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ICUP 7 General Thread CLERMONT FOOT 63 Board owner 02/25/2022 (Fri) 22:38:22 No.2934 [Reply] [Last]
[this OP has been re-written to keep the conversations in one place] Welcome to the Infinity Cup 7 tournament! This cup will consist of 32 competing teams, playing 3 matches each in the group stage to qualify for the knockout final games. The 32 participating Infinity Cup teams are: /2hu/ - /a/ - /ac/ - /art/ - /bmn/ - /britfeel/ - /christian/ - /cuckquean/ - /dup/ - /egy/ - /eris/ - /fascist/ - /film/ - /fscchan/ - /islam/ - /ita/ - /japan/ - /k/ - /kind/ - /late/ & /comfy/ - /leftypol/ - /loomis/ - /monarchy/ - /monster/ - /otter/ - /pro/ - /retro/ - /server/ - /sp/ - /sw/ - /v/ - /yuri/ Additionally, an friendly invitational match and a bonus match for the winner will take place between guest teams /soy/ and Frenschan after the matches of Round 2. Round 1: Saturday 20 August & Sunday 21 August SEE >>4166 Round 2: Saturday 27 August & Sunday 28 August Round 3: Saturday 3 September & Sunday 4 September Finals: Saturday 10 September & Sunday 11 September All these times could change.
Edited last time by grassstains on 08/16/2022 (Tue) 06:12:59.
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>>4761 I might be Pope Grassstains and I approve of this message.
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I've been away for a long time, not even looking at the board. So I've got a bit of reading to do and I might say something that is answered/contradicted by something you wrote already because I didn't see it. I had some IRL big life events and changes immediately after the cup that took up most of my time post-cup, combined with massive burnout and a few minor things pushing me away from the webring imageboards. One more, I'd like to give a special shoutout to many people. Too many to list have contributed artistically and they all know who they are, but a special extra thanks for OneAnon (who helped enormously and long-term for non-tech organization, things like wiki, contacting people and boards, antispam), all the people who helped with the wiki, the /v/ aesthetics manager who stepped in to help reduce the load, and to the commentators Ox and Solomon who were often helping me while scrambling around for working streaming platform, as well as guest commentator Kimeemaru. In many ways, ICUP 7 was a clusterfuck of awkwardness, technical fuckups and unnecessary replays, but without those people it would have been far worse or not even gone ahead at all. I haven't made any plan for another cup, and I can't do the same crazy effort again, but I've come back to say I am happy to help organize, or if necessary run, another cup. But I absolutely cannot see us running one that big with the current volunteer base. 32 teams is just way too big for such a volatile, sparse league when there's just 1 or 2 technical volunteers and very few non-tech volunteers to take the pressure off by handling team strats, comms and wiki. And for the record, some of that is on me for not delegating not-so-technical stuff like image resizing to volunteers. I did make a big yell and shout about porting models to PES18 but unless other people have the capacity to do it (plural, because you will burn out if you're doing it alone in less than a few months), it's too much time to change something which, while not ideal, isn't actually broken. Which does bring me into something important: explaining, understanding, why the last cup was as broken as it was, so that it doesn't happen again: >me trying to reach an arbitrary deadline instead of delaying a month or two to properly test I was eager to do a summer cup, we were excited, and I did inadequate testing. Hosting is different to checking locally, and one test stream isn't good enough. Especially considering entire parts of the save were uprooted, we were using new stream hosts and we had 32 teams in auto-management. >chasing up and respecting dead teams We're in a tough position. We basically have more teams than viewers, and almost all the teams only have 0 to 3 fans. Then you have ones like /soy/ who were VERY hyped and then didn't even show. >limited volunteers/overload We tried to bring more people in to volunteer, to the point I felt I was spamming, but there's only so much we can fight the 1:10:100 rule of content creation and we don't even have 100 viewers. It's a fact until viewers at home decide otherwise and I've come to terms with it. Reducing workload will be easier this cup, but is still something I need to keep in mind as I have a bad habit of trying to do everything. something something hail eris. >fatigue I was doing the Stu Pickles routine for 4 weekends in a row. Doing 5 hour streams is also not ideal. That's a recipe for me misreading strats and getting replays of replays.

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>>4914 Oh hey, you're back. Hopefully you've got a well deserved break after that huge load of work with the previous cup. If you're planning to reduce your role on a tentative new cup, overhauling the tutorials in the Infinity Wiki would help to introduce anons to volunteer and help you out, or at the very least point them to the pages that are already within the wiki. IIRC the modeling pages were the most sparse in spite of demanding a tremendous amount of effort on the 1~2 blenderfags. If anything, someone should spend some time in writing those tutorials so that anyone interested can be told to do it himself. It's more than clear that workload isn't humane for a single person in such a short stretch of time, so I'd advise to help prevent it form occuring again. On those questions at the end of your post: >stay on PES17 for the next cup, and indefinitely until we have the manpower to upgrade I'm not seeing the leap either. I don't mind PES17 for another cup. What's more, I rather PES17 over PES18 in the graphical department. Besides, there's a lot more work to do than say just porting models over, right? Let's call it off indefinitely. >don't be in a hurry to reach a dumb deadline like this winter I wouldn't like it this Winter either, though I wouldn't rather if we had to wait one entire year for the next cup. How about somewhere in May? It's not the long wait for August yet it's not as early as say, January or February. It might also give some leeway for anyone interested to make a sizeable contribution to the cup over say, two months from now. >cull teams, harshly I wasn't exactly thinking of culling them, but if it does help everyone involved I'll have it. In any case, whether it's reducing or maintaining the amount of teams on the cup, there were some serious issues regarding the last competition's roster of teams. For once it's true than, other than for the first few streams, there were more teams than there were viewers. On the ICUP7 teams themselves, one thing that's stood out to me is that, out of all 32 teams and 33 boards represented, 12 (11 if we're excluding /fascist/) of them were anon.cafe boards, that's more than a third of all teams. Rather conspicuous when we're talking about a site that beraly attracts numbers even in contrast to other sites on the webring. Another issue I found with the roster were the regional teams, who (other than /ita/ having a dedicated stream) saw limited interest in anyone chipping in throughout the cup. Makes sense, since the scope of those teams is limited to the country they represent. If there was another cup and I actually tried to make an effort to draw in a large number of anons I'd both focus on boards on the biggest sites of the webring (I'd say smug, zzz, sportschan and plw) and seasoning the cup with the odd team here and there (/eris/ for example); and remove that first come first serve mentality that plagued most of the reasoning in choosing teams. There were plenty of bizarre decisions made by the riggers on the previous cup that I doubt made sense to anyone that was watching it. It's hard to believe that no one could renew /librejp/ (that's a sizeable, distinct regional population of the webring) because /fscchan/ (literal-who board that's not even from the webring whose only commitment to this cup was writing "ok ok" when asked if they wanted their team renewed) had to get it; that /lego/ (that still has the best team in all of the cup) couldn't come back because the board is dead yet /islam/, /film/ or /sw/ made the cut; or that /bane/ (baneposting was a staple on 8ch and would have been a popular team in ICUP7 in spite of the board having reallocated to tvch and thus becoming shit) couldn't bring in friends and yet /egy/ could get in; etc. I'm doubtful you could justify all of these decisions and yet stil claim you wanted big numbers on the stream with a straight face. In between 32 and 16, if you're going ahead with trimming teams, try to go for 24, kind of like ICUP5, and place in teams in friendlies for those who throw a shitfit when the team they had submitted for a board that only one person uses wasn't chosen to be competing (in case preparing the friendlies isn't too demanding). I believe this answers most of the points raised in your post. shouldn't you be posting this on the ICUP8 bread? move these posts there or something
Not available to help with much besides our own team and maybe explaining some beyond-basic-necessities management to interested newcoming managers, but we were screwed and want revenge, we'll be here next time. Whenever that is. Not in our nature to rush things. Agreed on your 3 points there, only thing I want to know is if you have any preference on how to present the changes and organize the team's "database" so it's easier to manage for you. I want to avoid all confusions and I understand it's not easy. So, our thread here or at home, or maybe by e-mail? Gradually, or maybe everything but models in a single .zip? Is just changing the wiki for you to check there an option? Is there anyone still helping with models and other aesthetics? Those kinda things. Next time I might try some changes, if we're gonna lose it should be my fault. Also, hi. Anime lesbians pic pending 'cause I'm at work.
>>4914 Thank you for hosting it. I know the cup ended up being a huge mess but it's appreciated that you took the lead and also because Eris demanded it :^) >>4916 The modelling pages on the wiki would require someone to dump the entire process from the 4cc wiki into those, so if anyone's willing to do it then that's fine. >there's a lot more work to do than say just porting models over, right? The only process that someone not familiar with Blender like me wouldn't have problems with is porting PES17 heads. Creating heads in PES18+ now requires to cover around the neck and I won't even mention FBM because that's just way above my level. As for the schedule, only Grass Stains can say when is the next one happening but I do agree with you that a full year is not a good waiting time. Someone else (I think /yuri/'s manager) said that it'd be great to have two events per year to keep the hype going, although that's more easier said than done. >cafe getting more boards That's partially because of how some boards have migrated here (/sw/, /retro/) and the others have appeared in previous events (ICUP6 and GCUP). >Rather conspicuous when we're talking about a site that beraly attracts numbers even in contrast to other sites on the webring Not really a conspiracy theory and also the webring as a whole has changed a lot but this is not the place to discuss this. >regional teams The regional teams were a consequence of both the GCUP happening (which SKF made because of the Autist spamming a lot of outside boards with fake invites) and the previous BO expressing interest in opening up the event, with the only exceptions being /ita/, /argentina/ and /librejp/. >biggest sites on the webring In terms of boards participating in the cup out of all of the ones on the site only Smug fits and PLW is mostly active because of /animu/ >remove the first come first serve

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Storing Music from the Cup CLERMONT FOOT 63 03/16/2022 (Wed) 15:13:07 No.3106 [Reply]
Regrettably, some of the links for the tracks used for the older /icup/ teams have broken links on the wiki. Would it be possible to host them here on a single thread?
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This will be the final revision for /monarchy/ I promise, I won't do this anymore. Female cover of /monarchy/ anthem When the King Comes Home In Peace Again & an optional male cover. My instructions: The female & male versions are optional. The old anthem >>3178 is also completely optional for being used instead, preferably for home games, While the revised anthems female & male covers are for away games. Old anthem is ideal for being played as a victory theme, if we win at the end.
play this if we win the world series
>>4359 making some appropiate changes to /v/'s soundtrack goalhorn 2 is for CF, remember
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>>4438 >goalhorn 2 is for CF I rather the other way around should stop chewing on the team's specifics given they're going to lose 1st round

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/cuckquean/ Supporter 06/30/2020 (Tue) 06:56:25 No.746 [Reply] [Last]
We're in. Or rather, our men are.
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>>4244 Which positions are they?
>>4245 I've just registered for the new wiki and updated the roster page with the new players and their positions as well as bringing the old position tags up to date with >>1475 - see https://infinitycup.miraheze.org/wiki//cuckquean//Roster Saki Saki is a substitute CF, though since Cuckquean-tan and Tonight's Plaything are such high performers I don't think we'll ever need to use her unless there's a red card. Nia is an AMF, same as Catgirl Maid. Spangle is a CB.
>>4246 Thanks.
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I spruced up /cuckquean/'s team page with a little history, too. Good luck to the riggers, commentators, and teams in the upcoming matches!
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Saw in the match replays that some of our bench had incompatible positions so some substitutions couldn't happen. It looks like I fucked up some positions because I didn't realize that the positions needed to match those on the field, and additionally some of our roster changes on the wiki weren't picked up. I've updated our main team page and roster page with the correct positions for the bench. If the riggers could update the bench to reflect then, our subs should work.

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/2hu/ Supporter 07/10/2020 (Fri) 01:51:33 No.904 [Reply]
This is now the official /2hu/ team thread. Discuss tactics with me, your manager.... Is what I want to say, but since the goals are made up, and the formations don't matter, use this thread to discuss how much you hate [CHARACTER] being on the roster. Or, I don't know, give suggestions on what you want to see on the team. I will dripfeed everything the team has currently over the next few weeks.
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>>3126 There's a malehu thread that got spammed by some autist with a bunch of futanari and other gay shit, and as such I imagine BO decided to lock the board to stop that retard.
>>3127 I didn't lock it on purpose, he hit the 30 pph limit. I didn't even notice the board was locked until someone said so over the report window.
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Regarding the roster, current idea is that we mostly copy last cup http://infinitycup.shoutwiki.com/wiki//2hu//Roster However we'd like Yuuka moved from Defense to Center for a 3-3-4 formation and pic related are current tactics. Medals aren't decided yet. Also if it's possible we'd like to change shirt numbers since someone asked them to be renumbered after the last popularity poll, new numbers would be: >Patchouli Knowledge #19 >Cirno #18 >Izayoi Sakuya #6 >Shameimaru Aya #11 >Kazami Yuuka #24 >Clownpiece #52 >Kochiya Sanae #13 >Reimu Hakurei #3 >Fujiwara no Mokou #8 >Kirisame Marisa #2 <Reserve players >Yakumo Yukari #16

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>>3181 Thanks and sorry for that oversight, Chen is shirt #61
If it's not too late, someone on /2hu/ supplied more models. https://zzzchan.xyz/2hu/thread/1262.html#2979

/icup/ Drawthread Supporter 05/05/2020 (Tue) 22:59:26 No.20 [Reply] [Last]
Post OC and edits you may make of cups, former, current and future.
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>>3312 Be the change you wish to see in the world.
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You will lose.
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>>2831 Could we have both this picture, and the one I posted as banners? >>4075 Also this looks neat but can you resize it to fit?
>>4190 what res
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/ita/ for /icup/ Supporter 05/15/2020 (Fri) 13:54:17 No.245 [Reply]
Just a heads up! We want in on the cup, but we're probably going to change the formation again (and no, this time we aren't doing anything too autistic like last cup). We in?
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>>3427 Are you a pasta boi?
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As requested by the admin, here's the missing trading cards. Note that Harrycotter won't be playing so that's why it's a low effort as possible.
Ciao baby, how big can the icons be?
>>4197 The player portrait icons? I think I already made some from those cards, but if you want to change them , 128x128
>>4224 Thanks I'll keep you updated

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Adding a bit of flair to the teams CLERMONT FOOT 63 04/03/2021 (Sat) 11:22:53 No.2505 [Reply] [Last]
I think it would really make the matches stand out more from the older Infinity Cup if we somehow managed to recreate some 3D players, at least for the medals of the mainline teams that don't really have them, like /christian/ or /co/. To that end, I was wondering if anyone knew or had the time to look up and monitor which players have already had a customized model or face. I say this as we could very easily solve many more "generic" names by using pre-existing assets.
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>>4041 I'm working on Todd now, is it just my computer or does this face have grey hair like picrel? https://lainsafe.kalli.st/files/166026250853089.zip after literally days of messing with shader and .model combinations, I've just realized I can fix it by editing the hair_col_parts image to remove the greyness.
>>4044 Are you saying you tried editing the hair .model file, or not? If you didn't edit it and only touched the image files, that would be super weird.>>4057
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>>4057 I've made my bob page to work, so don't dabble on that one >does this face have grey hair like picrel? odd. must be some .dds artifact it looks similar enough on my end
>>4058 I only edited the hair textures, then imported the 3d head+hair files to see if the textures matched and then re-exported the head with the fixed position for the texutre I'm not touching this shit again until I know how to make 3d models swear on me mum
>>4059 That's ok, I'll just make sure to fix it then. >>4060 Editing their existing models like hair is tough stuff, you should have seen how screwed up the Emperor Norton model is. I ended up just painting half of the hair on. I'd just try the full body tutorial then something like this >>3629 to get the hang of full body modelling and the animation rigging.

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Official GCUP Thread Supporter 12/11/2020 (Fri) 23:16:17 No.2059 [Reply] [Last]
FINALLY, without further ado it's time to OFFICIALLY announce the GCUP, an exhibition tournament to crown a champion among the webring's national representatives! Format currently TBA, it will be either bracket style (Single or Double Elim) or a Group Stage tournament. Whichever one we go with mostly depends on the total # of teams involved. As previously mentioned, we'll also be hosting friendlies for teams not in the GCUP. These games will either be by the ICUP book, or "enhanced" with a random, meme ruleset. First matchday is tentatively February 13th. I was considering end of January, but with the holidays coming up, it's likely no serious progress will be made on very many fronts, so we'll kick things into gear come January and be ready for February. Matchdays will consist of some amount of exhibition games and then a number of GCUP matches after that. To enter your team officially, please post in the thread with your board and its site, and indicate what you want to enter for. If you'll be a GCUP team, please let me know what nation you'll be representing. If you've started work already, either on this board, or on your home board, please include links to the work in your post, otherwise, just let me know where it will be posted. The team must be created in accordance to ICUP rules. Lastly, if you're willing to take the charge for your given board, please send me an email (SKF at cock dot li) so I have a direct line to you. I still aim to avoid namefaggotry as much as possible, but this is a necessary evil to keep communication neat and orderly. If you wish to enter a team for the friendlies, same thing, please provide a link to the posts/thread where your work is. Please also request your match preference (ICUP rules or meme rules) and, if you wish, a potential opponent. Depending on how long the GCUP festivities run though, we may not be able to accomodate all requests, so bear that in mind. Meme rulesets used for these friendlies will be determined at a date closer to the start of the event, so to keep expectations clear: To enter a team for a meme friendly I will need only team name, logo, 3 kits, anthems, player names, and their default positions. Strategies will not be needed, but any additional submissions (game balls, player models, stadiums, etc) are accepted. If you're a pre-existing team I can just take your team from ICUP6 and adjust it accordingly. I had been planning for a streamlined method of submitting teams, but it's not ready yet. Hopefully this will be the last Cup we go with this scattershot method of submitting teams and strategies. I'll likely edit this post to add more info as it comes up but for now this is it. I'll be making a couple of tracking posts underneath this one for quick topic reference.
Edited last time by SKF on 12/11/2020 (Fri) 23:19:15.
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stop bullying otters
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>>2383 no u!
>>2384 the manlet massacre never happened
No sense in keeping this as a sticky no more.
Wow I sure am excited for this to start!

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/islam/ Supporter 08/30/2020 (Sun) 10:52:01 No.1536 [Reply] [Last]
Yes, we are doing it. Formation 4-2-2-2 Starters: GK Emir Abdelkader LB Imam Malik CB Imam Hanbal CB Imam Shafi'i RB Imam Abu Hanifa DMF Nur ad-Din Zengi DMF Saif ad-Din Qutuz AMF Mehmed the Conqueror (b) AMF Suleiman the Magnificent (b) CF Tariq Ibn Ziyad (s) CF Saladin (g)

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>>3892 Honestly I should you make a template with the same dimensions as PES to remove ambiguity, many tools have different dimension pitches (fun fact: IIRC the 'laws of the game' don't specify exact field dimensions, only a range)
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>>3892 alright, that works too
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>>3880 If we are going with Ghurabaa2 then I would prefer this version (from 1:11), as it fits in the 40 seconds as well.
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>>3912 With names of course
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>>3880 I see we can use specific themes for each player too.

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/eris/ ­ 05/08/2020 (Fri) 02:49:38 No.65 [Reply] [Last]
A thread for disorganizing our team for the 2020 cup.
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Alright, you win. We'll choose some good music. This masterpiece of an album received an initial critical reception of 0/10. :^)
>>2375 A 0/10 from Vox is the utmost of compliments though.
Is the /eris/ manager still around here?
>>3111 Allegedly.
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>play a match with /eris/ > Good job guys

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