/cuckquean/ - Women Sharing Their Men

"Please sleep with my boyfriend!"

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Cuckquean Games and Gaming Cuckqueans Anonymous 03/26/2022 (Sat) 07:49:36 No.3267
Games about, with, during cuckqueaning - this thread's for 'em all! Cuckqueaning-related discussion about games? Also here! Other dedicated threads: - The Last Sovereign, a very queany RPGmaker game, at >>905
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>>3276 >I thought the religion society seemed a good fit so I kicked it off, then overnight found all the slavegirls changing into an ugly all-concealing habit Well, someone from hgg was reading our thread last year because they've added a new policy for religionist that loosens some of the choices for outfits. After playing it for a bit, I've noticed a number of girls choosing to go nude save for jewelry, which I imagine being like pic related, and some choosing to wear a succubus outfit instead of the normal habit. I can also confirm that whoever updated the outfit code had you in mind Anon, as Bunny suits are accepted under the new policy. Society at large may not be ecstatic about it since it doesn't fit the religion vibes they are targeting, but they wont give you flack for it. Overall it's had a solid year for updates, if you haven't played in a while it might worth a playthrough if you have the time.
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>>4841 Is this how it feels to be catered to? It's nice! >I've noticed a number of girls choosing to go nude save for jewelry, which I imagine being like pic related And now that's how I imagine it too, dyed gauntlets and all. I wonder if other societies also yield jewelled nudism? Seems like something Body Purism would appreciate. Imagining a city full of happy, healthy, learned sex slaves, nude but for the jewellery that tastefully decorates the well-maintained natural bodies they're so proud of has me feeling things. >if you haven't played in a while it might worth a playthrough if you have the time. I've chosen to not have much time at the moment (blame >>4729 and >>4795 among other things) but I'm very tempted, especially after hearing about those updates! Have there been any other relevant additions or tweaks?
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>>4844 >Is this how it feels to be catered to? I know, I was surprised! I thought "wow, this fixes one of the main problems I had with this FS, but surely bunny suits wont be... Wait, they are?! Bunny Harem, here we come!" >Imagining a city full of happy, healthy, learned sex slaves, nude but for the jewellery that tastefully decorates the well-maintained natural bodies they're so proud of has me feeling things. I'm not imaging respectfully, not in the least. Its especially interesting if you throw slave professionalism in there, where slaves are expected to be smart and well trained enough to stand in for their masters. Can you imagine showing up for a business meeting and there's a bombshell there in all her nude glory to present the quarterly earnings report because her owner is currently tied up in other affairs? I'd pay more attention during meetings if that was the norm, for sure. >I've chosen to not have much time at the moment (blame >>4729 and >>4795 among other things) Absolutely fair, I look forward to hearing whatever you have to share on that front without getting too excited for something that might not come together. >Have there been any other relevant additions or tweaks? The obvious addition is the acceptance of catmod into the main branch as a mod option, which is definitely fun and the biggest change in terms of raw content. There's stuff going on in the art department again, where someone is working on webGL renders or something? I'm going to be honest, art in games like these gets between me and my spreadsheets so it isn't my cup of tea, but it seems like a very popular development over on the FC thread. Lots more things have tooltips now where you can mouse over them and get information about what's impacting the score and roughly how much. For things like appearance score this can be super helpful for hunting down detractors you may have missed, but it's also rather nice for things like deadliness, the bodyguard score. When appointing a bodyguard you now get a numerical readout for any girl you want to appoint and this makes it way easier to identify good fits for the position and backups. Future societies also got a tooltip telling you how well your society is prepared to take on that given choice. The tooltip also breaks down why your society is aligned or misaligned with the FS in question, which is a piece of quality of life that I am really happy with. The "player character has stats now" initiative is coming along nicely, I don't believe it has much tangible impact in events yet but you have room to make your man now from a cosmetic perspective so that's cool. In that vein you can take more actions that impact your PC now than before. For instance, it used to be you could take stamina enhancers to help him fuck longer during the week, but now you can take general health enhancer, sketchy Chinese traditional medicine to boot libido, or even the same addictive aphrodisiacs you can choose to give slaves. You can change his hair length and it will grow over time unless you check a button to keep it at the current length. Changelog says that health impacts your PC's performance at things now, which I haven't really seen tangibly but is a nice touch. Running yourself ragged negatively impacts your performance whether you're a top level CEO or sex slave. You can enact a policy to shift the age of ideal sexual appeal for money without needing/in addition to adopting a FS for it. I think I remember reading something before about how even if you enacted youth pref or milf mandate or whatever, that ideal age was still stuck at 18 years old and the societies were just changing the beauty formula to counteract penalties from being further from that ideal age. IDK exactly how this change works in practice, but I think it means you could do something like enact youth pref, change the ideal sexual age to 22, and run a more effective college/gradschool smartgirl harem with fewer stat penalties than in the previous versions. I'm all for more granularity in my options, so I think this was a nice change. You have the option to take loans out now. Gone are the days of having to sell capital assets like stock, girls, or arcology stake in order to gain liquidity. It does have a reputation requirement so it isn't super easy to come out of the gate and take a million dollar loan, but I think its a really nice option for when you need just a bit more money in midgame and you don't want to liquidate an a asset in order to buy something. For instance, let's say you like to buy 80k of corporate stock every week to keep it growing a a nice pace but this week you had a random event where you could acquire a whole royal family as sex slaves so now you're broke. You can just take a small 100k loan to maintain the liquidity you need for normal business operations. You still have the option to liquidate assets for large purchases, and that's still your best option when you're far short of being able to make a purchase. It's no Patrician III, but it's a tool in your belt. It even tells you the time you have to pay it back and how much you'll pay in interest. The budget screen now also tells you your net worth, so you can watch arbitrary number become so arbitrarily high that it becomes even more meaningless than it was in the first place. Now I can shoot for a high score in both net worth AND daughter wives owned! Something I haven't tried myself are the age based careers. If you're under the age of majority society doesn't take you seriously and you have a much harder game. It was obviously added for the loli enthusiasts, but I kinda want to do a playthrough as Lash from advance wars where she uses military force to take over, then starts doing whatever the fuck she wants. Makes a shitload of money selling weapons, grafts a dick and working balls onto herself, starts knocking up the the slave girls then performs double blind, randomly assigned genetic modification studies to try to make the best commanders for her slave armies. If they ever add offensive military actions for the special forces mod, that will be my first playthrough, for sure.
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>>4846 >Bunny Harem, here we come! Cliche as it's become, I really like the bunny suit. It's a simple garment with unexpected depth and room for expression. >Can you imagine showing up for a business meeting and there's a bombshell there in all her nude glory to present the quarterly earnings report because her owner is currently tied up in other affairs? I can now! The idea of being a highly educated and capable sex slave pushes my buttons hard. Pride in being useful turns me on. But it's also interesting to think about how such a society would shake out in day-to-day terms from the perspective of our hypothetical slave girl. For example: Can she, having stepped into her master's shoes, be delegated the power to bind him to certain agreements? Which ones? How can the other party be certain? To what degree might it be generally accepted that she, and others like her, can speak on their masters' behalf? Imagine the same business meeting, except all of the principals have sent their bejeweled slave girls. Wait, that's just modern business right down to dangled promises of manumission—not sexy at all! Fuck. >someone is working on webGL renders or something? That seems like something that could easily backfire, but perhaps they'll surprise us. >all that stuff Thank you for summarizing that, it was very helpful. I like the sound of some of these QoL improvements! The tweaks and detail are interesting too, though such things are always only possible to judge in execution so I'd need to play the game to decide whether I actually like them. I will need to rest, and it's been a while since I've actually played a game... yeah, why not? I could probably get a lot of sex slaving done in the time it takes to write one of these posts. >You have the option to take loans out now. Gone are the days of having to sell capital assets like stock, girls, or arcology stake in order to gain liquidity. Very nice, though thinking about this does call into question the matter of currency and trade within and between arcologies. But then, I'm not looking for a sex slavery game to speculate credibly on the hard details of future financial ecosystems. >I kinda want to do a playthrough as Lash from advance wars where she uses military force to take over, then starts doing whatever the fuck she wants. Makes a shitload of money selling weapons, grafts a dick and working balls onto herself, starts knocking up the the slave girls then performs double blind, randomly assigned genetic modification studies to try to make the best commanders for her slave armies. Ah, Free Cities, where your megalomaniac teenage futanari weapon-dealing warlord eugenic mass impregnation fantasies can become simulated megalomaniac teenage futanari weapon-dealing warlord eugenic mass impregnation fantasies! >I look forward to hearing whatever you have to share on that front without getting too excited for something that might not come together. I'm excited to talk about it, but also very conscious that the amount of work involved in putting a vertical slice together means that I'm talking vapour until that slice is out and in front of players. Doing this in a general engine instead of a specific make-an-X toolkit like RPG Maker trades possibility and freedom for work... a lot of work. I've got another, safer game concept in the same engine I'm also putting time into, at least. I've chosen to go with written named characters with swappable jobs as we discussed above, which means they need a story to inhabit, and that's what I'm going back to lay down the bones of right now. Looking back, the little story I posted in >>3383 was in many ways mediocre—part of that was down to mushy fundamentals and some cringeworthy choices I made in execution. I do think the irony inherent in a married couple needing to form a labyrinth-diving harem has legs, as does the labyrinth's operating principle, but that's the barest tip of things. Also, I keep running up against doubts as to the battle mechanics I've designed and prototyped. They replace the JRPG-style number fights we know and love with a strategy-puzzle system that I find quite fun, but I'm worried that such a radical system will alienate players and might lead into a mechanical dead end as the game progresses. Players who go for dungeon crawlers don't necessarily want to find themselves playing out a different kind of game when a fight happens, and those who might enjoy the battle mechanics might not want to play a sexy dungeon crawler in the first place! H-games are niche enough to begin with, you know? At the same time, I don't want to do the same thing that everyone else does... I'm trying to be mature about this and get the whole thing wrangled into a comprehensive thing I can pitch to myself, so that I'll be able to put on my producer's hat and broadly know how much of my own personal capital (money, time, energy) it will take to do this thing, as well as my investor's hat so I have some idea of what I'll actually get out of it. Games are difficult things to make; I do not want to lead myself into a swamp and end up not being able to deliver something I implicitly commit to!
>>4847 >yeah, why not? I could probably get a lot of sex slaving done in the time it takes to write one of these posts. Pic related is me now, apparently. Was there always so much information in every screen of FC, so much to pay attention to? I went looking for the rules assistant to take some of the management load away, and now there's an extra layer of rules between me and the convenience functions like diet management and smart piercing automation. I read very quickly, but... did the end-of-week screens get longer? It feels like they got longer. The new QoL features do help, but feel a little limited when they're giving me yet more information that I don't feel able to act upon. I don't feel the same rewarding punch when I read the results screens either. Have my tastes changed? Am I... oh no, no, no—am I a casual now? There are more slave customization options now too, but each one of those adds new text, new toggle switches tucked away in tabs and submenus. When I was generating my initial slaves, it almost felt like I had to wrestle with the system to get someone I liked. I think that when you're making a simulation game, the temptation is to go full Dwarf Fortress and get everything packed into the simulation, but in a sexually-focused game like FC where the player's bringing their own preferences and squicks into the picture, cramming more fields onto a slave just increases the chance that something's going to appear that sours it. I feel that it might be better for the game to be evocative rather than very detailed and specific, which in some cases means tracking less rather than more. It also feels like the survival and progression curve is a little muddier now, the initial objectives not as obvious as they once were. There's always a temptation to make games more open-ended, to give the player more freedom in how they wish to play, but often restricting that freedom at the start can be beneficial because it gives new (or lapsed) players a way to get to grips with things. I imagine my ideal game as blossoming outwards as the player progresses, beckoning them down new possible pathways at every new layer of gameplay that presents itself. Of course, when you've a community made up of veterans who've played the game to death already, perhaps the temptation then is to give them those new ways to play from the outset—they want to get to the good stuff right away rather than doing exactly the same thing they've always done for the first few weeks. Perhaps I was playing it at the wrong time and with the wrong mindset. I was tired, and wanted a quick, fun little romp through some slave-raising to give myself a break from the grind. It doesn't seem like FC accommodates that any more, at least not without some gitting gud. Which I respect, of course; it's not the game's fault that its player was tired and not willing to re-learn everything. Maybe if I come back to it at a different time with a different energy level I'll have a different experience. Aside, I thought it was pretty funny that my male player character couldn't grow pubic or underarm hair and had a "plump" butt by default. Do the male players prefer this, or was it just left over from the physical characteristic system being shared with the slaves?
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>>4860 >Pic related is me now >I don't feel the same rewarding punch when I read the results screens either. Aww, I'm sorry to hear that hon. I do hope that if you come back later with a different energy it can be a better experience, but if it has changed too much for you, I respect that. I've recently been wrestling with similar feelings in Catacylsm: Dark Days Ahead. Its an open source apocalypse survival simulator where a bunch of world ending stuff happens at the same time. Zombies, alien invasion (multiple different, unrelated alien invasions), a rift between worlds resulting in a situation like The Mist; It's a bad time for humanity. It used to be a near future setting, something like 10-15 years in the future with scifi elements and bionic enhancement. In like last 4-5 years those scifi bits have been mostly stripped out, the setting changed to be just one year in the future. Now this was overall a good thing, I think. The setting was northeast US, not cyberpunk town california, so the new vibe is more cohesive. However, in my head the near future setting and scifi vibe was a part of the whole gestalt of the game. The newer game builds, while very improved from 5 years ago with a more consistent tone, doesn't retain the vibe of the older builds. I find myself missing the way those older build felt, but not willing to give up all the new features that have been added. There used to be a mod that was maintained for the game that re-added the old scifi stuff that the main game dropped, like laser turrets, emp grenades, magical super drugs, the stuff I would like retained for sake of nostalgia. Problem is, that mod is now going to be a total conversion mod set on some extrasolar colony in the far future. My vibes are now entirely dashed. While a game fork does exist called Cataclysm: Bright Nights with a stated focus on maintaining/adding scifi related content, that's a full on fork and not a mod. That means the changes made in DDA are not ported over to Bright Nights, including several features I like. I will still play CDDA, I might even give Bright Nights another shot down the road, but for now I feeling left behind by a dev cycle that removed a core part of the experience for me. >did the end-of-week screens get longer Overall, I think so, yes. I make use of the accordion effects for slaves and the tabs for economic reports option. I default the accordions to closed, then only click on the bits that matter to me. Then again, I know which bits to pay attention to as I've been playing this game around once or twice a year for... a long time. Gosh I'm old. And a pervert. Either way it means I know which bits I don't care about and can check every few months, or just look at their current values during the week rather than the week end reports. If you do play again, I can share my rules assistant settings with you? They're mostly rules for automating devotion conditions like the game has recommend since the beginning, but I also have a rule to handle all the cosmetic procedures I want like removing implants, giving everyone corsets, setting weight and fitness targets, stuff like that. They might help you get off the ground and you can tweak them to your liking (read: improve them. I know I need to split out my contraceptive rules for female and male slaves and I'm sure there are other things I could be doing better). >in a sexually-focused game like FC where the player's bringing their own preferences and squicks into the picture, cramming more fields onto a slave just increases the chance that something's going to appear that sours it. It might have been a good this to bump into during your coding exercise? You can avoid the same pitfall, no? >There's always a temptation to make games more open-ended, to give the player more freedom in how they wish to play So I think FC has this. but it's more like the game starts out with a good amount, then adds more later. Once you have around 200k cash on hand, the corporation kicks in and now you have a new thing to manage if you chose to incorporate. After enough time passes, you get opportunities to increase the militarization of the city until you can eventually quarter a private army there, after which you get to manage that. There are a number of facilities that provide advanced functions for you in the form of new or expanded mechanics(new drugs, sex toy creation, the incubation tanks that enable my daughter harem, etc.), but they are locked at start and you have to build them before you get to play around with them, and some of them also have reputation requirements that close them off until later in the game too. None of this helps with the initial hump, there is a still a good deal that's there to absorb at the start and that can be overwhelming. The game is pretty opt in about stuff, you often don't need to engage with all its parts and you aren't really on a time limit so you can mostly take things at your own pace. There were times when I thought "I wish I knew about this sooner," like when I added a bodyguard and she got more and more tired until she was too exhausted to be deadly, then I realized she needed the armory upgrade to give her a room and she could rest enough to actually be effective. Once I fixed that, she was back in the game. I did feel bad about working one of my girls ragged because i get emotionally attached to fictional characters for no reason, but that led to me resolving to be extra kind so I could make it up for her. She got personal attention for the next month or so, and I initiated dickings each week too since she deserved it. I also sharpened her teeth as a mark of her station, which she thought was pretty dope. I made it into a story beat and that made it more palatable, maybe you can try some roleplay if you play again to achieve similar ends? Your MC has more knowledge about this world than you do, but they are still new to running an arcology and they're in a cutthroat world where they could be scared to ask for help for fear of looking weak. It could be in character for them to make mistakes, and you can try to make in character responses to those and hopefully you wont get pulled to far out of the roleplay to make that mindset ineffective. >I thought it was pretty funny that my male player character couldn't grow pubic or underarm hair and had a "plump" butt by default I assumed it was the latter, especially because that whole part of the system is very new. Last time I played in September I don't think it was there?
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>>4862 >Gosh I'm old. And a pervert. Ah, and it seems like only yesterday I was touching myself to maid.swf... I wonder what those coming up now will end up remembering as their foundational perversion? >I can share my rules assistant settings with you? They're mostly rules for automating devotion conditions like the game has recommend since the beginning, but I also have a rule to handle all the cosmetic procedures I want like removing implants, giving everyone corsets, setting weight and fitness targets, stuff like that. That would help a lot, actually! Just as I can't imagine playing Dwarf Fortress without Dwarf Therapist (though I hear that functionality is built in now? I have banned myself from playing for some time), I don't like having to click and parse all the blocks of text in FC just to get the girls properly tuned. At least none of the girls in FC start out as cheesemakers. >Once you have around 200k cash on hand, the corporation kicks in and now you have a new thing to manage if you chose to incorporate. After enough time passes, you get opportunities to increase the militarization of the city until you can eventually quarter a private army there, after which you get to manage that. I think that stuff was present last time I played, since I remember experimenting with the aging tanks. I also remember the inter-arcology war you have with the one owner who hates you no matter what. (I spotted the same finger-on-the-scales dynamic in Rogue State Revolution, of all games. It was obvious early on if you knew what to look for that the game wanted the player to end up at war with one of their neighbors in midgame, and sure enough I was right. I wonder how many other players thought "Ah ha, this reminds me of Free Cities!" about that game?) >You can avoid the same pitfall, no? True! Very true! Though, to be fair, I never intended to track or display the exact capacity of any character's breasts. Seriously, I understand why one might want to track the cubic centimeter volume of a slave's breasts behind the scenes, but why show it to the player in those terms by default? Does someone out there require that kind of precision to self-pleasure? >maybe you can try some roleplay if you play again to achieve similar ends? That's what I was trying to do! I find that my imagination kicks in best when I'm in a certain groove, which means that the turns have to fall into a certain loose rhythm. It was just that all the frontloaded details jammed me up and I ended up frustrated instead of relaxed. By the time I hit even a loose stride, I was already out of time. I'll grant you that FC isn't designed to be a break-sized game, but that's what happened all the same. That said, responding the way I did to FC made me realize I was starting to skirt the edge of exhaustion. Part of what I'm trying to do at the moment requires that I develop and combine a lot of new creative skills very quickly. I don't mind the work, but if I push myself into a state for too long I'll just end up putting out slop. Well, moreso than I do already. So thank you, Free Cities, for convincing me to give myself the day off I'm presently enjoying! >Catacylsm: Dark Days Ahead I played through a little bit of that! I had no idea it used to be a cyberpunk thing, but I did like the idea that every possible apocalypse happened at the same time. I remember very vividly how my first playthrough ended: I'd done quite well, scavenged quite a bit, even found some useful tools in a campsite, then one morning I peeked out the window of my starting shelter and the world had turned to a white fungal carpet. "Okay," I thought, "they don't seem openly hostile, so maybe I can just stay here and—oh, it's eating into the shelter walls." Turns out that having all your limbs broken by fungal infection is not an especially pleasant way to go out but damn if it didn't make an impression. I turned off fungus after that. Other ways I've gone out include being beaten to death by a Mi-go who recognized the route I was using to escape through a building, deliberately broke away from my sight-line, then moved to intercept me at the building's exit. Very memorable game! Still, I'm sorry to hear that the parts you liked got purged. Vibes are so important, and it's very difficult to get them back once they're damaged or burned away. Oh, and I also tried Caves of Qud! Unbelievably weird but in a good way; absolutely dripping with vibes.
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>>4865 >I wonder what those coming up now will end up remembering as their foundational perversion? I believe Zone's Ankha video made enough of a splash to wake something in the next generation of perverts. >That would help a lot, actually! Rules attached. The first three are devotion based as mentioned, only thing of note is I give my devoted girls luxurious living standards and I let obedient and up dress themselves. If you think that's too much, you can bump them down to norma living standardsl, or you can make another rule that only gives luxury living to girls that are leaders of facilities like the schoolroom or your recruiter. You can also change the dressing conditions for the girls who know their place if you like to play dress up. The health rule sends gals with low health to the clinic automatically but I never figured out a good condition to remove them automatically (it probably needs another rule for that). It will spit them out once they are in great health, but it wouldn't hurt to change this rule to jut put them on curatives or you can check back every now and again to see if the clinic girls are ready to get back to work.Oor just do what I do and let them stay in until they are the very vision of health. Cosmetic is my workhouse rule, it does all the stuff I forget to do like remove implants of all kinds, removes body hair, paints the girls nails with pretty metalic nailpolish, applies makeup, and performs some medical procedures like restoring vision and hearing where possible. It definitely wouldn't hurt to go through that rule and either set it to no default setting for things you don't want done or turn it on for things you want done to every girl. Contraceptive puts girls on the pill and locks up any dick on the premises (this keeps them safe from accidentally using their wrong sex organ until they're inured enough to slave life that they're happy when they get their new, fully functioning girlparts). I haven't actually done the work to make an auto sterilize rule, so I do it manually. I consider it as part of their graduation from unruly bitch to harem member. It's also relatively easy for me to mark my daughters as ignored for that one rule so we can get them knocked up. >I can't imagine playing Dwarf Fortress without Dwarf Therapist Oh, yes, dwarf therapist. I definitely don't manually enable and disable labors and professions. Who would do that? Not this gal. No Ma'am. >I understand why one might want to track the cubic centimeter volume of a slave's breasts behind the scenes, but why show it to the player in those terms by default? I believe this is because the different cup sizes are all thresholds based on CC volume, so it could be hard to see boobs going up or down in size due to hormonal or growth drug effects without that info. I also have to admit that the idea of being so meticulously measured and cataloged is kindof a turnon. I'm not just being compared to other women at what can be seen at a glance, no push up bra or padding can fool the ever watchful sensors of my master's AI assistant as I'm constantly assessed and contrasted against the other women in the harem. For people who aren't me, I think it's just a case of providing clarity so they don't think their growth drug treatments aren't working or so they know how close a gal is to crossing a threshold. You probably already know this, but there's a toggle for it in description options. On the topic of options, you can also simplify the summary data shown when you're looking at a slave during normal gameplay. If you, for instance, don't care about slave race and nationality, you can remove those from the summary and make it a little less information dense. Rules are probably one of the easiest ones to remove from summary once you have the RA up and running, since you probably don't care what their release rules and typical reward are if they're being handled by your assistant. >It was just that all the frontloaded details jammed me up and I ended up frustrated instead of relaxed. This is very understandable, there is a LOT to process. That's why the built in walkthrough recommends doing some RA, but not until you've poked through the options to figure out what things do. I, of course, promptly ignored that advice and immediately started using the RA to automate living conditions and stuff because I knew I was gonna forget and leave the lovely, fully devoted head girl in shibari ropes forever by accident if I didn't. I also think the walkthrough could use an update, it doesn't have info about the new stuff that was changed so it can be harder to orient oneself. >I was starting to skirt the edge of exhaustion. >So thank you, Free Cities, for convincing me to give myself the day off I'm presently enjoying! Burnout is real and I'm glad you're getting in some rest. Just relax, I'm sure the vixens can also help by doing the hard work of pleasing your man while you recuperate! > the world had turned to a white fungal carpet. Ahh fungus, first time I saw that I noped the heck out of there. A lot of people I've heard from had similar experiences with the mycus, though as a reach weapon enjoyer I rarely get infected with spores. Instead, their shenanigans make my game lag out. I turn off fungal growth and I burn their bullshit back, or just leave and keep them out of my reality bubble. My first death was far less interesting than yours. I tried fighting a smoker zombie without any kind of mask. I choked immediately and couldn't run away because of smoke inhalation. I had a simple filter mask back at base, but I didn't bring it with because i didn't think it would matter. Learned my lesson, for sure. >Vibes are so important, and it's very difficult to get them back once they're damaged or burned away. I am finding that there are still vibes to be had, they're just different. It's still an amazing survival sim, and the only game I've ever played that lets me blanch acorns and turn them into flour. I just have to get used to the fact that the new direction for the game is very light on scifi stuff, most of it coming from invaders or being in hidden research labs. The new feel makes more sense and is more cohesive. Bionic enhancements exist, but they are rare because it was only happening in bleeding edge research labs. There are autonomous military vehicles, but they're just little drones with light weapons on them not the auto-turrets with 60 tiles of range and hundreds of rounds of ammo that used to pop up at checkpoints. Its a world that looks a lot like ours, it's just royally fucked right now. But you can still find vibrators out there and I can confirm that buzzing one out can still do a lot to make you feel better after a long day of killing former humans. No cuckquean mechanics though... yet. >Oh, and I also tried Caves of Qud! Unbelievably weird but in a good way; absolutely dripping with vibes. I'm glad you enjoyed it! I actually haven't played that one in a bit, i need to check the changelogs and see what's new on that front.
>>4866 I can only be very brief at the moment, but I did want to say thank you for those rules, Anon! I tried again and this time I'm off to a much better start, thanks to you. I customized my self-insert as a highly-educated but odd former noblewoman and then made a cute, moderately-breasted lady's maid to accompany her. I'm sure you can take a good guess as to how I set up each of our initial sexual skills. I think that for starters, I'm going to wait until we're both properly to heel and devoted, then have our smart piercings put in at the same time. How to shape us, how to shape us~? (It's a little bit of a shame that there's no setting for a "cosmetic" chastity belt, i.e. one that the player character can unlock at will—with a touch of extra description, natch—rather than not using the holes it covers.) And! To add to this streak, the initial slave that came with the arcology was a statuesque wasp-waisted horny devoted virgin who turned out to be absolutely obsessed with getting knocked up. Straight into chastity and classes with that one, oh yes, with her smart piercing turned all the way up, even if that means we miss out on some early income streams. She's going to be fun. I adjusted your rules to my liking (mostly turning off some cosmetic things I haven't yet decided upon), though something about them catches my eye: >locks up any dick on the premises (this keeps them safe from accidentally using their wrong sex organ until they're inured enough to slave life that they're happy when they get their new, fully functioning girlparts). If you don't mind my asking—and please don't take this as judgemental because it's truly just curiosity—if you're going to lock up and eventually replace their penises anyway, why not set slaves to be 100% female during game setup?
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>>4867 >I tried again and this time I'm off to a much better start Happy to be of assistance! Sounds like the harem is off to a great start too. It probably wouldn't hurt to save that start somewhere in case you need to revert back to it, or if you want to upgrade to a newer release someday. >there's no setting for a "cosmetic" chastity belt This takes more clicking, but I use them this way by manually removing them from a girl before initiating one of the manual sex acts. I also recall some events giving the option to sex a gal down in spite of chastity and I thought they had a few lines about the removal, but that could have been horny induced hallucination. >If you don't mind my asking I don't mind you asking, but the answer is because I'm a degenerate. It's off topic for the board so I'll keep it brief, but the idea of my man taking a failed male and turning them into a woman with the power of dick. Thumbs up. The process is fun. Its kindof like how it's more fun when a vixen is really smug at first but then gets the smug fucked out of her. Sure, subby, compliant vixens are great too but there's something special about putting them in their place. I hope that makes sense.
Been thinking about why I liked the Black Souls games so much. One reason is that there was no Reddit stink—they never felt self-conscious, self-impressed, or self-fascinated. Works that play around with fairytales or children's stories can often come across as a little convinced of their own cleverness even though "<x>, but dark" isn't exactly untrammeled ground. Ditto works of the "meta-narrative elements are a fact of the world itself" or "the world is an illusion/wrong underneath/has a terrible secret" variety—there's lots of that around these days, rarely done as cleverly as their creators seem to think they are. But the Black Souls games ignored all insecure ego shit in favor of going absolutely balls-to-wall. They weren't trying to be smart, and that's what allowed them to be clever. I never felt the games were trying to impress me; they just focused on pulling off what they had to do. Humble enthusiasm for their source materials seeped from every pore, and I loved them for it. Nothing satisfies like sincerity! >>4869 >the answer is because I'm a degenerate The last puzzle piece, the final fact, the twist nobody could have predicted! You're most gracious to satisfy my curiosity, Anon. I can't say I quite feel the link between "failed" men being pharmacologically/surgically modified and haughty-vixen-breaking, no matter how sophisticated a fiction the former's wrapped in, but all that's well outside /cuckquean/'s remit anyway—and for good reason, given the latching, squirming things that've been laying their parasitic eggs in that part of the noosphere.
>>4869 >tranny conversion fetish You a groomer?
>>4877 >>4876 I’m sure Anon is not a groomer but that failed males bit (maybe accidentally) suggests a link to the pussyfree/pornosexual fetish where trans grooming and aggressive recruitment propaganda is the norm. In the past few years the beta, gooning, sissification, trans, cuckold, blacked, hypno, and other such fetishes seem to have linked up into a demonic carbuncle. Way worse than it used to be. When I originally ran across them it was advocacy for desensitisation and addiction and ugliness, but now there’s material that tries to trick its male viewers into deliberately inducing permanent erectile dysfunction through prone masturbation, harm their fertility with retrograde ejaculation, “crack the egg” (meaning go full autogynophe tranny with shady hormones), even fetishise “EPI” (Early Porn Introduction) which is exactly what it sounds like - introducing kids to porn as young as possible. It’s not just groomers hiding on discords salivating over feminising confused teenage boys anymore. They’re forming communities around spreading and injecting this shit using social contagion. It’s turned into a scene that gets off on infiltrating, corrupting and converting whatever they can. It’s starting to metastasise and spread out of Tumblr-likes and image boards too. I recently spotted sites pitching “pornosexuality” as a way to achieve greater sexual “freedom” by using porn and gooning to basically burn out and use high-chasing to force oneself into as much degeneracy as possible. Again, the anon above is probably not involved in this but this is a good opportunity to warn everyone anyway. Never, never, never, NEVER trust any fetish that tries to convert or recruit. At this stage if you spot someone trying to slip in any combination of the fetishes I listed above, especially if they mix in hypno/mind control flavoured techniques to do so, get real suspicious real fast and be prepared to gatekeep hard.
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>>4877 I wasn't going to respond at first because I don't want to drag filth into the purest fetish around, but I also want to clear the air. Nope, not a groomer. We are discussing a game about sex slavery and human trafficking, something else I don't condone. I also have a rape fetish and I'm terrified of being actually raped. I understand why everyone's defenses are up around this kind of objectionable kind of content. You can rest assured that I would never encourage anyone to hurt themselves or others for the sake of fetish. BO, if it isn't too much trouble, can you remove everything I wrote in >>4869 between "degenerate" and "its"? My intention was to answer the question, but I see now I should have been more succinct and I apologize. The last thing I want is to drag the board down proliferating content that could pull in undesirables. I would like to return to our regularly scheduled cuckquean programming.
>>4882 >I also have a rape fetish To be fair, who doesn't? I'll refrain from posting any harder stuff though.
>>4882 I appreciate you worrying about /cuckquean/'s cultural health. Anons like you make the board a pleasure to look after. No need to apologize to me. I don't think it's necessary to censor your post nor will there be much point in doing so unless I also scrub its replies. If this one mention does somehow attract truly undesirable posters that can't be dealt with through board culture alone then I'll deal with them in the same way I dealt with that bestiality outbreak and every other outbreak before that. >>4883 >I'll refrain from posting any harder stuff Thank you. Please keep in mind that rape itself isn't banned as long as it's board-relevant, but content that goes into more extreme territory such as rape including grievous torture is banned outright under the extreme fetish rule. >>4881 Consider me briefed.
Edited last time by cuckqueanadmin on 02/12/2023 (Sun) 11:06:35.
>>4882 Sorry, had to ask. You know how it is these days.
>>4866 >I believe Zone's Ankha video made enough of a splash to wake something in the next generation of perverts. Of course! I wonder if Zone's going to manage to hit a third generation to really cement his record? Seriously though, if you know what to look for you can tell that Zone had to pour many, many hours into that two minutes and forty-something seconds. Animation's not for the faint of heart or weak of liver. I'm glad he's still around. >Rules An interesting side effect of using your rule set is that I feel less in touch with the mechanical side of things. But wait—it's actually really fun! Because I'm not tweaking every change manually and I haven't set up most of the rules, it's much easier to sink into my self-insert's perspective. Things just happen, and it's as though I'm reading her story unfold. More on that later. >I think it's just a case of providing clarity so they don't think their growth drug treatments aren't working or so they know how close a gal is to crossing a threshold. That makes a lot of sense; a player who doesn't know that the precise measurement is an option won't know to look for it, but if it's on by default a they can simply turn it off, as I now have. >I also have to admit that the idea of being so meticulously measured and cataloged is kindof a turnon. I'm not just being compared to other women at what can be seen at a glance, no push up bra or padding can fool the ever watchful sensors of my master's AI assistant as I'm constantly assessed and contrasted against the other women in the harem. I think FC could benefit from a breast envy mod, don't you? Perhaps it could include a breast ranking collar that displays its wearer's mammarial volume and ranking, for a start. It would make sense for high/low rankings to have more effect on obedient slaves with boob fetishes or humiliation fetishes, too. What else... daily life scenes where the slaves check in for their morning breast scans (how else does the assistant know them so precisely?), some modified flavor dialogue for the "play with her tits"/"grope her boobs"/"ask her about her feelings"/etc. use scenes, maybe even add a "have her compare herself with" option too with plenty of symmetrical docking and fetish-sensitive responses depending on how she sizes up with the other girl. >I let obedient and up dress themselves And be branded automatically, it seems. I missed that and then wondered how the baby-crazy slave that came bundled with the arco could already have my PC's personal sigil burned into her butt. Fortunately(?) my self-insert was still disobedient when I caught the rule; I'm planning to keep her unmarked until the right moment in her story. And how much fun her story's turning out to be! I must be very easy to please compared to most FC players because even the basic early events are giving me the tingles. As I mentioned before, my self-insert—whom we will call Vanessa because that's her name—is a highly-educated former noblewoman, accompanied by her equally intelligent but less educated lady's maid, who we will likewise call Silke. Vanessa couldn't be assigned to slave classes, whereas Silke could. I imagined Vanessa girding her mind to resist whatever sexual education she was assigned, only to be told by her bemused Master that she was simply too smart to learn. So while Silke trotted off to class each morning, Vanessa was assigned rest and personal attention. Perhaps her Master summoned her to his office and assigned her the role of... furniture. Mostly decoration, but sometimes functional. She's too smart for anything else, see. So Vanessa watches and listens to her owner at work, at play, can't help but pay attention to how he's coming to grips with his new arcology, how he looks after his slaves, listens to him negotiating via video-link while he reclines into her body curled around his back—why would he keep her so close yet make her so useless, she wonders? Not that she craves his touch, mind you, because she doesn't crave anyone's touch—she's shamefast and has no sex drive, indifferent to both sexes. One morning Master tucks Vanessa away into her little nook from which she can see his desk but can't easily be seen from the rest of the office, and summons Silke for her regular inspection. Silke and Vanessa know each other very well, remember—a lady's maid is as much companion as servant, not a drudge but one of a working lady's most important appendages. But Silke doesn't show up wearing the same uncomfortable straps and collar that Vanessa's presently locked into, oh no—she's dressed as a slutty schoolgirl with a stylish leather collar buckled around her neck. Master must have ordered it to be so, a way to humiliate her former mistress, Vanessa thinks... yet he seems surprised and amused. Orders Silke to tell him why she chose to dress this way today. Wait—chose? Silke's a slave, just like Vanessa! Neither are allowed to wear anything other than these damned straps and collar, not like the baby-crazed bimbo Yvonne who's known no adult life other than bare feet on some penthouse carpet or the other. And so it is that Vanessa peeks from her little nook as Silke explains that she thought the schoolgirl outfit was perfect since she's been working so very hard at her lessons. She watches Silke, her loyal companion and confident, the woman whose sparkle of joyful intelligence and strength of mind she's so relied upon through good times and bad alike, bend over her Master's desk and bounce on her tiptoes so that her plaid micro-skirt flaps invitingly above her bare ass. She listens as Silke begs her Master—Vanessa can hear the capital letter in her former maid's voice—to let her show him what a fast learner she's been. And so Vanessa finds out what Silke's been learning—or has she always been like this?—and as she watches her maid pivot to her knees and suck her own pussy juice off her Master's cock, smiling and making eye contact just as that damned computer taught her, she realizes—Silke's surviving, isn't she? Adapting. She's still the same woman inside, surely. Another week as furniture in between her Master's personal attention. Somehow her weird way with words, her acid tongue, her way of seeing things through a thousand shattered mirror-shards, has softened into dry wit. She's allowed to speak when spoken to, now, and her Master does speak to her—asks her for her observations and thoughts on various matters that pass across his desk. Perhaps her Master is a little mad to talk to his furnitur— no! She clamps down on the pride that threatens to kindle each time she makes him laugh. He buys a slave from a liquidated household—another double virgin, how the hell do these women keep finding their way into his hands?—who loves taking care of children, used to work as a nanny. He interviews his new chattel while reclining back on Vanessa's body; she curls snugly around him, supporting his lumbar spine in the curve of her waist. The very next day, this new girl's schlicking herself silly while sucking our— her Master off during his post-workout shower. Our Vanessa knows this because she is standing outside that shower holding her Master's towel ready. Furniture. But she won't break, she won't acknowledge his ownership over him—she knows better, she knows what it is to be a independent working woman, unlike the baby-crazed bimbo or the dumb-as-rocks former nanny. She can't bring herself to play along either, not like her former lady's maid who— who— oh, how she wishes she could talk to her! Just a few words, something to keep her mind at ease, but she's furniture, the only slave in the penthouse who's still sleeping on a cot. She won't break! No matter how smart her supposed Master is, she's smarter, stronger. He can't see what's in her head. She won't devote herself to him, not now and not ever! Who needs WebGL rendering? I've got a whole goddamned VR slave-romance with an ensemble cast playing up here in real time. And what's to come, oh... Bottomless leash-walks through the Free City's concourses to pervert her shamefastness into a fizzing, nervous excitement. A stint as the penthouse's domestic drudge, cast away from the role of furniture she'll realize she misses terribly after she's cut off from the intellectual stimulation of being with her Master while he works. The frustrated itchy feeling in her belly as she wonders what he's doing, who he's training. Who knows what else? But one thing's for sure: She's going to find herself a devoted Head Girl, all her wit and intelligence devoted to ends such as prettily begging her master to burn his mark into her butt. That's when her story, which is their story, will truly begin. >you can still find vibrators out there and I can confirm that buzzing one out can still do a lot to make you feel better after a long day of killing former humans I was amused to find one, and even more surprised that I could use it. The little touches like the MP3 players, books, all the morale and focus stuff, it made for a surprisingly compelling and, uh... sticky gameplay loop. >>4882 I'm sorry to have contributed to you being in that spot. For what it's worth, I respect both your wanting to keep things clean and deciding to clean things out. >>4881 >In the past few years the beta, gooning, sissification, trans, cuckold, blacked, hypno, and other such fetishes seem to have linked up into a demonic carbuncle. Way worse than it used to be. Yep. >it was advocacy for desensitisation and addiction and ugliness Matches what I remember. >now there’s material that tries to trick its male viewers into deliberately inducing permanent erectile dysfunction through prone masturbation, harm their fertility with retrograde ejaculation, “crack the egg” (meaning go full autogynophe tranny with shady hormones) Ayup, saw that sort of stuff when I went investigating censor-porn, plus a hellava lot of other shit besides. >even fetishise “EPI” (Early Porn Introduction) which is exactly what it sounds like - introducing kids to porn as young as possible Uh hu— okay, what the absolute fuck. Jesus. It makes sense, given what I know of them, but still. But yeah, this isn't the thread or the board for any more than that. Thank you for the update and the warning, Anon. >>4886 Thank you as always, Cuckqueanadmin-sama.
>>4891 >I wonder if Zone's going to manage to hit a third generation It's entirely possible! Part of me wonders just how relevant this type of drawn pornography will be by the time the next generation comes around. VR is already growing, it may be the next round of perverts gets to cut their teeth on full 3d, realistic, non-stop, rapid-fire, cuckquean hentai. If there's anything I'm really looking forward to as tech advances, it's this. >I feel less in touch with the mechanical side of things. But wait—it's actually really fun! I feel this. I use the rules so I don't forget to do things, but also so I can drive my attention to the girls I really care about. I have lots of women I want to save from the wastelands of the old world, and the harem deserves to grow before the breeding comes online, bit I dont want to dilute my attention that much. I'll often leave my self-insert off the rules list and pay a lot of attention to her. This way I get to interface with her training more and get more out of her development into a fully devoted slavegirl. >I think FC could benefit from a breast envy mod, don't you? Yes. Yes yes yes. Yes. I have several mod ideas and unfortunately I lack javascript knowledge to do much of anything. Why couldn't they have done it in C++ with the data in Json? That would be easier for me to get my head around. For example, I think it could use a fetish that actually wants to be in chastity, since at the moment most fetishes don't. Girls obsessed with anal like it since it focuses things on their butts, but it would be cool to have a fetish enjoy the chastity for its own sake. It seems like it would fit for humiliation fetishists, or submissives? Maybe their paraphilias? I just want my self insert girl to be as excited about denial as I am, rather than tolerant of it. Especially if I was on the aphrodisiac diet that all slaves get and assigned to oral cleanup duty. I'd need a lot of water on hand to replace all the fluids I'd be losing, that's for sure. >Who needs WebGL rendering? I've got a whole goddamned VR slave-romance with an ensemble cast playing up here in real time. You sure do! That was a very enticing writeup, and it sounds like you're having fun playing the game which is great. I often roleplay situations like those you described, the one that comes to mind most strongly is the catgirl one I relayed earlier in the thread but I've had several others that were quite fun. I especially like the group events where I'm one of many serving our master, but I have a very soft spot for the quieter, more tender moments. Those ones feel like aftercare in the midst of the sexually charged heat that is arcology life. I wonder, Anon, does your man partake in lewd games? I've had an idle fantasy for along time of proving oral or cockwarming a guy while he plays a game like free cities. It could be a fun couples activity, if you're both interested. >And be branded automatically, it seems. Sorry about that, I actually forgot that was part of the ruleset. It's something I picked up because of Jack-o-Nine, actually. In that game if a slave escapes and she isn't branded, she's in the wind. But I also like the idea of all the harem members being marked as property. The personal touch I add is tramp stamp tattoos for myself and my daughters, that's one I'll never want to automate since you earn your tattoo after being bred the first time. Though in my current playthrough I'm going down the eugenics route, so I won't be adding tattoos to anyone anytime soon. Once I do get to, though, they will be all the more special for being hard fought and won.
>>4897 >Yes. Yes yes yes. Yes. I have several mod ideas and unfortunately I lack javascript knowledge to do much of anything. Why couldn't they have done it in C++ with the data in Json? That would be easier for me to get my head around. I'm about as far from expert as one can be, but isn't C++ supposed to be more difficult than Javascript? Since I already installed Visual Studio Code to fiddle with things during engine tests and the Stupid Nigger Guide for Stupid Niggers had already graciously taught me how to compile the game, I thought I might poke around a bit and see if I could modify anything. I ain't no computer surgeon but I have managed to pick up a trick or two. Turns out they've already put a lot of stuff in there that hooks into the editor to help out with loud red underlines and tooltips and jumping to definitions and whatnot (apparently it's TypeScript instead of Javascript? I googled that but ended up deciding to just ignore it until I needed to) so bouncing around was a lot easier than I expected. Thank you, /hgg/! Good news: They have a modding system. Bad news: Its explanatory file says the system is useless because there's nowhere to plug things into the base game except the Rules Assistant, and I couldn't figure out how to use it anyway. Turns out that everything that calls itself a "mod" like Catmod or the Security Expansion Mod is actually just changes scattered all through the base game that refer to a game variable indicating whether they're active, so less mods than new versions. Still, by using globalThis, imitating the way the existing game did things, and abusing Google I was able to make the basic leather collar rank breasts, and then split that out into a separate item. Then I imitated the way the Security Expansion mod did things and tried to move my changes out into their own "mod" so I could enable and disable the breast ranking items from the options screen. I thought that modifying the base game every time you want to add a new item seemed messy and like it'd get in everyone else's way, so I tried figuring out a way to have the new items add themselves to the menus and descriptions, same way I saw it done during some previous engine tests. I got that working OK, but the items kept disappearing every time I re-opened the game and I had to re-add them through the Backwards Compatibility script. That was when I figured out how to turn on the actual modding system (which is under Options > Experimental and not Options > Mods, go figure) and managed to shenaniganate everything I'd done into a separate mod that can be loaded from the Experimental tab. That made it work! I've got four different breast ranking collars that rank breasts in various groups of slaves now. So take heart, Anon! If someone like me can get something done in a handful of hours just by skimming, reading comments, imitating the way the code talks, and then filling in gaps with Google and common sense (read: plundered examples), I'm sure someone like you who can write in a real programming language like C++ and knows the game much more intimately will be able to bend things to your will. It's nothing like a finished product by any means, but I can put my example changes up somewhere and share the notes I wrote down while furiously text-searching the game if you like—might help you get started. >I wonder, Anon, does your man partake in lewd games? He was once known to customize a 3D maid and Kami a dori from time to time, though these days neither of us play as much of anything as we used to. >I've had an idle fantasy for along time of proving oral or cockwarming a guy while he plays a game like free cities. >cockwarming So that's what that's called! I like the term. It's cute. >It could be a fun couples activity, if you're both interested. It's a fun idea, but one that hasn't really worked out for us. It's like under-desk blowjobs, which are super-hot in theory but can be head-bumpingly fiddly in practice. You'd think I'd be into it because I like being ignored during vaginal sex (pic filename related), but it turns out I hate being ignored while I'm giving head because I don't make any sense. Plus, I'd probably end up distracted from my duty by wanting to know what was going on in the game itself. It's still hot, my own complications aside. Intimate and objectifying all at the same time.
>>4902 >So take heart, Anon! If someone like me can get something done, I'm sure someone like you who can write in a real programming language like C++ and knows the game much more intimately will be able to bend things to your will While my natural instinct is to say I'm actually not that good, maybe you're right Anon. My most recent attempt at modding the game was a shot at adding a future society, a large addition with modifiers on several different parts of the game. I was largely discouraged by how different it was from twine, but that isn't a productive mindset to have. I should be focusing on how its within my ability, not on how it's relatively harder. Part of my problem is that my motivation is painfully limited. I find coding to be fun, it presents me with lots of little puzzles that I get to work out and that can be quite fulfilling. However, because I code for work I regularly get my fill from that which pushes me to other hobbies. When I do engage in code for fun, it's usually in a much smaller capacity and using languages I'm very familiar with, lowering the barrier to entry. For example, when on the train to work one time I coded a little example of the square cube law in R. It was mostly for fun, but I also figured it would be a good learning script for when I teach people about R, something I do often enough that having such scripts is useful. I think it would be a good idea to to start small. My early editing endeavors were little things like adding cosmetic and clothing options, things I could easily re-add each time FC Dev published a new version before he dropped off the face of the earth. Speaking of FCDev, I realized that every type of thing he had in the "will not be added to the game" list has been added by the pregmod branch. I love /hgg/ sometimes. >So that's what that's called! I only found out there was a word for this a few years ago. Turns out I'm not the only one interested in this, and that I could have been searching tags or it all this time. It is a cute term, and I like it. Its the kind of event that might actually fit well in FC, a slave that still needs to be broken is done so gently by being made to cockwarm her master as he works? Could be a good way to get back into the swing of things, maybe I'll take a shot at it sometime this year. >it turns out I hate being ignored while I'm giving head because I don't make any sense Sex is often confusing, and while I can often tie a general thread through what I'm into some stuff really comes out of left field or feels contradictory. I have both praise and humiliation kinks, I have a breeding kink with no desire to have any children whatsoever, and I'm very submissive but I often describe myself as a switch because I'm willing to be dominant if it would make my partner happy and I love to serve. Your sexual interests are probably 100% internally consistent if viewed from the right angle, even if one might need to be a contortionist to achieve that angle.
>>4912 >Speaking of FCDev, I realized that every type of thing he had in the "will not be added to the game" list has been added by the pregmod branch. Never get between imageboard autists and their fetishes. That isn't a saying, but it should be. Does anybody even play the original version? You might say he got... forked over. >my motivation is painfully limited >because I code for work I regularly get my fill from that It's surprisingly tough to cross skills over from the working world into the world of things you do for yourself. Something something contextual entrainment and all that, but what matters to me is that you end up with the sneaking suspicion that your soul's been quietly sectioned off when you weren't looking, turned odd and lumpy the way a domestic species's skull ends up after generations of artificial selection. "We are what we do" is incomplete; when and for whom we do it is what matters. There are lots of ways to describe the methods people use to sweat forth their bread, but it's starting to look an awful lot like one's choices boil down to "barbarian" or "human shock absorber". Not sure where I was going with that paragraph, so check this out—my backslash key grows grain now: ¥¥¥¥¥¥¥¥¥ >Turns out I'm not the only one interested in this There was one vixen whom I never saw in action who apparently liked slowly nursing on his cock while they rested between rounds. Like a cat making bread, but for cock worship. I wonder if that counts as cockwarming? It feels like it does. And now I'm imagining a domestic catgirl happily purring with her head tucked into his neck and his cock tucked into her pussy. Cats love sitting on laps. >I often describe myself as a switch because I'm willing to be dominant if it would make my partner happy and I love to serve. I think that's nice. The closest I can come to that is being an assistant vixen-handler, which has moments like... yeah, I can see why he enjoys this, but that's as far as it goes. >while I can often tie a general thread through what I'm into some stuff really comes out of left field or feels contradictory This, but for everything instead of just sex. And it's everyone. Our frontal lobes are just trying to make sense of what the other departments are telling them, and like any organization those departments have factions with agendas all their own. There are one or two things in my sexual nature that I'd tweak if I could, but not my weird and arbitrary little kinks. I might not understand them, but I don't understand them in the way that makes them fun, you know? Oh, speaking of which, when I stumbled on pics related they reminded me of >>3273 >getting artificially inseminated while all the other girls get to enjoy my man's dick It's not exactly the traditional chastity belt and turkey baster setup that post implies, but I think there's a certain something to the personal touch shown here. Count those condoms. Study the angle at which she's holding her hips. Think that she was lying there, watching those condoms getting filled one by one, knowing that they were for her? We can't see the rest of the room but we are able to imagine it. How many vixens?
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>>4918 >Does anybody even play the original version? The reddit thread was for a long time because the pregmod version is against the sites TOS, but my understanding is even they've moved to a version of pregmod with the objectionable parts disabled. The last update before FC Dev departed was him implementing some pregmod changes into the main branch, so I see it as a kind of tacit approval for that branch to take over dev. At this point even if he came back I doubt it would be relevant since the game has come so far since he stopped updating. Though who knows, maybe now he's on the pregmod git pushing commits every now and again. We would never know. >now I'm imagining a domestic catgirl happily purring with her head tucked into his neck and his cock tucked into her pussy. The monstergirl portal becomes more vital everyday. >I might not understand them, but I don't understand them in the way that makes them fun, you know? I think I can see how that would be fun, yes. I personally can't stand not understanding something so I have to dissect it and pull it apart until I get how it works (I was absolutely that kid who would not stop asking "why?"). If I can't figure it out, the the conclusion that it's all random will hold for a little while until curiosity gets the better of me and I try to figure it out again. But, that said, there are times when obscuring the truth can be fun, like if you're blindfolded in the corner while your man plays with a vixen. Though that's probably a bad analogy since you can still hear them. I don't know, the pics you posted put horny in my brain and now it's cooked. Speaking of which, I believe there are two vixens. They teamed up together to drain his balls but halfway through it became a bit of a competition and they both really gave it their all. I like to think she was holding the condoms in her mouth while they went at it, like in that one charlie comic. Now, he can give his GF the fruits of their labor.
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>>4912 Anon confirmed as foxgirl-inhabiting shikigami.
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>>4925 I wish, foxgirls are very cute. Instead I'm stuck in this weird human body that doesn't even have fluffy ears to pet. Though if I get a say in it, I vote for being some kind of noodle.
>>4927 Be careful what you wish for.
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>>4881 Oh it gets way, way worse than just trans grooming. I've seen those groups producing stuff that uses black-on-white murder as a pornlike stimulus to escalate up from the interracial cuckolding/blacked stuff. Shooting, poisoning, lacing with fetanyl... no method by which they sexualise blacks murdering white men is off-limits. Then they mix it with hypno and mind control and this pedo EPI shit! It's like some Weimerican fever dream but real. I wouldn't have believed it had I not seen them doing it for myself. And it's not just one or two sickos in some obscure corner either, I basically tripped over it when I did any looking at even the most surface of their activities on halfchan. >Never, never, never, NEVER trust any fetish that tries to convert or recruit. At this stage if you spot someone trying to slip in any combination of the fetishes I listed above, especially if they mix in hypno/mind control flavoured techniques to do so, get real suspicious real fast and be prepared to gatekeep hard. This times a fucking MILLION, do NOT underestimate the demonic depths to which these fucks have sunk, and to which they want to pull others down to with them. This ain't 'tee hee let's all get along as perverts who like different things' happy clappy ass-slappy anymore and for them it probably never was, we were fools.
>>4920 >The reddit thread was for a long time because the pregmod version is against the sites TOS, but my understanding is even they've moved to a version of pregmod with the objectionable parts disabled. Aw, bless their upcummied little cotton socks. How does that work, though? I didn't see anything when I was skimming that suggested some parts could be left out entirely during compile. Does their version force the extreme-content switch off? Force a minimum slave age during game setup? All the content would still be in the file, and there's some stuff in there I'm not even sure is presently reachable even with the extreme switch turned on! (Like, someone really wanted detailed bestiality at one stage. And there's a cannibalism mod baked in there too? Potentially objectionable edge cases aplenty in the normal sections, too, like the description I spotted for a slave with a dangerous pregnancy whose water breaks while they're locked in the Arcade, which matter-of-factly describes how they die in childbirth while someone is still using their mouth, and how they and their newborn end up dead, locked inside the cabinet.) >The monstergirl portal becomes more vital everyday. I may be temporarily assuaged by a Catgirl Revolution and/or Catgirl Genophage, if we can pull those off in the meantime. >I personally can't stand not understanding something so I have to dissect it and pull it apart until I get how it works (I was absolutely that kid who would not stop asking "why?"). I'm also like this, but I think it's important to be careful when the subject is oneself. Wouldn't want self-analysis to slip into self-fascination, not to mention that forcing it can yield just-so stories that are actually defenses manifest. We're missing a lot of information, too—O wad some Pow'r the giftie gie us / To see oursels as ithers see us! This isn't to say that one shouldn't introspect, just that it's good to keep in mind how good humans are at fooling themselves. As long as my kinks aren't causing or have potential to cause myself or others to suffer, I'll be happy to let them reveal their deeper causes in good time. >I believe there are two vixens. I like that detail of the original objective's being forgotten in the heat of the moment but it still leading to the right place. And listening to your man have a threesome without being able to see it? Hot. Me, I believe there was only one vixen and that she insisted that they fill the first condom in an unusually lovey-dovey way because, after all, wasn't she helping he and the quean express their love? So she was sure to keep things nice and slow, work to help him peak and trough a few times, really get his balls nice and primed to fill that rubber to bursting. Speaking of filled rubbers, they got loosely tied into the O-ring of the quean's collar because her mouth was already occupied in holding the wrapped condom they'd use next. No matter though, because she didn't need to speak, only pant through her nose and lean forward with eyes begging to offer the next condom each time her man wondered out loud whether they'd already collected enough. I assure you that the sex wasn't so slow and lovey-dovey by the time the third condom found use, and what the vixen said to the quean as the former cocked her hips in low doggy position and received a barrage of deep, hard breeding thrusts in return is left as an exercise for the reader. But whatever the circumstances leading up to that series of images in >>4918 were, did you notice the questions they left open? Her pupils might have dilated, but she's still gazing. At what? As women of the world, we know that that loop framing her anus isn't just to retrieve the vibrator but also the antenna that receives signals from its remote control... held by whom? And finally, depending on your answers to those previous two questions, one might also need to wonder whether, if those are all the condoms that'll be drained into her tonight—she's been sealed and left to brew, after all—are there any condoms left? >like in that one charlie comic I love the dynamics those three have. Did you notice how, in the first panel, we can't see exactly what Charlie's hands are doing but we can just see that she still has her cat-ear undies on? I'd like to think those remained undisturbed and that she has her hands properly folded together in front of her. Who needs physical chastity when obedience feels so good? >>4925 >yakumo (R)an I wonder what language that makes Chen? >>4927 Why choose between fluffy ears and noodlehood? I introduce to you the MGE's Bunyip, a.k.a. the fluff noodle. >>4931 Of all that I saw in my brief research, that sort of material is what really cemented the impression that something very, very wrong was at work. If that's what they post on the open clearnet, what are they getting up to in their Discords? I'd like to believe that everything on halfchan is a gayop and/or fiction and fantasy, but at the same time based on what I've already seen of them, I find it completely plausible that interracial fetishists can get to that level, to say nothing of those who encourage them. The racial animus behind it is real enough, certainly. >This ain't 'tee hee let's all get along as perverts who like different things' happy clappy ass-slappy anymore and for them it probably never was, we were fools. This is why I treasure /cuckquean/'s cordon. It's a shame that we were forced out into deep Internet backwaters together with what's now the webring, but in hindsight the attacks and deplatforming attempts would only stop once the energy 8chan represented had been knocked around enough to no longer be an Inconvenience. Still, we are here. Virtually unknown, yes. Diminished in both numbers and OC production, also yes. But we are still here. Let's focus on that.
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>>4940 >which matter-of-factly describes how they die in childbirth >they Correction, because I mustn't let this degendering nonsense creep into my private life, dammit: She. She! How she dies in childbirth! And what a sentence to have to correct that in, too.
>>4941 to be somewhat fair, it looked like you were referring to both the mother and child with that they.
>>4931 >this pedo EPI shit It turns out that Anon is not kidding here. My research indicates that that scene was making actual, unironic pedo encouragement EPI until they were cracked down on hard. Some archived posts indicate they were even using actual CP mixed into some of them. Fucking vile, and they're still probably mixing around in the other related scenes aforementioned, namely the "pussyfree", "porn addiction", "blacked", and so on scenes. Fucking hell.
>>4357 >CrossCode Recently picked it up; loving it. My mind lept to this post as soon as I met Emilie, and it doesn't help that everyone kept mentioning my character's prominent horns. Every good dungeon-clearing time trial needs table stakes, right? I know what I'd ante up. Not to mention that the speech synthesis problem they cleverly use to excuse the protagonist's silence doubles as a kind of gag, if you look at it the right way and excuse my terrible French: >"Last chance, mon ami. You want this, oui? For me to—mmmm..." >... >"Pourquoi le silence, mon ami? No need to be—a-aah! C'est bon, tes doigts, ne t'arrête pas—shy." >...(nods) >"Come on... I want to hear you say it. Tu veux que je faire d-des... des galipettes avec ton petit copa— Oh! Ton petit copain pas si petit, mon dieu... >Hi! >"Eh? Ah, en japonais, yes? Assez bien!"
>>5038 You should know that sometimes this post pops into my head and smile to myself. Thanks for putting little points of light in my life, this board seems very good at that.
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>>5130 You're welcome. That's what shitposting's for!
Is there any recommendation for actual cuckquean game? Especially RPGM Game. Recently played Kokuhaku Game and it surely is very fun cuckquean game.
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>>5167 Since Kokuhaku Game's a VN and you enjoyed it, can't get a much queanier VN than My Girlfriend Gets Aroused Watching Me Have Sex With Another Girl (他の女の子とHをしているオレを見て興奮する彼女). https://vndb.org/v13249 The cover, pic related, leaves little room for doubt.
>>5168 Already played that, wish theres more game like that.
>>4847 >Doing this in a general engine instead of a specific make-an-X toolkit like RPG Maker trades possibility and freedom for work... a lot of work. Update: Still alive, still plugging away.
I couldn't get through Xenoblade Chronicles 2 but knowing that it canonically ends up a proper, lasting harem makes me happy.
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Since there's been a lot of discussion around maeking gaem ITT, /agdg/ is running a game jam with the theme of "2D platformers" from now until July 7: >>>/agdg/688 >As long it's from a side view and you move around a 2D screen... Sonic-like? Metroidvania? Shooting game like Alien for the SNES or Jurassic Park for the Genesis? VVVVVV-like puzzler? Game with vehicles? Terraria-clone? Go nuts. All skill and experience levels are welcome. Their BO has provided a C++ starting point for those who know or want to learn that language, but any engine and language is fine as long as you can make a 2D platformer with it.
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>>4897 >oral or cockwarming a guy while he plays a game >>4902 >under-desk blowjobs, which are super-hot in theory but can be head-bumpingly fiddly in practice Can report that desks with trivially adjustable height, like standing desks, are game-changers. With enough room and a cushion to kneel on, this turns out to be pretty fun!
I'm unsure the best place to post this, but since it has video game characters in it I guess this is as good a spot as any. Do you ever look at 2D girls and wish they were real so they could cuck you? This gave me those feelings. >>5192 I never replied to this, but that's great to hear Anon. I hope you're enjoying the project! I'd be interested in hearing anything you have to share about what you've learned over the dev process so far, if you have anything to share. >>5368 And I am also glad that standing desks can be used to facilitate under desk blowjobs. I will be filling this fact away for later. I think it would be super hot to take off work one day and just stay under his desk servicing him while he works.
>>5473 >I'm unsure the best place to post this, but since it has video game characters in it I guess this is as good a spot as any. Do you ever look at 2D girls and wish they were real so they could cuck you? This gave me those feelings. I think that's normal. Some video game girls, he spents countless hours with her, the game creates a Pavlovian system that trains him to accomplish tasks to please her, he delves into her dark backstory and they develop emotional intimacy, in some games he even actively romances her. Already basically his digital lover, really.
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>>5473 >Do you ever look at 2D girls and wish they were real so they could cuck you? Just where do you think we are? >what you've learned over the dev process so far I've learned that I hate and mistrust computers; those who do this for a living have assured me that this is right and proper. Seriously though, I'm still coming to grips with what an undertaking even a small game can be. There's a lot to even simple things, in every discipline, and a lot that can go wrong in non-obvious ways. No matter what I'm doing, I've always tried to fish around for leverage - things that might be hidden and hard, but which have outsize impact in that they make everything else easier. In games, this means trying to make something that can... self-assemble? It's almost like building one's very own make-an-X toolkit, in that you have to make choices about how your very general tools end up being applied to make more specific tools. That's been useful, though it can often feel like you're wasting time on extra work, at least until it lets you churn through a half-dozen versions of something that really needed the ability to quickly tweak in order to get right. There's also a lot of catch-22 to this, in that it's difficult to design something without actually having it in your hands. This knack only seems to come with experience, so the only real way is to stumble your way through whatever you can and keep your eyes open. There are times when you can see everything, and times when you're deep in a valley and just have to trust that you're not hopelessly lost even though often you are. What helped me a lot was to make an inert "playground", which was an environment made of shitty placeholders that formed things I wanted to include. I wanted the player to be able to uncover and crawl through small spaces, so the playground has a little tunnel. I wanted inclines, so the playground has inclines. I wanted moving scenery, so the playground has bridges. I wanted ladders and one-way jump-down points, so the playground has those. You get the point. The great thing about the playground was that it became a physical (well, virtual) to-do list. Once something was working and I had an idea for how it could go just a little bit further, all I needed to do was edit the playground a little so that I couldn't do what I wanted to do without going that little bit further. Also, having everything in one place meant that I ended up trying to make systems that would address as many things at once as possible, instead of trapping myself in little cul-de-sacs that only did the one thing I was trying to do at that point. Also, making said placeholder assets intentionally shitty or garish can be a good thing because then you can't get used to seeing them. However, you do have to make sure you get those placeholders communicating the concept you want - a placeholder for a glowing tree should still be tree-shaped and glow, or do you want to find out at the last minute that light-emitting textures don't work the way you thought they did? A placeholder for an elevator mechanism should still move the way you want it to, or do you want to find out that moving it around causes something else to go horribly wrong? In conclusion, even though trying to make a game sucks, it SUCKS, it sucks and I hate it, it's possible to do. Obvious, but important to learn all the same.
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>>5482 >Just where do you think we are? I had intended it as more of a rhetorical question, but point taken. >I've learned that I hate and mistrust computers One of us, one of us! >I'm still coming to grips with what an undertaking even a small game can be Even as a modder, this resonates with me. My experience with dev work has helped me develop my patience, you wont catch me complaining about long devtimes on games, that's for sure. >even though trying to make a game sucks, it SUCKS, it sucks and I hate it, it's possible to do I definitely hope you're giving yourself lots of time to decompress and do self care after your sucky coding sessions. I know people spew this a lot but it can be especially easy to burn out on self-directed work, so here's hoping that isn't happening for you. The work we choose to do isn't always fun. I know I curse myself when I have to weed out thorny plants in my potato patch and I wind up pricked in all the wrong ways, but after I do that work I do at least feel accomplished and its all worth it come harvest time. I hope your gamedev time evokes similar feelings of achievement for you. At least it sounds sucky in part because you're trying to do things the right way, which should mean you're more likely to make something you like in the end, no?
>>5487 I'm just griping for effect. Compared to some, my yoke is in truth very light. Observable reality suggests that rarely is the miserable slog of making things going to be worth its price, but we do it anyway because a) fuck observable reality, don't believe its lies! and b) to turn away would be a kind of death. Iucundi acti labores - toil is pleasant when 'tis over. In the meantime, there's work. Work and faith.
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>>4940 >If that's what they post on the open clearnet, what are they getting up to in their Discords? Wonder no more, it's worse than you thought: https://www.youtube.com/watch?v=bLV2HX4rQ5A
>>5630 Thank you, I hate it. Such details nauseate but no longer surprise, and from what little I've previously glimpsed, I'm sure there's worse yet to come to light. There was a moment, many years ago—burned-out fake tits overstretched into floppy, scarred masses like day-old helium balloons, over-tightened rope coils over-binding what suffering flesh remained to spotted scarlet-blue, affixed atop a swirling spiral splattered across Tumblr timeline exhorting any viewer whose eyeballs it could force its way into to accept instructions that would destroy them in every way that matters—when I glimpsed the shape of a Hell that was not the classical Hell of pooling molten sulfur but one that presses itself out into waking reality through whatever fissures it finds, an active woken cunning Hell, a worm-tongued whispering Hell, a Hell that grasps and recruits and spreads gangrenous roots, a Hell whose maw lives among us, delightedly slurping down the psychic pus squeezed from the thousand thousand suppurating infections its tearing tendrils cultivate into contagion-spreading agents. Words cannot describe the bone-deep revulsion I feel every time I see one of those tendrils, so I'm glad that this case study was unearthed and laid out in such detail because incomplete as it is, it's able to convey to its viewers the stench of this thing, the shape, the feel, and that awareness is what I hope will lead to its final purging and immolation.

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