I've been away for a long time, not even looking at the board. So I've got a bit of reading to do and I might say something that is answered/contradicted by something you wrote already because I didn't see it. I had some IRL big life events and changes immediately after the cup that took up most of my time post-cup, combined with massive burnout and a few minor things pushing me away from the webring imageboards.
One more, I'd like to give a special shoutout to many people. Too many to list have contributed artistically and they all know who they are, but a special extra thanks for OneAnon (who helped enormously and long-term for non-tech organization, things like wiki, contacting people and boards, antispam), all the people who helped with the wiki, the /v/ aesthetics manager who stepped in to help reduce the load, and to the commentators Ox and Solomon who were often helping me while scrambling around for working streaming platform, as well as guest commentator Kimeemaru. In many ways, ICUP 7 was a clusterfuck of awkwardness, technical fuckups and unnecessary replays, but without those people it would have been far worse or not even gone ahead at all.
I haven't made any plan for another cup, and I can't do the same crazy effort again, but I've come back to say I am happy to help organize, or if necessary run, another cup. But I absolutely cannot see us running one that big with the current volunteer base. 32 teams is just way too big for such a volatile, sparse league when there's just 1 or 2 technical volunteers and very few non-tech volunteers to take the pressure off by handling team strats, comms and wiki. And for the record, some of that is on me for not delegating not-so-technical stuff like image resizing to volunteers.
I did make a big yell and shout about porting models to PES18 but unless other people have the capacity to do it (plural, because you will burn out if you're doing it alone in less than a few months), it's too much time to change something which, while not ideal, isn't actually broken.
Which does bring me into something important: explaining, understanding, why the last cup was as broken as it was, so that it doesn't happen again:
>me trying to reach an arbitrary deadline instead of delaying a month or two to properly test
I was eager to do a summer cup, we were excited, and I did inadequate testing. Hosting is different to checking locally, and one test stream isn't good enough. Especially considering entire parts of the save were uprooted, we were using new stream hosts and we had 32 teams in auto-management.
>chasing up and respecting dead teams
We're in a tough position. We basically have more teams than viewers, and almost all the teams only have 0 to 3 fans. Then you have ones like /soy/ who were VERY hyped and then didn't even show.
We tried to bring more people in to volunteer, to the point I felt I was spamming, but there's only so much we can fight the 1:10:100 rule of content creation and we don't even have 100 viewers. It's a fact until viewers at home decide otherwise and I've come to terms with it. Reducing workload will be easier this cup, but is still something I need to keep in mind as I have a bad habit of trying to do everything. something something hail eris.
I was doing the Stu Pickles routine for 4 weekends in a row. Doing 5 hour streams is also not ideal. That's a recipe for me misreading strats and getting replays of replays.
Message too long. Click
to view full text.