers, aren't they?
Lego's customer service is very good, everyone I've ever talked to has been happy to go above and beyond for the customer. They're even generous with replacement parts, and I think one customer service guy couldn't find a replacement piece in stock so he offered LQ one from his own collection.
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>>260
Now that I think about it, we should've asked them to see if they have the concept art for the sets they made all those years ago as well.
>>259
>That said, LEGO is surprisingly friendly with consumers, aren't they?
They're a European organization. Run by an ethnically homogeneous family. They are the anti-jude.
>>260
>I think one customer service guy couldn't find a replacement piece in stock so he offered LQ one from his own collection
Yeah, it was this black hair with red headband piece. I actually wanted the light tan with light green headband version because the one I got was dinged up on arrival, but when they couldn't find either piece in stock one of the other reps (not the one that was talking to me) told my rep that he had one he could give me. Dude just volunteered a piece out of his own collection to a random caller that wasn't even his caller.

Lego customer service reps are always 11/10. I wouldn't be surprised if someone actually responds to anon's email and actually tries to track down some art.
>>259
Haven't heard anything yet so I'm going to wait a couple more days and if there's still nothing I'll send an email to Niels Christiansen and hopefully that should lead somewhere.
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>>284 I want to thank whoever made that bong design for inspiring these two monstrosities.
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>>342 Thanks in turn for inspiring this too
>>346 I love it, push those limits. I think I can weaponize this concept for BrikWars.
>>347 An army of stoners with bong super suits sounds the right kind of crazy for BrikWars. What's the community like, by the way? I thought it was pretty much dead and haven't really looked into it further because of that.
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>>342 >>346 no prob anon, love that helmet design. I've been using those trans-clear action pieces for bottle necks. here's my current hippie lineup
>>351 Really nailed the hippie look with them, maybe go for a hippie van next? >>350 The BrikWars community is pretty...undead. There's people posting stuff every blue moon, but it's usually some Stud.io space ship, a miniature tank or infantry units that look like a generic space marine army. You'd figure people would try to be original or creative with LEGO and a ruleset that says "Anything goes", but no. It's pretty much LEGO Warhammer.
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>>351 That massive blunt is hilarious >>352 >You'd figure people would try to be original or creative with LEGO and a ruleset that says "Anything goes", but no. It's pretty much LEGO Warhammer. That's a shame, especially when the most iconic piece of artwork shows how creative it could be
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>>353 The art might be the only good part about BrikWars to be honest, the ruleset is pretty awful and the community exists out of a few semi-active members. Who mostly post space ships and space soldier units. I think it'd be way cooler to take an existing ruleset (I personally prefer FUDGE/Icons) and use LEGO to play a roleplaying campaign. Maybe do something along the lines of The LEGO Movie or the Ninjago storyline. LEGO has plenty of lore and existing settings to use.
>>352 >Really nailed the hippie look with them, maybe go for a hippie van next? I think you're right. Definitely going to have to add that to the list of mocs I need to make. >>356 I once made a very rules-light RPG designed for minifigs. It uses the six-sided die from the Lego board games as the randomizer. Each PC has their own die that they fill in the sides with class-specific or generic skill/power sets, like "bonus to attacking" or "bonus to using technology" or "magic". This acts as a boost to your action (i.e. you can always attack somebody, but if you roll a red side while you attempt an attack, it's more likely to go in your favor, so a fighter character would want a lot of red sides on his die).
>>359 There are some parts of that RPG of yours I really like. >Using and customizing LEGO dice for unique effects depending on what kind of coloured/printed plates you put on the sides >OTC reference (Orange Transparent Chainsaws are pretty much legendary in their own right) >Octoshark (Is that even legal to build? Does the shark head really fit on there???)
>>360 >Octoshark (Is that even legal to build? Does the shark head really fit on there???) No, that's just a reference to the first monster that Spaceman of Futuron fought in the first episode of Lego Quest. It's not a legal animal.
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https://twitter.com/LEGO_Group/status/1242992065589456897 Lego has posted high-res pics of Adventurers sets with their original backgrounds, which suggests they have the backgrounds archived somewhere... To the anon that was asking about backgrounds I still haven't got a response from Lego which is unusual. I haven't had the time recently but I will send another email.
>>371 Somehow this doesn't surprise me given that they have a copy of every set ever made in their vault.
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3867, Maya Mystica, was never released. Aztec/Mayan microfigures would've been great.
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>>552 >>553 >>555 >>556 Love the boardgame art, thanks for posting these.
>>557 No problem. Forgot to post the source but they're from http://stuartreeves.co.uk/
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