/agdg/ - Amateur Game Development General

Just make game

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/meta/ thread Anonymous 09/09/2019 (Mon) 00:25:50 No. 1
Is the original 8/agdg/ owner in charge of this board, or was it started by someone else?

Also all-purpose meta thread I guess.
I was the owner of the agdg board on 8chan since the pickle rick spam. Just discovered this place. I now post on smug, vch and chen2 (at least when that thread was around) threads. This place mite b cool too but I have no idea who set it up.
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>>2
>I was the owner of the agdg board on 8chan since the pickle rick spam.
GOD I FUCKING MISS THAT RETARD
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I'd suggest the BO to make this board have the SFW tag even if it's not. I want to see the board from the sfwoverboard, not a fan of 3d porn.
Regards
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>>1
Hello
I can confirm that I am the current (but not original) owner. I thought I'd get you guys a home for our projects far away from the chen2 autism, also because I find browsing that place a pain in the butt.
>>2
Heya, thanks for all your hard work in the past.
>>4
Mh, I thought we already were on SFW. I honestly don't want to make people get out of their way to censor their stuff, but for the time being I'll agree to your demand and just ask anyone who wants to post nice anime tiddies to spoiler it.
By the way, please do start populating the place with your projects from vch. Even though /v/ may help us beta testing and whatnot, I fear that many people will not want to associate with Mark's stuff.
>>5
>I honestly don't want to make people get out of their way to censor their stuff, but for the time being I'll agree to your demand and just ask anyone who wants to post nice anime tiddies to spoiler it.
It's not just about who posts what though, this board isn't a dedicated porn dump board a la /s/ despite one anon sometimes dumping a folder from time to time, so I didn't see why the NSFW tag was needed
>>6
Aight, done asking
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Was hoping to post my project here...but the board is fucking dead.
>>21
Maybe if you post your project here it'll help make it less dead.
>>21
Exactly, post it and it'll grow the board
Is it required that everything posted here be directly related to game production? I'm hoping to create a set of Visual Waifus, ala the Shinobu2 project now Viva project. So it's not a game per se, but a robowaifu AI-in-a-box kind of thing.

Also, as a beginner I have to learn lots about building my own helper tools for that process, and even just manage to compile and link 3rd-party libraries haha.

So, all of these things are not games, but I'd like to have a thread on a comfy board where I can blogpost sharing my learning experience eventually (hopefully) creating a Visual Waifu. Is this agreeable here, BO?
>>59
I always wish the word "game" wasn't part of "agdg", because there's all kinds of interesting software projects you could have that aren't strictly videogames.
>>60
Good point anon. I wonder if there's an expandable definition of the letter g that can allow for this w/o changing the traditional name?
>>61
Gaerms
>>62
>Gaerms
kek. first hit:
https://germs.io
>>63
>Sign in with Discord
NO
NO




NO
>>64
NO ARGUMENT
>>63
Heh, I used to be breddy addicted to AgarIO when it first came out back in the day.
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>>59
>Is it required that everything posted here be directly related to game production? I'm hoping to create a set of Visual Waifus, ala the Shinobu2 project now Viva project. So it's not a game per se, but a robowaifu AI-in-a-box kind of thing.
Nah, just tangential relation is good enough. Any digital project is fine but games take top priority.
>>60
Amateur General Development General sounds good to ya?
>>63
>that awful long list of js
IT'S HIGH NOON FOR GAMERS, GET GERMS
>>68
OK. Let's have little hello world code-block test and have a look then.
[/code]#include <iostream>

int main() {
std::cout << "Hello /agdg/!\n";
}[/code]
>>68
please turn on code blocks BO.
>>69
>>68
>>69
>>70
Also, here's the css I use on my board, but it might not look great here with your theme. Adapt the colors as you see fit. The primary point here is to fix the <br> bug stephen lynx introduced into his code.

code {
white-space: pre;
border: 1px double #e60000;
background: #0d0d0d;
color: #00e600;
font-family: 'Lucida Console', Monaco, monospace;
font-size: 105%;
max-width: 100%;
overflow: auto;
padding: .7em 1.1em;
display: block;
word-wrap: break-word;
}

code br {
display: block;
}
>>69
>OK. Let's have little hello world code-block test and have a look then.
[code]#include <iostream>

int main() {
std::cout << "Hello /agdg/!\n";
}[/code]

i just woke up. heh, let's try this again.
>>70
aye aye capn
>>71
Also what board may that be? I wanna check out how it looks.
>>74
/robowaifu/
>>1
I just hope all the old devs find this place.
>>88
WTF? Cakejew is hiding behind (((kikeflare))) now? I'm done with it.
>>91
Cakejew is turning it on and off because of known spammers raiding the board every once in a while
I still think Demo day should be hosted elsewhere, but /v/ does what /v/ wants
>>95
>but /v/ does what /v/ wants
meh. cake/v/ can take a hike then. there are other sites than 8coom.
Post-Christmas bump
>>100
If you know the previous BO for the 8chan/agdg/ board, tell me so I can get in touch
>>101 They tell me better late than never anon. He's at 9chan, apparently. http://ninechnjd5aaxfbcsszlbr4inp7qjsficep4hiffh4jbzovpt2ok3cad.onion/agdg/catalog
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>fatchan dies >the best place for finding /agdg/ anons right now is fucking (((discord))) At least we have this bunker for now.
>>125 Get them in here, lad I don't know how many of you guys still care about posting on IBs but I'll do my best to give you a comfy bunker >>120 I'll give it a go but I don't think he'll want to come here now that he has a bunker there. Thanks anyhow.
>>126 I assure you, they are aware
>>125 >finding /agdg/ anons right now is discord Then there's nothing of that much value lost
>>68 >Nah, just tangential relation is good enough. Any digital project is fine but games take top priority. OK, I'll start a thread that will no doubt bore the shit out of Anons, being mostly code describing my adventures trying to create a visual waifu sim. Maybe it can spur some interest here for Anons wanting to create their own systems from scratch too. >>170
Why are 8cultists such gullable retards? https://archive.fo/NifDB https://archive.fo/kwWca Why would you even want Epic Games/Tencent/fucking Tim Sweeney related products in your board, like at all? Godot is libresource, invest in what legally you can alter and own.
>>182 nice reel Anon, thanks!
>>182 What are some good engines for both 2D and 3D? Hopefully those that won't take your data and run free with it.
>>184 godot really. For 2D game, it's the most minimalist and cleanest you'le get. It offer what you need. The 3D engine isn't the best and you can hit a wall really fast. There's always a work aroud tho, but it won't be in the doc. But I had a fun time with the engine neverthless even for a 3D demo. The engine is good at doing UI tho. Making it extremly easy to develop a mobil game or a RPG with sadistic amount of stat.
>>186 Well, I was hoping to get a good 3d engine, myself, but I could use a 2d one for something interesting. Is Godot like Unity in that it wants to load as much stuff as possible when creating even a basic demo?
IZT NAUT TRUUUUUU WI DON SHIRR WI AUTRIISH AUUUTRIIIIIIISH https://arch.b4k.co/v/search/subject/unreal%20engine/ >>187 Stick with a poison: https://en.wikipedia.org/wiki/List_of_game_engines#Engines There's no such thing as ``best,`` only pros and cons. Sort by license.
>>188 >Sort by license. I wish they made this simple, near as I can tell you'd have to copypaste the thing into a spreadsheet and hope for the best.
>>189 Just enable JS, their CSS <table> sorter is pretty clean. You can also use sort(1), sed(10, & mawk(1). Every living person in the planet should have <HTML>v1 parsers, you should have one on your TORBB right now.
>>190 aliright thanks for the advice anon.
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>>190 OK, got it thanks. I'm only interested in MIT-licensed C++ engines. I think this is the list. >
>>187 >Well, I was hoping to get a good 3d engine unless you're reaching for the skies, I doubt you will have an actual game changer struggle with godot. If you're planning on doing a shooter or a 3D platformer, I doubt you'le have any short term problem. >Is Godot like Unity in that it wants to load as much stuff as possible when creating even a basic demo? Godot is developer friendly so no. Your project will always start from scratch, so game made in godot, if well made, won't look like one another.
I'm looking forwards to build a "game" once I am done with my current projects (that would be more or less in one year). It actually isn't a game, though: it's more or less sorta-kinda an engine. Imagine RPG Maker. Problem is, I am not sure which language/library/engine should I use. Some of the requirements my game needs: >PC, phone and browser compilation targets >3D Rendering distance is irrelevant because it will mostly be played in an isometric perspective >Voxel-based environment, so most of the world will be very light on resources >Real time illumination would be nice but not a requirement >Networking capabilities >Decent pathfinding on a grid-based potentially dynamic world >Character 3D models and skeletons/animations >Animation and model stitching to swap parts of a model at will (think being able to choose between regular human legs or centaur legs while still having the same animations for the torso, or swapping clothes and hairstyles) I was thinking to use Godot for this, but an anon on /tg/ told me Godot was absolutely fucking terrible for 3D due to import nightmares and that I should avoid it at all costs. Given I am not going to start the project right now, do you happen to know if there are any possible improvements to this in the roadmap? Which libre alternative could you recommend? I was also considering Haxe or even JS + Three.js, but I would hate to make an Electron application. If possible, I'd like not to use C or C++ to program game.

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