>hopefully it'll be a decent reward when I'm strong enough to beat her
Miranda's Axe has situationally useful properties, at least. There's no real benefit to beating her after you get it, unless you just enjoy being kissed by her flesh-eating lips.
>and I've most likely missed a whole lot of her content by not knowing where to yank the SEN-down lever
Interesting places to do that include bonfires, bosses, covenantable NPCs, that mirror at the start of Lutwidge, that one spot with all the wagons near the fountain in Lutwidge, and wherever the ground hint messages have no apparent meaning.
>I've noticed impregnation popping up a fair bit in BS2's scenes; our character's sperm must be just fine. Perhaps "undead" is just a state where the person is forever bound to continuously resurrect until their purpose is fulfilled, a person in a state of unlife rather than the animated dead we'd normally think of.
Heh. Certain endings will reveal the value of Grimm's sperm. As for undeadness, it's likely an umbrella term for various states of being, ranging from the mindless schoolgirl zombie you can imprison, to sapients like Grimm. Not that different from the usual conception really, with beings ranging from zombies and ghouls to vampires and liches. Interestingly, it seems like Grimm no longer needs a special robe to protect himself from sunlight in BS2, so whatever rules existed may have been altered along with the world.
>To death, though? Personally I'm more for a bit of
By way of analogy, I don't want to be cheated on for real (you know, in a way I haven't previously consented to) or locked in permanent chastity (safety first!) but sometimes I might fantasize about things that are more extreme than I'd do in real-life play. I imagine it's something like that.
>so I assumed that her talk of wanting to do more later was just flavour.
nope~ Not everything you can do with every character is strictly and solely tied to covenant level. Check back later, I'd say. Besides, I said her virginity - what you're describing hardly counts, does it?
>Do you know if the BS1 boss music/BS2 nightmare spirit music is original or stock? I quite like that track.
It's hard to say, especially since there are multiple boss themes you could mean. What I'd do is find the music track you are talking about in the audio folder of BS1, check its metadata via right-click -> Properties -> Details or your favorite music player program (probably the Album or Artist tags will be useful), maybe cross-reference with the list of audio credits in read_me.txt. A quick look in my own music player indicates the likely sources for stock music are Wingless Seraph or H/MIX GALLERY (Hirokazu Akiyama).
Message too long. Click
to view full text.