>I'm not sure how they're going to be rigged for animations though.
PES does the animation rigging with vertex weights, not bones/skeletons, so don't worry if your models aren't rigged.
Basically (assuming it's human-shaped), the model is put into the correct pose, then we get Blender to automatically copy over the vertex weights from a normal PES model (see >>2285
), then we manually fix up any obvious mistakes (like this, where a cape and skirt is mistaken for a leg >>2351
There's a video tutorial for it.
>little Blender experience
The tutorials don't assume much experience so that's fine. Make sure you downloaded the outdated version they recommend (2.78 or 2.79) and install the import/export scripts.
>I'll definitely give it a go though
Excellent! That's how I first started too (for Emperor Norton's head).
The supporting files and video tutorial is here:
I'm happy to help with any questions. Hopefully you don't get the scary face (if the face is so broken it doesn't even load, the eyeballs and teeth still render).
>We're a new team with big expectations and bigger autism, we're here to raise the bar
That was me a year ago, and now we are the bar! Good luck.