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CONGRATULATIONS TO /dup/ FOR THEIR G-CUP VICTORY!


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Infinity Cup 7 Preparation Thread CLERMONT FOOT 63 03/14/2021 (Sun) 18:35:41 No.2393
infinitycup.shoutwiki.com/wiki/Infinity_Cup_7 Seems only natural to begin a new thread for the next cup. Although SKF gave us no plan on the wheres and whens other than Summer 2021, let's start conversing about what to keep and change in the next cup!
Bigger update coming a little later this week, but I have irrefutable proof that PES is developed by Ayys. I knew there was something fucking off about the game, why it's so fucked. This is a cap from some of the internals of the save file. It's littered with this shit. Look at it.
Edited last time by SKF on 06/21/2021 (Mon) 00:28:40.
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>>2747 Well thar's yer problem, sir. That C0 FF FF needs to be lookin more like C0 FF EE. >>2744 Known schizo falseflagging.
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>>2749 >>2749 Fuckin' hell that's clever
>>2746 >What site are you guys from again? Scattered to the wind, I'm afraid, but we have a board on the Cafe. I guess 8/v/'s thread also counts.
>>2744 Likely the same schizo from the survey thing. Which actually was not made by a schizo but propagated by one. However, I also think that the wiki is rather barren for some teams.
>>2746 >>2748 >>2753 Oh joy, that fucker is still going at it.
>>2753 The problem is he's linking the old one and again, board spamming is an easy way to get anons to not give two fucks about the Cup.
>>2756 >the old one and again There's a new wiki? If so, could you link it?
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>>2744 On the topic of the spamming schizo, how exactly should we go about advertising the cup? Sending random flyers to other boards seems kind of a useless endeavor if it ends up angering the residents. Should we just contact the site admins and ask permission first?
whats this cup about
>>2762 foot
>>2761 Just don't be spammy and use existing threads
>>2763 i dont get it
grass foot kick ball goal fun foot sunny ball grass field go kick goal fun ball fun
>>2764 >>2761 That's pretty much the main idea. Use any existing meta on the board, if not create a thread. Make sure the post is succinct and professional, and don't schizo-post. As an aside, anyone know of an alternative to cock.li? I'm tired of not being able to log in 80% of the time.
>>2776 >Make sure the post is succinct and professional What do you mean by this? Just "hey, you guys still interested in this?"
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>>2776 >As an aside, anyone know of an alternative to cock.li? I just ended up using protonmail for all my temp mail necessities since they either request captcha or an alternative mail (and at that point I just make a mail.com account and cross reference them). It's not the most secure thing but at least it fucking works.
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Alright, I promised a bit of a longer update so here goes: I have been slowly working on stabilizing PES and making the game less of a rickety piece of shit held together by duct tape. As funny as Clermont Foot 63 was, I'd prefer to not see it happen again. Looks bad on me as a commissioner, and as a semi-literate human being. It's a KONAMI game after all, just because they're shit, doesn't mean I have to be. I have been meaning to try save file editing from raw for a while, and as you saw with the AYY screencap, there was minor progress. After fiddling with the damn crypter for about 3 days, I finally managed to get a proper save patched together. As I believe I've mentioned previous, I can dick around with the different .bins of PES as much as I want, but after a certain point, the game will refuse to create a save file around the edits. So, by manually dicking around with a save file and the crypter, I can force PES to read a save that matches the edits I've made to the .bins. I'm at a near perfect match, so a little more tinkering is required, but we're a few simple steps away from having a clean, base ICUP version of PES to use going forward. That means cleaner editing, as we'll always have the default save file to restart with. That means more organized file structure: No more Team IDs that skip from 180 to 1020 and 4024 or whatever. The game now starts teams at 801 and moves up one by one. Players are organized in the same fashion. Players 80101 to 80123 are on team 801, 80201 to 80223 are on team 802, and so on. Also, players by default have the correct settings to be visible, so unless someone goes in and actually fucks with the player, they're always able to be seen on the pitch. The game will now, by default be ready to carry as many custom stadiums as possible, same for custom balls as well. With a little luck and some support, it also means that any anon willing to step up and compile their board's efforts will know what parts of the game are specifically for their team, and can create an export that can simply be plugged in to the work for that specific Cup. There's still other steps I'd like to take; the refs still need their guts back (if not we can try custom refs), many custom stadiums need some tweaking, and apparently there's a debate on what color anon we are now (I still favor red). That will be sorted in due time. As for the actual 7th Cup, I am worried that I may not have a consistent enough schedule to get it running in August when I want it to. August is a busy season for me, and if meatspace things keep trending in the "open" direction, that'll only get worse. I am open to any suggestions on how to proceed. I would love to have more anons volunteer to stream and whatnot, but if the current limited fanbase can't support that for now, again, I'm all ears for other ideas. The wiki progress has slowed, though I'm getting help in the transporting of info. I'll shift gears into working on meta pages and tutorials while my help continues to transcribe information pages. So that about does it on my end, it's small steps forward, but I'm hoping this stuff pays off big dividends for the Cup long-term. We'll see. >>2777 Sort of. Just post what needs to be said, don't be too wordy about it, but remember that you're still talking to people. I've tried to do a cut and paste approach to things in the past, and it generally fits the mold, but then other times you forget to change a thing and you address a post to /wooo/ as "Hey /otter/...". It's the personalization that makes it feel like an active thing, and trying to balance all of that can be tough.
>>2779 All clear, SKF. I can't really stream much but I'd like to give you a bigger hand.
>>2779 >(I still favor red) Would Lavender be a nice color to use? After all, Anon Cafe uses it as the default css and so do most of the webring websites.
>>2779 1) Do you have a tentative number of teams for the next cup? On that point, would a tournament with all the available/interested boards be even a possibility, maybe through a double-elimination sort of format or even a direct knock out format? 2) Will it be strictly Webring-based or will some teams be excluded as their board no longer exists (especially those who have participated and/or won in the past, like /fascist/)? 3) Without being too specific, what percentage of the teams you currently have are in working conditions? Like, working kits and correct player names.
>>2780 Let me know what you can do and I'll let you do it. >>2781 Lavender is an interesting call. I actually just had a thought that I think might be possible: Different colored anons for each stadium. So any sleepychan board stadiums can have their orange anons etc etc etc. >>2782 1) The ideal is always 32. Any more or less is a different level of headache. 32 is the pure sweet spot. 2) Strictly webring, outside of a couple of exceptions [/fascist/ as a past winner, and /ausneets/ as I've mentioned above are the immediate examples that come to my head] 3) Theoretically, any board from the last Cup or two. If a board elects to change nothing, I can fuck with the save and add the old aesthetics in a relatively short period of time.
>>2783 Quick question: I've installed PES/DLCs, how do I load the latest save file with all the available models and shirts?
If the Eris rep sees this, please check your email. New update about the save/save editor.
>>2393 I hate to say this, but I think the 4CC guys blow us out of the water. We need something big if we want to put on a nice show.
>>2797 I don't know what you're talking about, the models are great don't get me wrong but they're a bunch of humorless fucks At least we had our autistic little thing with the Indonesians
A couple of takes from the recent 4CC: - I think the idea of putting custom refs with markers beneath them is a really smart move, as it allows us to see which team is which without getting confused by the refs - Custom stadiums add soooo much more to the experience, but we sorely need the biggest boards to contribute/join us - Having snippets of music tracks play during the matches makes them a bit more bearable when no action is taking place Other than that, can I stress out how much funnier SKF and Oxford AND the chat are compared to cuckchanners?
>>2801 >Other than that, can I stress out how much funnier SKF and Oxford AND the chat are compared to cuckchanners?
>>2804 What?
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>>2779 >>2801 I second the idea of having custom refs, as the default ones will always be missing their bottom half. In fact, I think and suggested the idea of custom refs to the /ita/ guy and he was on board with it.
>>2804 >Join 4CC stream >the commentators start screaming the instant you connect >it's four unbearable faggots telling reddit memes to each other and snorting while ignoring the match except for token "hype" when there's a shot, making no attempt to read play by play or comment on performances >the chat may as well not exist as it's just people ignoring the match and repeating cuckchan slogans >half the teams have a Wojak player character, including 2 wojak refs >80% of the boards participating are dead and haven't been updated with new players >there's five teams whose players consist solely of V-Tubers Need I go on? Literally only good thing about their cup is the 3D exports.
>>2805 >>2808 I think he's giving you shit for watching it in the first place. >>2807 Custom refs, is something I tried to piece together, but have come up just short. As far as I can tell, the referee appearances are stored the same way player appearances are, but you can't edit them like players in-game. I have to figure out how parse through the specific ref file. It shouldn't be too hard to edit once I figure it out though.
>>2809 >I think he's giving you shit for watching it in the first place. You need to know the biz if you want to perform the biz I mean, I don't quite get this "better than thou" mentality, studying a side you're ideologically opposed to can lead to interesting discoveries. It also means we have a framework for what works and what doesn't without having to experiment ourselves. About the refs... I'd like to point out something else: the 4cc has several ref player models, but they cannot choose which is going to be the main ref and which the linesmen. I think it's sort of randomized each time, meaning there's a set amount of players that will be picked up as referees. We could have the refs themselves be representatives of the various boards/imageboard in a first come first serve sort of way. It could make things interesting as if a team fails to qualify they may still get represented by an impartial referee picked at random by the game, meaning that the supporters don't have to ignore the finals if their team fails to qualify.
Seconding the idea of custom refs. The Tyrolean 8chan/a/ design was fine when they worked but now I keep getting annoyed by their disappearing pants. Put an Orthodox Jew as a ref
>/co/ Ref: Marvin the Martian >/2hu/ Ref: Shikieiki Yamaxanadu >/pol/ Ref: JIDF >/christian/ Pope Francis >/dup/ Im Peach (like, a man in a big peach) Then for /icup/ itself we could just use some big duck 3D model, as well as some assorted Janitors
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>>2797 >a community with a dedicated team of dozens to program, produce and model, running for about a decade, blows a competition with less than 10 total staff and maybe 2 modellers, out of the water :0 >>2801 This. >>2810 One possible (but probably unwanted) solution is intermissions, where you close the game, set all the refs to what you want, then start. >>2819 >>/pol/ Ref >JIDF Veto. I vote for /lit/'s Start With The Greeks if anything.
>>2822 >dedicated 90% of the teams were done before 2016 and are unmanned, comparatively IC's are brand new >intermissions Heavens no, match days take so long already
We're gonna need some animal control refs.
>>2823 >>2822 Only point I'll cede to the pro-intermission crowd is that it allows for start times to be managed. Playing a few ads after a really quick 0-0 or 1-0 game means we can start when we say we will, and fans don't have to come in to a game that's already 15' deep at the original start time.
>>2727 >>2779 Good work.
Hello?
>>2393 An update on the wiki: I've sent a request for adoption. I hope they'll get around to review it ASAP so at least we're not at risk of losing our edits. Stay strong, gamers.
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>>2867 It worked. Nice job anon
>>2870 Now we just have to get the archives back.
>>2871 For that you have to e-mail the guy in charge.
>>2872 What archives might you be referring to?
>>2873 https://neko.bar Where the match archives were hosted

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