/icup/ - Inter-Board Competitions

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General Discussion on the next Cup Anonymous 05/05/2020 (Tue) 20:34:14 No.9
Use this thread to ask questions about the cups or tournaments. PES 2017 I reckon was the last version we used in the cup. But as I said, while PES is the go-to since we take inspiration from the 4CC, other games with customization are more than accepted as suggestions for future cups. I myself wanted to create an NBA 2K1X cup given that the modding tools for that game are quite expansive, see: https://www.invidio.us/watch?v=1CVFcSSNGGI[Embed]
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In the meantime, if you are interested in checking things out or entering your board for the first time, or again, you can find out how to get PES 17 as well as the save file and aesthetics from the previous Cup from this link here: http://infinitycup.shoutwiki.com/wiki/Pro_Evolution_Soccer_2017 I'll update everyone again soon, thank you for visiting the board. A special addendum: a rule I wanted to work with was to have the winner board have their own banner for the entire duration of the development phase of the following tournament. How's that?
>Will 8chan/8kun/Other IBs' boards be allowed in the cup? Of course, we would much rather favor those in our surroundings but the more, the merrier. If you have something specific in mind, shoot. The ideal number of teams for a Cup is 32. We can make it work with 24, 16 is smaller but is as symmetrical as 32 and therefore just as good. Again, we're still well out from it, we're likely looking at a Summer Cup, the way things are going. Video sizes seem to vary a bit. Looking like the range right now is ~200MB to 512MB per webm. I'm trying to get the Day 2 stream in full form to cut down, in the meantime I've started cutting Day 3, 1st match is processing as we speak.
I've run some tests with av1 and the following gives decent results with a whopping >0.1x encoding speed: [code]ffmpeg -i inputfile -strict experimental -forced-idr true -c:v libsvt_av1 -rc 1 -preset 6 -b:v 900k -c:a libopus -b:a 70k -vf scale=w=1280:h=720:force_original_aspect_ratio=decrease outputfile.webm[/code] See video related. Ignore the choppiness and crackling audio, the initial recording was fucked already because my computer can't run PES at 60fps. :^) Yes it requires ffmpeg with a fresh svt-av1. As is to be expected with modern codecs, keeping a constant bitrate while increasing the framerate or resolution barely affects the quality, rather even improves the quality, but it slows down the encoder even more. -preset improves quality a bit for every step down, but it halves the encoder speed each time, so I set it as high as 6. It does have some visible artifacts at this bitrate, like players in green uniforms in the background blend in with the grass, but at least it doesn't look like the garbage vp9 and h264 produce. And keeping the bitrate below 1Mb/s means one 32-team cup with 20-minute matches fits well within 15GB. After you've waited a week for the encoding to finish.
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When the site was taken out from underneath us before ICUP 5, the Infinity Cup lost its ties to 8chan, thus an 8chan-centric trophy would no longer do. After several hundreds of hours of market research, recreational drugs, several intern suicide attempts, and Corona-chan's guiding hand, I came up with this new design. Hope all you anons like it.
I really really hope we'll get a few more than 15-25 viewers this time around. Seems like a lot of the enthusiasm from the early 8chan days has died down, sadly.
Aside from /sp/ once again being their own team this time around, it would also be great if sportschan /librejp/ were to manage to get its own team too.
>>34 We'll surely do, so long as we make it as public as possible and we find a good time to stream.
Newfag here. I understand association football well (ex-ref) but have never been more involved than watching my team in the 4chan cup five years ago. What does my board need to participate? What are good-to-haves? (lore, names, music, 3d models, voice chat, pretend we've never gamed before) If there is documentation out there, trhat would be nice to share. When might the cup begin? My board is starting from scratch, it seems. Does PES have a simulation strategy for penalty gaining so we can fuck over ausneets.
>>61 Update: how did I miss that wiki link? Problems solves, I think.
>>37 They wouldn't be interested. Most /librejp/ posters don't know English very well. They're a 2chan offshoot.
>>68 What if we invited them in Japanese? It's a far shot that we have a moonspeaker who'll help but it'd be nice to give them the opportunity.
Is there anywhere to watch last year's matches? The stream apparently does not save... >>69 >It's a far shot that we have a moonspeaker The translation subreddit could be useful.
>>70 >subreddit Anon, I...
>>71 Subreddits dealing with non-subjective, non-opinion based topics are useful and often reasonable places.
So do the saves/aesthetics file for this new cup not exist yet?
>>83 I believe we'll be using the old export from the last cup and just add the remaining new teams like /otter/ onto it, unless of course more boards pour in and want to change their stuff.
>>84 Alright, I'm thinking of making a new team's content so I might just wait a few days before I grab a file and start modding.
Can I watch the recordings from the last Cup anywhere?
>>86 >>70 I'm slapping together something. I tried setting up a channel on Jewtube, but that was painful and they do not deserve to get a phone number off of me. It'll likely be up on Bitchute soon.
>>95 If you haven't already registed on Bitchute, may I recommend Peertube? It's FOSS and less cancerous in general. https://video.lewd.host/about/instance
>>69 Probably not. 2chan's a totally different culture.
Around what time is Icup 6 scheduled? Do we have a set date yet?
i'm one of the announcers from last year, are we still organizing in the same discuck server?
>>100 Haven't actually put anything together yet. We're still in the early stages at this point >>99 No set date yet either. Aiming maybe July/August.
>>100 please no discuck, I don't want to commentate over a VPN
>>102 If you know any alternatives please let me know. I wasn't able to find anything that also supported screensharing as well. At least, nothing that was free.
>>103 I'll give riot.im a proper try today (they just released a major update) because I suspect they might support it. Otherwise I may have to concede. What features do you need? (screen sharing+video streaming, instant messaging, not shit to use, anything else?)
>>106 Riot.im uses a Jitsi widget for video, so unless you need a Discord-like environment then just cut the crap and use Jitsi Meet. It has screensharing and presentation mode (screen+camera) and its own little text chat. It can even livestream to YouTube.
>>107 Just a heads up, Jitsi is sorting out issues with Firefox browser. If you have problems, use Chrome/Brave/etc or the desktop app (based on Electron, available as github releases). It's FOSS.
WHO /HYPE/ HERE???
>>113 Ayy
>>109 >>107 >>106 The requirements are as follows: >I can talk to other commentators >Commentators can talk to me >I can show the commentators my screen >It's not a poorly coded piece of shit. If Riot or Jitsi meet that, I'll give them a shot
>>117 I believe Jitsi will suffice. It doesn't even require signup so we can test if freely when we get closer to the cup. Discord can be a fallback if they fuck up last minute. Also, should I create my board's team wiki page? We are quite HYPE for this tourney.
>>117 Oh, useful links because there are similarly named pieces that can get confusing: https://meet.jit.si/ Their main web client, equivalent of discord.com. Anyone can create or join a new room here and it starts immediately. No login or anything. https://github.com/jitsi/jitsi-meet-electron/releases The equivalent of downloading the Discord app. Probably a better choice for the host or Firefox users. Jitsi are retards for not linking this on their downloads page, they might fix that soon. They have mobile apps in app stores too (Google, Apple, F-Droid) You can also self-host instead of using their public server, but I assume no-one here wants to deal with that shit.
>>130 >Also, should I create my board's team wiki page? Do it anon.
>A special addendum: a rule I wanted to work with was to have the winner board have their own banner for the entire duration of the development phase of the following tournament. How's that? I like having a variety of banners, but a custom board announcement, a second banner added via CSS or a sticky would be nice.
>>201 On the old board we had the "Current Holders:" message with the previous winner, and that winner is considered host of the next Cup. Some CSS can definitely be slapped together as well.
>>95 Any news?
>>68 /hisparefugio/ was in a cup before, though I guess the Japanese are more reserved than the spics
>>232 Again, Japanese imageboard culture is pretty different from Western. Hispachan's an offshoot of 4chan, while /librejp/ is not. They don't really shitpost and they view it as just another discussion platform. You can try, but I'd expect a "no" or silence.
Can you give me a list of what boards you've posted advertising threads? I'd like to be able to keep up with who has been invited, unofficially or otherwise.
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>>270 Well, I've done the rounds over anon.cafe and /animu/'s bunker but I've noticed someone copied my style and did so on other bunkers (I wanted to first consolidate some teams and then advertise it more publicly). So far the response I've seen are for: >/bane/ (though their board is dead on exjulay and it's probably a /tv/ poster) >/ita/ >/cyber/ (ditto dead board) >/animu/ >/mecha/ >/christian/ (the anon.cafe board exists but it's probably also 8cunniers) >/otter/ >/eris/ >/k/ >/a/ (though the thread apparently got sage'd) >/ausneets/ + /unna/ (who invited themselves apparently but I'm okay with this) >/late/+/comfy/ Also, these following said something along the lines of we'd like to join but we're not sure we've got the stuff (to be honest I'd like them in all the same): >/p/ >/fa/ >/cuckquean/ though they do have a logo and an export, they're probably not confident about something of their teams but I'd like them in These boards instead ignored the threads or did not reply positively to them: >/cow/ >/bandada/ >/co/ I did NOT invite /leftypol/ (yet). I was waiting on the opinion of other users.
>>272 >>/a/ (though the thread apparently got sage'd) DISRESPECTFU
>>272 Was it a polite sage? Most sages these days are polite.
>>274 I can bump it and see how polite it is.
>>272 >/cuckquean/ though they do have a logo and an export, they're probably not confident about something of their teams but I'd like them in We want in. I just posted our new crest for feedback in the thread on /cuckquean/ and will make a thread for us once we're happy with it.
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>>14 I do like it!
>>272 I'd like to see /monster/ return, though I'd want to wait to see if sportschan /sp/ responds positively first yet so it can be determined whether or not Beedina should be exchanged for a different player on /monster/'s team. smug /ebola/ MIGHT be a viable new team this time around too, which would also require /monster/ to exchange Ebola-chan.
>>272 Noted. You can also add the following: >/yuri/ (Response was somewhat positive) >/tg/ (Lukewarm response, only mentioned in their meta thread) >/wooo/ (I'm in touch with the guy who did it last time, and he's cool with going again) >/bmn/ (Ditto) >/test/ (Ditto, even though /test/ is, in effect, gone) >I did NOT invite /leftypol/ (yet). I was waiting on the opinion of other users. Do not invite them.
>>282 >>281 Oh fuck me I forgot /monster/. Same as /bmn/ and /wooo/. Spoke to the manager, they're in.
>>282 >/yuri/ >/bmn/ Where are they? Also /test/ has historically been the Host's team, so it doesn't matter if they want it or not, they'll be added if we need to fill a spot.
>>284 /yuri/ (formerly /u/) is on smug.
>>272 /lego/ is starting to build a team (lol, geddit?)
>>109 >>131 >>130 Been having some trouble installing Jitsi, so I'll be giving Riot a try tomorrow.
>>290 >Been having some trouble installing Jitsi How so? If you use Chrome, you can just try the Jitsi Meet web app. No installation. (I haven't tried screensharing with Chrome before but it should work fine) Otherwise assuming you are on Windows, this is the install link: https://github.com/jitsi/jitsi-meet-electron/releases/download/v2.1.0/jitsi-meet.exe I'd recommend trying to just use Jitsi because Riot is a full-on messenger that uses a Jitsi widget for videos, so no real advantage afaik.
>>291 I'm not on Chrome, I'm using a Firefox fork. I didn't think to look at installs as web add-ons. I'll take a look.
>>293 >I'm using a Firefox fork Respect, although I can't confirm how well that will work alright in-browser (especially if it's an 'outdated'/low-feature fork). >I didn't think to look at installs as web add-ons. I'm not quite sure what you mean. By web app, I just mean visiting meet.jit.si normally, I haven't seen any Firefox add-ons (extensions).
>>13 >See video related. Could you please add video? I'd make one but my OS doesn't have a usable AV1 codec built into ffmpeg and I don't want to build it myself.
>>297 I thought I'd need to install something because this was said when it was posted. >The equivalent of downloading the Discord app. Probably a better choice for the host or Firefox users. I assumed having an actual program running would be better for screensharing and hosting the session.
>>301 You're right, it probably is. What's the problem you are having while installing?
>>302 I have the files from the github >>131 I just have no idea what to do with them. I don't know how to make them run as a program.
>>308 Alright, I assume you are using Windows. If not, let me know. There were 11 files there, you ONLY need one of them, jitsi-meet.exe. (The others are for people using Mac or Linux or building it themselves). Once it downloads, double click on it to install Jitsi Meet. It had a blue circle icon with a white symbol in the middle. For me, I just needed to give admin password to allow it to install and it did everything else automatically.
>>312 P.S. direct link to the latest jitsi-meet.exe is in >>291
>>312 >>313 I realize what I did wrong. I downloaded the 2.02 version, which didn't have the actual .exe. Am not retard, I swear
>>314 >[spoiler] Nah, not even. Scrolling to the bottom is normal with all the junk websites throw at us. I'm just relieved it wasn't an unsolvable nightmare bug.
If you any of you need a lukewarm cup of pre-cup drama, a confirmed-schizophrenic user of a certain board unironically believes this cup is a pro-state government op and is pastaspamming in an attempt to 'spread the word' to us. cue modtext b&. cue ban evasion to warn us that we're being 'censored' by us. This isn't an issue whatsoever, I just felt you might get a chuckle out of our situation.
>>334 >a confirmed-schizophrenic user of a certain board unironically believes this cup is a pro-state government op and is pastaspamming in an attempt to 'spread the word' to us. cue modtext b&. cue ban evasion to warn us that we're being 'censored' by us. archive or it didn't happen
>>334 >>335 I also want to see. If I’m going to participate in a super sekrit glow-op I should at least be briefed!
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>>335 >>336 Why not? https://web.archive.org/web/20200524134307/https://www.erischan.org/b/res/2157.html (start: 2234, spam starts: 2250, ban: 2287) Sequel!: https://web.archive.org/web/20200524134727/https://erischan.org/gov/res/474.html And the prequel bonus, for extra context. Note: he posted the exact same thread on a dozen imageboards https://web.archive.org/web/20200524135048/https://erischan.org/b/res/2095.html
>>337 I'll finish reading later but that is one stellar Emperor Norton. He died too early for this world. Actually are we even sure that he was chaotic? From what I recall he said some pretty sensible stuff.
>>337 Absolute insanity here
>>337 First link isn't working for me, but I'm sure it's nice and fucking insane.
>>340 Try again later, I had issues too. But don't try too hard, there are spoilers in the long posts!
>>272 You said you reached out to /mecha/ but I can't see the thread on their board anymore. Think they deleted it?
>>360 They made a thread here so it's possible they just removed the one on their website to keep things clean. >>196 If you think they won't join, go ask on their meta thread I guess
>>334 Q fags are always funny as shit
>>100 Please check that shitcord server one last time so we can organize our alternative.
>>95 Did you upload them yet, anon?
>>452 No. Bitchute support is utterly worthless and has not responded to emails for almost a month now. I have to "confirm my account" for the channel to be set up and I've yet to receive a thing from them.
>>456 Screw Bitchute then. It's not even a good site. archive.org is great for video uploading (account registration is easy, just automatic email verification and one google captcha for signup). No data quota or any of that shit, no ads or other monetization. It's an actual reputable non-for-profit which basically just complies with manual legal requests.
Are there any plans for /hype/ material? I can try and make some stuff in blender similar to https://invidio.us/watch?v=rBTJJfLjcYk (but not as professional and I can't into voiceover)
>>502 Good OC is always welcome anon.
Speaking of OCs I have a few brass instruments and basic recording equipment, so I could make short fanfares for a few teams or something alike if anyone is interested. Will probably record a demo in a few days to show I'm not talking out my ass.
>>553 Cool. Many teams (like my own) tend to just use relevant meme-songs but it would be nice for some to have original fanfares. Even if there isn't interest, you could still compose a theme for the cup itself.
>>561 I'm not so experienced with composition I thought of rearranging those meme songs into fanfares but I'm open to ideas. If anyone wants to compose something that would be even better.
>>553 >>572 Fanfare would be greatly appreciated. Sports has had a long tradition of using fanfare as the pre-hype / introductory music. For example, the NFL has had a ton written for their networks: https://www.youtube.com/watch?v=_pT5kLrhOCM https://www.youtube.com/watch?v=VXuXBLlfxRo https://www.youtube.com/watch?v=MbU4fPYRvcY https://www.youtube.com/watch?v=KuOwq1o1v-o The NHL: https://www.youtube.com/watch?v=7TBam6gzgLM https://www.youtube.com/watch?v=2BuSLqUD65I The NBA: https://www.youtube.com/watch?v=yMyYwoTMIgY https://www.youtube.com/watch?v=PA4kJCDaepc The MLB: https://www.youtube.com/watch?v=95kTST5KtLw https://www.youtube.com/watch?v=CR554oiSN-E https://www.youtube.com/watch?v=acV-53pfx4M And don't even get me started on college sportsball: https://www.youtube.com/watch?v=dhC5-uIJJWQ https://www.youtube.com/watch?v=kayiFkYzxNw So if you can even come within about a hundred miles of these iconic fanfares, you'll be doing a great service to the Cup
>>553 >/wooo/'s team might get it's own promo package Oh hell yes
>>553 Speaking of fanfares, it would be nice to get an official recommendation of how long they should be. I assume we will be using the national anthems mod, so I think both goal horns and anthems are about 45-55 seconds long respectively (since there is a few seconds reaction time delay for goal horns)
>>629 Team anthems tend to run for about 40 seconds apiece in the pre-game. Goal horns are about 45-50 depending on reaction time from the host.
>>9 Should we make a dicksord group for cup and cup editors?
>>639 No.
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>>639 No.
>>639 No. We're moving away from shitcord.
>>639 No. On a federated network of anonymous imageboards, there is strong dislike of: >closed-source proprietary centralized social platform (like Facebook, it's difficult to trust they wont abuse users in the future and hard to escape once in. see their privacy policy, even if they currently claim to be benevolent) >requires javascript or a desktop app that snoops your processes >requires Google reCaptcha signup (purpose-built deanonymizer) >requires phone number if you use vpn/etc. (annoying to buy a working fake) ...and for what benefit? We won't benefit from having multiple live video or audio channels. These threads act as well as their text channels (and allow larger attachments!) and can be made by anyone. There is also a benefit to have conversations all in one spot unless there is a serious benefit in using another platform. Keep in mind, I suspect imageboards have an inherent overrepresentation of both /tech/ nerds and people who dont trust governments&profit-corporations. Both hate dicksword.
Just to confirm, are there no pre-game changes allowed, only the 3 (+1) substitutions?
>>647 Last year we had the host change players on the go based on form, I think he could allow for managers
>>460 Any updates on that? Or maybe we could use the suggestion from >>96
>>857 >>96 >Currently this instance doesn't allow for user registration, but you can find an instance that gives you the possibility to sign up for an account and upload your videos there. I picked a different instance for now. I'll let you know how uploading goes.
>>887 Which instance? Some are better than others and some have file quotas.
>>888 (checking those digits) us.tv No quota on that instance.
>>890 Yeah, that looks like a good pick to me.
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Time to get back into modding so here's a fresh animation for the replays n shit.
>>894 Could use some polish but otherwise pretty good.
>>894 Cheeky server allows uploading disallowed file types and then removes them from your post. Here's the cpk: https://files.catbox.moe/521vds.cpk
>>894 That looks awesome. I also forgot how harsh that old /genesis/ pitch can look, damn my eyes.
>>894 Can you make it so the camera freeze and fade is hidden?
>>894 Does PES allow for custom goal celebrations? As in, user made.
>>901 Not sure. Might be possible, if you can find the celebration files just like anything else, I'd assume.
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VIDEO UPDATE us.tv is an instance hosted by epik, so fuck them I don't trust em. New instance is pt.neko.bar, so feel free to run with the idea that our matches are viewable from a sports bar staffed entirely by catgirls. Also, I've made an adjustment to the format of match summary boxes, there's now room for the direct link to the video of the match, as seen here: http://infinitycup.shoutwiki.com/wiki/2019_Summer_Infinity_Cup#Group_A . I'm working on getting the entirety of ICUP5 on there. I have more matches to rip, but once they're ripped, it takes maybe five minutes to upload, so we're mostly just waiting for ffmpeg to do its job. >>891 >>890 >>888
>>903 Great! But some of them seem to be missing sound.
>>907 Works on my machine™. The first five minutes or so of /ausneets/ vs. /kind/ has no audio, but the rest of the match is there. I'll check my local copy of the file and see if there's anything that can be done.
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>>903 Thank you! This is a lot of work and I appreciate you for doing it.
>>903 neko.bar seems to be down
>>931 Looks like something on their end. Can't get to any of the neko sites, not just the peertube.
>>931 >>932 It's back again
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Can MMD models be used in-game?
>>963 Yes
The test stream looked fine and the shitpo- commentating was better than I expected based on the size of the audience. The wiki could use an update now that the test stream is over, the pot draw date is known and the logo for the cup has been revealed.
>>996 Updated. Also, every friendly should be up on NekoBar tomorrow, as I've been able to splice them from the stream yesterday.
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>>998 Hey, could you please upload the finals too or can someone provide links to them? That would be great! I'm refining some tactics right now, its a bit hard to do that without material to study.
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What size is best for cytu.be emotes?
>>1035 Just an anon here. Try to have an horizontal aspect ratio if possible, to eat up the least amount of chat lines. Also, the final pic gets eventually resized by the "admin", so the bigger is the original, the more details it loses.
Quick update on the video progress. I'm still waiting for the videos from the second day of matches. I've got the third day uploaded and the fourth day is ready for upload. I'll do the knockout stages next. They'll be in a temporary playlist since NekoBar is a little fucky with ordering videos in playlists. Once I get those Day 2 videos, I'll be able to put everything where it belongs. >>1028 I can start with the finals first then.
In the 2015 Cup every single match had a truck load of goals but now it's as if they're all either 1-1 or 1-0. What happened?
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Nice "Cup" you got there, faggots I bet it even breaks 100 viewers, when 2 "big" teams play chuckles in texas
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>>1097 We may not have viewers but we do have otters
>>1092 PES differs from most modern sportsball games in that the AI plays differently from year to year. Some years the AI is quite tuned for scoring, while others, they play to the true spirit of divegrass and every game is a 0-0 win for nobody. PES 17 is somewhere in the middle, but it leans a bit more to the true-to-life side. Also, the goalie are allotted more skill points in these Cups than they were in the first two, so that helps(hurts).
>>1102 invitationals are comfy. I liked /pol/league and /vr/ league myself(even leftypol participated, in the last two of the former)
>>1100 Very impottant
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>>1112 Thanks! Very appreciated.
Do player icons appear in the game plan menu, or only on the wiki roster?
>>1144 For now, only on the wiki. I'm aiming to have the game organized enough to do that in the next Cup.
>>1145 All good, that just means I don't have to crop them to 1:1
CRASHING THIS DRAW WITH NO SURVIVORS!
Question: Why are we doing penalty kicks (boring) instead of extra time (fun) for tied games?
>>1315 For group stages (this week and the next two) there are neither, draws are allowed. After that, the knockout stages can't have drawn games, there must be a winner. If the regular 90 minutes ends in a draw, extra time is played for and extra 30 in-game minutes and then if it is still a draw after that, penalty shootout is a last resort to break the tie. Penalties are the only guaranteed tie-breaker in PES and are a normal feature in cups. The only in-game alternative I can think of is setting up a golden goal rematch but that would most likely take longer to finish and be less reliable (imagine a 0-0 match being prolonged until someone scores, it could easily be another 90 minutes)
Since most games will be played at Konami Stadium and I assume the billboards are constant per stadium, can you cycle the textures around every game day?
>>1343 Billboards are not constant per stadium. They *can* be, but PES has a specific set up that I've hijacked to be used in ICUP matches. So we have the same set of billboards rotating though regardless of match/opponent.
Reminder to get hyped for /eris/ v /sp/ >/eris/ has gold and bronze on the right-side attack, along with most of the team >/sp/ has all four medals on the left-side mid and defense could SKF not bring himself to rig the all-out attack plan? >both aggressive gegenpress counter-attack
>>1419 So you're saying they're only gonna play on half of the pitch?
>>1425 Mostly, yeah. They're also both very aggressive teams. We'll have to make sure the riggers show the "Attacking Areas" summary and see how one-sided the game is.
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>even a literal discord circlejerk meme-vitational held just so that people can experiment with new teams/aesthetics gets more people than the "main" redditchan cup
How do we get a new stadium? I intend to get an existing stadium as a base and modify it with Blender (there are tutorials on implyingrigged and youtube). Can we pick any base stadium or do we get assigned a remaining one? For example, could I pick the one /otter/ is based off, and all the camera angles will be the same as well?
What's the deal with pre-match substitutions? I saw some games start with excellent-form players left on the sideline, I just assumed all non-medal players got replaced if they had a sub in better form, unless the sub strategy said otherwise.
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Hey SKF, I know it's a lot to ask given that the cup is already pretty intense as far as organizing goes... But could I trouble you to add at least one custom animation from PES 2017's library of celebrations to each player who plays as a Forward? I just think it would spruce things up, so that when a goal is scored we may get some fun animation to go along with it. If they could be randomized, all the better, to be honest.
>>1775 Animations are not something I've looked at yet in terms of modding in. If it's something as simple as a copy-paste to a folder, then fuck yes. >>1774 The way PES plays, a lesser form medal will generally always outproduce an in-form non-medal player. I'd never take off a Gold for a 77 who's in top shape. There's also a few teams who left specific instructions NOT to start certain players due to the Super Sub ability.
>>1780 I've looked slightly at it, and unless >>1775 refers to creating them from scratch, then it's just adding it to the DLC list
>>1781 I assumed they were talking about the in-built goal celebrations (can be changed in save editor or in-game). For example, Emperor Norton I does a backflip. It would take about 10-30 minutes to randomly pick them for the forwards, and it would be nice for teams to pick specific ones (like shooting gun celebration for /k/). I haven't looked at the DLC ones yet, any cool ones?
>>1780 So, if I left instructions to pre-game swap out every single player that can be exchanged for a higher form sub in the same position, would that be allowed and fair? (It's an extreme example, I wouldn't necessarily recommend doing this; it would usually result in a significant height disadvantage and mid-game sub form disadvantage if many players ended up being swapped at the start)
>>1780 Actually it's even easier than that, PES comes pre-loaded with about 120+ goal celebrations and you can pick 2 per player. Generally, if you don't pick any, then the usual animation of all the players going up to the scorer and congratulating him would play. However you can put just one of the celebratory animations and leave the other one set to default or none or whatever that version of PES names it and you could have either play when a goal is scored. Also yes apparently you can add custom animations. https://www.yew.tube/watch?v=N3G151tdkTk >>1782 Yes that's what I meant.
Requesting someone add to the wiki which version of PES was used for each cup page.
>>1783 If we keep the same system of a text doc for strategies, yes. You could list something like, "start game with the most in-form player in each position" and it could be followed by the rigger. >>1793 That's an easy add to the infobox. It'll be done before the night is up.
>>1794 Awesome, thanks for that.
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Alright with the bow officially put on the 6th Cup it's time for me to start putting attention towards the 7th Cup. There's obviously an appetite for it, what with the "G-Cup" page being up on the wiki already, but I did want to get my thoughts out there before we officially move in one direction or the other. The first question that needs to be answered is whether the next Cup we put on is going to be ICUP 7 or some different kind of Cup in the interval. Infinity Cup 7 We'll easily clear the threshold for teams this time around which means we can have a no bullshit, 8 groups of 4, 16 team Knockout Stage Cup. That being said, we'll probably overshoot the 32 team mark fairly easily, which begs the question "What do we do with the extra teams?" Depending on the final number it could be as awkward as it has been the last few Cups, possibly with teams playing in a qualifier and not even making it to the Cup proper. I assume that will piss several people off, which is not ideal in the slightest. Also this option requires the most work for everybody involved. Non-Infinity Cup I've been going back and forth on calling it a Shitpost Cup, since it very well may not be. The currently floated idea of national boards duking it out over a non-ICUP Cup is entertaining. That being said, there's been some interest in people running what are basically meme teams, squads that are centered around a fun idea (/toddcollins/) or a single topic (/jojo/ & /fast/). They'd certainly be out of place in the "G-Cup" setup, but they don't need to be written off. We could form a non-national division as part of this tournament, maybe have the winner of the shitpost side meet the winner of the national side a la the early Super Bowls. Specifics like that though will have to wait until the numbers picture is a little clearer. This option is what I'm leaning towards running, as I figure it will be more laid back, and I'll be able to take time to rejig PES a bit, make it even cleaner moving forward. Going this route also opens up some fun options. If we don't take it seriously we can set up some simple roster limits that aren't a giant time sink like they can be for the ICUP. Could even a roulette format, where I stick a bunch of options in Random dot org and the numbers pick stipulations. It means less work for the boards/managers submitting and it makes things easier for me as well. This is all open to suggestions so let me know what you guys think of the options.
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>>1886 >Infinity Cup 7 We'll easily clear the threshold for teams this time around which means we can have a no bullshit, 8 groups of 4, 16 team Knockout Stage Cup. That being said, we'll probably overshoot the 32 team mark fairly easily, which begs the question "What do we do with the extra teams?" Depending on the final number it could be as awkward as it has been the last few Cups, possibly with teams playing in a qualifier and not even making it to the Cup proper. I assume that will piss several people off, which is not ideal in the slightest. Also this option requires the most work for everybody involved. Regarding that, I may have a solution that makes everyone happy and lets people participate in at least a couple of matches before being tossed away (as opposed to playoffs and all), but it all depends on the number of participating teams. Now, we know that the only "workable" formats for Group stages are those that are divisible by 4 (so 16 teams, 32 teams, 40 teams etc.) with additional adjustments to the final standings to make sure that the Knock Out stage has a number of teams divisible by 4. With that in mind, I propose the following extra rules as far as participating teams go, with N being the number of teams: - If N can only be divided by 4 or multiples thereof, there's no problem at all and we can just play normally (i.e. 64 teams get divided into groups of 4 teams each, meaning we get 16 groups of 4 teams each and only the top 2 teams of each group go on to the knockout stage); - if N can be divided by 4 but also by 3, we'll first have two rounds of group stages followed by a knockout stage between the remaining teams (i.e. 48 teams get first divided into groups of 4 teams -> 12 groups of 4 teams, which allow 24 teams to proceed to 8 groups of 3 teams, with the final 8 teams proceeding to a knockout stage); - if N can be divided by 4 but can't be divided by 3, we'll proceed as in the Infinity Cup 6, with the first two teams of each 4-teams-group proceeding alongside a suitable number of best-third-places (i.e. 28 teams go in 7 groups of 4 teams each, with 14 teams proceeding as normal and another 2 teams being chosen as the best-third-places); -if N can't be divided by 4 but is still an even number OR N is an odd number of teams, then we'll go through the following special procedure of eliminating teams until we reach a number of teams divisible by 4: Let's say we have 9 teams: A B C D E F G H I >We randomize matchups and pitch each pair of teams: D E G H A I B C F >We divide the teams into pairs (if there's an extra one, we mark it down for the time being) D E - G H - A I - B C - F >All the pairs of teams square off in a direct elimination match (no draws allowed, we go to either extra time or benuldies), and the teams that win get immediately promoted to participate in the actual cup Winners: D G A C (4 teams) Marked: F Losers: E H I B >The Losers get randomized again for their new order, while the team that was Marked is the first that gets to play the next elimination round (also no team must be marked twice): F H - B E - I >Another elimination round goes by and we have the following teams: Winners: D G A C F E (6 teams) Marked: I Losers: H B >We proceed further down the elimination matches until we have a number of Winners teams that can be divided by 4 (8 in this case). So for example H I - B ---------- Winners: D G A C F E H (7 teams) Marked: B Losers: I --------- B I ----------- Winners: D G A C F E H I (8 teams) Losers: B (ELIMINATED) Obviously in a more realistic scenario you're going to have more than one team getting eliminated, or even having to choose among a number of Losers that would result in more teams added to the Winners than those enough to make it divisible by 4. When that happens, i.e. you need just 2 more teams but going through the process would result in 5 more winners, then you immediately eliminate all teams that just lost, take these 5 winners, add the marked team to them and proceed to go through whatever kind of tournament can eliminate them the fastest i.e. with 5+1 teams just go with two groups of three teams and pick the winning teams. ADDENDUM: when playing with groups of 3 teams, instead of following a schedule, to ensure that there's enough interest in each group, let the team that lost the first match play against the one who has yet to participate in any match, just so we don't have situations where one team wins both matches back to back so it automatically rises to the next stage.
>>1887 Actually let me perform another example of the last one. Let's say we have 57 teams participating in the tournament, but the rigger decides that they want to cull them to be less than 50: We would have 28 matches, with 28 winners, 28 losers and a team marked for the next round. We could stop there, and have a cushy tournament with 28, but let's say we proceed, changing the marked team: we would have 14 matches, with 14 winners (which, summed to the original 28, would give us 42 playing teams), 14 losers and a marked down team. Let's say that the riggers don't want to go any further and want to cull it down to 40 teams: the last 14 winners don't immediately go to join the 28 who already won, but rather square off against each other, with the first 7 winners added to the pile (28 + 7 -> 35) and the remaining 7 repeating the same procedure, so 3 more teams would win and go on and 4 would stay behind (35 + 3 = 38) and finally the last two winners go and join the pile, netting us 40 playing teams, easily manageable in 10 groups of 4 for the actual tournament. Also, we can easily pick and remove cursed teams from the tournament, like with /test/, /reddit/, /just/ etc. so this is only something that must be used when the riggers absolutely want to cull teams.
>>1888 >>1887 That last bit is complicated, but then again, these things usually are. God forbid we ever get to 60+ teams, I'm just going to throw in the towel and move to the Elite/Babby system that exists for the other Cup. The problem with hosting the ICUP this Winter isn't the bracketology though, it's ALL of the work that will be involved. >Also, we can easily pick and remove cursed teams from the tournament, like with /test/, /reddit/, /just/ etc. so this is only something that must be used when the riggers absolutely want to cull teams. I'm trying to keep those teams out of the Cup proper, which is why you saw the first two you listed in the last place / first place matches. I think instituting a completely separate Cup for those kinds of entries will be good, it lets people be a little creative without getting in the way of the board vs. board spirit of the ICUP (Though that's board(s) now considering how things have developed)
>>1886 So exactly how many active AND prospective teams do we have here, and who are they? Do we need more or less of them?
>>1890 >So exactly how many active AND prospective teams do we have here, and who are they? I'm going to assume the teams that participated in ICUP 6 will be active. That being said, here's a list of every prospective team that I found: >/argentina/ >/britfeel/ >/dup/ >/fast/ >/gamergate/ (possibly merging with /gamergatehq/) >/hyper/ >/islam/ >/jojo/ >/k/ >/pol/ >/toddcollins/ >/toy/ >/tg/

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