Catalog of /agdg/

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Progress General

Post what you're working on.

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OFFICIAL DEMO DAY THREAD ~ /v/ + /agdg/ >What is demo day? A seasonal community event in which your fellow nodev anons show off their vidya, and for you anons to do what you do best. >That is? Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck. Obligatory Notices Please post criticism/bugs/etc in this thread. After this thread is culled, please post criticism/bugs/etc here: >>>/agdg/demoDayThreadNumber

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1. Respect the Global Rule 2. The Board is SFW, hence spoiler any mature content if you can 3. That's pretty much it The board was set up merely a bunker and repository for developers, waiting for 8chan to come back online, but since it's in the process of committing sudoku, this could be your new home. List of other bunkers:

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2D Platformer Physics

Is there anywhere I can read up on this, or a book or something? I wanted to make a 2D platformer, I made a crude framework of sorts, but there's no real physics system. I have no idea how to program projectiles, jumping, running physics, etc. Currently, i just have the player rise slowly until they hit the ceiling and then fall down when you hit the space key, and if you land on top of an enemy they die. And you can jump and collect coins, that's pretty much it. I did it from scratch in c++ with an old version of Microsoft Direct Draw and WinAPI, because Direct X is way too complicated and I don't want 3D, plus some ancient tutorials written circa 2001 that I grabbed from old 8chan /pdfs/ were direct draw based anyhow.

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Engines for potatos

hey all, recently became homeless but i still want to work on my game. i'm currently on a shitty laptop, are there any game engines that might be able to run on it? i'm thinking unity but i want to hear suggestions

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/meta/ thread

Is the original 8/agdg/ owner in charge of this board, or was it started by someone else?

Also all-purpose meta thread I guess.

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RPG Maker general

Anyone here using the RPG Makers? Which version do you use? What are your favorite projects made with it?

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One thing I always wanted from making my own game, regardless of its kind, was to be able to emulate that "60fps Arcade Feeling" that you only get from oldschool cabinets, shit like super fluid animations and fast moving objects alongside large sprites or tons of entities on screen.
Is there any good way around doing that? Specifically, anything about optimization and data compression or whatever you've got?

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Visual Waifu OpenGL engine from scratch

Hey there /agdg/. So I did some work learning the basics of OpenGL written by hand hoping to create a waifu simulator project. I'd kind of like to pick back up the project and figured if I posted the (far too many) details about the process I've gone through so far, it might spur some additional interest, and also maybe help other anons learn about the process of creating a game-engine-like-thing from scratch too. I also have a lot of unanswered questions still, so maybe someone here can help me get past them. I used the examples and tutorials from learnopengl.

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Hello, devs! We're building up teams for the Infinity Cup and we'd really like it if we could have you on board! If you want to join us but you're too scarce in numbers, you can always just piggyback on the 4chancup's exports. What do you think?

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An Announcement

I was planning on making a small, clearnet IB containing several Self Improvement boards, including this one. How interested would you be in moving there?

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Need an artist for game

The game is called Lesion. Story is about two ninjas fighting aliens that attacked their clan. If you are interested hmu on discord: Lesion#0648

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Saint11's tutorials

There's a guy that goes by saint11, he makes some pretty good pixel art tutorials.

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>Want to gamedev during the holidays >Fucking procrastinate all throughout them I hate it

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Shinobu waifu simulator

So, is there any news on what happen to this game development lately? Please do discuss here.

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Does anyone have some good tips on pre-rendered graphics?

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Does anyone have experience with web dev? I tried some javascript engines, but had big issues with them
On Impact js I couldn't even change the font
and on MelonJs the instructions are unclear as to where the files should go
Other engines I tried were either too simple and with predefined stuff to the extreme, or few to no tutorials

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Horny sheep

I'll just drop this here.
It a browser game.
Alpha as fuck, when you reach the end, you'll fall off the map.

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I'm disappointed that vch isn't on the webring. I'm curious why you guys are here instead of the /agdg/ thread on mark's board?