/icup/ - Inter-Board Competitions

Mind the Otters, they munch

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CONGRATULATIONS TO /dup/ FOR THEIR G-CUP VICTORY!


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/lego/ Supporter 06/05/2020 (Fri) 17:11:17 No.472
Anthem: https://www.youtube.com/watch?v=IB6cJbs3lm8 Goal Horn: https://www.youtube.com/watch?v=ral62vDVVCo Punished Yoda Goal Horn: https://www.youtube.com/watch?v=OKWVNeDYZmU Zack Goal Horn: https://www.youtube.com/watch?v=aBW9JqHpNNU Orange Transparent Chainsaw Goal Horn: https://www.youtube.com/watch?v=oZzBunTuWGI&pbjreload=101 Victory Song: https://www.youtube.com/watch?v=nhq-TbGJ5B8 Team GK: The Good Guy CB: The Brickster (Bronze) CB: Wojtuś LB: Broken Bionicle RB: 31014 CMF: Cheeky Croc (Bronze) CMF: That One Piece AMF: Bear Gold (Silver) DMF: Glows In The Dark! SS: Orange Transparent Chainsaw CF: Alfred Legosen (Captain) (Gold) Bench GK: Jack Stone CF: Zack AMF: Punished Yoda CB: Kathleen Enright CB: Sad Clown LB: LEGO Story RB: Craig CMF: Nephilim DMF: LEGO® Millennium Falcon™
>>1797 Do you paint any player model always using the first template image? If so, you keep the original uv and only move around the triangles of the original 3d model to match the new custom model?
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>>1803 I'm not sure I understand the question. >first template image Does this mean the first attached image with the pants, shirt, etc? If so, no. That is a texture image for the clothing 3D model/s worn by the default players, other models (like the player's skin, or custom models) need different UV mappings. The kit's UV map (defined by the kit's 3D model) was specifically made to unwrap all the faces of the kit model onto a convenient square image. Each model contains its own UV mapping, which we can modify in Blender. I could make a player that is just a cube, which only has six faces, and use pic related as the shape of the UV map. The only reason the current Lego man's UV map is bad is that it didn't come with a pre-made one and I don't know how to properly unwrap most shapes yet.
>>1804 >other models need different UV mappings. That's what I was asking. I wasn't sure whether the uv were editable or not, and the soultion was just to morph the default triangles into another model.
>>1797 Thanks for the detailed and informative response. Would you be able to post the texture for OTC's head, so I could create customised heads for all the players?
>>1821 All good. >Would you be able to post the texture for OTC's head, so I could create customised heads for all the players? I won't give you the current one because the current hacky UV map was only made so that the small : ) front was easy to edit, the rest of the head would be a nightmare. I will learn how to unwrap their head properly for easy editing and then send the texture. I am busy with a project for the next two week so don't be surprised if it gets delayed, but do keep reminding me.
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>>1821 >>1822 Update: I had some spare time and found a new lego model which was far better made, and I was able to learn how to make a decent UV map out of it (see pic 1). Of course, it can be improved so don't treat pic 2 as final but that's the kind of head texture layout you might get.
>>1824 Thanks anon, I'll hold off on creating customised textures for the time being then. How easy is it to change the skin colour of a player, i.e could all the players be changed to have yellow skin? Is it a case of having to create textures for each player or is there an in-game setting to alter this?
>>1854 >How easy is it to change the skin colour of a player, i.e could all the players be changed to have yellow skin? Is it a case of having to create textures for each player or is there an in-game setting to alter this? I think it's a case of giving them all a new 3D model (by just copying an existing body, not too hard as people have done it before like OTC) and giving that a custom yellow texture. In-game you can only choose typical racial skin tones so replacing the skin texture with Lego yellow needs to be done by replacing the whole body (the textures that the default players reference are a shared resource since there are only like ten needed to color thousands of players, so overwriting one of them would turn players in other teams yellow too).
>>1856 >I think it's a case of giving them all a new 3D model (by just copying an existing body, not too hard as people have done it before like OTC) and giving that a custom yellow texture. >the textures that the default players reference are a shared resource Damn, I was hoping it wasn't this. Thanks anyways.
/lego/ lays claim to Denmark in order to participate in the upcoming Winter Cup. There's a blenderfag doing some amazing work with the 3d models so hopefully we will be able to fully unleash our autism onto the pitch
>>2046 Seconding this if SKF does not put them in the G-Cup he is SUPER GAY
Could you please post the tactics used for /lego/ last time? I was thinking of slightly tweaking some of the players. It's nothing important but is it possible to do this >>1705 at all? We should have a custom model for all our players in the upcoming cup (I'm working on textures at the moment) so it would be nice to have a custom ball too.
>>2119 If the other Cup has already done it, I can take the files no problem. I think one of our Blenderfags was going to give the LEGO Brick a try to practice creating a ball from scratch.
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>>2121 Oh that's fine, I didn't hear anything back so I assumed it didn't work. To the guy that was working on the models, could you check if I'm understanding the texture templates correctly? I don't want to rush in only to find I'm doing it wrong.
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>>2125 Yeah, that's the way. One hint I should have said before is that it doesn't matter if you draw on the areas which aren't used, so if the pants are one color like this design, you can just fill the whole bottom area with that color to make it easier, instead of tracing all those shapes. Where possible, extend the edge colors a little bit past the edges, to avoid the risk of it picking the wrong color when it scales down the image (for far-shots).
>>2128 >it doesn't matter if you draw on the areas which aren't used Goddamnit, I spent ages in MS Paint tracing those fuckers. Thanks for the tip though, it'll definitely make things easier.
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These are the textures for Sad Clown
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These are the textures for Bear Gold
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>>2140 >>2141 Enjoy!
>>2145 Thanks for testing them out. How would I make a part of the model transparent, or is it impossible to do with just the textures?
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These are the textures for Zack
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These are the textures for a new player, Bootlego. Please ignore this >>2125 as these are the more updated version. Depending on how the armband works I may still have to edit it.
>>2149 The texture supports transparency, are you using a drawing tool where you can draw transparent pixels? If not, I can probably help out with it. I've made a test model with 50% transparency, it's acting weird for me but my setup has known graphics issues, so we're checking if it's just my computer or PES being broken. Are you trying to do a transparent material like clear plastic or remove a piece? If you just want to have no legs, I can simply remove them (but due to PES's skeleton rigging, if I lower the upper body to the ground then they cannot be animated like normal, they will move statically like the otters).
>>2154 I was after just a pair of legs for Wojtus, would that still work?
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>>2155 That should work fine. I made this model and quickly painted placeholder colors over it in photoshop (so if you are able to get the proper face image then I can just make the texture for you).
>>2157 (PS I'll fix the proportions, I just copied the legs and torso as-is to make the draft quickly)
>>2157 Holy shit that model is amazing! I have the proper face image so please post the texture whenever you have time. Don't worry about fixing the proportions unless you really want to, it looks fine.
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>>2159 Thanks! Here are some UV maps. The legs and hips are exactly the same as other models. The head one was made really quickly because I assume the parts on top are going to be a single color. The hair and face are both part of the same rectangle, I drew it there just to demonstrate this, the drawn hair and face is not to scale!
Open file (25.62 KB 1024x1024 Wojtus Head.png)
Open file (6.43 KB 1024x1024 Wojtus Legs.png)
Hopefully this works
These are for The Brickster
Could you post the texture for orange transparent chainsaw please?
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>>2170 Here they are.
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>>2171 Thank you. Here are his new textures. I didn't realise how badly done his face was
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These are textures for Sharpied Clone, a new player along with Bootlego.
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Another new player, Johnny Thunder
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Textures for RUBBLE
>>2177 man I remember lego racers, thanks for bringing my childhood games back to life
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>>2179 Lego Racers was the shit. I was thinking of adding this smug asshole to the team too.
http://infinitycup.shoutwiki.com/wiki//lego/ The roster has been updated but I'll post here just in case it isn't seen. TEAM GK: The Good Guy CB: The Brickster CB: Wojtuś (Bronze) LB: Sharpied Clone RB: Sad Clown DMF: Glows In The Dark! CMF: RUBBLE (Bronze) CMF: That One Piece AMF: Punished Yoda (Silver) SS: Orange Transparent Chainsaw CF: Johnny Thunder (Gold) (Captain) BENCH GK: LEGO Story CB: Kathleen Enright CB: 31014 LB: Broken Bionicle RB: Cheeky Croc DMF: LEGO® Millennium Falcon™ CMF: Nephilim CMF: Bootlego AMF: Bear Gold SS: Alfred Legosen CF: Zack
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Please use the standard texture for LEGO Story, Kathleen Enright, 31014, Broken Bionicle, Cheeky Croc, LEGO® Millennium Falcon™, Nephilim and Alfred Legosen. As for Johnny Thunder >>>>2177 please instead use this texture for his torso and legs.
Open file (5.58 MB 1920x1080 lego1.mp4)
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Here are most of the starters! (no glowie) Ignore the annoying pitch glitch, that's been fixed. Ignore the red arms poking through, I just didn't bother removing those and they won't be there in the cup.
Open file (24.08 KB 1024x1024 Head Template - OTC.png)
Open file (25.62 KB 1024x1024 Wojtus Head.png)
>>2188 Thank you very much! Would you be able to post what the other players look like, if that's possible? I just want to check that the textures have turned out ok. I've updated OTC and Wojtus heads as they needed a bit of tweaking.
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Hey guys, aesthetics guy for /toy/'s 4cc team here. I got sent here from our thread. Any chance you could post the full body model or boots model for OTC? Here's how ours is looking now on PES19. If you guys want anything from us I'd be happy to provide, but it might not be compatible with PES17.
>>2193 Oh nice too meetcha Try asking on /lego/ too
>>2193 Hi! Glad to see /toy/ and /lego/ fans are getting along. I assume you're asking about those new OTC. Be warned, the arms and general movement are a bit unpolished and you'll have to add the chainsaw yourself. Texture UV layout guide is ITT if you want to change anything. OTC folder: https://lainsafe.kalli.st/files/161225460564583.zip Mesh source: https://blendswap.com/blend/24784 If you manage to improve it, please post it here! Make sure to let the /toy/ thread know that our exhibition G-Cup is set to start on the 13th/14th, so if the finals get boring you can explore the hip underground league where you can actually read the chat comments.
>>2193 ps: kalli.st link expires in 23 days >If I can figure out how to get the textures on the model to switch for each kit It is possible, I know the Gondola model does it. Basically, you set the material shader to be a uniform one and it will set the texture to the current kit in use. UV mapping could be a pain but certainly possible. The aesthetics team can probably help.
>>2198 Last correction post. This one is important! The folder I uploaded has the old OTC head texture with an oversized face. This one here is probably better: >>2192
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>>2192 Thank you! I'll take a look at these and see if I can get them working on the newer PES games. Appreciate the help, and good luck in your games /lego/bros.
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>>2192 Here they are.
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>>2214 These are the final adjustments for the textures. Thanks for sorting all of this anon.

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