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Free Cities : Pregmod - Backup Home Edition Anonymous 09/30/2019 (Mon) 07:51:55 No.2
https://gitgud.io/Blank/FCP-FAQ/raw/master/OP-Pasta.txt READ THE FAQ AND README BEFORE POSTING https://gitgud.io/Blank/FCP-FAQ/raw/master/FAQ.txt https://gitgud.io/pregmodfan/fc-pregmod/blob/pregmod-master/README.md READ THE FAQ AND README BEFORE POSTING Copypasta for turboquestianons: https://pastebin.com/GRB6cabX Pregmod: https://gitgud.io/pregmodfan/fc-pregmod , is a mod for Free Cities: https://freecitiesblog.blogspot.com Furrymod/monster girl conversations are to be held in a separate thread. Previous thread: >>xx ,archiveLink Changelog: https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/Changelog.txt Versions (Always run Backwards Compatibility when using old saves on a new release) Git: https://gitgud.io/Blank/FCP-FAQ/raw/master/Stupid_Nigger_Guide_for_Stupid_Niggers_3.0.png Background source: https://gelbooru.com/index.php?page=post&s=view&id=3501272 / https://gitgud.io/Blank/FCP-FAQ/raw/master/source.png / https://www.pixiv.net/member_illust.php?mode=medium&illust_id=58724288 Pre-compiled: https://mega.nz/#F!vzxgwKwL!L4V4JEk1YfWcvC7EG76TMg (upstream's HEAD is checked every minute. Merging, compiling and uploading takes about 10 seconds. Previous build is kept. The generic version can be found at https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devTools/PreCompile.sh) To upload a file, change the filetype to either .swf or .pdf. https://gitgud.io/Blank/FCP-FAQ/raw/master/storageQuotaIssues https://gitgud.io/pregmodfan/fc-pregmod/raw/pregmod-master/devNotes/AnatomyOfAFreeCitiesEvent.txt https://gitgud.io/Blank/FCP-FAQ/raw/master/OptSlaveStats.png https://gitgud.io/Blank/FCP-FAQ/raw/master/Tactics.png https://gitgud.io/Blank/FCP-FAQ/raw/master/BreastsCC.png https://gitgud.io/Blank/FCP-FAQ/raw/master/TextOnlyQuickArchive Deepmurk (embeded vector art developer and maintainer)'s request/issue tracker: https://gitgud.io/deepmurk/fc-pregmod/issues/1 Male pronouns issue tracker: https://gitgud.io/pregmodfan/fc-pregmod/issues/389 Animal request thread: https://gitgud.io/DCoded/fc-pregmod/issues/6
Edited last time by hggbo on 02/25/2020 (Tue) 10:42:39.
Btw, how hard would it be to get a page in the game that lists all slaves, regardless of what facility they are in? It's getting cumbersome at times to assign changes on mass to everyone if I need to. I know the RA could potentially help in some cases, but it doesn't cover everything.
>>568 Bunch of fixes to that. Make sure you've updated. >>571 It relies on converting all of slaveInteract to JS first. Otherwise huge amount of code duplication. It's getting there, just slowly.
>>571 If you literally just want a list of all your slaves, use the "Locate Slaves" link from the main menu. Specify that their data should meet the condition "true".
New site is prolikewoah.com/hgg/
>>575 To be honest, I had already thought of that and that's not really any faster when making tweaks to every slave or even many of them. It's really good for tracking one or two particular slaves down without having to remember where you placed them, but a master list would allow you to use "Q" and "E" to cycle through them all more conveniently. It's not really a big deal admittedly, just wondered if the idea had been considered yet or not. As I suspected, it sounds like it's not such a simple thing to implement, so maybe one day but I won't loose any sleep over it.
>>574 Actually, I'm noticing HG/Recruiter/BG seem to disappear once assigned and using the slave search returns a error popup: Apologies! An error has occurred. You may be able to continue, but some parts may not work properly. Error: <<script>>: bad evaluation: artSlave is null. I've ran BC several times. Save is not from this version, but it's recent. I'll try a hard save to see if that makes a difference.
>>580 I'm seeing something similar except at end-of-week; SARecruiter is not a function, or something along those lines.
Hard save is no better...same error message and for any slave, not just those. The missing slaves still exist it seems, just not visible on front page, so I can't really interact with them since there's not really a way to do so until I unassign them from that position.
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Should they be able to do that while caged?
The loli threads got unlocked on 8kun. Did they reverse their decision?
>>586 That's suspicious, I'd bet on this being a result of having traffic dying. I won't trust 8kun's administration anytime soon though, they cucked once, what is realistically stopping them from doing the same once we go back?
Is there a way to manage how the archology's facilities are arranged? I noticed many of the preset ones have unique looking setups, like some have the apartments below ground where the markets and manufacturing areas are all above them.
>>588 It can be done with market and manufacturing slots to an extent by going into that slot's menu and converting it, but I have yet to see the option to convert any other type of space.
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Image is not showing "A Cups"
new facility update breaks the side menu. something about "this.nursery" causing a type issue.
If you don't have the Security Expansion enabled: Error: <<includeDOM>>: bad evaluation: TypeError: V.SecExp.buildings is undefined (and because the options menu is in that sidebar, you can't even *get* to BC)
I don't even know what sites the devs use anymore This? 8kun? prolikewoah?
>>592 From reading the 8kun thread, the "scale small images" option seems to be a (or the only?) cause.
>>596 Good question, especially since it seems the dust has not yet settled.
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It seems a previous problem has resurfaced and a similar one came with it. The brands are having issues again as are smart piercings. The brands are having an issue where it displays an incorrect location. (Example: I just branded a girl on her lower right arm and it shows up as her right cheek.) The smart piercings are having issues showing up at all in the mod studio. They show up in slave interact on the description tab and on the main screen as well as the option to give her one being non interactive, but the smart piercing is not listed among the piercings list while in the mod studio.
>>601 Correction, the piercing doesn't show up at first, but going out of the mod studio and back in has it show up. Last I remember, it should be showing as soon as apply it.
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The slave gen code for the passage might need reviewing as it does not make any sense for the slave in question to be white in a white's only neighborhood to apparently have an invalid racial background.
Is the current build pretty stable as of now? Been wanting to hop back into some FC and heard the save system got reworked or some such, so wasn't sure if I should wait patiently for later or not.
Getting an extreme loss of money with no explanation as to why, we're talking a loss of 200,000,000,000,000 in a single week and I have no clue what is dropping my cash that hard. The previous week, I also found myself at 83,000 from 900,000,000,000. I don't know of anything that even could drop it that quick unless I had absolutely no income, which was not the case.
>>607 Daughters of Liberty and Smiling man events reduce your savings
>>606 I'd hold off for a little while, or go to a build from, say, two weeks ago. There's been a lot of churn (and associated bug fixes) in the past week, but it ain't there yet. (Stuff with the art still seems especially problematic - e.g. reluctant and terrified being depicted as fully erect.)
>>609 >e.g. reluctant and terrified being depicted as fully erect. i mean,
>>608 I'm already passed the DoL attack and haven't seen Smiling Man in this save yet. It still hit me. It also shouldn't be hitting for a whopping 90% of my total cash as far as I'm aware. Even the losses from Smiling Man and DoL have never hurt that badly unless they went through a massive tweak since I played last.
While adjusting the slave population trade, it would be really useful to have the ability to add race/ethnicities in a realistic way to the mix. For example: right now, if you want to ADD more southern europeans, you get the same amount of vatican people as of italians.
>>601 New info on the brands issue, looks like any brand that gives a left or right choice defaults to right cheek even if it wasn't set to right cheek when applied. Also, beware of the cheat menu for brands as that spawned a bunch of brands in different locations with the number of brands equaling one more than however many letters I chose when applying a custom brand, I don't know what it will do to preset brands. For example, the deafult of "my initials" gave me 12 brands with each character taking one separate brand. Removing these results in a browser "apologies" pop up along the lines of the recent fixes and attempting to remove a cheated brand results in a red bar undefined variable type error. Unfortunately, like the idiot I am, I forgot to screen cap it.
>>614 Oops, the second one was a little unclear, attempting to remove the cheated brand through the cheat menu results in the red bar error.
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>>615 Finally ran it again, the following screenshots are of the problems I have mentioned with branding. Untitled, the pic with the red bar, is what happens when you attempt to clear the brand through the cheat alternative branding category. Untitled2 is the result of trying to use the same cheat alternative menu to apply the brand, this results in every character taking up one slot and that slot is not a position, but a number. Untitled3 is what happens when you try to remove any of these individual brands from Untitled2 through the body mod studio. Untitled4 is the issue with the brand being put in a completely different spot than where I have it set to put the brand.
>>618 For anyone else who is still in this thread, it seems like the prolikewoah thread is significantly more active then this one.
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I assume this is not supposed to happen. New game compiled today.
Something's going on where I can't purchase the cybersuit. The game takes money away, but it doesn't get added to the inventory and clicking again just takes away more money.
Havent played pregmod in 1 and a half or so years, did anything new get added since then?
Look at the changelog on the first post, to difficult ? Progress are random but coming along as the got allow to see, its a limited team but still coded by more than one dev. Bigger add, is fatigue stat, as there no way to set a rule or otherwise (out of noting each concerned slave and intervene ?). This said where are posted the compiled version these days ?
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Hi everyone, I've been creating webm clips to add to my game for favorite slaves to replace the profile art. After creating over 100, I figured it was time to share them with the world. You can download them along with instructions for use here: https://mega.nz/file/Bnx1SYya#KAhEz6Gb9GtETXqdixHR9ZPWRqrVWQ9u_lrMT7hkf-I Enjoy!
>>639 is there any way to use a custom image AND the in-game art?
>>639 needs more dairy cows
Does anyone else have problems with impregnating a slave causing the tab to freeze? Seems to happen with large families.
It's been a while since I played this game, i can't seem to be able to find the money value you start with in notepad ++ how do I increase it ?
>>712 Use webconsole while in-game. Variables -> expand the list, find cash and change it to what you want.
on what site is the active thread located? i found it yesterday, but didn't save
?
>>782 who the fuck are you? Die!

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