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ICUP 7 General Thread CLERMONT FOOT 63 Board owner 02/25/2022 (Fri) 22:38:22 No.2934
[this OP has been re-written to keep the conversations in one place] Welcome to the Infinity Cup 7 tournament! This cup will consist of 32 competing teams, playing 3 matches each in the group stage to qualify for the knockout final games. The 32 participating Infinity Cup teams are: /2hu/ - /a/ - /ac/ - /art/ - /bmn/ - /britfeel/ - /christian/ - /cuckquean/ - /dup/ - /egy/ - /eris/ - /fascist/ - /film/ - /fscchan/ - /islam/ - /ita/ - /japan/ - /k/ - /kind/ - /late/ & /comfy/ - /leftypol/ - /loomis/ - /monarchy/ - /monster/ - /otter/ - /pro/ - /retro/ - /server/ - /sp/ - /sw/ - /v/ - /yuri/ Additionally, an friendly invitational match and a bonus match for the winner will take place between guest teams /soy/ and Frenschan after the matches of Round 2. Round 1: Saturday 20 August & Sunday 21 August SEE >>4166 Round 2: Saturday 27 August & Sunday 28 August Round 3: Saturday 3 September & Sunday 4 September Finals: Saturday 10 September & Sunday 11 September All these times could change.
Edited last time by grassstains on 08/16/2022 (Tue) 06:12:59.
>>4536 As far as I know we don't have seance sessions to choose match ups
Do we have a meta thread? Either way could you de-bumplock threads? Or make a new one for the cup.
>>4541 This is the ICUP7 thread. Meta thread is >>>1
>>4542 too many stickers tbh
>>4532 Wasn't that a draw?
Open file (48.95 KB 852x652 knockout stage.png)
>>4545 >>4544 Thank you mate I have updated the wiki to include the results of all matches, but it would be nice if someone else could put a link to the archives of the games. This is how the knockout stage looks like (assuming we're not doing random draws).
>>4546 >/bmn/
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>>4546 >forced to play against /eris/ on the quarterfinals if we win against /cuckquean/ it was nice knowing you all
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>>4549 Thanks for pointing that out I fixed it
>>4550 I mean I edited the wiki assuming the placement was gonna be deterministic and not randomic, Grassstains is the one who chooses.
>>4519 Where is the lie?
>>4551 do random
Don't do random.
>>4561 Random you end up with some really stupid pairings, like teams from the same group playing against each other again. Do you really want to see /pro/ vs /yuri/ again? Doing it the normal way is fairer and funner I do say.
>>4563 that's the point desu
>>4569 Well it's not really a point
I prefer to see matchups that we haven't seen before, instead of more replays. So no please don't do a random draw.
Random draw is more work for me, and allows a (non-grand final) rematch. I am satisfied with the sorting method that the lovely wiki friend has implemented. It seems most of the few people voicing an opinion are in favour of deterministic draw, so at this point in time, we will be running the finals as shown in that image.
>>4573 Thank you, Grassstains. I chose the traditional sorting method from old World Cups, with paired groups. Technically I should have ordered both of them A to H but since I was also editing each group it was just more convenient to keep track of everything (and it doesnt really change anything as far as match-ups go).
>>4579 >Technically I should have ordered both of them A to H time to do it again
>>4582 Please don't
what time are the next games
>>4582 But it doesn't change anything, just the way they look on the Knockout stage page. My autism is strong but not that strong.
Can we get a schedule?
For those that didn't guess: Saturday 10 September 18:00 /egy/ vs. /christian/ 18:30 /pro/ vs. /a/ 19:00 /eris/ vs. /server/ 19:30 /v/ vs. /cuckquean/ 20:00 /late/&/comfy/ vs. /dup/ 20:30 /retro/ vs. /ita/ 21:00 /monarchy/ vs. /yuri/ 21:30 /japan/ vs. /fascist/ 22:00 Wooden Spoon match - /fscchan/ vs. CLERMONT FOOT 63 Sunday 11 September 18:00 Semifinal 1 18:30 Semifinal 2 19:00 Semifinal 3 19:30 Semifinal 4 20:00 Final 1 20:30 Final 2 21:00 Third place 21:30 Grand Final 22:00 BOSS FIGHT
What were today's results?
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>>4648 politics and nations btfo
Can someone else record the chat for today? Just in case my Internet shits itself today
>>4653 how was the chat recorded either way? do you set up OBS to record that part of the screen? where is it uploaded either way?
>>4655 Screen recording with ffmpeg
Open file (512.13 KB 1920x1080 Infinity Cup 7.png)
Infinity Cup 7 is now complete! Congratulations to /eris/ who joins the ranks of champions as they defeated /japan/ 3-1 in the Final! Stay tuned in the following weeks for the award winners. Thank you to every anon who chipped in throughout the Cup, and thank you especially to all the anons who took the time to tune in. We'll see you in the next one!
>>4697 So it really is over, huh What do we do now?
>>4697 Congrats /eris/, you chaotic fucks, on your victory in the tournament!
So I have a question for the head rigger. You mentioned you'd want to change games from PES17 to PES18. Will all the models and edits be automatically moved to that engine with no issues at all? Also, are there any difference in strategies/player cards with PES18? Because if that's the case, not only do we need an updated wiki, but also to notify all managers/boards who will participate that they need to revise their strategies. Additionally, I would suggest that friendly matches have 5 subs per game just to keep things entertaining. >>4698 We let /eris/ bask in the limelight and prepare for the next one, duh
Please give us the archives for the last matches of the group stage and the knockout stages
>>4705 would also like to know ASAP what game we are moving to and how difficult it will be to import models into it
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>>4717 Why are we converting assets into PES18 again? I've been comparing the former with PES17 and I genuinely don't see any reason to update. Graphical wise, the subtlety of PES17's graphics are gone in 18, where every player is incredibly bright, the grass is neon green and the stages look plastic. Moreover, the choice of porting or not porting would entail something like this: Keeping PES17 >new models and stadiums are added on the previous ones Porting to PES18 >time is spent porting the old addons to the new game, little to no time to add anything else So far the only big update to PES18 is that hands finally work. You'll better give me a bigger reason to make us believe we need the newer game.
>>4720 Probably some gameplay changes? I recall PES14 having huge issues with players running into offsides off of a long throw from the goalie, I imagine 17 has issues of its own. Or probably it's because the entire modding scene changed from 17 to 18, which is incidentally what most of the 4chancup modding tutorial are for. I dunno it feels a little random as a change, but the head rigger will do as the head rigger wants.
Open file (5.23 MB 1764x2508 yama go.jpg)
>>4722 however you would put it it still makes no sense to convert to PES18 since we saw no major gameplay issues during any game. whatever major rigger has in mind must be the same most modders have when jumping ship to the newer game regardless of its quality (Sims 3 to Sims 4 or FO:NV to FO4)
>>4723 I dunno, at least the old export isn't going anywhere, so if it turns out it's more work than it's worth we'll probably just go back to 17. With PES it's not even that big of an issue if you're stuck on older games, practically all versions have an active or at least comprehensive modding community.
>>4724 I would need to hear the final say from the head rigger though, lets see if he manifests himself
>>4723 >since we saw no major gameplay issues during any game. conventiently forgetting how /k/'s goalie went innawoods at halftime. twice.
>>4727 How toes PES18 prevent this issue?
>>4727 Those hiccups were due to the way PES handles modded player data. The gameplay hiccups concern strange behavior like fouls (not) being whistled on random occasions, or players being out of position for no reason or tactics being followed in only a vague and general sense. Though I also disagree with the decision of switching over to 18 unless porting 3d assets is a quick patch away.
Open file (175.17 KB 1200x1200 1.png)
Open file (39.60 KB 300x100 prosbanner.png)
Proposed logo and banner from /eris/
>>4761 hilarious
>>4761 I did not expect that logo

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