/cuckquean/ - Women Sharing Their Men

"Please sleep with my boyfriend!"

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Cuckquean Games and Gaming Cuckqueans Anonymous 03/26/2022 (Sat) 07:49:36 No.3267
Games about, with, during cuckqueaning - this thread's for 'em all! Cuckqueaning-related discussion about games? Also here! Other dedicated threads: - The Last Sovereign, a very queany RPGmaker game, at >>905
>>3615 >The story elements you mention were original; if it wasn't clear what they were and what they did then that's on me rather than you. Well, like I said, it was understandable. It's clear what redglass does, and from etymology and context I guess a phylacter is an alchemist and a sweeper is a sort of scout? I wasn't sure about the sexual position role names though. >You didn't have to tell us that. You didn't have to tell us that, but you did, and now it's burned into my brain as well. I'm sorry anon. I didn't actually have a choice. You see, I wasn't allowed to lick my free will back up from master's balls. ;c >Were those the blacksmiths? It's been a long time since I played, but IIRC they were wearing full-body smocks and protective masks, so Rance assumed they were the usual muscle-bound men one finds doing the blacksmithing and stormed off in search of something more rapeable. Joke was on him because the smocks came off and his sword(!) took the sex scene instead. Maybe I'm remembering it wrong. They were blacksmiths and/or gunsmiths - it was after I conquered the first group I encountered with guns, with a leader who looked kinda... Minecraft-ish instead of human-shaped? Hard to describe. Unfortunately, the way I remember it, he knew the smiths were girls and it really was just shit taste. In Sengoku Rance you got a significant bonus of some kind for raping new girls so I was probably also ticked at missing out on that. I remember feeling like there were a lot of weird artificial and arbitrary feeling restrictions in the gameplay. Like I said, it wasn't one thing that made me quit, but more a case of final straws. >>3565 >TLS brings back those same feelings, it regularly makes me pressed in my power level in ways that are uncomfortable, but I ultimately find it worth pushing through that discomfort to enjoy the game. I'm glad you are finding it worthwhile! Some lurking in the community tells me that cheating is somewhat commonplace and doesn't seem to get people shamed by the player base or the dev. It seems like for people who want to simplify investing there's save-editing your ProN variable (still some decisions to be made, but not spreadsheet tier) and for combat there's the "story mode" modded version. >>3455 (checked) I tried Wife Quest on PC. It's actually a quite good little platformer! It's in that weird zone where it's not explicit enough with nudity and kink to play with your hand in your pants (although imagination could find a way) - it probably wouldn't be welcomed in spaces that are exclusively dedicated to h-games like F95 or whatever - but it's also way too obviously fetish fuel to let just any normie see you playing it. Like, you unlock animated gallery entries with all the monstergirls, but they're all clothed, but the titties really be swaying - or else it's the sprite animations of our plucky heroine beating up the monstergirl. That kind of thing. Pic related, it's the gallery entry for a minor enemy I'm weirdly fond of. Dat thigh gap. Pretty good music though. The game is challenging, but usually fair. I'm kind of a scrub but I'm able to learn the patterns and persevere thanks to rather minor penalties for eating shit while practising. Pro tip for anyone thinking about trying it - don't pull your hair out backtracking and getting every collectible on your first run, because you'll unlock "magic mode" and it's easier then. Also your shield can reflect a lot of damage sources you might not expect, such as a direct charge from a unicorn. I did have to use a guide to 100% collectibles; this one is pretty good, and also humorous: https://steamcommunity.com/sharedfiles/filedetails/?id=2795279798 In terms of writing, there's not a lot of it, but I do find it heartwarming that your hubby is faithful to you throughout, even when he could apparently have his pick of some very cute and powerful ladies who probably would accustom him to a lifestyle of never tilling the soil again and that our heroine places the blame squarely on the husband-stealing whores and not on hubby for getting stolen. But I find it pussywarming that most every girl is just a bit cuter than our heroine, most of them have a more impressive figure, and every single last one wants to jump hubby's bones, including our apparent ally the dwarf girl, who keeps telling us not to be so jealous even as she sells us ever more powerful and useful gear. After all, none of these women want to hurt your husband, you know? They just want to take him to some nice places like the forest, the hot springs, a moonlit balcony... and show him a really good time over and over and over...
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>>3665 >Wife Quest on PC You - and that batgirl... and that it's on sale right now, but let's say it was mainly you - have convinced me to try it. Thanks for the mini-review anon.
Apropos of nothing, I shall let this thread know that during my ongoing noodling on this concept, I've fallen in love with Etrian Odyssey IV's soundtrack. The parts of II and III's OST I listened to seemed a little derivative of I's—not a bad thing—but IV's music has this intoxicating surge of new interest and energy. Perhaps the move to the 3DS and its audio capabilities prompted Yuzo Koshiro to come at things from a different angle? I don't know if the game itself plays terribly differently to its predecessors, but had I the time and a 3DS, I might be tempted to check. I mean, just listen to these: https://www.youtube.com/watch?v=5KsUqgU9BC4 https://www.youtube.com/watch?v=PCZjnuS6ESc https://www.youtube.com/watch?v=eTU-jTmWr-k https://www.youtube.com/watch?v=U2Ev1K0RX0k I did think the FOE theme - https://www.youtube.com/watch?v=fRe_CBZaVsE - was a bit too jazzy and upbeat. But I've probably not given it a fair shake because I'll always prefer the creeping dread of the original FOE theme's stark bass ostinato and desperate climax-response, which incidentally struts across the stage wearing a top hat and spangly tailcoat at 0:54 and 1:40 in IV's theme; Koshiro you cheeky bastard. It's still a good piece, even if it does make me imagine that goddamned deer dolled up in a bow-tie and threatening to break out into a tap routine.
I have to say, this is absolutely my favorite thread and I'm glad this little discussion got so much traction, but the posts are also so girthy that it's sometimes hard for me to come up with the energy to reply. I just want you to all know you're wonderful and I appreciate all the great work you've done in writing everything up.
>>3685 I feel the same. It's a shame that there's nor more time and vitality to go around, but that's life innit?
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>>3612 >Alternatively, there is the visual novel thing of highlighting or preventing fast-forwarding of text you've never seen before, something I've found myself wishing for in other text-heavy games not made in VN engines. I don't normally play VNs but this sounds like a solid option. Now I'm going to find myself wishing for a similar function. Why can't I get change notes for dialog? >I've spoken to men about sharing partners before, and while not universal, there seemed a consensus that while another man fucking your woman is threatening by default, another woman has to work at it to make the man feel like his place is not secure. It's not a very gender-equality attitude, but oh well. Not sure if my take on this is really productive, and it's probably overly pedantic, but I've always felt a little weird about strict gender equality. Men and women are different. At the minimum level there are medical differences, for instance the different heart attack symptoms for men and women. Men and women are also socialized differently, and I feel like in my experience they also have different needs. I'm very in favor of treating people similarly, but I also worry sometimes if people strive too hard to treat everyone the same when what they need is to be treated differently. Something I read somewhere on the topic of cheating is guys seem to care more about if their partner had sex with someone else (this piece didn't consider lesbian infidelity, but I would expect intersectionality there), while women care more about whether or not he's in love with the other woman. Men and women seem to agree that cheating is bad, but their parameters for evaluating the severity of cheating are generally different. To tie this back to cuckquean, I think this means one needs to keep those differences in mind when engaging in cuckquean play. I recognize people aren't generalities, they are radical individuals, everyone is different and approaches CQ differently after all, but I think knowing that my man is going to have different feelings about the same situations (and that it's normal and not a problem) would help me be more sensitive to his needs. Being able to stop and tell myself "men and women are different" when men do things I don't understand was a stepping stone to my eventual self-directed manta of "people are different from each other." This was very meandering, I guess my point is that since people are different from each other, they have different needs, and I aim to treat people with equity these days instead of treating them equally in an effort to meet those needs. And I wish to be treated to a nice view of a cute guy I like pumping another woman full of cum. With audio. Please. >Hilarious. Maybe a bit silly for the general tone in most stuff so far, but maybe if the Labyrinth is doing funny things to your head it could be a way this could go... I like humor in my sex, and I love mind control/corruption themes. I don't want to throw off the vibe by making things too silly, but the way logic twists as a corrupted character rationalizes their new desires and behaviors is part of the joy of corruption for me. Maybe they don't have to be as absurd and on the nose as this, >>3384 already did something similar to this in "She was no longer merely enduring the sex as a necessary joining of an anchor and the girls on his ring: she was appreciating it, as though it were a favourite dish or song! Why was she smiling? No woman in her position should!" It just needs to go one step further, to the " Yet, after all why not? Why shouldn't I keep it? It's mine! My own, my precious." moment that shows the corruption has really started to take root. >>3615 >The story elements you mention were original; if it wasn't clear what they were and what they did then that's on me rather than you. For me, I think an initial lack of explicit explanation of things improves my immersion in the story. It leads me to wonder what those things are and makes me want to keep reading to find out. It can be pretentious sometimes, but it has a similar impact on me as in media res. Starting in a place where the characters get what is going on and I have to bring myself up to speed is a good way to get me on the hook. That said, I'm a pretty critical reader, so if a story doesn't eventually deliver on the promise of the mystery with more information, veiled or otherwise, then that can sour me on a story too. >I would as well. I can say I don't feel up to an alt version of your story, but maybe I could muster the will to write a story of another party in the same setting with a different dynamic. Fanfic of your story, in a way. So be careful what you wish for! >But if it's Square's pixel games you want more of, have you tried Octopath Traveller? It had some structural weaknesses that I mention in a post somewhere above, but at heart it's both a love letter to that era and a meditation on how it might be surpassed. I have seen Octopath Traveller as well as the Live a Live remake and I find the HD 2D style very compelling. I haven't played either, but they look interesting and I've added them to my backlog of games to play someday. What I've seen of them also makes me want an HD 2D remake of Romancing SaGa 2 or 3. Maybe if the new remake of minstrel song goes well they'll consider it? Or maybe they'll just make 3D versions and I’ll be disappointed, who knows? >>3665 >It seems like for people who want to simplify investing there's save-editing your ProN variable (still some decisions to be made, but not spreadsheet tier) and for combat there's the "story mode" modded version. I'm not opposed to easy modes, but cheating on a first run of a game feels weird to me and can sometimes ruin the fun a little. To use an example from TSL, there's a house relatively early on filled with very strong spiders. I avoided this house at first, thinking myself underleveled. Later on, though, I was close to leaving the area and still found the spiders hard, so I had a tense time navigating through while trying to avoid combat in an effort to get the loot inside without dying. If I had cheated my level super high, I wouldn't have had that challenging and enjoyable experience and I don't think it would have been as salient. Maybe after I finish a playthrough I'll try out a cheatier one to really explore the options the game has.
>>3362 Hm, petrification. Imagine being turned partway to stone by a mischievous medusa, unable to move, unable to soothe the molten core between your statuesque legs, yet still able to watch her turn her attentions to your man (part of him is a hardening pillar too). >>3666 (checked, succubified) You're welcome miss demoness. Let us know how you like it? >>3714 >I like humor in my sex, and I love mind control/corruption themes. I don't want to throw off the vibe by making things too silly, but the way logic twists as a corrupted character rationalizes their new desires and behaviors is part of the joy of corruption for me. hell yeah sister high five >I'm not opposed to easy modes, but cheating on a first run of a game feels weird to me and can sometimes ruin the fun a little. Oh definitely. I just think it's nice to have the option for people who get into it but find that one part of the game just isn't working for them, like the RPG Maker combat or the investment spreadsheets. >I don't normally play VNs but this sounds like a solid option. Now I'm going to find myself wishing for a similar function. Why can't I get change notes for dialog? I guess technically if you could get all the dialogue in text file form you could use a comparison tool like WinMerge to see changes. Some game engines can export all their text, or the text is all lying around in some readable format like JSON. >Something I read somewhere on the topic of cheating is guys seem to care more about if their partner had sex with someone else (this piece didn't consider lesbian infidelity, but I would expect intersectionality there), while women care more about whether or not he's in love with the other woman. Yet again it's tempting to tell an evopsych just-so story, in which men care about the possibility of their child not being theirs, whereas women care about their provider figure's resources being split multiple ways instead of all going to her own offspring. It's the modern day though, and I sort of feel like it might be nice to share the child-rearing and financial load with some sister-wives.
>>3716 Is it weird that the part of that gif I noticed the most was the snek's cute little belt pouch? That, and that they're wearing similar clothing, had me imagine that the snek's an adventurer too and they're actually traveling together. I want to be friends with monstergirls so bad.
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>>3714 >To tie this back to cuckquean, I think this means one needs to keep those differences in mind when engaging in cuckquean play. I recognize people aren't generalities, they are radical individuals, everyone is different and approaches CQ differently after all, but I think knowing that my man is going to have different feelings about the same situations (and that it's normal and not a problem) would help me be more sensitive to his needs. The gap between the sexes is as old as our species, maybe older, and I think that acknowledging its existence is definitely a good start in trying to avoid some of the misery it can cause. As cuckqueaning goes, the old "lots of communication" chestnut is sometimes over-applied or shoved in as a substitute where a person giving sexual advice doesn't have anything better to say, but it's really true here. Of course, it requires that the people communicating know their own minds, know how to and are willing to communicate their minds, can update their models of the other's mind, are willing to extend good faith to the other when they get it wrong, have enough external knowledge to frame the communication sensibly and so on... but hey, still gotta try! People might not be generalities, but generalities form for a reason, and starting from them as a shared understanding can help, even and especially when individuals turn out to be different from them. This is why I find what little cuckquean terminology we have so damn useful, because terminology helps condense bundles of more complex concepts down and gives them handles that help us talk about them. >This was very meandering, I guess my point is that since people are different from each other, they have different needs, and I aim to treat people with equity these days instead of treating them equally in an effort to meet those needs. And I wish to be treated to a nice view of a cute guy I like pumping another woman full of cum. With audio. Please. The man I love not pumping several other women full of his cum is incompatible with my human flourishing. >I like humor in my sex, and I love mind control/corruption themes. hell yeah I tend to lean more towards corruption less as someone being turned into something else and more as that person being freed into what they were always supposed to be. But given how mind-bending and alteration of self works, there's no way to tell whether that's truly happened or whether that's just what the brainwashing wants them to think, eh? I recall another story where it wasn't clear whether the drugging and brainwashing the main girl went through was real or placebo, but the enthusiastically subby sex it triggered was definitely very real. >It just needs to go one step further, to the " Yet, after all why not? Why shouldn't I keep it? It's mine! My own, my precious." moment that shows the corruption has really started to take root. That was a little bit of what this later section: >and second, that she needed him to cum not only in Yasu, but later in Eir, in Sofi, in her, and in as many others as the fates saw fit to put beneath him. She didn’t understand why, didn’t need to: she’d always had this nameless hunger inside her. was for, but given that it's right after a sincere profession of love it's probably difficult to read as anything other than reliable narration. >I think an initial lack of explicit explanation of things improves my immersion in the story. It leads me to wonder what those things are and makes me want to keep reading to find out. It can be pretentious sometimes I loathe stories that immediately and indiscriminately sling made-up terminology around to make their world-building seem more interesting than it is. Because this story had to be a snapshot and because I wanted to test whether the behind-the-scenes rigging could produce interesting effects, I had to throw some terms around without ever explaining them, but eh. >maybe I could muster the will to write a story of another party in the same setting with a different dynamic. Fanfic of your story, in a way. So be careful what you wish for! I wish indiscriminately and without regard for consequence. If anything, my story is fanfic of the same nonexistent game that your story would be. >Romancing SaGa I've never played any of them and don't know 'em, but... >Romancing SaGa is a role-playing video game where the player takes on the role of eight different protagonists, playing through their narratives and an overarching story in a nonlinear style. Huh! Sounds a little like Octopath owes a lot to them. If anything, the synopsis sounds like it actually avoids some of the problems Octopath had in how it handled the multi-protagonist system. >>3716 >Let us know how you like it? I found it super cute and funny and I really enjoyed all the naughty 'queany flavour (that was way more obvious yet lightly handled than I expected) but boy howdy did I have issues with how the lava area was put together. In spite of its great points, the game had some serious rough edges to it; mostly they were charming but parts of the level and enemy design felt like the creators' reach had badly exceeded their grasp. I am yet to finish it, but given how cute the art is I think I'd be happy to go through again and try to collect everything. And THANK YOU for telling us about the Magic Mode part; it saved me a lot of trouble trying to get everything on my first playthrough.
Oh yeah, also: >>3716 >Imagine being turned partway to stone by a mischievous medusa, unable to move, unable to soothe the molten core between your statuesque legs, yet still able to watch her turn her attentions to your man (part of him is a hardening pillar too). Congrats Anon, this is the first time I think I've ever felt I understood the petrification fetish.
>>3718 It does stand out from the rest of the picture, coloration-wise. Also, maybe they are buddies, considering the girl seems to be a recurring OC in situations like the pics attached to >>3731 >>3730 >the old "lots of communication" chestnut is sometimes over-applied or shoved in as a substitute where a person giving sexual advice doesn't have anything better to say, but it's really true here. Of course, it requires that the people communicating know their own minds, know how to and are willing to communicate their minds, can update their models of the other's mind, are willing to extend good faith to the other when they get it wrong, have enough external knowledge to frame the communication sensibly and so on... but hey, still gotta try! People might not be generalities, but generalities form for a reason, and starting from them as a shared understanding can help, even and especially when individuals turn out to be different from them. This is why I find what little cuckquean terminology we have so damn useful, because terminology helps condense bundles of more complex concepts down and gives them handles that help us talk about them. This is wisdom and helps clarify some of my own thoughts on such matters, thank you. >boy howdy did I have issues with how the lava area was put together Definitely my least favorite area too, but at least the monstergirls remain cute. Maybe the hellwans don't belong there though; they seem to get overheated after a few fireballs! >>3731 Haha, you're welcome, anon. I definitely think part of it is that it's a form of bondage, perhaps an extreme form since you're transformed into a mere object, which is also a submissive power play angle. (And why wouldn't she then fuck your man right in front of the statue of you? You're just a thing. It'd be like being embarrassed to fuck in front of your anime figurine or stuffed animal.) #NotAllKinks but quite a lot of kinks come back to power, when you think about them. There's probably some less quean-adjacent angles on petrification too, like how statues are for looking at and you don't get to run away and hide even if you were frozen with your tits out and such. But maybe if you were in the middle of touching yourself while watching your man with the medusa, and then she froze you in that position on purpose, either because it's amusing or because you didn't have permission to finish yourself off?
>>3732 >at least the monstergirls remain cute The game absolutely drips with adorability. My personal favourite so far has been the BEEG oni/goblin/troll/whatever girl in the underground area; she seems like she'd be a chill, fluffy type when she's not swinging that log-club at terrifying speed. >There's probably some less quean-adjacent angles on petrification too When I've previously seen the petrification fetish in action it was always presented as pure transformation fetish, which always leaves me bemused – huh? Does... anything else happen? Did the intended audience already get off? – or the capstone of bad-end/total destruction/snuff scenarios, which I don't like at all. I mean, when someone's turned to stone and then the story ends then you tend to assume they're dead or irreversibly locked in, right? But, the playful sneks above with their reversible petrification made me curious about whether it could be presented in a way I'd find fun. A touch of tag-searching yielded this sequence by an artist called Nominu (images spoiled because off-topic) and yeah, I'm seeing the appeal of how it wraps together bondage, orgasm denial, objectification, exhibitionism, total power exchange, secret-keeping, and so on. I don't think that it hits 100% for me – I still perceive parts that're clearly aimed at a different, specific audience – but yeah, I can see how it's kinda fun! I envision scenarios where a petrification-lover has her husband/bf petrify her in various positions and then use her as decoration or furniture, for example. Imagine being used as the ottoman he fucks a vixen over, or even as some kind of bondage appliance (as long as there's no damage e.g. anchors sunk into the stone 'flesh'; I find that idea deeply distressing and squicky as hell). Maybe someone might crave longer-term, reversible petrification as a kind of holiday from the world, as happens to Hina in the attached pictures? I kind of feel like a fetish tourist though, if that phrase makes sense, because I'm not actually getting any sexual charge off the statue or TF part itself. Oh well, at least now I know it's not all scary snuff-adjacent stuff!
>>3733 ...however, the more I look through Nominu's Twitter timeline (@NominuArt) the more I'm convinced that a) I am indeed a fetish tourist on that turf and b) the elements that're bemusing and/or deeply squicky to me are very much the norm.
>>3735 Also, check out Hina's roommate here and tell me she isn't total vixen material to someone. What? I don't have a one-track mind, you have a one-track mind!
>>3733 >I kind of feel like a fetish tourist though, if that phrase makes sense, because I'm not actually getting any sexual charge off the statue or TF part itself. Well, that part is the objectification part, so I'm not sure where the disconnect is, but oh well. I think the important takeaway is that a hot snek vixen should petrify a quean so she can tell hubby that according to lamia law it's not cheating if the other woman is a statue. Yes, even if the statue retains awareness and can watch the whole time, and even if you aim the occasional spray of male glaze at the statue. >>3838 Black Souls 2, right? It's definitely elaborate to create a whole (albeit rotten) world for the man to run around in impregnating other women who are secretly other cosmic horrors like yourself but personally I would not want my man to have to wade thru oceans of blood and death and watch his loved ones succumb to madness and die repeatedly, all just to drive home the point that he always returns to me in the end, even if those other girls get to use him for a while. Is that queany? ...I guess so, in a corrupted soulslike sort of way.
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>>3856 >I'm not sure where the disconnect is tl;dr I think I enjoy the parts that don't actually need petrification to be present, whereas it seems like the petrification/TF lovers are there for the petrification first and the rest second. To be clear, this isn't to denigrate the fetish, just explain what I noticed and inappropriately over-share my own sexual response to things. Please forgive inaccuracy; I'm not familiar with the full TF corpus. What I meant was that it seemed to me that a lot of TF art focuses pretty exclusively on the T part. A lot of loving, often Warner-esque detail is put into showing the stages of the transformation, with mid-stages including the transformee's surprise or struggle if it's involuntary, and then once the transformation is complete the depiction stops, so we assume the audience got what they wanted from the piece. Sometimes there'll be some framing dialogue to establish who is doing the transforming at the start, and something to the effect of "now you are transformed and cannot change back on your own, I shall leave you like this" at the end (many pieces like to imply or outright depict the transformation as permanent), but little more. I also noticed that longer-form non-statue pieces tend to be interested in the transformee's use as the object rather than their status as a person locked into the object's form. Their use as a functional thing reinforces and finalizes their having been transformed and changed into the object's essential nature, if that makes sense. The same pattern holds for statue transformation works too, in that the statue is often depicted standing "alone" and abandoned, which when you think about it is what statues "do". Add to this works that depict those statues being broken (which thanks to plenty of images of old statues is part of our idea of "statueness") or overgrown, and you see where I might start to draw a pattern. So for me, the disconnect comes from what I perceive as the transformation and full-becoming-ness being the main source of stimulation. How else can I explain a crowd of happy, satisfied replies beneath a sequence of images showing only a surprised woman turning into a statue and little else? How can I explain the same thing, but with a sequence showing a different woman (or man, sometimes) turning into a lamp? Or, to use a real example I saw when I was exploring Nominu's timeline, a sequence showing a catboy being turned into a rock candy statue, snapped limb from limb, and then placed outside a house during Halloween for children to hammer-smash pieces from and consume? These all seem like subgenres of the same root fetish, yet I'm here enjoying a very particular aspect of some work that comes off almost as mere extra detail, which is why I feel like a tourist on the TF peoples' turf. >a hot snek vixen should petrify a quean so she can tell hubby that according to lamia law it's not cheating if the other woman is a statue. Yes, even if the statue retains awareness and can watch the whole time, and even if you aim the occasional spray of male glaze at the statue. Have the copulation take place atop the quean-statue such that some of hubby's issue drips onto it post-creampie and you've got yourself a deal. >Black Souls 2 I looked it up a little bit; so that's where this fucking cat I kept seeing around is from! Is it worth putting aside time to play?
>>3858 > Is it worth putting aside time to play? It's worth playing both 1 and 2, yes. Expect 2 especially to keep you busy longer than you'd think.
>>3862 Would skipping straight to 2 be subpar? If you could only play one of them, which would it be?
>>3864 >If you could only play one of them, which would it be? 2, but you're going to miss a lot of important context if you don't play 1 first.
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>I think I enjoy the parts that don't actually need petrification to be present, whereas it seems like the petrification/TF lovers are there for the petrification first and the rest second. That makes sense. I think for you it can be like a fun spice for the main dish. Like how some people enjoy a bit of hot pepper in their food, and other people enjoy just straight-up eating a capsicum. I never intended to say anything like cuckqueans and petrification fetishists share the same roots and should have broad overlap (especially if it's an exclusively compersion-driven quean without submission or humiliation components) but it's nice to expand one's fetish palate/horizons, if that makes sense. >A lot of loving, often Warner-esque detail Warner? >I looked it up a little bit; so that's where this fucking cat I kept seeing around is from! That is certainly the Cheshire from Black Souls 2; the collar is a giveaway. I must point out that the design is borrowing unsubtly from Monster Girl Encyclopedia, and both those works are directly inspired by Disney's version, so not every cat that looks like that may be from Black Souls 2 specifically. >Is it worth putting aside time to play? Big "it depends" on that one, I feel. It must be said that both games have a mostly-silent male protagonist who spend most of his time adventuring solo, and the cuckqueaning elements are minor, though definitely present at times. Both games have a pretty grim and violent settings, with a large amount of (optional) rape and (less optional) consensual sex, as well as trace amounts of homosexuality with trap shotas (optional IIRC) and somewhat less trace amounts of lolicon (I think some required). There is some (optional) furry and significant amounts of (not optional) monstergirl content. Artwise, the scenes have a kind of sketchy style that I like but you might not, the girls frequently look a bit haunted, and the hero is kind of just some generic gray dude in appearance, narratively an undead (Dark Souls influence again). They're also RPG Maker games, albeit significantly customized and with somewhat tactical CTB combat. But it's neat how they managed to make a big world blending influences of fairy tales, Dark Souls, cosmic horror, and (mainly in 2) Alice in Wonderland. If you're only going to play one of them, I think it's better to play 1 just because 2 is so fucking huge, and both are games where it's somewhat of a puzzle how to get the more satisfying endings. With BS1 you get a self-contained experience and then know if you like the kind of thing the developer makes, which will help you decide if you want to set aside a hundred hours for 2 now that you'll get its references to 1. Most people do say 2 is the better game, though, and it was certainly more memorable and left me with more feels. There's also a prequel of sorts in the dev's other game, called something like "Red Hood's Woods", but it focuses on different kinks with no queaning at all, and has a rather thin dreamlike plot. It's not necessary to play before the others, even though its heroine is one of the few characters to reappear in both Black Souls games.
>>3868 >I never intended to say anything like cuckqueans and petrification fetishists share the same roots and should have broad overlap Of course. I didn't vomit all that uninvited analysis because I thought you were saying anything of the sort; I just got a bit, uh... excited. >Warner? As in the studio named after the brothers, once full of animators famous for their ability to churn out detailed, broad, expressive stuff at speed. Fond of visual gags involving bodily transformation and distortion, too. >That is certainly the Cheshire from Black Souls 2; the collar is a giveaway. Her design's killer, no pun intended; bet those cinnamon-roll curls would bounce adorably. She's from the Disney AiW Cheshire-via-MGE lineage for sure, but distinct enough to stand out on her own. Not a bad bit of ink at all, even after accounting for the automatic kemonomimi bonus. >Big "it depends" on that one, I feel. Thank you for taking the time to give us that breakdown, Anon. It convinced me to toddle off and buy the first one. I've just entered the little match girl's town after clearing out Hansel and Gretel from the Forest of Abandoned with a nice spear I accidentally sequence-broke(?) by stumbling off into the desert. I think the game's quite well-customized, and the battle system especially does a good job of being both quick enough and interesting enough. I chose the Thief, and having to find the rhythm of parries and counters is a little game in itself. I'm not a player of Soulslikes - a brief dalliance with Demon's Souls and Elden Ring aside - but I appreciated how they went out of their way to build the game around some of its design philosophy, but didn't take it so worshipfully that the Forest of Abandoned couldn't feel a little like satire. I was surprised that the way enemy mobs popped out of corners and from behind field objects managed to keep me alert. Still, it's a rare RPG Maker game that manages to create a sense of genuine interest in its environments, and Black Souls has already given me a few little exploration-thrills. But there are a couple of things I'm in two minds about. I love the run button for lowering tedium but also note it as a partial atmosphere-breaker. Save-scumming is so trivial that it undermines the die-and-lose-souls system they brought ove.. I've chosen to treat the save-anywhere system as a kind of optional difficulty reducer I can fall back on when I'm genuinely confused about what the game is telegraphing. It's clear that you're not supposed to use it that way since they also included other systems to bank souls, hoard them inside their found items, and so forth. I quite like the scribbly, haunted style of the character art, too, though I'll admit to feeling a little ambushed when my first full-screen CG event was that pushy green fairy suddenly pulling out my character's gross corpse-dick so she could level up. Is that a spoiler? I don't feel like that's a spoiler. So far there's enough intrigue and little enough friction that I'm still engaged, so here's hoping that it stays that way. >a hundred hours for 2 !!? ?!! !!!
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>>3872 >Of course. I didn't vomit all that uninvited analysis because I thought you were saying anything of the sort; I just got a bit, uh... excited. No worries. I think we're all on the same page here. It's interesting to discuss this stuff. >I've just entered the little match girl's town after clearing out Hansel and Gretel from the Forest of Abandoned with a nice spear I accidentally sequence-broke(?) Oof, you "cleared them out" with a spear huh? Maybe next cycle you can keep one or both alive, for the scenes if nothing else. As for sequence-breaking, I think there's not a clear enough sequence for anything to really count as a break, at least in the first game, plus you'll reset the cycle at least a few times anyway in pursuit of all endings. The little match girl is cute though, right? And you've probably met Dorothy by now. >I chose the Thief, and having to find the rhythm of parries and counters is a little game in itself. Thief is a reasonable choice. You can change your look later, and you'll eventually acquire every starting skill and many more besides, so classes stop mattering. >Save-scumming is so trivial that it undermines the die-and-lose-souls system I think you're just supposed to decide what feels fun to you. The devs know this isn't a real Souls game and it doesn't trivialize everything to save-scum. There's also the difficulty modifying statue thing near your home base. >that pushy green fairy suddenly pulling out my character's gross corpse-dick so she could level up. Is that a spoiler? Heh, no. So you don't like Leaf, even though she tells our protagonist to go out and fuck girls? She'll hang around near bonfires for a while after you find them and have something to say; maybe you'll like that role better. The Cheshire Cat fills that role in the second game, though they also have some roles they don't share, like being summonable in battle. We'll see what you think of Leaf in the end. >!!? Okay, to be fair, if you follow a walkthrough and keep the difficulty set low, you could probably shave 20-30 hours off that estimate for BS2, but it is long.
>>3875 >Oof, you "cleared them out" with a spear huh? Eh? I didn't have much choice; there was the warning white fog outside the house and sure enough, going inside lead me to battle, and... hang on, did I fuck something up? I figured I was going to see them when I spotted a trail of poisoned breadcrumbs, but what with their being corrupted healing items I figured that was merely foreshadowing of their being demonbeasts. How and why would I keep them alive? Maybe that'll be a question for this next cycle I'll apparently be embarking on. I'm having enough fun with this that I might consider actually doing that, assuming that cycling isn't somehow built into the gameplay. I can believe the game would put something like that into its mechanics. I've met Dorothy sure enough; she asked me to kill her other companions of which I've only found the cowardly lion who cost me a good chunk of my attack items trying to figure out how to hit. I don't know if I like her yet because there's been so little interaction, but the little match fujoshi girl is indeed pretty cute, though I've not seen much from her yet. I bought some of her "matches" but I figure there'll be consequences for choosing to use them... >You can change your look later, and you'll eventually acquire every starting skill and many more besides, so classes stop mattering. Yeah, I found the place where I can change my appearance as well as fix some sort of display bug by talking to a cute creature. I like how they brought across the idea that main combat skills come mainly from weapons rather than being wrapped into the character build itself; it makes the gameplay feel nice and agile. >The devs know this isn't a real Souls game That's one of the things I'm enjoying, actually - the game's just out to have a good time and doesn't get terribly hung up on any one detail in particular. By deciding to keep their attitude light, they've managed to make something that keeps my attention much better than if they'd tried to go full grimdark or otherwise be strictly faithful to the source material. >So you don't like Leaf, even though she tells our protagonist to go out and fuck girls? On the contrary, I like Leaf a lot so far. That like isn't based on anything in particular other than that I think she's cute and it's welcome relief to see a friendly face from time to time when I'm out in the world. She's so far proven useful in battle, too. Also, I appreciated her encouraging my character to slake his undead lusts, though I mostly just took it as an H-game flagging one of its features as part of the tutorial section. Speaking of, the way the game has ominpresent kill/rape options for every NPC interaction is interesting. More than being H-game convenience, it drives home the nature of the world they've built (assuming that it is worldbuilding and that those who assure me that men in general see this option hovering next to every woman they meet are not, in fact, correct). What is not correct is how some of these sex scenes were translated. I never knew how funny the definitive article could be! But in the end I'm still having fun and now that I have my second summonable character (spoiler related), I can feel the harem haze coming on already.
>>3892 Victoria a cute. Pic related, it's spoilers tho. >How and why would I keep them alive? How - remember the fairytale? If you deprive them of their lifeline, how will they live? Don't pick up any breadcrumbs. In fact, offer them food if they ask for it. There's another event with them later too. Why - you can get an h-scene with one or both of them, but if you're not interested in that, I think it might be required to save them at least once, to get their corresponding library book, which will be important later. Been too long though so I'm not sure on that. >Maybe that'll be a question for this next cycle I'll apparently be embarking on. I'm having enough fun with this that I might consider actually doing that, assuming that cycling isn't somehow built into the gameplay. Ah... yeah, you can start a new cycle and carry over most of your items and skills and stuff, just not companions. I'm not sure it's actually required unless you're trying to fill out the gallery, since you can't have a girl as both companion and prisoner. I think for the endings you can just reload to see them, if you save before any points of no return. Sorry, I thought the game made the cycle thing clear pretty early while you're exploring the home base area, but maybe that's only in 2, since it's unavoidable. >On the contrary, I like Leaf a lot so far. That like isn't based on anything in particular other than that I think she's cute and it's welcome relief to see a friendly face from time to time when I'm out in the world. Very true, though you may gather some friendly faces for your base at least. I think this is more Souls influence actually, having a companion waiting at the bonfire, or at your base, always welcoming despite everything. Like the Plain Doll in Bloodborne. I suspect it's not an accident that those characters are usually female, either; probably speaks to something in the male psyche. >Also, I appreciated her encouraging my character to slake his undead lusts, though I mostly just took it as an H-game flagging one of its features as part of the tutorial section. Oh, Leaf is very interested to see what you'll do. But as she tells you, anything is fine. You have complete freedom. And anyway, she's your biggest fan! >Speaking of, the way the game has omnipresent kill/rape options for every NPC interaction is interesting. More than being H-game convenience, it drives home the nature of the world they've built Indeed. On a meta note, it's also one way you know the game has to be resilient to sequence breaking, since you can just... kill any NPC. Even when it's a bad idea. Bit BioWare that way.
The more I play Black Souls, the more I come to like it. The atmosphere the game manages to wring out of the RPGMaker engine’s affordances is remarkable: Simultaneous dread mixed into twisted stabs of second-hand arousal that sweeps itchy tingles across my back and belly. I think the moment it clicked for me was after I fought the Observer on its River and visited Red Hood. The way her broken-down little house sat in the middle of the dark, impassable woods did something for me. I went in expecting a fight but all I found was her and her wolf, just existing. I didn’t expect her to do something as normal but abnormal as feeding her wolf when I woke her up and then telling me to come back when she wasn’t busy. And that was it: That was all that was at the end of the river, apart from the pickle-pee bird in a narrow clearing just to the north. Something about that context made the decision to buy her body feel different than I expected, the subsequent scene likewise (though I did find it confusing that the scene was written like a loli scene but she didn’t seem all that loli). There’s something intriguing about her; I suspect it might be worth it to save up and buy her outright. But after I came back, something had changed for me. Is it normal to settle into the idea that it’s perfectly natural for my character to feed his girls second-hand XP by having them fellate and/or bodyjob him? There’s something exciting about accepting it, a thrill in allowing my mind to play by that world’s rules. Likewise when I wandered into the expansive prison beneath the Sacred Forest to see if anything had changed; it hadn’t but perhaps I had, because for the first time I wondered why, in the game-world’s own terms, such a thing was here and why Leaf, giving her little tutorial-style spiel by the entrance, seemed so excited by the idea that it would be used. I had a sudden flash to an image of some unidentified girl blindfolded, chained face-down-ass-up to the floor, forcing choked sob-moans through her gag (and, incidentally, of being a little fairy girl sat on her upraised butt, cheekily holding either of her holes open with my feet to help the cause of those screams get that little bit more pleasure from the act) and all at once I felt the rainy, drab, dark, twisted-fairy-tale aesthetic of the game weave itself into that picture so thoroughly that it made my breath catch. I still don’t know for sure what the prison’s purpose is, but then I’m not going around hitting the rape or kill options either, and given the prison’s sheer size and what >>3925 has mentioned about prisoners I expect they’re related. The bosses, too, manage to create the kind of “oh shit!” moments that I hardly ever feel anymore; their introductions are punchy and the fights are wonderfully balanced such that you feel overwhelmed at first - being under-levelled is a very real possibility, as I found out from returning to the prostitute’s room in Rotten Burg’s brothel - but if you manage to hold on and improvise a strategy then victory feels very satisfying. >>3925 I normally don’t mind spoilers too much, but thank you for warning me: I’ve decided to try and do as much as I can spoiler-free to preserve the sense of curiosity and excitement that has so surprised me. >I think it might be required to save them at least once, to get their corresponding library book I got a fairy-tale book from them post-fight, same as I have from other bosses since, so if that’s the book in question then it’s not required to save them. Now I wonder if there are other bosses I could have avoided fighting; it’s difficult to tell! >you can start a new cycle and carry over most of your items and skills and stuff, just not companions. I'm not sure it's actually required unless you're trying to fill out the gallery, since you can't have a girl as both companion and prisoner. I think for the endings you can just reload to see them, if you save before any points of no return. Sorry, I thought the game made the cycle thing clear pretty early while you're exploring the home base area, but maybe that's only in 2, since it's unavoidable. So it’s a little like a New Game+? That’s good; it’ll make things much easier. I don’t recall the game ever mentioning the idea that I’ve done any of it before or that I can do it again, but it’s possible that I missed something. >Very true, though you may gather some friendly faces for your base at least. I think this is more Souls influence actually, having a companion waiting at the bonfire, or at your base, always welcoming despite everything. Like the Plain Doll in Bloodborne. I suspect it's not an accident that those characters are usually female, either; probably speaks to something in the male psyche. As I mentioned above, the Sacred Forest has an interesting combination of welcome and dread to it. On the one hand it’s safe, green, and mostly full of friendly faces that boat-building fairy aside, the bitch, but on the other hand it has that prison beneath it. A weary hero being able to lay down his head on a pretty girl’s lap is a very common mythic feature for a reason, I think, one that mirrors an archetypal image of home. >Leaf is very interested to see what you'll do. I’m starting to notice that, yeah. What she said next to Rotten Burg’s bonfire where she asked about what my character thought of buying sex and the Abandoned Mine’s bonfire where she talked about my choices, which was ironic considering what happens to the adventurer nearby even if you save him as well as in the prison particularly stuck out to me. She’s so everywhere that I wonder how things would have unfolded if I’d simply chosen to rape and kill her on sight. Much lonelier, I suspect, though with the way this game throws surprises around, who knows? >it's also one way you know the game has to be resilient to sequence breaking, since you can just... kill any NPC. Even when it's a bad idea. Bit BioWare that way. It’d be pretty funny if I’d chosen to kill that rabbit who levels me up in the Sacred Forest and he was replaced by Biff the Understudy. But of course all that would happen then is that I wouldn’t be able to level up and my progress would probably grind to a halt… although maybe not, given that most of my stat increases come from coloured souls and most of my techniques come from weapons and books?
>>3953 >The bosses, too, manage to create the kind of “oh shit!” moments that I hardly ever feel anymore It's somewhat rare that RPG Maker games reward or require you to strategize even if you have the option to grind, but Black Souls does pull this off at times. A good strategy can replace sheer stat numbers in many cases. >The atmosphere the game manages to wring out of the RPGMaker engine’s affordances is remarkable Indeed, and as you said before, the environments are pretty good for being made of RPG Maker tiles. I'm glad you're getting into it. >(though I did find it confusing that the scene was written like a loli scene but she didn’t seem all that loli) >excellent bedroom patter thank you Red Hood I feel very comfortable.jpg The second game eventually makes it clear that she's of age, not that this seems to be a great concern to our hero, given Alma Elma, Gretel, Alice, etc. Narratively, one could assume she's tailoring her dirty talk to her customer base, but one could also assume it's just a product of her weird upbringing and relationship with sex, as a prostitute who can't feel true sexual pleasure except with the wolf possibly due to being raped and abused as a child. >Is it normal to settle into the idea that it’s perfectly natural for my character to feed his girls second-hand XP by having them fellate and/or bodyjob him? A venerable h-game tradition, I believe. Sometimes it's rendered as "mana transfer" instead. >of being a little fairy girl sat on her upraised butt, cheekily holding either of her holes open with my feet to help the cause of those screams get that little bit more pleasure from the act Pretty hot. Self-inserting as Leaf should make some things... interesting. >I still don’t know for sure what the prison’s purpose is, but then I’m not going around hitting the rape or kill options either Well, that's why you don't know what the prison's purpose is. It's for imprisoning women. Most characters you can rape will end up there. It's not some immersion break that Leaf points out the prison to you; if you go that route, she's fine with that. > I got a fairy-tale book from them post-fight, same as I have from other bosses since, so if that’s the book in question then it’s not required to save them. Now I wonder if there are other bosses I could have avoided fighting; it’s difficult to tell! Oh, yeah, I guess you're probably fine then. There are bosses you can avoid fighting but they're mostly just recruitable characters who were in a precarious situation at the start and went unhelped for too long, a requirement less stringent than the twins' little questline. >She’s so everywhere that I wonder how things would have unfolded if I’d simply chosen to rape and kill her on sight. Ah, right, I should've said that you can kill everyone except fairies. As the game tells you, they just revive. Whether that makes it more or less satisfying to rape and 'kill' that fairy with the nice boat is a matter of personal taste.
Question for you all because I'm curious. There have been a lot of games mentioned where you're not really playing as a quean or vixen. What do you do when a game wants you to name a character, especially a main character, but you plan to self-insert as someone else, like the above anon? Do you put in your real partner's name, or one of your husbandos/waifus, or maybe it depends on what role you expect that character to play like whether he's a heroic or bad person? Do you go with the default if that's an option? (Sometimes there's no default.) >>3953 >all at once I felt the rainy, drab, dark, twisted-fairy-tale aesthetic of the game weave itself into that picture so thoroughly that it made my breath catch. Have you noticed that the music choices for h-scenes are a bit... atypical in mood compared to most h-games? Perhaps that's what they were going for with that creative choice.>>3953
>>3956 That art already exists of faeries perched atop pussies is not on its own a surprise; what is is that it depicts them cheekily spreading those pussies with their feet, just as I imagined, that said pussies are shown creampied—which I did not imagine but should have—that there are two such works, and that one of them is Bravely Default fanart. I'm very impressed that you found these, Anon, and I'm going to have to save these for... uh, use as a warning against the hubris of believing in one's own originality. >Pretty hot. A long time ago I came across a couple of little autobiographical comics by a girl who had microphilia; the fantasy of being fairy-sized was a pretty big part of her sexuality. A part I found very sweet was that her boyfriend had learned to ambush her with her own impossible fetish by finding little ways to imply at unexpected moments that she was indeed fairy-sized, like bringing her a thimble full of water instead of a glass, or mentioning offhand after sitting down next to her how he had to be careful not to crush her. I tried to find the comics again but they've been sucked into the searchability void or otherwise fallen off the Internet, alas. >Self-inserting as Leaf should make some things... interesting. For me that flash was just a spontaneous moment of fantasy. I actually haven't found myself self-inserting into anyone in the game just yet; there hasn't really been enough in the way of really solid interaction that would provide me the context to do so. >A good strategy can replace sheer stat numbers in many cases. I'm finding the going a little harder now, the choices not as obvious as they once were. The limit of four members in a given battle particularly is an interesting one because even if someone is knocked out they still take up the slot for the rest of the battle, so you have to pick quite carefully from your available companions once you begin to fill up the roster. I went back and finally hunted down Dorothy's companions, though it remains to be seen whether she'll be good enough to join my lineup. I've noticed that Victoria's usefulness has started to wane as more enemies get attacks that target the whole party; HP inflation means that her fixed-amount healing simply can't keep up, but she's still cute enough that I'd like her to stay useful. >Whether that makes it more or less satisfying to rape and 'kill' that fairy with the nice boat is a matter of personal taste. I have never come so close to getting a notch on my sin counter as with that fairy. Seriously, that boss's second stage made my skin crawl. >The second game eventually makes it clear that she's of age, not that this seems to be a great concern to our hero She's a confusing character. I accidentally dragged over the second spoiler and, yeah, I kind of figured there'd be something like that going on with her wolf but what got me popping question marks was her asking about talking to her mother in the Holy Forest. I had no idea who she was talking about or the context of their relationship, so I suggested she did and ended up with the soul-selling woman leaving. I guess if I'd played Red Hood's Woods, I'd know? That said, I'm not surprised she can't feel very much given this game's vulval widths. >recruitable characters who were in a precarious situation at the start and went unhelped for too long I nearly missed Catherine in the Skeleton Maze but remembered a stairway I hadn't yet explored and backtracked for; glad I did, though she hasn't joined me yet. >>3961 >What do you do when a game wants you to name a character, especially a main character, but you plan to self-insert as someone else, like the above anon? When there's a strong story with nameable characters ala SNES-era FF, I usually do the boring thing and name them their defaults. When I'm playing in a more emergent game where there aren't any default names or I don't like the defaults, I give the characters original names. If I end up self-inserting, it's almost like merging myself and the others I want as though we're "playing" the characters in question, or I'll just ignore the names and use the game as a jumping-off point for fantasy. If I'm playing something specifically to self-insert (very rare) then I'll use names or handles. >>3961 >Have you noticed that the music choices for h-scenes are a bit... atypical in mood compared to most h-games? I did; hard to miss the sex being made eerie. I was reminded a little bit of the atmosphere music that plays over some of the sex scenes in the original Fate/Stay Night VN: https://www.youtube.com/watch?v=BjlNjiftFPo Both are a bit dreamlike, floaty, un-real, even haunted. For me, the way the sex is framed in Black Souls' broken world gives it this feeling of... I don't know how to describe it. Loneliness? Power? Totality? Disconnectedness? Darkness? When I think about that flash-image of the chained girl sobbing through her gag in a prison built beneath the only safe place in the world, or that lonely cabin in the perpetually-raining woods, something of the world's hopelessless turns sexual. It's a little gothic, but gothic doesn't describe it properly - it's something else.
>>3967 >now I ain't made tenure or nothing but I'm pretty sure that wasn't in the book.png ~twisted fairy tales~ >I'm very impressed that you found these, Anon, and I'm going to have to save these for... uh, use as a warning against the hubris of believing in one's own originality. Oh, don't be too impressed. I "found" these in my own stash, where they reside because I appreciate that same scenario. I've occasionally looked up pictures for imageboard posts, but not here. Yet, is it not joyful that there are others in the world with shared weird interests? For example: >little autobiographical comics by a girl who had microphilia; the fantasy of being fairy-sized was a pretty big part of her sexuality. A part I found very sweet was that her boyfriend had learned to ambush her with her own impossible fetish by finding little ways to imply at unexpected moments that she was indeed fairy-sized, like bringing her a thimble full of water instead of a glass, or mentioning offhand after sitting down next to her how he had to be careful not to crush her. Super sweet, like fairy cake. >I'm finding the going a little harder now, the choices not as obvious as they once were. The limit of four members in a given battle particularly is an interesting one because even if someone is knocked out they still take up the slot for the rest of the battle, so you have to pick quite carefully from your available companions once you begin to fill up the roster. Personally, I eventually concluded that mostly I was better off investing Souls in the one character I knew would be present for all battles: our protagonist. It is quite doable to beat the game well before reaching the level cap (which isn't merely 99), let alone the stat cap using items. I still raised each girl to 99 just because I wanted to, though. Incidentally, the last level that grants anyone a skill is 30, which requires 28,252 Souls total to reach though at one point there is a benefit to having a companion at level 99 to fulfill an NPC's demand, which takes 287,815 Souls total to reach. >I have never come so close to getting a notch on my sin counter as with that fairy. Regarding that mechanic, in practical terms it's actually quite easy to remove sins, despite what the Black Trial might tell you. But this is just as well, because you will want at least 5 sin at one point, and 0 sin at another. >asking about talking to her mother in the Holy Forest. I had no idea who she was talking about or the context of their relationship, so I suggested she did and ended up with the soul-selling woman leaving. I guess if I'd played Red Hood's Woods, I'd know? Nah, Black Souls tells you everything you need to know about her past via dialogue. It's not the most obvious thing, but the clues to their relationship are more in things eventually said by the soul-selling woman herself. You probably guessed, but what happened there was avoidable and not ideal - a consideration for another cycle. >That said, I'm not surprised she can't feel very much given I'm... fairly sure that's just puffy labia, with perhaps a dash of amateurish artistry. The art in the prequel is really rough, and the sequel's is markedly better; there is a clear progression. >For me, the way the sex is framed in Black Souls' broken world gives it this feeling of... I don't know how to describe it. Loneliness? Power? Totality? Disconnectedness? Darkness? All fair descriptors. For me, the feeling is partly given by the primary form sex has taken - soul feeding. They feed on our protagonist's strength, and they sate his appetites, for a time. The world is being consumed, and often the best you can do is feed on each other. To give sustenance away is an act of largess, for times of plenty - or an investment, or a gift to one you truly value - otherwise, the old saying applies: why buy the cow if you get the milk for free? You may note that despite dialogue implying otherwise, the player doesn't actually get much in the way of sexual service except as a transaction, sometimes framed as a reward for services rendered. Nothing repeatable on-demand, save by the h-game expedient concession of the scene gallery. There is alienation here, in the relations between player, protagonist, and ostensible lovers.
>>3973 > Incidentally, the last level that grants anyone a skill is I think you're forgetting about the unique bonus skills a certain character can give each of your companions once they're at level 99.
>>3976 Oh, that's true. Thank you, anon.
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>>3973 >is it not joyful that there are others in the world with shared weird interests? That's why I'm here! Imageboards as we know them may be in twilight, but there's still no place quite like /cuckquean/. >You probably guessed, but what happened there was avoidable and not ideal - a consideration for another cycle. That, plus Hansel and Gretel makes two things I know of to fix during the next cycle. Normally I'd be annoyed, but this game's doing a good enough job of throwing new things at me that I find myself not minding too much. >I was better off investing Souls in the one character I knew would be present for all battles: our protagonist I figured this paragraph was safe to look at, and I was right. I'm starting to feel the same way; as the roster of girls–can't really call them a harem; doesn't have the right feel—swells, keeping up with the ordinary area progression becomes more difficult. I've had it happen a few times that I'm unable to make use of summoning because the enemies will immediately one-shot my girls before they have a chance to do anything, and spreading out Souls to level them all evenly isn't viable without a bit of grind. I do like the tense feeling that every one of my moves counts and that summoning is a genuine risk trade-off instead of an automatic move, but the little detail of the girls' levels is a shame because I like the summoning system. If I were designing the game I'd probably do it differently, perhaps one of a) automatically leveling the girls with the protagonist, which would focus things on their selection and use, b) having one "slot" to pour Souls into, if you'll pardon the phrasing, perhaps by presenting it as a separately-leveled summoning skill, or c) laying out the girls' skill trees ahead of time, which would make separately leveling them a matter of strategic planning rather than a shot in the dark. Another thing I like about the summoning system is the little remarks that the girls give when summoned into boss fights. When I fought the boss that had occupied the Three Little Pigs' compound, I summoned Victoria and she gave me a hint that the boss, and all beast types, were vulnerable to fire. I really liked that, and I keep hoping that it'll show up again, but all I've seen since then are quips. It'd be nice if there was one particular girl who was more likely to give this kind of information, or even if different girls hinted at different areas of expertise. >I'm... fairly sure that's just puffy labia, with perhaps a dash of amateurish artistry. That's definitely it, but still... de vag00 do stick out. I like the scribbled style, and I've no objection to puffy vulva, it's just that I find it a little distracting when when labia is so out of proportion that it starts to resemble a front bottom or a set of dickless testicles. But that's just a small thing: I can forgive the amateurish parts. I actually find Black Souls very inspiring because it proves that one can make an engaging game under skill limitation if one's willing to say "fuck it" and do one's best. But on the other hand, I also know that you've got to have enough respect for an audience to want to put out something worth their time, yet enough contempt for that audience that you can put their reactions out of your mind when necessary. Those last two parts can be tough to do at the same time. >You may note that despite dialogue implying otherwise, the player doesn't actually get much in the way of sexual service except as a transaction, sometimes framed as a reward for services rendered. Nothing repeatable on-demand, save by the h-game expedient concession of the scene gallery. There is alienation here, in the relations between player, protagonist, and ostensible lovers. I did notice that. Leaf aside, all non-rape sex I've seen so far in Black Souls is first initiated either as a response to life-threatening peril or by explicit transaction: The women are in distress, whores, or whores in distress. Those who were in distress get a brainwash gloss to their dialogue, and those who were whores remain whores, but all restrict themselves to oral or manual sex once they're safely in the Holy Forest, and even that's only done as a way of getting delicious souls out of your Level-Up Rod. There's no affection nor relationship, not really, and no way to establish one. It's just not something the world has room for. The more I think about it, the bleaker it becomes.
>>3990 Finished! I got endings B, C, and D. I don't think I'll bother with redoing the cycle for ending A or getting the CGs I'm missing, since I've bought and moved on to Black Souls 2 now. All my fears of grinding turned out to be unfounded. Having hit a sticking point, I decided to fossick for optional bosses and ended up managing to kill the Bandersnatch, after which I went on a princess-hunting spree and managed to accidentally cheese the game by using the extra action from Rapunzel's Favor to use Power Within and Heavy Soul Discharge in a single turn with a fully-upgraded Witch's Staff that reduced all MP costs to ~*~free~*~, which flattened most everything before it could move, including every boss thereafter up to and including Mary Sue herself. So rather than being an uphill fight, the game abruptly levelled off into a gentle exploratory stroll, perfect for taking in scenery, chasing down the surprising amount of content in the fringe areas, levelling the girls, and collecting books. That went some way to removing the handicap I'd imposed on myself by traipsing through nearly the whole game ignorant of my character's ability to wear not just one ring but four until Leaf gave me hers. I also managed to screw up by not realising that the scene where the Little Match Girl's mother approaches her wasn't a cutscene, but by the time I found that out it wasn't worth back-tracking. I take back my comments about Dark Souls's sex being wretched. Much of it is, especially the rape scenes, which I dipped a toe into after defeating Beauty and the final scene of Ending C, but I found Goose's scenes and most of the Hotel Poseidon scenes uncharacteristically sweet, including a nice little line that popped out of Jeanne of all girls. (Also thank you very much, game, for ambushing me with confirmation of Red Hood's bestiality out of nowhere during her hotel scene.) That made it all the worse when the Library's back room made it clear that I did indeed have to do what I suspected I'd have to. The little scenes in the lake were cute, too. I'm very glad to have played Black Souls and confirm for myself that it is a thoroughly queany game.
>>4042 boy are you going to have a blast with 2
>>4043 The character designs are cute, the atmosphere's great, the art's much-improved, the writing is... the same, and I like how the world's been grounded in this fallen London-like topology which makes for a fresh change from the strung-together areas of the first game. So I'm finding it intriguing, but with a lot of frustrating, annoying, and even downright obnoxious things blended in. It feels like this one, perhaps in trying to cram in all the ideas the maker(s) had, mistook obtuse and player-hostile for difficult. I never felt that the first Black Souls was against me as a player; I could and did fuck up in subtle ways that changed things significantly, but it would have taken very deliberate choices or downright stupidity to actually lock me out of anything and I never felt that anything was designed in an unfair way. But in the second one, I’ve already come up against fundamental things that’re done in a downright obtuse way and, if easily missed, arbitrarily lock the player out of what I presume are endings. Take the mental hospital for example: I thought it was very effectively laid out and established atmosphere beautifully. Using strong, non-aggressive enemies like the Nurses and conditionally-aggressive enemies that respond to things the player is used without a second thought, like Neurosurgeons, who only attack sprinters was pretty inspired. As a careful player who enjoys exploration, I naturally found Iron Hans’s gun and thought it was a nice easter egg. What I didn't know was that finding that gun allows you to summon Iron Hans to assist you in that area's boss fight but only if you're human rather than Hollowed. Now, the game does tell you that if you're Hollowed you can't "summon Dream spirits", but not what that means or why you might want to, which naturally has the player conclude that it's related to an ability they'll find later, perhaps something like the first game's summoning assist system. If you approach the boss room while Hollowed, book that shows up next to its entrance if you're human simply isn't there, nor is any indication that it could be there, and if you don't already know about it then you may well grit your teeth, grind up to a level where you can beat the boss on your own and in so doing lock yourself out of receiving Iron Hans's book. This is not something that—AFAIK—merely exploring or paying attention could ever have told you, which tells me that the game's creator(s) became so wrapped up in cramming in all these ideas that they lost the ability to see things from a player's perspective. This brings us to the SEN system, which I looked forward to, but which has turned out so far to be a little disappointing. The basic idea is cool: Drop SEN (SENity? SENse?) to dangerous levels and things get very nasty and hostile, but being on the cusp of madness also reveals certain things. The music changes, the environments alter—it’s all very nicely done and suggests what should be mechanical tension that requires you to make difficult choices as you navigate both the game world and your own mental health. Is what you see really there, or is it your dipping SEN level? We expect, therefore, that SEN should be something that deserves a player's attention. So, what raises or drops your SEN? Sex and other physical intimacy raises it, which I buy. Finding useful items on headless corpses raises it, which is—okay, I guess I can buy that, given it tells us something about our character and the type of world he inhabits. Using your free-black-soul-with-every-death-call-1800-KILL-ME-now lowers it, which makes sense both thematically and mechanically. How about being treated to a vivid description of what a rotting corpse's vagina feels like to fuck because you thought that the "beggar" would probably be better off in your dungeon? That raises SEN, of... of course? Maybe necrophilia hits different when you're undead yourself, who knows. But all this, as far as I can tell at this early stage, is mere window-dressing, because the things that raise or lower your SEN either have minimal impact on the number OR are completely under your control, which means the mechanic doesn't meaningfully interact with your play except as a lever you experimentally pull by using items or repeatedly raping Node. (Except it's not rape at all because unlike EVERY other use of the "Rape" option I've seen, the sex DOESN'T lead to the NPC in question being stripped of their function and irretrievably thrown in your dungeon, which you only know without trying because the Hints.txt file all but tells you that Node is INTENDED to be a free SEN-filling station. If you don't know about Node being your designated SEN-hole and naturally conclude that throwing her in the dungeon will prevent you from levelling up as though you'd killed Prayer Master in the first game, then you're stuck with flipping down SEN 10 at a time from Pictures or Souls and up 30 at a time from the psych medicine, which is almost as jolting and feels just as much a lever-pull. Oh nooo, the third time in a minute I've looked at a picture of Alice, I'm goooooiiiinnnng maaaaad aaaaaaa~) Also, SEN-related effects don't seem to happen progressively, but rather kick in all at once as soon as you dip below zero, meaning that what would otherwise be an intriguing question of whether you're under its influence at any given moment is reduced to a simple yes/no. So rather than being a tense experience that helps convey the strain of surviving a horrifying fallen world, it's something you think about not at all except to occasionally wonder "hmm, will not pulling the SEN-down lever in this area and fighting through the impossible swarms irretrievably screw me over in a way that may only be vaguely hinted at much later?" You can imagine how I might be disappointed that the experience of SEN I was so curious about has so far been occasionally using a pile of black souls, poking around a bit to see if anything's significantly different, getting wiped, and then using my left hand to hold CTRL through five to seven Node-fuckings while my chin rests in my right. Oh, and all that's without discovering from the guide I resorted to that high SEN also sometimes has an effect, but unlike low SEN the game doesn't feel the need to indicate anything is different, so without knowing that from a guide you'd never think to experiment. Reach, meet grasp. This isn't the only place where the game commits to an interesting mechanic before dropping it by the wayside, shrugging, and then chasing off after whatever next thing it thought of. Take the revamped basic dodge/break/guard system: Hints.txt (seriously, you put a psuedo-hint system in the game itself and filled up the library with them, why not put the mechanical explanations there as well?) tells you about them and you're required to know them well enough to pass the first boss. Great! The game has successfully used the boss-as-exam pattern, so you're sure to see more of that fundamental mechanic. Except oh, no, wait, the only other time I've seen it in action is in a single large-sized ordinary enemy. I'll grant you that its use may re-emerge later, but why train a player on something if you're not going to use it? They may well have forgotten by the time you remember it exists. The rest of the game's fine enough to keep me going, but there's enough jank in this one that I might just have to throw out my sense of discovery, intrigue, and exploration and resort to playing it with a guide open. And in my mind, if that's the choice you present to your players, if you're turning your game into work, then it doesn't matter how good your atmosphere is or how cute your girls are, you've fucking failed. YES I'M MAD
>>4042 I'm glad you enjoyed Black Souls 1! >I don't think I'll bother with redoing the cycle for ending A or getting the CGs I'm missing, Up to you, of course. Did you notice you can get little mini endings with each girl? The fact that each of them gets corrupted if you have Leaf's Ring, except for Leaf's ending and arguably Red Hood's is potentially a clue to what's really going on. Interestingly, you might think C is the true ending, but I'd argue the one most likely to lead to Black Souls 2 is the one where you go live with Red Hood. I don't know what scenes you got, but you mentioned not saving Elma, and I rather liked the scene where she rewards you for it. Apparently a certain other girl taught her just how to thank a man like our protagonist. Sadly, unlike BS2, I don't think the first game has a way to cheat-unlock the gallery, but there's surely a save online somewhere. At least you saved Jeanne; she really is a cutie. >managed to accidentally cheese the game by using the extra action from Rapunzel's Favor to use Power Within and Heavy Soul Discharge in a single turn with a fully-upgraded Witch's Staff that reduced all MP costs to ~*~free~*~, Hah. Wait til you see how insane combat gets in BS2. Extra actions and endless MP aren't so much cheese as they are a requirement, by the time you're doing more advanced endings or especially the DLC content. Not to mention some other tactics that would qualify as cheese in other games, like canceling cooldowns, or 100% evasion of physical attacks that aren't guaranteed-hit. >I take back my comments about Dark Souls's sex being wretched. Much of it is, especially Truthfully I knew about the big exception where you can do lovey-dovey vaginal sex with each girl but I couldn't think of a way to even hint at it without feeling like a spoiler. And of course, you saw what the arguable real purpose of that turned out to be. As for the final scene of Ending C, I guess it's wretched in a way, but can you really say it'd be satisfying to forgive Mary Sue for wrecking the whole world? Isn't the clue right in her name, that it wouldn't work, and would be playing into her hands? She needed killin', as they say in Texas. Grimm/Andersen/Carroll/etc wrote and collected tales to delight and edify the children of the very world she twisted into mockeries of their work. Extremely hateable, unforgivable fairy. I too liked the lake scenes. It's interesting how shy our protagonist could seem in those. A soul not yet fully blackened, it'd seem. Regarding Poro, if it helps, he's sentient and even capable of speech, so it's only beastiality by some measures. >>4047 Unfortunately I agree with some of your frustrations about the design of BS2, which is part of why I recommended starting with BS1. BS2 is a big, impressive experience, and it gave me feelings, but I wouldn't feel guilty about resorting to a guide once you've gotten frustrated. You're broadly correct that most NPCs don't appreciate rape, and even those who don't seem to mind prison life will break any covenant you have with them. Node is special, like the Alice doll in BS1; she accepts anything you do. As they say, you can't rape the willing. It's possible the Black Souls devs are old-school and think it's reasonable to expect players to check a TXT file included with the game. Regarding the SEN system, this probably makes things better mechanically but worse narratively: You can get an item that sets your SEN to 0 or 100, the important thresholds, and to get it you kill Jubjub which you'll probably do anyway at least once since a living and uncaged Jubjub will fly across the land and condemn its inhabitants to madness and death, once you've hit a certain amount of "progress" for your current cycle as measured by the library's north wall and also for the standard reason of using her soul for transmutation into a unique weapon. Thankfully, the game does a decent job of conveying a horrifying fallen world regardless of your current SEN, and there is the small matter of whether what you see with high or low SEN is closer to reality... When I played, I remember pain points being figuring out certain endings, finding The Terrible Tragic Hotel, redoing Winterbell to get all three companions for the area boss, and diving Mabel's infinite dungeon, which has two unique weapons, Gla'akid and Mary's Magical Wand, only available randomly starting from depth 8 (depth resets with each cycle) and the wand is actually quite useful, plus some of the +3 variants of normal accessories may be nice to have. Also Mabel's panties, or the "mystery of the night sky" as they are fancifully dubbed, are a useful reward from the "Ashes Reignited" gauntlet, which should probably count as a separate pain point. You can probably win without all that optional content though. One could count finding books as a pain point, but unlike in BS1 where they were very important, I think the only really consequential thing they do is unlock a scene with Node if you gather them all in the same cycle, and honestly why even try when you could just cheat the gallery... The break system is not a one-off and will be useful to remember with many bosses and minibosses. It's sufficiently useful that some players hype the Hunter as the best starting class, not just for his dashing good looks, but because his sidearm lets you do "Gun Break" which is fairly useful in the early game. Never fear - you'll acquire his gear by other means soon enough; like BS1, nothing is locked to your starting class, and no mistake is truly irrecoverable. >cute accessory.jpg Sister Alice really is the cutest of the three. Also, have you noticed that Alice's pupils are shaped like little black rabbit heads? >Black Souls 2 guest starring Gawr Gura kek. Sadly we'll have to settle for other aquatic cuties, like pics related.
>>4050 >the one most likely to lead to Black Souls 2 is Anon, Black Souls 2 follows from ending D.
>>4050 >I think the only really consequential thing they do is You can also use collecting them all to get a pretty good ring instead.
>>4050 Fuck, I meant to spoiler those. Oh well. >>4051 I see why you'd think that, but I don't think that makes sense of Red Hood and Grimm's relationship in 2. It's far more likely that "Alice" had resurrection plans underway regardless or even was never dead. Red Hood's ending sees her leaving to hunt the one who's really responsible, and in 2 she's realized that's more "Alice" than it is Mary Sue. >>4052 One of the ways Node is a cuck is that despite competing for the same slots, her White Rabbit Ring is not actually as useful as the Black Rabbit Ring, and you can get 4 of the latter more easily. Yes yes, +20% stats, but if you want big numbers you should just "build a mountain of corpses and seek black souls" as Node puts it, instead of wasting ring slots. It's not as useful as a guaranteed bonus action.
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>>4050 My thanks to you (and the other anon) for recommending it. I had more fun with that game than I've had with any other game for a long while. Very refreshing. >Did you notice you can get little mini endings with each girl? I did, although at the time I'd only raised Leaf and Red Hood past level 99, so those were the only two I saw. I didn't realise that Leaf's ring corrupts the non-Leaf endings, since Red Hood's ring-corrupted ending was in-character enough that I didn't notice. >you might think C is the true ending, but I'd argue the one most likely to lead to Black Souls 2 is the one where you go live with Red Hood. Like >>4051 I presently think that ending D led to Black Souls 2, since that's the one where Alice very directly re-asserts herself. As soon as I saw Alice and Grimm having their happy little interlude in the meadow at the start of 2, I guessed that Alice had reconstructed things to her liking, and that the inciting incident of her disappearance and the new dark world's recreation was a sign of Mary Sue or some other entity re-asserting itself. That's all a guess, of course, since I'm not reading BS2 spoilers if I can help it. This kind of Gnostic setting where the player character is trapped in someone else's dream can never be fully resolved by reference to itself, since there can always be another dreamer pulling the strings. For example, to take just a few possibilities, to me at the moment it is equally likely that a) Mary Sue created Alice, who escaped her influence, b) Alice created Mary Sue, who either went rogue OR acted as she was supposed to in putting Grimm through the events of BS1 before Alice reasserted control, c) neither created the other, and are fighting over Grimm (and putting him to a great deal of trouble, I might add), d) a new Grimm-obsessed entity is involved, or e) many other possibilities. I tenuously take as given that Alice has her own existence and may pre-date Mary Sue's trickery because we see her together with Grimm in the opening of BS1. The way in which she is reduced to a sudden blood stain is identical to the deaths of other characters who mention or defy Mary Sue, so we might assume that this was the moment when Mary Sue took control. But this theory is impossible to confirm because it describes events inside a constructed reality that we cannot know the true rules of. About all I'm willing to state confidently is that Grimm has his own existence and some semblance of free will, albeit one subject to memory and history shenanigans. I'm almost as confident that major characters have independent existences, as we saw with Snow White, though they likewise can be subjected to manipulation. In the end there's no way to know: Like the stack of turtles, it's fucked up fairytale-dreams all the way down. >you mentioned not saving Elma, and I rather liked the scene where she rewards you for it I have a powerful enough BS1 save now that I could probably go back and do a cycle that rectifies all my previous mistakes, try to find the things I missed; perhaps I'll return to it one day if I'm curious. I'm not curious enough to go through and do a full rape/kill run, though; after raping Beauty and experimentally fucking a fairy to death—THAT was a rough surprise—I found myself not terribly titillated. Don't get me wrong, I like a bit of fictional forcey fun time as much as anyone, but it felt like BS1 went out of its way to make that path as grim (hurrhurr) as possible. Maybe I was in the wrong mood, or maybe playing from the male PC's perspective made it hit different, I don't know. >I couldn't think of a way to even hint at it without feeling like a spoiler Thank you for your restraint Anon. Honestly, the sex scenes in Hotel Poseidon were a little incongruous, but I didn't mind because after all the darkness it was just nice to see a little affection and love. And then I had to murder each of them in cold blood. That's the Black Souls experience, right there. >Extremely hateable, unforgivable fairy. I agree; shame I also identify with her desire to see her favourite man sow his wild oats among clover even if I think that she deserved every bit of what she got for ripping that favourite man away from where he wanted(?) to be and putting him through hell. Still... felt like snuff. >It's interesting how shy our protagonist could seem in those. I read it as a simple riff on a standard peeping setup, which requires the peeper to be ashamed of his actions. Naturally, Red Hood subverted it. >Regarding Poro Now I feel even worse about deciding to leave him alive after I killed Red Hood in the hotel. >I wouldn't feel guilty about resorting to a guide once you've gotten frustrated. I've already given up any gAmEr CrEd I might have had by taking advantage of the soul-rich eyeball clusters that appear in the Crash Chamber below 0 SEN, as recommended by a guide I consulted in frustration at the Mental Hospital's boss. It's hardly turned things into a cakewalk, though, even though straight afterwards I discovered that I'd completely missed the graveyard area, which may have accounted for my place on the progression curve. Still, unlike BS1, the illusion of open-worldness is pretty flimsy; I could strike out through either Forest or Ranch in BS1 but in BS2 I quickly found myself obviously under-levelled. I suppose that's the price you pay for having a tighter, more interconnected map. >It's possible the Black Souls devs are old-school and think it's reasonable to expect players to check a TXT file included with the game. I don't think it's unreasonable, more that if you're going to include a built-in hint system using the ground writing (which I thought was a very cute move on the creator(s)' part) that explicitly tells you to use such-and-such keys to do this-and-that, why not also put the super-important mechanical explanations there as well? The only explanation I can think of is that they wanted to maintain the terse style of the ground writing they were parodying. >his sidearm lets you do "Gun Break" which is fairly useful in the early game. Never fear - you'll acquire his gear by other means soon enough I've actually just found it, though I've not tried it out because I've no idea what "gun break" is or how it might be more useful than any other break. >>4053 >I meant to spoiler those. Oh well. At least your mistake means we all got to see the cute, and I have no context for her anyway so it's not much of a spoiler.
>>4054 Oh yes, you were partly interested in BS2 because of the Cheshire Cutie, right? How are you liking your mad little meetings with her? Better than Leaf's? Also, I completely forgot to ask before - in BS1 did you even see, let alone recruit, Black Trial Condemner Miranda? It'd be good if you had, since she does reappear in 2... Or does she? Kyahaha~ >I agree; shame I also identify with her desire to see her favourite man sow his wild oats among clover even if I think that she deserved every bit of what she got for ripping that favourite man away from where he wanted(?) to be and putting him through hell. Still... felt like snuff. Well, every part of that I agree with, to the letter. Yet, when it came to ending C, I was not Leaf, I was not even Grimm - I was again myself, the player, and I desired both to see the Grimm I'd come to care for have sex with cuties and to see a God-awful villainess get what was coming to her. And I got both those things, one after the other! Yeah, it was fucked up, but it was about the best ending I could have hoped for in a game like that. On reflection, it might have been cathartic because I've consumed so much media where the big villains, the ones important enough to have names rather than being henchmen, get redeemed and let off lightly with barely a penance - we even saw a touch of that in BS1 with Goose. So Mary Sue getting betrayed in turn and summarily executed, while Grimm didn't even have to forgo enjoying her body one last time... I dunno, it really satisfied something within me. I may also be a little too pleased with myself for acting disappointed that you might not be warming to Leaf (after all, everyone loves Leaf!) when I knew all along that Leaf belongs in the compost. >Now I feel even worse about deciding to leave him alive after I killed Red Hood in the hotel. There's multiple ways one could read that statement, but the only clue I have to what would be best in that situation is: If you attempt to rape Red Hood in BS1 - forcibly, not what BS2 calls "rape" in which you pester her for sex until she gives in - Poro won't let you do it except over his dead body - so after you kill him and claim your subdued Red Hood vulva, she says something like "I won't break our promise, Poro - we'll be together" and fucking slits her own throat on the spot. >I suppose that's the price you pay for having a tighter, more interconnected map. This is funny to me because when I first played BS2, I took the key from Cheshire at the first opportunity and immediately hared off in the wrong direction through the red door and got pretty far, at least until I got absolutely fishfucked at Billingsgate. Still, the majority of areas in the game can be reached from multiple directions, so it's not linear. You can even reach Node's library on a new game without ever dying, difficult though it is - I did it once just to see if I could. >I've actually just found it, though I've not tried it out because I've no idea what "gun break" is or how it might be more useful than any other break. Well I mean... you can just equip the gun and then check the skill description on Gun Break? It's like the regular Break skill, same effect, but with a short cooldown (that hardly ever matters) and is a free action.
>>4056 >It's like the regular Break skill, same effect, but with a short cooldown (that hardly ever matters) and is a free action. That and it actually does damage.
>>4056 >How are you liking your mad little meetings with her? Better than Leaf's? She's pretty good. I like that she has her own theme music, and her knowledge of lizard taxonomy. (When I saw the filename in the bonus pictures folder I thought I was being funned, but no, that's actually how the game refers to him, not that that's much of a spoiler.) Plus she warned me off going into the Red Queen's castle too early, so she's been useful. It's interesting that one of the other characters—I forget who—mentions that the fog closing off boss arenas is the "Cheshire Cat's warning", which implies that she's more than an observer and occasional campfire chat, but exactly to what degree she's involved in all this remains a mystery for now. And, I'll admit, I'm a little hesitant to trust any campfire companion at face value. Still the best design in the game. >Black Trial Condemner Miranda No, I never saw her. All this talk of people I didn't meet or recruit makes me slightly more tempted to backtrack and try blitzing through BS1 again for a perfect run, but I'd want to make sure I hit all the bits I didn't get when I played normally and I've not been able to find much in the way of comprehensive guidance. >it might have been cathartic because I've consumed so much media where the big villains, the ones important enough to have names rather than being henchmen, get redeemed and let off lightly with barely a penance Ah yes, nobody is really evil—ssssh, ignore that they've done evil things; why focus on the past?—just misunderstood or damaged or some other release valve that after the Nth repetition starts to look an awful lot like an escape hatch set aside for later use. If we could interpret the chemical signals that parasitic vein-worms release to cloak themselves from their host's immune system, I bet they'd sound something like "there's no such thing as a parasite" and "why are you being so judgemental anyway?". Goose's case is a half-subversion, since she runs through textbook faking of sincerity by reflex in the hopes of getting off scott-free; I refused to forgive her, and in so doing gained her as a companion and got all my deposited Souls back. I noticed that uniquely among the companions I'd unlocked, only Goose's non-hotel scenes seemed sweet. Her death dialogue, too, seemed to indicate that it had been sincere, but who knows? >Mary Sue getting betrayed in turn and summarily executed, while Grimm didn't even have to forgo enjoying her body one last time... I dunno, it really satisfied something within me. It was definitely just desserts and the strangling during sex made sense thematically, I was just a little put off by the juxtaposition of sex and murder. But when I think about it, Black Souls never performs a pure killing in a cutscene; all kills are either resolved through the battle interface or with a simple SFX and sprite fade. Perhaps the only way to do a cutscene killing without it feeling incongruous is, in a perversely mechanical way, to mix it with sex. Amazing that a scribbly RPGMaker game has managed to make me double-take more than most things I can remember. >I knew all along that Leaf belongs in the compost. Very adroitly done, Anon. I knew that she was suspicious, just not that she'd turn out to be so... that. >fucking slits her own throat on the spot Jesus fucking Christ. These games manage do to escape turning into pizza cutters—all edge and no point—but I do know that if I'd heard a lot of this out of context I'd never have given them much of a look. >I took the key from Cheshire at the first opportunity and immediately hared off in the wrong direction through the red door and got pretty far, at least until I got absolutely fishfucked at Billingsgate The closest I'd managed was to get into the Pond of Bloody Tears through the Crash Chamber's small exit, and that was only after back-tracking once I'd become strong enough to dispatch the armour guarding it. That was a hellava place, though fortunately I had enough up my sleeve by then to just survive the field of iron maidens. Haven't been back except by the exit from the graveyard, by which means I ran into Dodo. After I read this, I went back into the red door and had a poke around, but didn't manage to get anywhere except a Rabbit Kingdom with no exits and a whole lot of rabbits who don't seem to want to fight me, but nothing much else. I've probably missed something. It's the second such dead end I've found in BS2 so far, the other being the crypt underneath the dragfaggot asslizard cathedral, where pulling the lever seemed to do do nothing at all. I do like the Crash Chamber's jivey music, so it's not all a loss. The only other red door I can recall was in the mental hospital, which lead me to Tweedledee and Tweedledum, who again didn't seem to do much except offer an opportunity for rape. I've met a few minor characters already that who I'm now considering just raping and imprisoning because I know they'll probably end up with the fog overwhelming them the same way as the Prostitute-Vampire from the first one if I leave them alone, but on the other hand I've tended to not like the rape scenes very much. >you can just equip the gun And I did, though I later swapped it out for the Church Rifle, and found Gun Break to be a very satisfactory skill. There's a hellava lot in this game. I'm already level... 60? and judging by the number of BGM tracks in the data folder I've barely scratched the surface. >>4057 Seems to have a very high critical rate too.
>>4067 >one of the other characters—I forget who—mentions that the fog closing off boss arenas is the "Cheshire Cat's warning" I remember it being Holmes who mentioned it.
>>4070 And there's no more trustworthy source than a serial murderer of prossies! >>4067 >No, I never saw her. All this talk of people I didn't meet or recruit makes me slightly more tempted to backtrack and try blitzing through BS1 again for a perfect run, but I'd want to make sure I hit all the bits I didn't get when I played normally and I've not been able to find much in the way of comprehensive guidance. Hm... I have a fanmade guide I found somewhere, focused on CG unlocks but that does necessarily include how to get each character. I think I can attach txt files here... Sadly I don't have a complete guide for BS2, though I did find one written long ago based on the old fan translation and not including later DLC content like Winterbell. >but no, that's actually how the game refers to him Interactions with that character and related are weirdly detailed. Like, if you make and develop a covenant, at one point he'll make you a boxed lunch, kawaii Japanese gf style, and you have the opportunity to accept it nicely or knock it out of his hands rudely, then either apologize or berate him. Plus the thing that happens if you harm him or his god. Though to be fair, most characters you can make covenant with have some sort of mini-arc, even Node if you look carefully. One of the more obviously queany ones is Shisha and Dodo if you covenant both. >If we could interpret the chemical signals that parasitic vein-worms release to cloak themselves from their host's immune system, I bet they'd sound something like "there's no such thing as a parasite" and "why are you being so judgemental anyway?". Years ago I read a story from the perspective of some beehive residents about an infiltration of wax moths (a parasitic species) who justified their presence in the hive on grounds of tolerance and nonjudgment. Can't find it again, probably not all that relevant, but that's what your comment reminded me of. I'm not against redemption as a concept, but I think it's hollow with no penance, no behavioral changes going forward, no lessons learned. >Her death dialogue, too, seemed to indicate that it had been sincere, but who knows? This character, well, you do seem to make an honest woman of her, so to speak. I think most major characters in BS1 are at least sincere, though perhaps not in their right minds, as shown with Snow White's later dialogue. There are obvious exceptions in Leaf, Lizzie, and Baphomet. >strangling during sex made sense thematically That and some people have a kink for that. lol >I do know that if I'd heard a lot of this out of context I'd never have given them much of a look. I think that sort of thing can be meaningful if you've built up the characters, their relationship, etc. It makes sense in context, but it's definitely not how I'd advertise the game to someone who wasn't specifically into edge for its own sake. >After I read this, I went back into the red door and had a poke around, but didn't manage to get anywhere except That place is just there for sufficiently fast and powerful characters to farm souls and such, I think. You use the rabbit key (an uncommon resource) to get in, but I was talking about the Master Key consumable that recurs from BS1. As mentioned in the Hints.txt map, the outer "Rabbit Hole" area connects to Fuming Forest which connects to Billingsgate which is notable because if you beeline for that area and are really good at dodging enemies you could get a very early Hidden Body skill. At this point you probably have Cheshire's ring which enables another route to Billingsgate. >lever Other than increasing your "progress", I think it opens the way to where the lizard is. Depending on the order you did things, this may not have been noticeable. >The only other red door I can recall was in the There is something you can do with those NPCs, namely make covenant and eventually cuck Dum by stealing Dee's heart and virginity - lesqueans rejoice? I think there's a prerequisite, maybe beating the area boss. As for the fog mechanic, that's not what tends to make NPCs go mad, in 2. >I'm already level... 60? and judging by the number of BGM tracks in the data folder I've barely scratched the surface. The rate at which you gain power will increase, but FWIW as a reference point, I hit the level cap of 999. Thankfully, although spending souls on leveling up is more cost-effective while it lasts, you can continue to gain stats by purchasing souls. I believe (tainted) black and outer souls are most cost-effective for the stats they give. As for music, some of it is quite nice, though I suspect it's mostly a wide sample of stock RPG Maker and royalty-free Japanese BGM, some of which I've heard in other games. I'm fond of the rabbit battle theme, and the Crash Chamber music you mentioned.
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>>4070 Yes, now I remember! It makes sense in retrospect now that I've cleared Upper Newgate. Poor rabbitfurry whore; may your soul rest easy in the knowledge that your ears live on as equipment. >>4056 >Black Trial Condemner Miranda >since she does reappear in 2... I found her in Sawney Bean's cave and managed to subdue her after a few tries. (Side note: I quite like how Nightmare Spirits have been done in BS2, and hearing the sped-up boss music from the first game doesn't hurt either.) The fact that she had a portrait was a bit of a giveaway that all wasn't as normal. She seems pretty cute; the hard-shelled gooey-centred type. I'll definitely be sure to pick her up and explore her backstory if I replay BS1. Between her sex scenes and a couple of others, I've noticed impregnation popping up a fair bit in BS2's scenes; our character's sperm must be just fine. Perhaps "undead" is just a state where the person is forever bound to continuously resurrect until their purpose is fulfilled, a person in a state of unlife rather than the animated dead we'd normally think of. Haven't managed to beat even her first sparring match, yet, but hopefully it'll be a decent reward when I'm strong enough to beat her another nine times. It's interesting that she mentions herself as hiding from whoever's pulling the strings this time around. And, speaking of... After putting down Holmes/Jack in Upper Newgate and busting into Ox Ward University—after a little detour down the elevator to be pasted by the new and improved Bandersnatch-chan—I happened across a telescope aimed at the moon. "Ah ha," I gurgled knowingly, "this here moon is sure to change if only I cram a couple of black souls into my soul-hole. Sure enough, at -5 SEN the result was FUCKING NOTHING but back at the campfire I ran into none other than Red Hood. So I guess everyone's favourite dead lay has been hiding in madness or beneath madness somehow and I've most likely missed a whole lot of her content by not knowing where to yank the SEN-down lever. But, one thing I did notice: Where's Poro? So, feeling adventuresome, I decided to take in a nice beach stroll while under the effect of mental instability and after being introduced to a scythe by a lovely pair of gentle eyeball mojibake found a little red flame which doesn't make much sense given that the game already rejected my attempt to name my character "Grimm", but I'm a little afraid of what it might try to pull if I test starting a new game as "Lewis" or "Carrol"—should I ever do so, I'll have to back up my saves first. Interestingly, as I found out straight afterwards, the Mock Turtle doesn't speak in mojibake even when one's SEN is below zero. Perhaps it's because the game implies that she's also a little on the brink, given her references to taking medicine and general menhera vibe. I was glad that her third-level covenant scene wasn't the freakout I half-expected, given the second. >>4072 Thank you very much for that guide, Anon. I've saved it for later, in case I decide to use it. >he'll make you a boxed lunch, kawaii Japanese gf style I'm still carrying that item around; I tend to rush covenants straight to full as soon as I can, and I think he made me the lunch after the second level. The game does seem unusually fixated on him, judging from his frequency in the bonus art folder and the fact that your first interaction with him is an upskirt CG; no other covenantable character I've found has "bonus" CGs like that. Thank you, Japan, for not realising that it's not likely to be a surprise when someone called Bill reveals that he is actually a man. >most characters you can make covenant with have some sort of mini-arc I personally am holding out the most for the exciting twist that will no doubt be worked into the stuffed bear's story. >I'm not against redemption as a concept, but I think it's hollow with no penance, no behavioral changes going forward, no lessons learned. What worries me is that the media you earlier mentioned actively shortcut even the need to question whether that exists, mirroring its cynical use as merely one more lever that can be pulled when the perpetrator is caught, it's time to cash out, or merely a trade for a little more time/reasonable doubt. If you view media as a kind of cultural unconscious—whether it be manifesting what's leeching in from elsewhere, receiving injections from those who shepherd its creation, or a bit of both—then what this suggests would be deeply worrying were it not already obvious. >some people have a kink for that. lol To death, though? Personally I'm more for a bit of hand-clamped-over-mouth, but I think we can all agree that breathing-optional sex can be fun. >Hidden Body skill I was very relived when I was reunited with that particular tome. Let us explore together once more, my old friend! >stealing Dee's heart and virginity - lesqueans rejoice? Hmm, all I got with her at the third level was some tribbing-with-penis-between—is there a better, commonly-accepted term for that?—so I assumed that her talk of wanting to do more later was just flavour. >As for music, some of it is quite nice, though I suspect it's mostly a wide sample of stock RPG Maker and royalty-free Japanese BGM, some of which I've heard in other games. Do you know if the BS1 boss music/BS2 nightmare spirit music is original or stock? I quite like that track. One of the things I think the Black Souls series does well is to use stock assets mixed with extra free assets mixed with original assets in such a way that someone without extensive RPGMaker playing experience can't quite tell which is which. Nice and smooth!
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>hopefully it'll be a decent reward when I'm strong enough to beat her Miranda's Axe has situationally useful properties, at least. There's no real benefit to beating her after you get it, unless you just enjoy being kissed by her flesh-eating lips. >and I've most likely missed a whole lot of her content by not knowing where to yank the SEN-down lever Interesting places to do that include bonfires, bosses, covenantable NPCs, that mirror at the start of Lutwidge, that one spot with all the wagons near the fountain in Lutwidge, and wherever the ground hint messages have no apparent meaning. >I've noticed impregnation popping up a fair bit in BS2's scenes; our character's sperm must be just fine. Perhaps "undead" is just a state where the person is forever bound to continuously resurrect until their purpose is fulfilled, a person in a state of unlife rather than the animated dead we'd normally think of. Heh. Certain endings will reveal the value of Grimm's sperm. As for undeadness, it's likely an umbrella term for various states of being, ranging from the mindless schoolgirl zombie you can imprison, to sapients like Grimm. Not that different from the usual conception really, with beings ranging from zombies and ghouls to vampires and liches. Interestingly, it seems like Grimm no longer needs a special robe to protect himself from sunlight in BS2, so whatever rules existed may have been altered along with the world. >To death, though? Personally I'm more for a bit of By way of analogy, I don't want to be cheated on for real (you know, in a way I haven't previously consented to) or locked in permanent chastity (safety first!) but sometimes I might fantasize about things that are more extreme than I'd do in real-life play. I imagine it's something like that. >so I assumed that her talk of wanting to do more later was just flavour. nope~ Not everything you can do with every character is strictly and solely tied to covenant level. Check back later, I'd say. Besides, I said her virginity - what you're describing hardly counts, does it? >Do you know if the BS1 boss music/BS2 nightmare spirit music is original or stock? I quite like that track. It's hard to say, especially since there are multiple boss themes you could mean. What I'd do is find the music track you are talking about in the audio folder of BS1, check its metadata via right-click -> Properties -> Details or your favorite music player program (probably the Album or Artist tags will be useful), maybe cross-reference with the list of audio credits in read_me.txt. A quick look in my own music player indicates the likely sources for stock music are Wingless Seraph or H/MIX GALLERY (Hirokazu Akiyama). >One of the things I think the Black Souls series does well is to use stock assets mixed with extra free assets mixed with original assets in such a way that someone without extensive RPGMaker playing experience can't quite tell which is which. Nice and smooth! Yeah, it's nice. Many games attempt this, like The Last Sovereign, but not all have equal success.
>>4078 >FUCKING NOTHING Did you not look through it long enough?
>>4080 I took anon's post to mean that nothing worthwhile happened, although it sure is... an experience of some kind.
You commented on the sex music in BS1. It's different in 2; any thoughts? Personally I think it reflects an ongoing theme of questionable sanity. >>4054 >smug titty bird Not even the only one in the game, or the only one with brain problems. >>3990 >That's definitely it, but still... de vag00 do stick out. I like the scribbled style, and I've no objection to puffy vulva, it's just that I find it a little distracting when when labia is so out of proportion that it starts to resemble a front bottom You gotta stick it in her front butt. You gotta. >>3358 >Would it be sad because she's a widow? :( It's okay anon. Your anchor reincarnates, so it's a happy reunion. Meet the new anchor, same as the old anchor.

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