/agdg/ - Amateur Game Development General

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RULES AND F.A.Q. Deveropa 09/13/2019 (Fri) 18:35:00 ID: 9e9ecb No.15 [Reply]
1. Respect the Global Rule 2. The Board is SFW, hence spoiler any mature content if you can 3. That's pretty much it 4. This thread will work as a META THREAD for the rest of the board. Feel free to post your complaints and questions here. The board was set up merely a bunker and repository for developers, waiting for 8chan to come back online, but since it's in the process of committing sudoku, this could be your new home. List of other bunkers: http://8agdg.wikidot.com/general:bunkers
Edited last time by AlphabetSoup on 07/24/2020 (Fri) 16:54:52.
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>>415 Welcome newfren. Well, I'd guess that a lot of 'free' assets are probably being ripped from commercial games using tools designed for such?

Progress General Deveropa 04/29/2020 (Wed) 20:07:32 ID: 26606f No.123 [Reply] [Last]
Post what you're working on.
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>>370 Congratulations, I guess.

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nodev 11/23/2021 (Tue) 21:05:52 ID: deaf0d No.383 [Reply]
How do I make a 2D action RPG?
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The Use of Mathematics in Computer Games, 10 minute read https://nrich.maths.org/1374
>>402 nice job anon
>>402 much appreciated Anon
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>>383 Start with learning C from scratch. Read the book, make every single program inside the book. Everytime you come up with a unique idea to use the new stuff you have learnt, make something with it, whether it fails or not is irrelevent, as long as you try. Eventually you will stop failing and you will begin succeeding. After a large period of time and practice, you will be capable of producing a powerful game with nothing but computer logic. I believe it is also best for you to take a programming course in university, and hope you get good teachers which practice making multiple programs, and teach you how a computer works.
>>383 >>422 This is the only path you can take for absolute success with absolute self reliance.

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3DChan V2 Deveropa 07/06/2020 (Mon) 13:14:51 ID: eceb10 No.265 [Reply]
Hey! Here is the first a playable demo for the V2 of 3DChan: https://3dchan.net/blog/july-2020s-dev-blog/ >What is 3DChan? For those who don’t know what 3DChan is, it’s an hybrid between the imageboard culture and Second Life. >Concept of the V2 (more on my blog post) This version won’t be online, not exactly. You will be able to post files and build level in local before sharing it via bittorrent. It’s pretty close to the concept of Decentraland, but without the virtual estate agent thing. BTW, is this channel linked to the 8chan's /agdg ? I used to post here.
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>>265 Nice to see you're still developing this. If I'm sharing via bittorrent, do you mean in the sense of someone else having to post a magnet link in their local instance/using a torrent client to do this, or in the sense of having an in-built tracker that allows you to see other's instances and download them more or less seamlessly from within the program?
>>268 >Nice to see you're still developing this. Thanks. >If I'm sharing via bittorrent, do you mean in the sense of someone else having to post a magnet link in their local instance/using a torrent client to do this, or in the sense of having an in-built tracker that allows you to see other's instances and download them more or less seamlessly from within the program? You won't have to specify any torrent tracker, even if I will add an option to add your own one. Most of torrent libs, like webtorrent add their own torrent trackers, and there's tons of torrent trackers available. You will just have to share your magnet link. I even thinking about a system to share these links using a screen capture with a QRCode.
Uploaded a new build correcting a major bug. You can now chill on 3DChan V2. https://3dchan.net/v3/
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>Progress Files and video displays are working (but are not in prod for now). BTW, there’s a curious behaviour on videos, depending on what browser you are. I tried to mute video, and the video wasn’t playing anymore. My next step will be coding NPC. It will be a big piece of the game before working on graphism. The bare minimum for them will be to have a dialog tree, a customizable sprite sheet, and maybe I will add some combat in the long term. In terms of sprites and mechanism I will get inspiration in RPGs I love like Megami Tensei & Persona, suggestions are also welcome. >Patreon Because I want to keep the project free and open source, I decided to launch a Patreon. If you see the same revolutionary thing I see in 3DChan, your support is welcome. >patreon.com/alexkrunch >more info on my twitter @alexkrunch
Sorry for necrobumping >>265 Je me suis souvennu à l'instant de ce projet. J'ai voulu aller voir la progression, la page 3dchan.net est morte. Ça faisait une paye j'avoue que je n'y avait pas mis les pieds... Donne des nouvelles à l'occase si tu passes dans le coin. ===>https://8chan.moe/planche/

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nodev 06/04/2022 (Sat) 00:30:19 ID: 706366 No.420 [Reply]
Any other tool where i can prototype game features quickly no need to shit out exe or apps, maybe just record gifs of features, to quickly test a few things... graphic programmings and whatnot

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/meta/ thread Anonymous 09/09/2019 (Mon) 00:25:50 No.1 [Reply] [Last]
Is the original 8/agdg/ owner in charge of this board, or was it started by someone else?

Also all-purpose meta thread I guess.
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>>404 I really like this idea. Keeps lurkers at bay and no devs cannot needlessly taint threads that aren't either off topic or for play testing. How would that work though? >>406 I think the problem is that most imageboards don't give you the same exposure that a bunch of hyperreactive kids and trannies do right now, or you just don't find autistic people who want to cooperate with you anymore. >If I ignore the problem it will go away What do you mean by this?
>>409 >How would that work though? Use a tripcode-like password (doesn't show up on posts) Moderator can mark it as a yesdev tripcode Some threads/boards require a yesdev tripcode to post in A mod would have to check every month to make sure progress has been posted. Or maybe users can mark their own posts as progress and then a mod just has to make sure they're valid.
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>When people are born they are gentle and soft. >At death they are hard and stiff. >When plants are alive they are soft and delicate. >When they die, they wither and dry up. >Therefore the hard and stiff are followers of death. >The gentle and soft are the followers of life. >Thus, if you are aggressive and stiff, you won't win. >When a tree is hard enough, it is cut. Therefore >The hard and big are lesser, >The gentle and soft are greater. Ancient chinese wisdom says stop being argumentative cunts set in your ways about languages/engines/artstyles and maybe the board would be more lively. I suspect most the yesdevs left because at least the nodevs on other platforms don't constantly tell them they're doing everything wrong. Would you really go back looking for a community after it imploded if 80% of the users were only there for the shitflinging? The most vocal "one true way" cultists are always the least productive. It's an outlet for nodevs trying to protect their fragile egos where they can never be wrong because they never create anything. Over negativity wasn't a widespread problem until after yandev got rightfully bullied off the thread. I think a lot of trolls saw that and cultivated a culture of poking and prodding for more lolcows where there really were none. I don't want to speculate too much, but could that be part of why Tetrachromedev lost it? Once they smell lulz in the thread you never get rid of the trolls, and the programming flamewars started will last for years. Crossposting some progress of mine so I don't get accused of being what I'm railing against. It's not really a game, but I use a game engine (Godot), so fuck it.
STILL waiting for godot 4 to drop, that shit cannot come soon enough!
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Just wanted to mention there's a new /agdg/ outlet: https://anon.cafe/valis/res/2475.html

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nodev 03/10/2022 (Thu) 23:28:27 ID: 0b775d No.414 [Reply]
Would you guys be interested in participating in the next iteration of the Infinity Cup? Asking cause some anon mentioned it on anon.cafe/icup/

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Saint11's tutorials Deveropa 09/24/2019 (Tue) 22:19:09 ID: 36f01c No.23 [Reply]
There's a guy that goes by saint11, he makes some pretty good pixel art tutorials.
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>>50
I give up, this site is falling on it's ass right now, and images are not going through most of the time. Fortunately there was only one left, "swords", you can find it in the link in >>38 .
>>50
There's a mistake in the first image here. "Freeze time" is supposed to happen at the exact moment when the attack hits the target, not before it.
This is good stuff.
BO, I think you really should pin this thread tbh.

Engines for potatos Deveropa 04/09/2020 (Thu) 12:04:54 ID: 6d2071 No.105 [Reply]
hey all, recently became homeless but i still want to work on my game. i'm currently on a shitty laptop, are there any game engines that might be able to run on it? i'm thinking unity but i want to hear suggestions
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>ctrl+f 'sfml' >no results Step up your game, /agdg/. Here OP, this is an extremely easy to use engine that creates compact and fast executables. https://www.sfml-dev.org/index.php
Sorry you are homeless anon Xray engine is got its sauce openes. (Go to github) Sift through the code copy, paste modify well enough and im sure nobody will notice.
Try one of those webgl javascript engines (frameworks). Also get on some support, I guarantee there's some charity that will hand you a better laptop.
raylib. ez

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Uncommon Time Full-Rewrite Project Deveropa 07/22/2020 (Wed) 02:45:29 No.279 [Reply]
Tenative Name : Uncommon Time Retuned Demo day builds (Latest at feb 13th) : https://mega.nz/folder/9HhVQaAb#Xa_HoCynSVuPKx7iOJTLNw I am doing a full rewrite/edit of Feralpheonix's game Uncommon Time. In addition to the purging of literal-faggotry and tumblrshit, it cuts filler and adds in new story elements. Included are more main characters, a few new side characters, real villains, and gives the both the player and characters more agency in their actions. For the gameplay side, spells from all fronts are being tweaked to make them more useful. Characters that were otherwise shit for one reason or another are changed up to be better. Yanfly Engine Ace scripts are added, so the party limit has increased to 7, and there are various other additions to make the game better. as well as a few oversights with the scripts that I need to work around to make time less-wasted >why are you doing this? To prove to myself I can emotionally get over my nodev status and make "something big". >You're not gonna fuck up Teagan, right? Hell no, she's still snide and critical as ever. In the rewrite, she's a legit monk instead of a "fighter", no longer a carbon copy of whatever anime character FP used to template Teagan, and will still be critical about the party over their shitty playing. And for you glorious waifufags, I got you covered, fam. >Is FeralPheonix's self-insert (Alto) less of a cunt now? Yes. Alto as a character has been split into triplet siblings now: Alto, Mezzo, and Soprano. The bitchyness and autism have been shuffled around the three of them, so you'll see how things pan out as the game progresses.

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>>279 good luck anon. >>280 >Lewd Stuff unless if it's a yuri/futa sex scene if you build the characters relations up then nah, i wouldn't like if they just get fuck by a random dude and a masturbation would be pointless. just focus on the characters
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>>279 Is there an archive of threads, past "fan" games/content, and/or an archive of the 2015 stream(s)? I've only been able to find a handful of those. Thanks.
It's dead, isn't it? A shame. Even cuckchan could finish their SJW parody game.
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>>279 None of the Undertale AUs /v/ermin and quasi-normalshits have made have been even close to the original in quality, so I doubt this will really make Toby Phoenix eat hir heart out, but they're still fun to play I guess.
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