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Free Cities : Pregmod - Backup Home Edition Anonymous 09/30/2019 (Mon) 07:51:55 No.2
https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt READ THE FAQ AND README BEFORE POSTING https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md READ THE FAQ AND README BEFORE POSTING Copypasta for turboquestianons: https://pastebin.com/GRB6cabX Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com Furrymod/monster girl conversations are to be held in a separate thread. Previous thread: >>xx ,archiveLink Changelog: https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/Changelog.txt Versions (Always run Backwards Compatibility when using old saves on a new release) Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288 Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh) To upload a file, change the filetype to either .swf or .pdf. https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1 Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389 Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6
Edited last time by hggbo on 02/25/2020 (Tue) 10:42:39.
>>2
Had to pare down the OP due to the text limit which only lead to me realize just how bloated the OP pasta became. Can anyone contact the one managing the OP pasta on the git about this?
Exiled from two boards, is this what Jews felt like?
This is getting tiresome, I'm just waiting for some revived third reich to come down hard on us for liking pictures.
>>19 Three. Four if you consider 8chan and 8kun as different imageboards. So far it's been 8chan, 8kun, fatchan, julay.
>>19 come to 9chan if you aren't a tranny 10chan because 10 is better than 7, 8, and 9 and 16 and 6cuckchan becuase why not. Also there is 7chan and 420chan and a few others you cna find yourself. Stop being a dirty jew
>>34 shit I meant 6cuckchan
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>>34 >it's filled with cuckchan One look at 9chan tells me all I need to know about avoiding that place like the plague. Go back to where you came from.
>>30 So did julay say fuck it and pull the plug early or does it just happen to be down?
>>38 Just happened to be down most likely.
This is always an option desu https://8kun.top/hgg/res/374876.html >>39 >Just happened to be down most likely. Well yeah The host took them down
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>>87 So is this the new digs or will there probably be more shifting? I just want to have a home where I can post lolis and aras.
>>87 >>101 That's the old thread that was locked during the 8kun war on loli, though it seems someone has unlocked literally every locked thread on 8kun's /hgg/
I'm getting a couple errors with the pit fight results screen, slave vs. wolf, non-lethal, win or loose... Error: <<set>>: bad evaluation: TypeError: State.temporary.winner is undefined Error: <<set>>: bad evaluation: TypeError: State.temporary.loser is undefined Using latest gitgud (not pre-compiled) using a save made less than a week ago, used BC/SE BC twice to no avail. Also, it seems like number of battles fought is not being correctly tallied. I have one militia squad and one merc squad (along with drones) and they've all been in at least a dozen fights together by now and it's still showing 1 battle for the militia and none for the mercs. No errors, but obviously something's not keeping count right.
>>147 Will take a look. Got major core changes in the pipeline though. Saving is being overhauled considerably.
Text box for setting lingua franca when starting a game is missing.
>>148 Does a save overhaul mean that old saves are unlikely to salvagable by runing the compatibility options?
Pregmod 3.5.1 is released. -browser saving rework -split neck accessories into face and neck slots -added neckties -added tracking for abortions, miscarriages, pit wins and pit losses -fixes Still a couple of bugs that need to be addressed, but the save thing needed a clear cutoff to be made in case of unexpected issues. >>153 Save to file saves are untouched. This only affects browser based saving. In addition, saves are autoconverted at game launch. You should see no changes outside of a snappier save/load menu and maybe a decrease in overall memory footprint.
>>37 it's like looking at imageboard cancer incarnate
>>148 Thank Crom...and thank you.
>>155 Loading in an old save from a few days ago I noticed crime went from 0% to 30%. Not really a big issue for that save in particular, it dropped to 0 and turn end, but just wanted to state as much fyi.
Definitely seeing a pretty big difference in overall speed of the game, loading time, and overall response is so much smoother and snappier. I don't run a large Arch, but even a small one of less than fifty slaves is faster. Fantastic work, now I don't feel like I'm back in Lilith Thrones.
>>186 I suspect other issues in secExp honestly. Save converter just converts saves, won't mess with values. >>189 Another major internal change is coming to how things like facility heads are accessed which should improve things a little more. Speed gains would be minor, if any, though since this is more just to stop lugging around excess slave objects.
How are anal wombs accessed again? I feel like the steps have changed, but it's been so long since I last tried to that I could just be missing a step.
>>192 Black market + organ farm or having maxed out gender radicalism.
Mention ethnicity prints twice to the slave customization section of the start menu.
>>195 Will look into it.
>>195 Race setting was pretending to be nationality. It's fixed now.
>>193 Was this removed from the player by any chance?
>>206 Never was allowed on the player.
>>207 Could've sworn it was possible before. Regardless, I did manage to find out how to implement them at all. Turns out I just kept getting unlucky on the black market and it finally showed up. In any case I noticed the passage profiler sometimes breaks and stops displaying. Not sure what the cause is, seems random. I'll keep looking out for it more intently as I go on. Only thing is it seems to happen during end of week events. Switching it off and on again doesn't fix it, but closing the browser and opening it again does at least.
Will the sexual demand thingie get a proper rework, or will it remain the a largely unchanging tumor? It would need radical alteration to insert actual gameplay in to it, so might as well scrap it, because everything involved in it aesthetically unpleasing. So I'm not just whining, the game runs smooth. Might play another run, after removing the sexual satisfaction feedback from the financial report and the related "options" from the arcology menu.
>>214 Probably a rework. Some of my other coders are studying it, to learn how to actually manage it. I'm busy with tiredness, which is two steps away from having the core components completed and can move on to polishing. Unfortunately, I seem to have misjudged just how bad an exception saServeYourOtherSlaves was going to be, especially now that I am stuck expanding the thing to cover parts I can't even begin to reason why they were left out in the first place.
>>215 I hope tiredness turns out well. Out of the new things I like to complain about, it seems like it actually has the potential to enhance the game around the more fringe cases. I haven't checked how the mechanic that grinds down resistance of overworked slaves works, but will there be something that determines, in rare cases perhaps, if an unruly slave is willing to die rather than break from straightforward abuse?
>>217 I had slaves mindbreak before succumbing to sitting in cell before(I think my warden that time was pretty shit) Does that count?
>>218 I was thinking about dying from tiredness (or health damage caused by it) specifically. What I meant to ask was that will having arrogant/mentally liberated/something similar have effect on the tiredness slave breaking mechanic.
Running backwards compatibility lost my FS Eugenics progress. Is there a debug to get that back
>>217 >>225 Unruly slaves attempt to refuse work. Terrified slaves will work to death. The wildcards are mindbroken slaves since they don't know when to stop, and self hating slaves that will enjoy it. >>226 Console V.arcologies[0].FSRestart = X, with X being your progress. Let me know if it ever does it again, might be a problem in BC.
I remember way back there was talk about improving how the MC is defined, in order to make more options when making one. Is that still happening or did it already happen?
>>226 If the new value is 10 then it is highly likely likely that your value NaN some how. if (V.arcologies[0].FSRestart !== "unset" && !Number.isFinite(V.arcologies[0].FSRestart)) { V.arcologies[0].FSRestart = 10; r += `<br>Fixed NaN FS value for FSRestart`; } 785 - 788, src/data/BackwardsCompability/BackwardsCompability.js If it is "unset", then if (V.arcologies[0].FSRestart !== "unset") { V.arcologies[0].FSRestart = Number(V.arcologies[0].FSRestart) || "unset"; 2698 - 2699, src/data/BackwardsCompability/datatypeCleanup.js >>241 I am unable reproduce it when upgrading a save from 1069. >>247 It is one of those long term project's and currently Pregmoder is focusing on beating tiredness into something worth having enabled (>>217). Is there any more objectification's to consider?
>>241 V.arcologies[0].FSRestart > "unset" after conversion, which seemed odd, so I did some digging. Loading the save immediately pre-conversion has the same value at -20.699999999999974 (!) which... I honestly have no idea how that one went negative when I have all the policies active... Overflow?
>>247 Already been done. PC shares almost all variables as slaves do. Things that make use of it are awaiting 4.0.0. >>255 It can happen. When it does, it is supposed to trigger the FS being rejected by society thing you'd see so often with repop.
I'm still trying to figure out what "capable of mastering her skills" is supposed to mean, and why it always seems to be where my slaves trip up on the Elite Breeder exams.
Finally found it, fucking sites keep collasping out from under this thread. As a request, could a "none" option be added to the RA for the new gag and mask slots?
I strongly recommend getting an IRC app and getting on the hgg IRC channel, #8/hgg/ @Rizon. If this place goes down, and we have no reason to believe it won't given our past experiences, it will be nice to have a backup.
>>356 Train all her sexual, whoring and entertainment skills to max. >>359 Will do so.
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I've always been confused about what the citizens like by default? It says that they don't have a preference for either genital, but then it says the dickgirls get less attention because they prefer vagina. Which makes sense, I just think it's kinda weird phrasing.
>>376 Citizens prefer vagina, or anal in vanilla's case, over dicks. Something that will probably need to be tweaked to better support male slaves. The preference for either genital regards what is currently popular. It's mostly used for ads.
>>377 >Something that will probably need to be tweaked to better support male slaves. Well, just take the gender radicalist FS if that's what you want.
>>362 Do you have a recommendation, or would any work just as well as one another?
>>378 But then it's flipped the other way where people actively complain about lack of cock.
May we get an implant that allows gigantic dicks to actually get hard without killing the slave at some point?
>>380 I'm using pidgin, it's lightweight enough. Just type in help and it should be pretty self explanatory after that, just need to register a name and then hit join a chat, and enter #8/hgg/ @Rizon. Can go to the irc wiki for more info.
>>408 Got it, thanks. not that anyone's in the room atm
Problem in starting slave creation, slaves aren't being added with the settings the player sets. I just had a girl I created with perfect devotion and trust and no behavioral flaws get added and she was at mid devotion and trust with a hates anal flaw. Literally none of what I set saved to her slave data.
>>431 Things are working in testing. If you can recreate it, tell me the exact steps taken to reach it. If there is a problem, it's going to be one of those ones.
>>432 I start up a new game, hit cheat start, max out everything I can edit on the slave, then add her and take control. When I see her last on the creation screen, she is as close to perfect as possible. When I first see her on the arcology screen, practically every stat has reverted to mid range or worse, she gains completely random behavioral flaws, seeing as hates anal is not related to the quirks I gave her, perverted and insecure, and her physical abilities like eyesight become impaired in some way, usually nearsighted, only had blind come up once. I did add her with my bonus, which was extra devotion, in case that helps.
>>436 I don't have a save at the moment, but if necessary, I can create one. I'm pretty sure this isn't going to be a one time or random issue. Also, my version is straight off the git not long after the latest change log.
>>437 There is a minor issue with the "Hearing" option, the normal option does not have a black background if selected. >>432 That would be about four days old. I can't reproduce this on the current HEAD.
>>436 Will run some more tests.
>>436 >>449 Still coming back without issue. Make sure you are on the newest version.
Major changes to how facility workers are tracked. Should be straight forward, but given how widespread the changes are, there is plenty of room for error. Pretty much just replacing the facility ID arrays with maps for speed and efficiency.
The giganto commit (afe7dd0e3d4e538537a732b69564bda417b3d5fd) blows up for me: Error [tw-user-script-0]: redeclaration of const penthouseSlaves. Error: <<run>>: bad evaluation: TypeError: App.Art.cacheArtData is not a function <<run App.Art.cacheArtData()>> FC_pregmod.html:447088:3 Error: <<run>>: bad evaluation: TypeError: App.Corporate.Init is not a function <<run App.Corporate.Init()>> Error [setupVars]: <<run>>: bad evaluation: TypeError: App.Art.cacheArtData is not a function. and what in the sam hill is asDateString()? It ain't defined, doesn't exist, and teh googles know nothing.
>>459 Reported it and looking into it.
>>452 I'm downloading from master now just to make sure. I will report what I find.
>>463 New problem which is preventing me from testing, getting the "apologies! an error has occurred" pop up on all three of my browsers as soon as I try to open it, only one of which has ever been used for the game.
>>464 Known issue. Is being looked into.
>>464 Try again now.
Game start error confirmed fixed. Bit of code got duplicated and caused problems.
>>466 That did it and I was able to pull a test run. I created a single slave with the best stats possible and it didn't revert nearly as much. The only thing that reverted was her health. Looking further into it by going to her interact, it appears to just be the effect of her great overall health mixed with yellow level tiredness. I confirmed this by going into the alternative cheats and looking at the actual numbers there, which read 80 overall health and 35 tiredness, confirming it is working as intended in that regard. That brings up the question of how she got tiredness from the start, though, since she literally hasn't done anything yet.
>>468 That said, I think that solves enough to not really worry about it on my end for a while.
>>468 It's mostly randomized. This is one of the things that will be polished up once I get the core worked out.
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Getting this on the end week report.
>>473 Known issue.
>>473 >>474 What might be a fix has been pushed.
this game turns me into the worst fucking degenerate faggot. God damnit I hate it.
>>479 Welcome aboard anon.
Just ran into yet another browser pop up bug. Last thing I did was build the incubator.
>>485 It pops up every time I hit the back button from the penthouse now.
>>485 >>486 Newest version? A fix that might have fixed that was pushed. New system did not like that the incubator did not have a framework like the other facilities.
Just triggered the self enslavement game over for subjugation, the subjugated race is Asians, I am white. Also something to note is this happened at complete random an entire two weeks after I implemented the trigger policy.
>>501 You wouldn't happen to have a save prior, would you? Also did you run BC between setting the policy and the event firing off?
>>502 No, I ran it at the very beginning after setting all the options that specifically said to run BC. I do have a save, but it is way behind as it is the autosave from week 2, which was around the time I turned off that feature. FS choice isn't even unlocked at this point in my save, so I'm not sure it would help. I could try triggering it again by restarting autosaves or saving just before implementing the trigger policy.
>>553 I'm just at a loss as to what could have done it. BC might have changed something it shouldn't have, which would have been a lead. The event is intended to immediately get you for enacting the policy, not wait around awhile. I do suppose it could still grab you if you change your race via surgery.
>>554 I'll run it again from my autosave using the exact same steps I took and file save just before I implement it. I'll post that save when I get there. I do have a theory and it doesn't involve the policy itself as the cause, but a location preset. I use the Japan preset, which automatically sets the player to asian, but I make sure to change it. My theory is that it is, for some odd reason, running that change after I start or isn't accepting my own change after I get to the final settings screen after the player customization. This won't take long to test since I didn't do much that isn't already done in the autosave.
>>557 No need, I found the cause in less than a second. I know for a fact I specifically undid the automatic change to asian of the Japan preset, but I am, in fact, listed as asian on the player cheat screen. I think it may be that preset not allowing a player to change race. I don't think it will deny a change from the cheat screen, but I'm not sure.
>>557 >>558 Thank you. Will get it. It is intended to allow you to change once you've selected location, but an override must have been added somewhere.
From Julay's thread >Killscene 2: threatening a slave with a gun then taking mercy has the scene saying they give you a blowjob, even when you only have female genitalia.
>>397 >make double heart implant >??? >profit
>>557 >>558 I just removed it from intro summary. It will now only do that during the full intro. >>560 That passage probably needs a ton of work. I believe it is still locked to cheatmode/experimental content.
Is the head girl supposed to be removed from the penthouse page? Is the default page supposed to show all the slaves I have, even in facilities? Head girl is no longer listed in the default page, and all the girls I sent to the arcade are still on the default page, but functionally in the arcade as well.
>>568 HG should show unless she's the HG's second/bitch. I've been under the impression facility slaves normally get removed from the front when they no longer occupy a bed slot. There are certain exceptions to this: only the HG, recruiter, and bodyguard show up besides anyone not assigned to a proper facility. I don't usually use the arcade much, so I would've assumed they too would be removed but maybe not?
Btw, how hard would it be to get a page in the game that lists all slaves, regardless of what facility they are in? It's getting cumbersome at times to assign changes on mass to everyone if I need to. I know the RA could potentially help in some cases, but it doesn't cover everything.
>>568 Bunch of fixes to that. Make sure you've updated. >>571 It relies on converting all of slaveInteract to JS first. Otherwise huge amount of code duplication. It's getting there, just slowly.
>>571 If you literally just want a list of all your slaves, use the "Locate Slaves" link from the main menu. Specify that their data should meet the condition "true".
New site is prolikewoah.com/hgg/
>>575 To be honest, I had already thought of that and that's not really any faster when making tweaks to every slave or even many of them. It's really good for tracking one or two particular slaves down without having to remember where you placed them, but a master list would allow you to use "Q" and "E" to cycle through them all more conveniently. It's not really a big deal admittedly, just wondered if the idea had been considered yet or not. As I suspected, it sounds like it's not such a simple thing to implement, so maybe one day but I won't loose any sleep over it.
>>574 Actually, I'm noticing HG/Recruiter/BG seem to disappear once assigned and using the slave search returns a error popup: Apologies! An error has occurred. You may be able to continue, but some parts may not work properly. Error: <<script>>: bad evaluation: artSlave is null. I've ran BC several times. Save is not from this version, but it's recent. I'll try a hard save to see if that makes a difference.
>>580 I'm seeing something similar except at end-of-week; SARecruiter is not a function, or something along those lines.
Hard save is no better...same error message and for any slave, not just those. The missing slaves still exist it seems, just not visible on front page, so I can't really interact with them since there's not really a way to do so until I unassign them from that position.
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Should they be able to do that while caged?
The loli threads got unlocked on 8kun. Did they reverse their decision?
>>586 That's suspicious, I'd bet on this being a result of having traffic dying. I won't trust 8kun's administration anytime soon though, they cucked once, what is realistically stopping them from doing the same once we go back?
Is there a way to manage how the archology's facilities are arranged? I noticed many of the preset ones have unique looking setups, like some have the apartments below ground where the markets and manufacturing areas are all above them.
>>588 It can be done with market and manufacturing slots to an extent by going into that slot's menu and converting it, but I have yet to see the option to convert any other type of space.
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Image is not showing "A Cups"
new facility update breaks the side menu. something about "this.nursery" causing a type issue.
If you don't have the Security Expansion enabled: Error: <<includeDOM>>: bad evaluation: TypeError: V.SecExp.buildings is undefined (and because the options menu is in that sidebar, you can't even *get* to BC)
I don't even know what sites the devs use anymore This? 8kun? prolikewoah?
>>592 From reading the 8kun thread, the "scale small images" option seems to be a (or the only?) cause.
>>596 Good question, especially since it seems the dust has not yet settled.
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It seems a previous problem has resurfaced and a similar one came with it. The brands are having issues again as are smart piercings. The brands are having an issue where it displays an incorrect location. (Example: I just branded a girl on her lower right arm and it shows up as her right cheek.) The smart piercings are having issues showing up at all in the mod studio. They show up in slave interact on the description tab and on the main screen as well as the option to give her one being non interactive, but the smart piercing is not listed among the piercings list while in the mod studio.
>>601 Correction, the piercing doesn't show up at first, but going out of the mod studio and back in has it show up. Last I remember, it should be showing as soon as apply it.
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The slave gen code for the passage might need reviewing as it does not make any sense for the slave in question to be white in a white's only neighborhood to apparently have an invalid racial background.
Is the current build pretty stable as of now? Been wanting to hop back into some FC and heard the save system got reworked or some such, so wasn't sure if I should wait patiently for later or not.
Getting an extreme loss of money with no explanation as to why, we're talking a loss of 200,000,000,000,000 in a single week and I have no clue what is dropping my cash that hard. The previous week, I also found myself at 83,000 from 900,000,000,000. I don't know of anything that even could drop it that quick unless I had absolutely no income, which was not the case.
>>607 Daughters of Liberty and Smiling man events reduce your savings
>>606 I'd hold off for a little while, or go to a build from, say, two weeks ago. There's been a lot of churn (and associated bug fixes) in the past week, but it ain't there yet. (Stuff with the art still seems especially problematic - e.g. reluctant and terrified being depicted as fully erect.)
>>609 >e.g. reluctant and terrified being depicted as fully erect. i mean,
>>608 I'm already passed the DoL attack and haven't seen Smiling Man in this save yet. It still hit me. It also shouldn't be hitting for a whopping 90% of my total cash as far as I'm aware. Even the losses from Smiling Man and DoL have never hurt that badly unless they went through a massive tweak since I played last.
While adjusting the slave population trade, it would be really useful to have the ability to add race/ethnicities in a realistic way to the mix. For example: right now, if you want to ADD more southern europeans, you get the same amount of vatican people as of italians.
>>601 New info on the brands issue, looks like any brand that gives a left or right choice defaults to right cheek even if it wasn't set to right cheek when applied. Also, beware of the cheat menu for brands as that spawned a bunch of brands in different locations with the number of brands equaling one more than however many letters I chose when applying a custom brand, I don't know what it will do to preset brands. For example, the deafult of "my initials" gave me 12 brands with each character taking one separate brand. Removing these results in a browser "apologies" pop up along the lines of the recent fixes and attempting to remove a cheated brand results in a red bar undefined variable type error. Unfortunately, like the idiot I am, I forgot to screen cap it.
>>614 Oops, the second one was a little unclear, attempting to remove the cheated brand through the cheat menu results in the red bar error.
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>>615 Finally ran it again, the following screenshots are of the problems I have mentioned with branding. Untitled, the pic with the red bar, is what happens when you attempt to clear the brand through the cheat alternative branding category. Untitled2 is the result of trying to use the same cheat alternative menu to apply the brand, this results in every character taking up one slot and that slot is not a position, but a number. Untitled3 is what happens when you try to remove any of these individual brands from Untitled2 through the body mod studio. Untitled4 is the issue with the brand being put in a completely different spot than where I have it set to put the brand.
>>618 For anyone else who is still in this thread, it seems like the prolikewoah thread is significantly more active then this one.
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I assume this is not supposed to happen. New game compiled today.
Something's going on where I can't purchase the cybersuit. The game takes money away, but it doesn't get added to the inventory and clicking again just takes away more money.
Havent played pregmod in 1 and a half or so years, did anything new get added since then?
Look at the changelog on the first post, to difficult ? Progress are random but coming along as the got allow to see, its a limited team but still coded by more than one dev. Bigger add, is fatigue stat, as there no way to set a rule or otherwise (out of noting each concerned slave and intervene ?). This said where are posted the compiled version these days ?
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Hi everyone, I've been creating webm clips to add to my game for favorite slaves to replace the profile art. After creating over 100, I figured it was time to share them with the world. You can download them along with instructions for use here: https://mega.nz/file/Bnx1SYya#KAhEz6Gb9GtETXqdixHR9ZPWRqrVWQ9u_lrMT7hkf-I Enjoy!
>>639 is there any way to use a custom image AND the in-game art?
>>639 needs more dairy cows
Does anyone else have problems with impregnating a slave causing the tab to freeze? Seems to happen with large families.
It's been a while since I played this game, i can't seem to be able to find the money value you start with in notepad ++ how do I increase it ?
>>712 Use webconsole while in-game. Variables -> expand the list, find cash and change it to what you want.
on what site is the active thread located? i found it yesterday, but didn't save
?
>>782 who the fuck are you? Die!

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