/icup/ - Inter-Board Competitions

I'm only living/For two things/And that's the Game/And my Team

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/icup/: Infinity Cup 6 Day 3, Sun August 15th, matches start 11:00 AM PDT / 1:00 PM CDT / 2:00 PM EDT / 18:00 UTC

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WELCOME TO I-C-U-P Anonymous 05/04/2020 (Mon) 23:08:07 No.1 [Reply] [Last]
STREAM AT https://cytu.be/r/8cup MATCH SCHEDULE ON >>1233 AND >>1234 This board is a the new home to the /icup/ and /8cc/ boards over 8kun.top. Our objective at /icup/ is to provide sports oriented competitions for all boards of the Webring (as well as any other IB who's willing to pitch in) of various sports. Our most well known tournament is of course the 8chan Cup or Inter-Board Cup, hosted...sometimes by our tireless rigger SKF. For more information about the 8chan Cup/Inter-board Cup and all teams competing in it you can visit http://infinitycup.shoutwiki.com/wiki/Main_Page RULES 1. Global rules apply (don't post illegal stuff) 2. Threads should be about creating new teams for the upcoming Inter-board Cups, as well as discussing new formats (Racing Wars, Handegg, Majoritycrimerateball, Wrestling in collab with 8chanmania) and suggesting new tools to mod and host better tournaments 3. Organizing sponsored and friendly matches among teams; 4. Organizing your own board's team and roster. Match replays: https://bitwave.tv/SKF/replay/T7HkWyNbSmmHNvSQQ8li https://bitwave.tv/SKF/replay/qoqKfQfWPkCbxC5mzt2O https://bitwave.tv/SKF/replay/BXwke00eSkIrvGiqCC2d
Edited last time by Moggibonsi on 08/10/2020 (Mon) 20:15:45.
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>>1331 Thanks buddy, I'll put them in the OP
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>>1324 I'll give that the official ICUP approval stamp.
>>1329 As >>1331 pointed out, the replays will be there on Bitwave, but only for a few weeks. I have an archive channel on NekoBar, which I'm trying to keep hidden from public view. Here's the running playlist for ICUP 6: https://pt. neko. bar/videos/watch/playlist/8d9881ff-e2f4-4335-8fa7-897c5219f8ea You'd do best to bookmark the channel (ICUP Archive) as only the playlists are public, and going the the channel is the only real way to access them. I also link directly to match videos on the wiki. If you look at the ICUP 6 page, you'll see there's a few matches with their videos already in the summary. >>1337 Signed sealed and delivered with digits /retro/ would be proud of.
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That discussion of "head pats" during the first game of Day 2 was disgusting and disturbing. I have forwarded the footage to the FBI tip line and Ox will imminently be v& and replaced.

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General Discussion on the next Cup Anonymous 05/05/2020 (Tue) 20:34:14 No.9 [Reply] [Last]
Use this thread to ask questions about the cups or tournaments. PES 2017 I reckon was the last version we used in the cup. But as I said, while PES is the go-to since we take inspiration from the 4CC, other games with customization are more than accepted as suggestions for future cups. I myself wanted to create an NBA 2K1X cup given that the modding tools for that game are quite expansive, see: https://www.invidio.us/watch?v=1CVFcSSNGGI[Embed]
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>>1145 All good, that just means I don't have to crop them to 1:1
CRASHING THIS DRAW WITH NO SURVIVORS!
Question: Why are we doing penalty kicks (boring) instead of extra time (fun) for tied games?
>>1315 For group stages (this week and the next two) there are neither, draws are allowed. After that, the knockout stages can't have drawn games, there must be a winner. If the regular 90 minutes ends in a draw, extra time is played for and extra 30 in-game minutes and then if it is still a draw after that, penalty shootout is a last resort to break the tie. Penalties are the only guaranteed tie-breaker in PES and are a normal feature in cups. The only in-game alternative I can think of is setting up a golden goal rematch but that would most likely take longer to finish and be less reliable (imagine a 0-0 match being prolonged until someone scores, it could easily be another 90 minutes)
Since most games will be played at Konami Stadium and I assume the billboards are constant per stadium, can you cycle the textures around every game day?

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/eris/ ­ 05/08/2020 (Fri) 02:49:38 No.65 [Reply] [Last]
A thread for disorganizing our team for the 2020 cup.
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How did you get custom shaders to work or is it the default shader?
>>1172 What effect do you mean? I only used Basic_CNS and Pony shaders (Pony for flat anime-type shading) and a one-sided texture for Eris's outline, mesh has inverted normals. The rainbow kit abuses mipmaps, those are modified in the .dds texture. (They appear a little smoother in my game so I'll have to tweak it a little and hope it works fine.)
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I believe what happened with the Round 1 /eris/ game is that an older EDIT file (submitted 18 June) was either used instead of or mixed with the updated EDIT file (submitted 18 July, by coincidence). We can retry an import and confirm it or just manually fix this before next match (player appearance settings didn't even import anyway? That's half the reason I did an EDIT file). I'll prepare a roster document. The potential effects of this mix-up, assuming that is what has happened: >as you saw, team tactics were live-managed before the match I believe SFK already changed short-pass to long-pass after the /test/ match? We then fixed the advanced strategies and defensive line I was also supposed to change Attacking Area from Centre to Wide but I didn't realize. I declared that we were satisfied with this. >as noted, players and their strategy cards were outdated This resulted in medal players being incorrect (bronze and silver swapped SS <--> CB, bronze changed from CMF to LWF), sub players being in incorrect positions and most likely various changes to player cards. Again, I declared that we were fine to play regardless. >non-goalkeepers had place-kicking skill set to 40 instead of the player's rank (between 77 - 99) My first submission had an error due to a tool mislabeling stats. This looked like it was already fixed as Chaos's stats were shown and their place-kicking was correctly set to 85, so unless SFK manually fixed this, I think the tool imported some stats but not others. Otherwise it would have been a technical violation of cup rules and messed with our corner kick (40 instead of 99). To be honest, the only part I am legitimately annoyed with is entirely my fault; when our corner kick taker was substituted off at the start of the match, PES automatically made the kick taker Eris, who was specifically designed for receiving corner kicks. I wish to update our sub strategy to specify who takes the corners if the normal kicker is subbed off; I think this is alright even though we are past the roster deadline. I think I can speak for /eris/ when I say 'shit happens, embrace chaos, good game' but I wish to be clear about what happened and state that I think /eris/ are happy with either accepting the result as-is or holding a rematch, whichever /yuri/ rep and SKF feel is appropriate. It was a fun game :)
>>1326 Send over that list of corrections/roster document ASAP. I'll work on fixing it.
>>1339 Sent, want to confirm it went through as mail was having trouble yesterday and I suspect it's still silently broken.

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/ita/ for /icup/ Supporter 05/15/2020 (Fri) 13:54:17 No.245 [Reply] [Last]
Just a heads up! We want in on the cup, but we're probably going to change the formation again (and no, this time we aren't doing anything too autistic like last cup). We in?
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>>1151 Posso chiedere dove si è riunito il Comitato Tecnico Calcistico che ha deciso tutte le decisioni? Non mi sarebbe dispiaciuto partecipare.
>>1154 Su /ita/ ma ogni volta che scrivo qualcosa praticamente ci ascoltiamo io e Pino Mauro, quindi ho fatto in fretta e furia la squadra La prossima volta rispondi al filone che mi avrebbe fatto piacere avere un contraddittorio, magari se hai idee per la squadra a questo punto scrivile anche qui.
>>1155 Nessun problema, non ha importanza. Più che altro mi interessava perché il computer gioca da solo, quindi l'unica "partecipazione" alle partite è nel fare le strategie.
So, SKF, where exactly did you get that picture of Rita? It's not on the booru nor on their board.
>>1335 That model has been there since the last Cup, and Duet put that model together, so I have no idea. I can upload the PNG to /ita/ if you guys want it.

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Commentators Supporter 05/07/2020 (Thu) 21:00:27 No.59 [Reply] [Last]
One thing that we keep on lacking is some good color commentators and analyzers. If you think you've got the guts to be one (or know someone who may be into it), please report it here.
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>>620 Shits still fucked but ready from now on.
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Leaked picture of Oxford
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>>1330 That's not the Oxford i hear
>>1332 I don't hear it but sure
>>1330 No you dolt, here's what he looks like

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/late/+/comfy/ Supporter 05/15/2020 (Fri) 17:59:13 No.249 [Reply] [Last]
These greatest allies of imageboards will be assembling a team together. We still need ideas for our roster though.
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>>1197 hmm no, perhaps add another player... but who?
>>1199 Mittens. checkem
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>>1200 He's pointing under this mitten I swear.
>>249 Comfy is the most relaxed board, until the time comes to whoop some ass THE WE GET ENERGIZED!
>>1327 ENERGIZED!

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/art/ the creative man's sport Supporter 06/02/2020 (Tue) 22:38:01 No.422 [Reply] [Last]
So what am I supposed to do? I'm new, plz dont bullie
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>>1143 Awesome! thank you very much!
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>>1137 Banner time.
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>>1273 >>1285 ...the fuck?
>>1320 What got removed?

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/otter/ Anonymous 05/05/2020 (Tue) 20:19:13 No.5 [Reply] [Last]
As far as I know the only new team that wants to participate in the 2020 Cup. http://infinitycup.shoutwiki.com/wiki//otter/
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>>1069 why isn't /liberty/ in the cup, anyways?
>>1063 otters are an outside service
>>1064 >other boards do that too I wasn't trying to single out /otter/. It's just the first one I noticed. And I got all worked up because ottershop looks like a regular shop at a glance. >>1065 >>1066 My bad, I didn't know this stance was doomed from the start. Carry on.
>>1071 This is why: no interest. https://8chan.moe/liberty/res/1075.html#3053 >>1073 I mean it's a fair concern if it feels like people are shilling and that's ruining the experience.
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For the record, this is what our players should be.

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/2hu/ Supporter 07/10/2020 (Fri) 01:51:33 No.904 [Reply] [Last]
This is now the official /2hu/ team thread. Discuss tactics with me, your manager.... Is what I want to say, but since the goals are made up, and the formations don't matter, use this thread to discuss how much you hate [CHARACTER] being on the roster. Or, I don't know, give suggestions on what you want to see on the team. I will dripfeed everything the team has currently over the next few weeks.
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>>1223 >I thought I had to rigg them myself. Some of us are volunteering to rig because otherwise there would be almost none like previous years. >Does it help if the models have the proper vertex groups? Does it matter how many textures the model has? I don't know how to usefully use the vertex groups to be honest, I'll say no. Once I make the model take the same pose as a reference PES model, I remove all vertex groups and transfer the PES ones over with their weights, repainting any details if needed. This makes the model animate in game properly. Each mesh has a single texture, so usually I'll make a 1024x1024 array of the textures if there are less than 9 of them and use that as a texture for the entire model. Which team and what are you modelling? If you can't into PES, just send it/them over as soon as you can. If your team has no models yet I can bump you up the queue above some teams that submitted ten or more MMDs and it might be too many to complete by the first game. I'm not in the loop with the other Blenderfags progress.
>>1230 PS: if you we talking about /2hu/ you already have too many. They were sent in behind the scenes.
>>1230 /japan/ >>969 we've already linked some models. Not sure if they've been imported yet. The names might be cryptic in terms of who is supposed to be which model
>>1232 I'll ask the head rigger if another anon has started on them. fiery.me is down right now so I can't do anything with that yet.
7 of the rigged /2hu/ models: https://anonfiles.com/VeI1w9L7oe/2HU_Publish_zip This first week has so far had none of the 2020 models included so don't worry that a dozen of the player models aren't there yet; other teams are in the same boat and it should be fixed by game 2.

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/kind/ /kind/ friend 07/27/2020 (Mon) 20:33:14 No.1093 [Reply] [Last]
Hello! Let's be friends and play some football / soccer!
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Updated Strategy and Players: https://files.catbox.moe/ad836p.md
hey SKF, could you play this right before the first match please? https://a.pomf.cat/fqipma.mp4
>>1210 will do
>>1210 for this /rude/ post you lost lmao
>>1304 more like /japan/ tried to win because some r*gger did not play the video :(

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