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Meta Thread Legoman 10/05/2019 (Sat) 16:18:53 No.1 [Reply] [Last]
Remember to follow the rules ( https://anon.cafe/lego/rules.html ) and have fun! This thread is for any queries you may have for the board, suggestions for improvements, etc.
Edited last time by LordVladek on 05/26/2020 (Tue) 22:56:33.
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>>591 >I now spend my days laying on the beach with not an urge to build. >(Could this be an onset of yet another dark age period for me?) Dude what. Let's trade.
The dark blue used in the OP background (#26365a) is too dark and makes the black text hard to read. Could you make it a bit lighter?
>>608 OK, could you try out this: .opCell, #divThreads>.unhideButton, .catalogCell, .floatingMenu, .modalDecorationPanel, #actionsForm details[open], #postingForm { background: #2d406c; border: 1px solid #000000; border-radius: 10px; } Just put it into the CSS box by going to settings in the nav bar at the top. If it still doesn't work I can make it lighter, my eyes are a bit funny so what seems fine to me is awkward for others.
>>591 >>600 Media and other sorts of "solitary" entertainment seem to be high demand (and high price in terms of aftermarket) right now, and I don't think stimulus checks have helped people to be frugal about what they buy when it just comes off as free money.
>>608 Does this >>616 work? If so I can change the CSS.

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Legoman 05/07/2020 (Thu) 20:39:28 No.448 [Reply] [Last]
Hey there, building friends, I'm here to tell you that the Infinity Cup 2020 is officially back on track! Come and give us a brand new team to play with!
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Just under an hour away, Draw Stream, be there! https://cytu.be/r/8cup
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The Draw Stream is complete, and with only minor technical difficulties! You guys will play in Group B with /wooo/, /sw/, and /bane/! I'll be by again later with official game times for your board.
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Took a little longer than I thought to get it finished, but here's the schedule for your Group.
>>627 >Star Wars >Baneposting >King of Shitposting At the very least I want us to kick /sw/'s ass. As revenge for all the goddamned SW lego that spreads like a disease.
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>>629 Indeed, justice for Space!

Posts That Don't Deserve Their Own Thread. (PTDDTOT) Legoman 06/10/2020 (Wed) 21:04:18 No.563 [Reply] [Last]
Lockdown edition
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>>579 His magnum dong. Also this thing is surprisingly big. I want to modify it into a minifig camper.
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You know you want to. (USER WAS BANNED FOR THIS POST)
Edited last time by LordVladek on 07/13/2020 (Mon) 21:41:55.
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>>599 I demand a lawyer, I'm innocent!
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>>605 >Implying lawyers exist in the police state
>>599 I mean, it's smart, but is it even useful? Seriously, has someone any nice moc which use this connection?

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ITT: Bad pieces Legoman 12/12/2019 (Thu) 00:36:46 No.154 [Reply] [Last]
Starting with this. Who the fuck came up with this? It almost fucked Exo Force over.
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I had a Knight's Kingdom figure and these joints would always worm their way apart when you played with them. I can understand why they went with a clicky joint (stable poses) but it was still fucking annoying.>>154
And they were so stiff when new, which made it even worse - when I got my first (and only) Bionicle, my mind was blown away by the ball joints that allowed a greater choice of movement. I wish they'd gone for the more Bionicle route for the big figures.
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Super jumpers.
>>592 Has anyone ever got one of these working?
>>612 The minifigures jumped with the super jumpers. But it was hard to remove from the legs; some people said that the jumper broke their minifig.

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Lego Vidya Legoman 02/08/2020 (Sat) 10:22:20 No.267 [Reply] [Last]
How many have you played, if any? Generally speaking I'm quite sour with TT after the unfinished mess that was the Hobbit game. Correct me if I'm wrong, but didn't they have a day-one DLC for that one? What sad times we must be living in where even Lego is not safe from the ravages of the modern video game market.
Anyway, holy shit do I wish they would do my ideas for Lego games, which they have done a bit of in LotR and Clone Wars. I also want to see Legos torture and murder each other, and I DO NOT want them speaking anything comprehensible. I want to crucify Lego dissidents for the glory of my Lego empire. I want to massacre entire cultures that happened to be in my way. Kids would eat that shit up because kids like edge, and parents generally don't give a fuck anymore what their children play. How would an E/E10+ FPS fair, do you think? Lego Sims-clone?
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>>388 Some of the older TT games are worth a try. >>391 Might give the app games a go. I enjoyed Tiny Tower years ago and Lego Tower seems like the best of both worlds.
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>>267 I'd like to believe that I've played all of them up to 2011 (I've missed some long gone flash games), most of the TT games are mediocre aside from three standout titles, namely Lego Star Wars: The Video Game, Lego Harry Potter: Years 1–4 and Lego City Undercover. Lego Star Wars: The Video Game perfected the TT formula and Lego Harry Potter was enjoyable with its novel character gimmicks and well polished levels. Lego City Undercover tried something VERY new by being lego GTA. Unfortunately it has voice acting on all the characters, but is enjoyable nonetheless. The closest thing to violence and murder in a Lego game would be Lego Battles and its Ninjago themed sequel, Lego Battles: Ninjago. No gore, just minifig's arms and legs flying off if memory serves. A serviceable if simple RTS. My Favorite always has and always will be MNOG.
>>581 >I'd like to believe that I've played all of them up to 2011 Impressive. What flash games are you missing? I have loads downloaded and would share them here if you want. >Lego Star Wars: The Video Game perfected the TT formula I replayed the complete saga not so long ago and I was shocked at how badly it had held up. It wasn't as fun or as good looking as I remembered, while other videogames of the time had aged nicely. It's very barebones, along with the other copied and pasted TT games like Indiana Jones and Batman. Indiana Jones 2 and Harry Potter pushed it further forward in that they added new features, but I haven't completed them yet. They are really enjoyable so far. LOTR is almost like a completely different formula and I don't know what to make of it. Some new features are nice, but others feel like they were added just to bloat the game a bit. Battles is surprisingly fun and addictive. I didn't enjoy the very similar Warcraft: Orcs & Humans but the more streamlined Battles allows for quick and fast-paced levels. I'll have to remember to come back to this and decompile the .nds file so I can get that sweet concept art unlockables out of it. http://the-eye.eu/public/rom/ is a good place to find older games. Just select which system you want and ctrl+f lego.
>>582 I'm missing the majority of non Bionicle flash games, like Exo-Force, Lego City and Creator. If you have any of the Mars Mission games, they would be greatly appreciated. >I replayed the complete saga not so long ago and I was shocked at how badly it had held up. Playing the complete saga was the problem here. It opens with some of the worst levels on offer and one of the worst hubs (in my opinion). Do yourself a favor and play through the video game, rather than the complete saga. It's far more entertaining.
Only played the first Bionicle flash game, an Alpha Team flash (I think), and the Star Wars prequel trilogy on the Gamecube. Granted, when it comes to the latter, I really don't like Star Wars as a series anymore; haven't in years. But I always thought that the force mechanic as a concept perfectly integrated with the deconstruction/reconstruction aspect, in a way that the premise for most later licensed Lego games never quite struck me as doing. While I know not every character could use it, I think the "mind over matter" part, that the character had a vision of exactly how they wanted it to look and didn't even have to touch the bricks to implement it, was the key factor. >>582 >My Favorite always has and always will be MNOG. It wasn't much of a "game" (well, any more than most point and click adventures, anyhow), but it did a great job not only helping to build up a world behind the actual sets of the time, but also letting the player feel involved in it. Heard the second flash was a complete mess, which strikes me as a shame.

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MOC THREAD Legoman 10/21/2019 (Mon) 03:40:50 No.55 [Reply] [Last]
My first attempt at a mountain.
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Just as well I only picked up one pack of Extra Dots or else I'd have an army of these little fuckers on my hands. Fun way to spend an afternoon, I guess. Also I bought a big bag of mixed pieces a while ago and the Nixel head was included. Finally got around to making him a body, so now he can annoy the 1 Mixel I own.
>>607 Really love numbers 2 through 5
>>607 Oh, that's a brilliant use for the emoji DOTS. I'm going to steal your idea for my BW army.
>>610 >>611 Thanks anons. >I'm going to steal your idea for my BW army. Can't wait to your suited and booted versions of these guys!
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>>615 Here's a test result, sorry for the wack lighting.

Legoman 10/07/2019 (Mon) 22:56:11 No.25 [Reply] [Last]
I've been wondering, you hear about figurines manufacturer all the time, things like those guys who create custom Warhammer statuettes and the like, but I've never seen LEGO specialists.

Basically what I'm asking is:
-What are the tools used by LEGO modders to make their own brick sets and Lego people?
-Are there online tools?
-Are there behind the scenes into LEGO creation? As in, videos of the creative process behind designing a set/legokin, marketing/focus groups and actual production thereof?
-Who are the LEGO engineers that decide how many bricks should a building have?
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>>587 Forgot to mention, the white visor in the first pic is the CMF Calculator Man visor
>What are the tools used by LEGO modders to make their own brick sets and Lego people? I think this may answer you first question; https://issuu.com/twomorrows/docs/minfigurecustomizationpreview https://issuu.com/twomorrows/docs/minifigurecustomization2preview I know it's just a preview, but it gives some ideas. Anyway, I don't like that kind of hardcore customization that needs to break and paint parts; IMHO the idea of Lego is to build things with the bricks that you have.
>Are there behind the scenes into LEGO creation? As in, videos of the creative process behind designing a set/legokin, marketing/focus groups and actual production thereof? Hopefully these help, all from Mark Stafford's Flickr. Lego is ridiculously secretive so trying to find good info is hard. >>589 >Anyway, I don't like that kind of hardcore customization that needs to break and paint parts; IMHO the idea of Lego is to build things with the bricks that you have. 100% agree, the fun in building comes from the challenge of trying to use a restrictive amount of parts and colours
>>587 How did you remove the prints?
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>>597 >How did you remove the prints? With these two things. I use tape to cover up the sections of the piece that I want to preserve, and use an eraser to rub the exposed area until the printing is gone. First, I pull off a piece of tape (I prefer this specific brand and type) that's long enough to wrap around the piece being altered, and touch the sticky side with my finger several times so it's not as sticky. The reason for touching the sticky side with a finger is because if the tape is too adhesive, you'll end up pulling off printing when you remove the tape. On the other hand, you want the tape to be adhesive enough to stay in place so you don't end up pushing the edge of it away while you're using the eraser. Once the tape is ready, cover up the part(s) you want to save. Some pieces, like Harley's head, require multiple pieces of tape layered over each other and require you to remove and reposition the tape during the process (don't try to recycle old tape; always use a fresh piece when re-applying). Brush the eraser (I recommend the Pentel ZE22 because it's easy to hold) in the direction of tape->no tape. If you brush the eraser toward the tape (instead of skimming across the tape and onto the exposed area), you'll push the edge of the tape away and expose parts of the printing you want to save. Running the piece under hot water while you pull the tape off seems to help avoid pulling off printing, probably because it loosens up the adhesive. Best thing is to start with simple pieces that don't have a lot of printing you want to save, so you can get an idea how much force is needed to rub off the printing. Once you get used to that, you'll have an easier time moving on to more complicated removals. Here's another example; the left torso is a Simpsons Edna Krabapple that I removed the center printing from.

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Legoman 12/10/2019 (Tue) 23:33:26 No.138 [Reply] [Last]
Reaction images thread. Post all you've got.
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LEGO Legacy's story mode has some fun parts to cap.
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Legoman 05/01/2020 (Fri) 22:17:46 No.427 [Reply] [Last]
what went wrong?
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Also found the comic from Issue 1 2016 ( >>570 ) in high res, artist is Gabriel Cassata.
>>570 Thanks bruh, I appreciate it.
>>573 No problem, if you want any more scans of anything don't hesitate to ask.
>>574 Pity Nexo Knights never got that popular. I'm not even sure what other theme I'm missing out on, but if I can think of any I'll be sure to ask. Thanks!

Legoman 01/24/2020 (Fri) 14:00:02 No.241 [Reply] [Last]
Post any high res logos or box art you come across
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>>552 >>553 >>555 >>556 Love the boardgame art, thanks for posting these.
>>557 No problem. Forgot to post the source but they're from http://stuartreeves.co.uk/
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