/icup/ - Inter-Board Competitions

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/lego/ Supporter 06/05/2020 (Fri) 17:11:17 No.472
Anthem: https://www.youtube.com/watch?v=IB6cJbs3lm8 Goal Horn: https://www.youtube.com/watch?v=ral62vDVVCo Punished Yoda Goal Horn: https://www.youtube.com/watch?v=OKWVNeDYZmU Zack Goal Horn: https://www.youtube.com/watch?v=aBW9JqHpNNU Orange Transparent Chainsaw Goal Horn: https://www.youtube.com/watch?v=oZzBunTuWGI&pbjreload=101 Victory Song: https://www.youtube.com/watch?v=nhq-TbGJ5B8 Team GK: The Good Guy CB: The Brickster (Bronze) CB: Wojtuś LB: Broken Bionicle RB: 31014 CMF: Cheeky Croc (Bronze) CMF: That One Piece AMF: Bear Gold (Silver) DMF: Glows In The Dark! SS: Orange Transparent Chainsaw CF: Alfred Legosen (Captain) (Gold) Bench GK: Jack Stone CF: Zack AMF: Punished Yoda CB: Kathleen Enright CB: Sad Clown LB: LEGO Story RB: Craig CMF: Nephilim DMF: LEGO® Millennium Falcon™
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>>472 Here's our kits
>>472 Our stadium is called Lego City and if possible could pic related be used to cover the entire pitch?
>>474 Can do. Welcome aboard.
>>476 That's cool, its good to be in
>>472 too cool
yoda should be on the starting squad but other than that I like it
>>504 Switched Yoda and Bear Gold around and made Yoda a silver player
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So I've looked around for models for players but I have no idea if these will work or if there's time to implement them, no worries if they aren't doable. Could the base model used for all players be this https://sketchfab.com/3d-models/lego-minifigure-rigged-42612b64a3004d3c97872c4c444f9544 but with pic related as a face. If that doesn't work, could the model for OTC be used as the base model but could the face be replaced with pic related and the chainsaw removed? Glows in the Dark: https://www.deviantart.com/oscarthechinchilla/art/MMD-Bionicle-Heroes-Piraka-Pack-DL-794709832 - please use the Zaktan model (the green one). The Good Guy: https://www.deviantart.com/sab64/art/MMD-XPS-Model-Matoran-Builder-s-Kit-Download-744952851 please use the same appearance as in pic #2 but change the body, legs, head and mask to a dark grey colour. If this works https://www.deviantart.com/mrwhitefolks/art/MMD-Unikitty-DL-739138391 Unikitty can be added to the roster. Lego Yoda model: https://sketchfab.com/3d-models/lego-yoda-5f0ecb7487a44550a0bf7e4962b37b48 , ideally with no hood and no lightsaber but it doesn't matter that much Millenium Falcon model: https://sketchfab.com/3d-models/lego-millennium-falcon-microfighter-aad3cd2307a34c9cb6e059da5e39a5c9 Bear Gold model: https://sketchfab.com/3d-models/lego-bearfig-bendy-standard-showcase-ff2273eba9c54219ba7bf71186003f66 - I think it's transparent so if it could be coloured brown that would be nice 31014 model: https://sketchfab.com/3d-models/lego-digger-5d2b324bff3f4d53aa5f36c1a0ac89b9 Similar to Unikitty, if this model works it will be added to the roster: https://sketchfab.com/3d-models/moon-buggy-d9019e6bd2e34614842db512096248d9 I see that /eris/ has an invisible player, could That One Piece also be made invisible too?
>>1192 We'll try and get these ones in, and That One Piece will be made invisible.
>>1192 Millenium Falcon, Bear Gold and 31014 are not downloadable. If you can find alternate sources or versions then great. The rest are being rigged now.
>>1235 That's odd. I can't find any replacement models for Millenium Falcon or Bear Gold, but there's this https://grabcad.com/library/lego-power-digger-1/ . It might work, but I can't tell if it's a complete model or if you download all the individual parts and then have to assemble it. If that's so don't waste your time on it. Why weren't the models downloadable? I thought they were free to download.
>>1192 Genuinely curious why a Bionicle is being used for Glow in the Dark. By all accounts, shouldn't he be a green glowing minifig?
>>1347 Wordfilter on /lego/ turns nigger into piraka as piraka is essentially the Matoran for nigger. So when an anon suggested a CIA glownigger it became a CIA glowpiraka, hence why a piraka model is being used.
>>1422 The real Piraka toys also had a glow-in-the-dark gimmick.
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Ok so the 2020 cuckchan cup had a Lego head as a ball for /toy/. I know it wasn't PES 2017, but would it be possible to use that as the model for the ball in Lego City Stadium? https://www.mediafire.com/file/h5yqzm28qg8r5dy/TOY_Aesthetic_Export_Winter_2020.rar/file should hopefully have it included
Forgot to say but I wanted to give a big thank you to the blenderfag(s) for an excellent job on the models, you really outdid yourself/selves. Thanks. Out of curiosity, why weren't the other models included? Was it due to time or did they not work? Just wondering so I can rearrange the roster for the next cup.
>>1718 A blenderfag here. I'm guessing the reason for the base model only being on one player is either a miscommunication or wanting to show off your kits. That said, I now know how to use the kit texture (like on Gondola) so I can experiment with that if we run friendlies. The other models were not downloadable and I didn't find any alternatives I could download. >>1235 It was a fun challenge to make them move more stiffly, although there were compromizes made like massive size and slight levitation. I'm glad I could help!
>>1705 I like this I want this
>>1719 >I'm guessing the reason for the base model only being on one player is either a miscommunication or wanting to show off your kits. Looking back, it was a good decision not to have one model for all players. >The other models were not downloadable and I didn't find any alternatives I could download Damn, all of them weren't downloadable? Bit disappointed with that, sorry for posting bogus links. >It was a fun challenge to make them move more stiffly, although there were compromizes made like massive size and slight levitation. I'm glad I could help! Haha, you really done an amazing job, Glad to have gave you a bit of a challenge! How did you add the image onto the 3d Lego head? I was thinking of editing the model for OTC so each player could have their own customised model. >>1722 Same here, it looks bretty gud. Nothing would intimidate our opponents like using a decapitated head a ball.
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>>1732 >How did you add the image onto the 3d Lego head? I was thinking of editing the model for OTC so each player could have their own customised model. PES (and most game engines) use textures for modelling. Attached is the normal lego model's texture (the red part is the shirt). I can show the UV map tomorrow to show the how the shape of the head uses the texture, although the UV map was very rushed for the cup so it may need to be overhauled for easier editing. It could also be done one texture per feature (e.g. one texture for the head), it just takes a little bit longer to set up but makes editing easier.
>>1740 Ah that's interesting, thanks for posting. Is it as easy as inserting a PNG to change the appearance of a player? Sorry about the long delay in replying.
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>>1789 "For you" - Dark Vader If you only want to change the skin ('texture') of the model, rather than the actual 3D shape ('mesh') then yes. The rest of this post is just explaining behind the scenes, for fun. Did you make any of the kits? If so you may recognize the first two pics. The first is a simple template someone made, showing how each part of the texture image map onto the different areas of the clothing. The second is more detailed. As the original filename suggests, it shows the actual UV mapping; which pixels in the image are mapped to which position on the faces of the 3D model. That's how most games paint a whole 3D model using simple flat image/s. The third pic is a bit more complex, mainly because I was rushing to get some of the models done before the cup started and as a result did a shortcut hackjob. Start in the top left corner. That's the 3D model I was given, then we auto-transfer and/or paint 'weights' from the normal PES player onto the 3D model to let the game know how to animate the model (the hip weight and right thigh weight are shown). We've done this, so you don't need to care about it unless you try to add/change 3D props. The next images (2) show the 3D mesh and how it maps onto the image. The UV map I made is broken into pieces and overlapping because it was rushed, but I spent a couple of minutes and got it to be a more intuitive mapping in (3), where the head becomes a front and a back half you can easily paint. So when you have a decently made UV mapping like that, changing the face, shirt color, etc. is as easy as inserting a properly-made image. Small note: we convert the PNGs to DDS files, which is extremely easy to convert ([Open]->[Export as...] lol), similar formats but DDSs can store mipmaps (which /eris/ abused to make their kits change color, see https://erischan.org/b/res/2157.html#2793 )
>>1797 This is absolutely crucial information and as such I took the liberty of archiving it for the cup's sake. I'll repost these on the main thread. https://archive.is/4tgDq https://archive.is/K5Uie https://archive.is/YXevB https://archive.is/ZZTwi
>>1797 Do you paint any player model always using the first template image? If so, you keep the original uv and only move around the triangles of the original 3d model to match the new custom model?
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>>1803 I'm not sure I understand the question. >first template image Does this mean the first attached image with the pants, shirt, etc? If so, no. That is a texture image for the clothing 3D model/s worn by the default players, other models (like the player's skin, or custom models) need different UV mappings. The kit's UV map (defined by the kit's 3D model) was specifically made to unwrap all the faces of the kit model onto a convenient square image. Each model contains its own UV mapping, which we can modify in Blender. I could make a player that is just a cube, which only has six faces, and use pic related as the shape of the UV map. The only reason the current Lego man's UV map is bad is that it didn't come with a pre-made one and I don't know how to properly unwrap most shapes yet.
>>1804 >other models need different UV mappings. That's what I was asking. I wasn't sure whether the uv were editable or not, and the soultion was just to morph the default triangles into another model.
>>1797 Thanks for the detailed and informative response. Would you be able to post the texture for OTC's head, so I could create customised heads for all the players?
>>1821 All good. >Would you be able to post the texture for OTC's head, so I could create customised heads for all the players? I won't give you the current one because the current hacky UV map was only made so that the small : ) front was easy to edit, the rest of the head would be a nightmare. I will learn how to unwrap their head properly for easy editing and then send the texture. I am busy with a project for the next two week so don't be surprised if it gets delayed, but do keep reminding me.

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